The horse behavior would have been absolutely crazy! I feel like it is exactly what BotW needed to make traveling through Hyrule on horseback wayyy more appealing than simply fast traveling. I remember being so hyped when i tamed, named, saddled, and bridled my first horse. And i was so excited to have a companion, but gradually the lack of interaction lessened my interest. I really hope this is added in BotW 2 to make our connection with out steed a much more emotional one!
Honestly, if it wasn't for the ancient horse armor allowing your horse to teleport to you, I probably wouldn't have bothered using a horse. Then again, once you get the bike....well...the bike is a lot more fun to use.
Horses were usless ever since master cycle plus for them to add a horse peaking it’s head through a window we need houses with windows that open hopefully botw2 does more with this
Honestly I agree. What's up with that anyway? It wouldn't harm Rin or GameSpot to credit the people who found these. Like now people think Rin discovered the "break metal chest" glitch, or super swimming, or going to space. But those were found by other people who worked really hard, and they don't even get mentioned 🤦♂️
@@taker601 I'm with you. The RU-vidr Gaming Reinvented made a video about the metal chest glitch BEFORE GameSpot, and people were accusing him of stealing it from Rin after GameSpot's vid came out. None of this would be happening if they simply gave credit....
@@coballoon Yeah ive seen similar occurrences. People make videos about stuff and then get hated on for "Stealing from Gamespot." No, GameSpot stole from them and refuse to give due credit.
I don't think GameSpot has ever claimed that they discovered any of these glitches, but I agree that the finders deserve to be credited. People keep assuming that Rin found these because he doesn't take the time to credit.
What's fun is greeting Sidon at the base of Zora's Domain, then entering via scaling the waterfall to the north. He just has this confusion as he anticipates your arrival, and you just show up behind him. There's just this beautiful moment of confusion on his face.
Did you know, you can get Dragon parts with weapons other than arrows? Just throw a Weapon at the dragon. It will break and you will get a dragon part as with an arrow
For Sidon, Nintendo didn't specifically code an animation for him being knocked down. Rather: Sidon from the Zora palace is technically an NPC just the same as the walking merchants and the NPC's that fight bokoblins when they spawn. The KO animation you see for Sidon is the same as the animation you see when you don't help the Hylians who are fighting bokoblins. This means any NPC can be knocked out.
Honestly with Breath of the Wild having such a huge map and you guys being able to discover so many different things years later it's no wonder the sequel is taking as long as it is.
Seriously, we know it is Zelda's but in what plane of existence/stance/etc. is she in? Even when Ganon comes out of the cocoon we can't see her. Only when she comes down in the light do we....was she way up in the sky? In another realm? Is there even a video on this?
6:05 I did know you can stand on top of korok balloons. There was one in Sarjon Woods in a tree that I found by accidentally landing on it. Probably never would have seen it otherwise.
Here are the sequence skips or other unique dialogues I know they accounted for, like the Zora's Domain or Divine Beast ones in this video. Does anyone know any others? There are almost certainly more. (Feel free to include these in future videos btw. Maybe a video exclusively on these could be a good idea.) - There's slightly different dialogue if you don't talk to the Old Man at various stages of the Great Plateau quest. - If you skip the runes in one of the first four shrines, which it is possible to do with or without glitches in certain ones, the monk at the end says to go back and get the rune. - Well known, but Impa says something when you free the Divine Beasts before meeting her and the quest is immediately given and completed. - Purah and Robbie have unique dialogue if you light the ancient furnace without being asked, and also every NPC in Hateno Village has unique dialogue for when you're carrying the blue flame. - Purah asks you to get permission from Impa if you try to get the camera rune without having spoken to Impa before. - King Dorephan will say to come back to him if your inventory has no room for the Zora armor. (Interestingly this wasn’t done for the Thunderhelm or Champion's Tunic, making them possibly unobtainable.) - Sidon and Muzu say something slightly different if you already have 20 shock arrows. - Riju and Buliara, and possibly all of the village leaders have different dialogue depending on if you have the Master Sword when meeting them. - Furosa, the lady from the icehouse quest, has different dialogue depending on if you’re wearing the Gerudo outfit to be disguised as a vai or not. I think it’s the same for most travelling Gerudo in the overworld. This also goes for Bozai, the sand boots/snow boots guy who will only talk to you if you’re dressed as a girl. He even mentions giving the boots to a girl if you completed the first quest. Also when you save Barta from the Yiga Clan. (Understandably this doesn’t apply to all NPCs, for example Paya will still scream “A MAN!?” when you first meet her in the Gerudo outfit.) - The Korok elder Chio will say something if you already complete the Korok Trials before speaking to him. - If you fight the Illusory Blights again there are several secret dialogues from each of the Champions. They provide more dialogue with the characters 100 years later… - Malanya the horse god has different things to say depending on how your horse died, including if it died in an explosion, died to a Guardian, or you killed it. (He assumes you did so by accident.) - Malanya also is surprised if you awaken him and don’t own any horses. - Another well known one, but horse-related NPCs (stable workers and minigames) won’t let you do something if you’re not on a horse, with specific dialogue for the Lord of the Mountain or a Stalhorse. Plus a bonus dialogue when you register Epona. - The Horned Statue won’t help you if you have no health/stamina upgrades. - Not really a sequence break, but a somewhat hidden dialogue is each Champion descendant has unique dialogue if you speak to them after entering the Divine Beast but before clearing it. Teba even says a "no-no word" (for a Nintendo game).
I replied what he said but based on these further responses I'm suspecting it might have been blocked by a filter! He says “And I was so close to stopping Divine Beast Vah Medoh… D*mmit!” (Silly I have to censor that…)
Me: Ohhhhh? Going to space? I always wanna go to space in Zelda. Max: "You will need to perform Memory Storage..." Me: Actually, I'm good with staying in Hyrule.
I love games like botw. Theyre so broken, to the point where stuff like this is possible BUT youll never truely run into any of these glitches unless your specifically looking for them. I hope botw 2 is the same
Based on the different Sidon cutscenes, there are actually three. one where you talk to Sidon and take the track, one where you never talk to Sidon, and another where you meet him, and take an unintentional path to the domain. Edit: I recently found out that there is four and I discovered it myself but I am not sure exactly how I did it
For me, the crazy thing about these is not that they’re possible, it’s that doing most of them doesn’t break the game. Nintendo freaking planned for these eventualities, coded them into the game, knowing that most of them might not be found, at least for several years. That’s some serious dedication right there, and it makes me even more excited for Breath of the Wild 2.
Some of secrets of my own I recently discovered are: - you can't have more than 999 arrows (as learned while stockpiling them from lynels) - the blizzard rod can be used to negate lynels' fire blasts - there's also a cutscene that plays if you've met Sidon, but you fly down to Zora's Domain and approach him from behind - that pesky target in moving targets shrine can just be activated by bomb arrows 💣 🏹 (I think that was in a previous video) - if you have upgraded flamebreaker armor, you can simply walk through that one shrine for the Daruk's song challenge - ...but you can still be hurt by lynels' fire blasts, as it's not just the flame hurting you, but the momentum - you can usually freeze enemies & perform sneakstrikes to perform extra damage (3x for the former, 8x for the latter) but neither can be performed on lynels
For number 16, does it work to chop down the tree with the spinning spear attack while on horseback? That should be slashing damage as well, I would imagine?
@@ysc_josh With the correct inputs you can indeed make the hitbox of a spear appear and inflict damage while spinning it. Easiest to learn with elemental spears due to the optical feedback if you managed to activate the hitbox. It is quite easy, just look up a quick tutorial on YT.
Ya don't need to remind me to press the like button at the beginning of the video as I already liked it before you even start talking 😂 Happy 1 year anniversary to this series!
9 and 10 are pretty obvious (doesn't everyone know these?) but 12 BLEW my mind. Also, I REALLY want more horse animations/interactions in the new game. And more horses in general. Another horse behaviour that I thought was interesting was the fact that they will bolt when enemies get too close (although they will stand perfectly still next to a lightning strike, which is NOT realistic!)
Being able to walk on the continents outside of Hyule is actually really cool. I'm very surprised the ground even has collision there, considering Vah Medoh doesn't!
Hey anyone else notice how for number 10, the curtains into the Gerudo Secret club actually has no way into the actual room, you can see this if you go inside of it, pretty weird huh? Great video btw love your content!
Oh hey, finally one I knew about beforehand! I got to Zora’s domain by flying from the tower to the north-west and climbing the cliff face in the rain with stamina elixirs, so I never spoke to Sidon until we met at the domain. Feels cool to have had that experience!
On my first run I somehow managed to be unable to find the trail to Zora's Domain and instead struggled to climb random cliff faces until I happened upon the opposite side of the Sidon/Moblin cutscene bridge.
@@kdub2627 wore full climbing armour, took five steps at a time with a leap at the end. you’ll slip down but make progress over time if you have stamina elixirs!
6:12 little things like blowing up those "mushroom trees" (have no idea what they're called) is something I would never even think to do. Like everything else was impressive, but THAT'S the thing most shocking to me from this vid. I also remember my first time learning about the additional scenes in zora's domain. I didn't expect them to go out of their way to do it, then sidon starts talking about "who are you you can't be here" and I thought it was just the coolest thing that he had a unique scene to reward me for going the complete wrong way😂.
6:11 This wasn't even the point of the trivia but in all of the time that I have played the game, I did not know you could cut down the small mushroom trees in the Ridgeland area.
Now, I wonder. Suppose you have (wooden/metal) chest containing bomb arrows. You bring it to Death Mountain and break it open. What will happen: will the bomb arrows explode or will they just sit there? The latter would be a weird quirk. This might be the best things-you-didn’t-know video that you’ve made so far. Insane stuff! Keep it up!
@@casperdewith Don’t bomb arrows explode anyway because it’s death mountain? I might be thinking of something else. But the fire from the chest wouldn’t carry over to the arrows most likely
@@crowblossom06 It would. Because: if the chest burns up, this means that the air is hot. And because the air is hot, if the chest releases its bomb arrows, those will explode.
I've been watching these videos for a while, but have these ever been mentioned before: - You can use shock arrows on ponds / rivers / lakes / the ocean to make it easier to catch all of the fish, and any frogs. - Using shock arrows when it's raining will electrify multiple enemies that are close to each other. - One of the fastest ways of earning rupees is by farming Guardian Stalker parts (which you kinda need to do anyway to buy items at the Akkala Tech Lab) and selling them to any merchant. - One of the more "expensive" meals you can make at the beginning of the game is a stamina boost from 4x crickets and 1 keese eyeball (80 rupees). - Blood moons don't always occur at midnight (I had one happen the other day at 4 PM game time!). - You can wait out most rainstorms if it starts raining while you're climbing something. Granted it might take a while for the rain to stop, but Link can just hang there forever without losing stamina. - All of the two handed weapons (no matter if they're wood or metal) can be used to break metal crates. - You can use an arrow to dislodge rushrooms and swift violets from cliffsides or other rock faces. - The camera is immensely rotational, and allows you to grab some amazingly cool camera angles in a variety of scenarios - you can swing the camera around during a battle to get a viewpoint from behind an enemy, for example. - You can flurry rush a Lizalfos' tongue and tail attacks. - Bokoblins stick out their tongue when they concentrate a bow attack. - If you're having trouble sneaking up on a mountain buck for The Crowned Beast shrine quest, or the Giant horse in Taobab Grassland, you can glide down from Vah Ruta's completion point and a nearby giant tree (respectively) to land directly on their back. - Once you tame your first horse, the game makes it much easier to sneak up on subsequent horses.
13 is actually a common programming practice. Most likely every npc with a humanoid skeleton is able to have this event and is the case so you don't crash the game because you put sidon somewhere he isn't mean to go
Absolutely enjoyed hearing some of the development information about the game. That is very interesting. You should do more of that, and perhaps even try to compare BOTW to the Zelda 1 prototype they used to test out certain elements
@@SparksOpus well theres robots and laser chainsaws and tablets everywhere while I think they did a pretty good job of integrating the high tech stuff into the more medieval setting of zelda it was too much for some people. also link going to space is kinda dumb like what would he do, swords and space dont mix unless your a giant robot.
@@jimbomclimbo7467 Id say it doesnt really matter, since the Zelda Team could even do a Zelda in Space. They are God-Tier Developers, so i'll trust them that whatever they make, it'll be a good Game. People complain too much haha
I went to Zora domain before meeting impa but the dialogue was the same the two things that were different was Sidon wasn’t there when I first talked to the king, but he just spawned out of thin air when it was his turn to speak and also, when you need to prove to the grumpy old manta ray, when Sidon does his signature smile the camera doesn’t point at him.😅
Taking a picture of a natural item in the lost woods would be a really really unique way to make an incredibly unique photo for any Hyrule Compendium showcase. It's quite a wonder why the respective images for the natural items in the lost woods weren't used for 100% Zelda's Compendium slideshow.
I think you might have covered this before but the armour stands around hyrule have regional differences. For example the gerudo ones have gold playing, the Zora ones have silver emblems and the hyrulean one are just choppy wood
A nice little detail that I really like: NPCs in towns typically go to sleep at night. In Rito Village, the adults sleep in the hammocks hanging above the rooms they're found in. The kids sleep in hammocks near the floor. If you're in the village at night, you can climb the rock wall in the center and see a few adult NPCs sleeping, namely Saki and the two adult sisters. It's a cute detail, I really like it.
I’ve been playing botw since 2017 and I literally just found out yesterday that in the korok village, there’s a tree you can climb inside of and it takes you out of the forest
Did you know in one of the shrines, you can see a dropped small key which can be photoed AND the peach lady in Kakariko Village gives special dialogue if its raining when you cut her trees down
Horse behaviors were 1000% important enough to include, I'm so sad we never got them 😭 swaying to music and even having favorite songs??? I WOULD HAVE CRIED 🥺
In the champions ballad dlc, when you're doing the revali's / Urbosa's song main quest, the Rito Mazli and the npcs you find at the big hole at the yiga clan hideout (the Rito at the Dinraal part of the quest and for the Urbosa one the yiga orb quest) don't get scared when you pull out any weapon (Including bombs). Guess they just don't fear the sacred blade.
For number 12, what's the best location do it at? And what's the best thing to use. I know bombs aren't the fastest with this. I know those big barrels work the best. But I've been trying and everytime I try it. The get stops me. Am I doing something wrong?
As someone who works with horses, I can confirm that any horse will eat tree branches. ESPECIALLY if you‘re holding it out for it. This would have been hilarious.
I found a spicy pepper plant randomly on my travels across Hyrule. It is completely out of place, appearing in the Faron in the north western part of Damel forest. If you can find it @GameSpot, it would count as a thing not many people know in BotW.
fun fact: if you have no weapon behind you or being held the lynel will only stare at you if you go too close he'll attack even more if you do have a weapon in the back which will probably be often and you draw it while the lynel noticed you already he will draw his too then if you go too close the fight starts too
Lemme know how that works out for ya. I've been trying over and over and over in so many different ways and can NOT figure #12 out. I'm assuming there was a patch b/c I REALLY want to go here :(