I've watched this video and because of this video I can finally make realistic but easy eyebrows and eyelashes, I'm very grateful for that, if I may ask for another tutorial video, can you make a tutorial on how to make teeth and tongue on a character to be animated later
How do you get the eyebrows properly wrap around the face with the snap tool? It just snaps the first vertices of the curve to the surface and everything else stays in place Edit: At 12:40, it seems you somehow have the eyebrows wrap properly onto the surface, but unfortunately that part is cut completely. Do you have to manually adjust the curves one by one? What if you have 100 of them?
Thank you for this video, these are exactly what I wanted to learn. But on your question on what more do I want to learn I specifically want to learn is how to sculpt a body and pose it through rigfy or if that is even the fastest way possible and I know you did a video on hair but is there a faster way to sculpt hair than creating each strand manually? Thanks again for the wonderful videos!
In reference to the 0:34, After I add activate snapping to face, and adding a shrink-wrap modifier, when I go into edit mode, the plane is shown hovering above the face, and not "wrapped" to the face like in your tutorial. How do I get the plane to "wrap" onto the face in Edit mode?
No, honestly, I've given up on Blender a lot and have moved to creating 3D artworks with AI programs like Stable Diffusion and Midjourney. What took 10 hours in Blender takes 10 seconds in MidJourney. @@centrealm-manlyscribe4202
I'm an art student recently learning 3D sculpting because of classes and I've been enjoying it a lot, but the classes are so hard to follow - I've been looking NONSTOP for a tutorial on eyelashes and eyebrows and you're the one that actually made it make sense!! You're my favourite go-to channel for 3D sculpting tutorials, your clothing tutorial really pulled through for me :) You're amazing! Love your videos!
Ok guys! Which method you use for creating eyebrows & eyelashes?!🤔 . 8 tips I wish I knew earlier! 🤦🏻♀️ watch here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-CInne5e7fIU.html
if anyone can help me out I'm also having trouble with snapping the eyebrow to the character. when I press g I can only move the eyebrow? not sure how she got all the nurbs to attach to the brow only the nearest one of mine snapped and the rest are hanging straigh off light board
The third technique is pretty good actually. It's an easy way to create hair cards for eyebrows as well! You just make each curve to have a plane and then convert it into polygons. Thank for sharing.
I don't get why ALL people making tutorials tweek and customize their interface to the point where no one trying to learn the program can actually follow, then have the boldness to claim it's "simple" in their title... -_- Sorry but I can't follow trough this mess...
*I need help really badly* My character(s) and eyelashes are two different objects. If I want to change the Character's eye, the eyelashes will be in a different position. How can I adjust the character's eyes and the eyelashes will follow?
Your tutorials are so on point! Thank you so much for sharing this information with us. Your hair tutorial was also really good - it was initially a bit intimidating to get into doing the hair, but after using your techniques it turned out to be pretty no-fuss and honestly really fun and satisfying. Thank you so, so much!
I wanted to use 3 but there is no draw mode , 1 was impossible, I have the newest blender, maybe draw mode is somewhere else,but its not on the mode selection. saw something called texture paint but it didnt work when I was trying to use it.
Thank you so much for this great tutorial! I just modeled the character and came to the creation of hair, and it's ironic that I stopped at the eyebrows, because I don't like the result of the particle system in my particular case. But now, having also a graphics tablet, the method with Grease Pencil is ideal. I have even made a cube with beautiful eyebrows)) Thank you so much!
Great tutorial! This is the definitive one for me. I had one problem though! At 12:43 I wasn't able to snap the eyebrow perfectly to the character as shown in the video, and I had to flatten out the extruded vertices manually in sculpt mode which was a pain in the ass that took half an hour. Any tips on that, miss Torkan? Thanks!
the easiest way is when you in draw mode , then into stroke placement select surface , offset ->0.001(the num doesnt matter just with a decent position ) , (Left side of the View) , and it doesnt need to snap anymore
Because of videos like this I subscribed to your channel. I love your way of teaching. Thank you very much. I can't wait to see a video about hair cards :)
Thank you so much! I was really struggling to think of how i could create this sort of look & had no idea where to start, I used the mask brush technique & it worked perfectly! :)
Wow, es wurden sogar gleich mehrere andere Fragen gleich mit gesolved. Thumbs Up. Ich wusste, dass ich bei dir bestimmt auf ein guten Tutorial in diesen bereich anstoßen werde!
how about the following 1. making tutorial sculpting for anime characters. 2. making tutorial for character modeling 3. making tutorial for retopo or learning good topology thanks
thank you for this video. I want to give a minor critique on your instructions. Your explanations are very quick and to the point which is good in a way but I had a hard time with it, as i'm still learning the blender interface. the thing that threw me was that with the curve approach you said to go to object properties, not object data properties and had to repeatedly rewind to figure out that's what you meant! :D might be something to edit, just thought I'd tell you. Other than that great information and thank you!
I was wondering, if you weren't using Quad Remesh to create the clothes, then how would you do it? Do you have a video about it? Or could you make a video about it please?
Hey there. I know of 2 other ways. One is retopo the body part then duplicate the faces and separate them. Then sculpt them to clothes. The other is make simple geometry and simulate it to clothes. Save the bake and start sculpting details. This is a marvellous designer kind of way. Hope that was useful.
This is really smart that you use many techniques to do a single task .. these questions come up to Blender learners as they learn different things and tools, and they wonder how to do a certain task with different tools that they learned! .. you are summarizing this in your videos .. SMART ..