For clarity, at 5:54 we mention only have one type of augment per bench. Benches often allow for multiple augments, but they must be unique augments for the effects to work. If you have the same augment multiple times, the effects of those duplicates will not stack. But if you have more tips to share with others, share them in the comments!
I think this game is on track to be one of the coolest, best looking, most intriguing options out there. I've had my eyes on it since the announcement and love the concept, but the launch wasn't what I expected and I had some negative thoughts about it. Great work on the improvements! I really want this to be a beyond excellent game.
been getting burnt out from open world survival/crafting games...reluctantly tried this when it was 40% off. Turned out to be a great decision. out of all the recent crafting/survival games, this one has been my favorite. Love the worlds, so beautiful...and i love that its a collection of smaller worlds. I get overwhelmed with massive maps that take forever to get to where you need to go. The style and atmosphere is fresh and fun. Combat is also well implemented. Would love to see some improvements on the building side of things. Some more freedom to make crazy builds, also the ability to make bridges, and connecting buildings across gaps would be nice.
Wasn't thrilled about starting over after 350 hours invested, but WOW, it turned out to be worth it in the end. Flows much better, the storyline is miles better, the Mystic weapon skins and Regency tileset look amazing. Having T4 stuff in The Watch gives a longer term goal for gathering resources. Sentinel set looks really good and suits my pistol/knife build nicely. Good job so far, everything except the prices on vendor items (food/potion/resources) is awesome.
@@ph0enixph0enix65 Yeap, you have to start again. I think you can still use your old character in offline mode but you wont get any benefits of new updates etc... Its a bit of a drag but so much has changed its worth it. They hope they wont have to do it again but the changes were so big they didnt have a choice. Also yes achievements are reset but i think some progress towards completing them is still there as before i started the update steam was showing progress towards some of the achievements.
They could have migrated your char and choose the easy way instead. You can bet that they will do it again. There will always be fans telling you "every game does it" and name some obscure game from 10 years ago to prove their lies.
@@HenningRauththere are games that do it, not obscure, and not from ten years ago, it’s not a lie from fans, it’s early access so this sort of thing is basically expected you actual clown.
@@tk20channel XD yes then. I’m in the same boat with the game absolute addiction since buying it. Played in the closed beta a bit, was a lot I hated and it’s changed since then. Was incredibly disappointed at release from the reviews they continued with bad decisions, so didn’t touch it. Checked back in with this update and saw a huge approval upswing and decided to get it then and love it so much.
The best tip. The main tip. Just the tip. "Explore everything. Experiment with everything. If you don't know what to do next, your journal will help. If you don't know where to find this or that food item (potatoes for instance), explore until you find them, and keep exploring as you play so you find things that other people may not even know about, whether in game mechanics, loot, great views or story elements. If you aren't looking at your map's POIs to see what they are every now and then you can easily miss quest locations. If you put in the effort people will be happy to help when you just can't get it." In this game you are a "realmwalker." You are an explorer, an adventurer, a hunter, a builder, a midnight toker...ahem. The idea is that you escaped The Calamity and are trying to survive as you find your way to the City of Magick, Nightingale. If you aren't at least putting in some effort then you're missing the point, both of the story and the genre. Be creative in how you approach things and you very well may learn something nobody new before. But if you don't put in much effort it will show in your community engagement, and that can make people lose patience. Something missed that's important is gear score. Your tools are level 20 at the lowest, so you can only harvest basic stuff. You need 25 on your equipped tool to harvest higher level ores, trees and plant fibres, but how do you increase your gear score? 1) build a higher level tool, unlocked from the progression menus (simple is lowest) 2) add an enchantment/spell to your tool; higher level tools (simple > refined > rugged etc) can hold more spells, for a minimum of 1 and a max of 3; spell tier/level doesn't matter 3) add an infusion to your tool; higher tier infusions give you higher gear score, but you are limited to 1 infusion per item (you can overwrite infusions, do don't panick if you misclick) 4) use higher tier materials; the GS is based off of the highest tier material, even if all other materials are lower tier Charms do not increase your gear score. As far as how much each thing increases your GS... T1 Infusion: +6 T2 Infusion: +12 T3 Infusion: +20 T4 Infusion: you can't make them (yet), so don't rely on it. Also haven't tested Spells: +6 each, +2 extra if you have 3 spells (total +20) The maximum you can increase with these things is +40, but keep in mind what you have available. Material bonuses will increase the base level of the tool, but the variety of bonuses (untested since RR release) is too large to reasonably list; some have low bonus, some high, even between materials of the same tier. Your total gear score (top right of inventory window, next to health/stamina) is not important. It used to be important before RR because progress was locked until you met thresholds, but now it's just an indicator of "about" where your gear is. 50 is respectable by the time you get to The Watch, where before RR most were around 100. Focus on building a gear set that fits your play style rather than what will get you the highest score. 5:54 That's actually wrong. The workbench showed 2 types: magick and berserker. What is likely meant is that each augment type can apply one of each tier, meaning that if you have two Simple Magick augments you will only benefit from one, but if you have a Simple Magick and a Refined Magick you will get both. For refining stations like smelters it only takes the highest tier bonus for yield, though the refinement time reduction is cumulative (Excellent Smelter is currently bugged so that if you have a simple + refined you get the yield of simple, so only use the refined).
i recently purchased this on sale. I was one of those people that played Palword instead, was hooked and played it alot, got it out of my system and i was just done with it, have not played it since. Then i played Enshrouded, enjoyed it and moved on. This game however is more enjoyable than both combined and is the most stunningly beautiful game I have ever played. I find myself just walking or Umbrellaing around with the hud off for like 30 minutes, everywhere i look its like a beautiful painting. The combat feels great aswell, the animations of the character do need alot of work though, especially in third person. I play on controller, your layout just plain sucks. i completely fixed it with the controller settings in steam though, which I enjoyed tinkering with. I dont think most people know they can do that though and even less know how. Most notable changes were toggling the hud and pov with the start button, press and hold button, in that order. Changing sensitivity when aiming, that is obviously on the way, and is required. And I hotkeyed all of the tools with a shift key. the radial menu using the dpad felt so bad, especially mid combat. But yeah, this game is honestly GOTY for me. I was considering Space Marines, but ultimately there is very little replayability. I have Ragnarok waiting for me, but I cant put this game down. I feel sedated and hypnotized with this game, lulled even. Anyway, bravo! But I will send some more thorough feedback privately, soonish, Thanks for the game.
I would request a magic rework. Having a single spell applied to a weapon makes it a fairly fumbling experience to navigate through your weapons to find your desired spell. Perhaps with the spells applied to the tools, you could have a magic wheel and a button for the chosen magic, like the food wheel. In a fight it doesn't feel user-friendly having to switch from your offensive weapon to something different to access a healing spell. An emphasis on building all enhancement structures first would also be nice. I think I crafted the same piece of crude gear 2-3 times as I figured out just how much early game bonus stats help you out. Be it health, weight, regen of any kind or a little extra damage. It just felt weird crafting the exact same gear, yet again, just because I later figured out how important placing down 2 easy to craft structures next to my main crafting structures. It was shown in the video but quickly skipped over. Other than that, I'm really liking the new version of Nightingale. You did a great job.