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How I Make CG Eyes in Blender 

J Hill
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CHAPTERS:
0:00 Intro
02:01 Examples
08:15 Eye in Blender
12:36 Cornea
13:37 Iris
18:51 Lacrimal Caruncle
19:33 Tear Line
23:19 Using Eyes in a Scene
24:24 Skillshare
25:29 Outro

Опубликовано:

 

9 июн 2024

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Комментарии : 201   
@kenshobuq7105
@kenshobuq7105 Год назад
If the iris is not visible because cornea is not transparent, go to render properties, turn on screen space reflections and check refraction on, then go to material properties in settings turn on screen space reflections. This solved it for me, hope this helps.
@Tarnusillo
@Tarnusillo 2 года назад
Amazing video as ever ! I would love to see a series of how you would make a character in Blender. That is my wish list. As always amazing job!
@tomoyaogawa4485
@tomoyaogawa4485 2 года назад
Thank you so much for sharing all of your helpful knowledge with us on your channel. You are honestly a golden treasure in the 3D community. 🙇🏻‍♂️
@Mocorn
@Mocorn 2 года назад
Hey Jay. This is the best eye I've seen when looking around lately and I'm very intrigued by your setup which allows procedural changes to the eye colour and such. I must admit that this is slightly above my level currently but this is very exciting indeed. The fires of creativity has officially been lit and it is time to experiment :)
@artofjhill
@artofjhill 2 года назад
Sweet! Copy the graph in blender and play around
@ashxrr_
@ashxrr_ 2 года назад
Yes please, THANK YOU! Im just starting to learn blender and I know this will be good from the one and only!
@commanderdante3185
@commanderdante3185 2 года назад
In blender you could also put a shape key on the iris to control sizes.
@ernestoaragon87
@ernestoaragon87 2 года назад
You helped me to finally figure out out to finish off my character for my upcoming short film by adding the transitional mesh around the eyes. Thanks so much!!
@artofjhill
@artofjhill 2 года назад
Glad to hear it!
@zhulikkulik
@zhulikkulik 2 года назад
Thanks for an awesome overview of your approach, I've learnt a lot of new information about anatomy and modelling ideas :) Idk why, but I feel like I have to say that you don't need to manually zero loc/rot/scale in blender. It's Alt+G/Alt+R/Alt+S if you didn't apply transformation. Also you can click&drag to select multiple fields like XYZ rot/pos/scale and put the same number in each one simultaneously. Just hurts me for some reason when I see people manually doing things that have shortcuts :D
@sicdrift97
@sicdrift97 2 года назад
thanks Jay! great technique with the eye!
@BrianLife
@BrianLife 2 года назад
Great, thanks for the video. Happy you’re learning Blender! It’s amazing and you will adapt quick from maya. You will Love it! I’ve been learning non stop for 5 months and skills are Leveled up!
@Stillenacht3D
@Stillenacht3D 2 года назад
Thank you for making this video! And in Blender no less. A quick tip to zero out values is hitting alt g on the selected item. That way you don't need to go through the x y and z transforms. Again thank you and your videos have been a huge help!
@artofjhill
@artofjhill 2 года назад
great thanks for the tip
@Rodgzart
@Rodgzart 2 года назад
Thanks a lot Jay! Rn I’m doing a project with your recent series and it’s going great, definitely gonna use this eyes process!
@artofjhill
@artofjhill 2 года назад
Looking forward to seeing it!
@kaludgo5811
@kaludgo5811 2 года назад
man u're really the goat. Thanks for all the content
@flaviogomes9052
@flaviogomes9052 2 года назад
Thanks!!! please make more videos in Blender, you are a great inspiration for me.
@domtv5733
@domtv5733 2 года назад
Again, thank you for your awesome content. It goes a long way.
@martinrago2825
@martinrago2825 2 года назад
I love your work dude! These series are really appreciated. Would you please make one of how to do better hair in Blender?
@artofjhill
@artofjhill 2 года назад
Thanks. I wish I knew. Hair is one of the weakest things about Blender. Waiting for that update
@xanzuls
@xanzuls Год назад
@@artofjhill What about now? It got new hair workflow
@J-PSmoke
@J-PSmoke 2 года назад
I thank you from the bottom of my heart for sharing your experiences, advice and skills. They help me every day to focus on what I really want. Thanks J! you are a great person and a great artist
@artofjhill
@artofjhill 2 года назад
Thank you for the comment and happy to hear my videos are helping you. Keep it up!
@maverickstout25
@maverickstout25 2 года назад
hey man, seriously thank you for making one in blender for us plebs, I very much look up to you sir, thank you for your time and effort.
@artofjhill
@artofjhill 2 года назад
You got it. Hope it helps
@grahamulax
@grahamulax 2 года назад
Thannnnnk you man! Eyes were always hard for me to get but you broke it down really simplistic and I was overthinking waaaaay too much.
@artofjhill
@artofjhill 2 года назад
sweet, glad you found it helpful
@elektrokills4694
@elektrokills4694 2 года назад
As always amazing video, can't wait to build my portfolio one day with all of your tips and tricks, Thank you very much!
@artofjhill
@artofjhill 2 года назад
You got it!
@M_k-zi3tn
@M_k-zi3tn 2 года назад
Jay I love your work, I might even love you and I definitely love these immensely insightful videos you constantly make, THANK YOU!!!!!
@artofjhill
@artofjhill 2 года назад
@ariap4381
@ariap4381 2 года назад
thank you jhill! this helped me alot in blender yho
@artofjhill
@artofjhill 2 года назад
Happy to hear it
@mattgoldsworthy3278
@mattgoldsworthy3278 2 года назад
Your channel is so good man, I've learned so much.
@artofjhill
@artofjhill 2 года назад
Love to hear that. Keep making stuff 💪
@gsdstudio3796
@gsdstudio3796 2 года назад
Thank you, this is so helpful for a beginner like me😊😊😊
@RobbieTilton
@RobbieTilton 2 года назад
incredibly helpful and interesting technique. thx for showing it in blender!
@artofjhill
@artofjhill 2 года назад
glad you found it helpful
@xtam55
@xtam55 2 года назад
Yo J! Glad to see you and your tutorial again! I think it's a nice way to share scene of your project. If you done with that Demo Girl, maybe, you want to share the whole project for patrons? With meshes, textures, lighting, rendering setup and etc. How do you thimk? Is it makes sence? And as always, thank you for your videos too much!
@jono8326
@jono8326 2 года назад
Thanks for sharing again!
@AliAbbas-vr6cf
@AliAbbas-vr6cf Год назад
Jay I love your work, I might even love you and I definitely love these immensely insightful videos you constantly make, THANK YOU!!!!!😍😍😍😘😘😘
@artofjhill
@artofjhill Год назад
🙏❤️
@daddorocket
@daddorocket 2 года назад
Thanks for this. Love your stuff.
@artofjhill
@artofjhill 2 года назад
Glad you like it!
@milkbread5036
@milkbread5036 10 месяцев назад
thank you so much!
@Scott_George
@Scott_George 2 года назад
I love your videos and the way you explain
@artofjhill
@artofjhill 2 года назад
Happy to hear that and I hope they help
@davidtikwa423
@davidtikwa423 Год назад
would love to see your blendshape tutorials and how to sculpt from scratch as in the process from a basemesh to dynameshing/zremeshing and what not
@folksyme
@folksyme 2 года назад
Amazing videos. Will it be possible to create a video on how to approach a character likeness especially understanding the features from a reference and recreating that in Zbrush with accurate proportions ?
@alexsuarezmoreno759
@alexsuarezmoreno759 2 года назад
Thanks Jay, I love your videos!! could you do this tutorial fir maya or substance??
@szymi3126
@szymi3126 2 года назад
Great content as usual ;D
@xrx2023
@xrx2023 2 года назад
Skin details in blender next please
@cgundlach
@cgundlach 2 года назад
This is awesome stuff, dude! Do you rig your own characters? If so, I would love to see a video on your rigging workflow.
@artofjhill
@artofjhill 2 года назад
Thank you! I do not. I do some basic stuff but for anything serious I look for a pro rigger
@ankitsmith7308
@ankitsmith7308 2 года назад
You could also use adaptive subdivision, so when zooming into the eye, the mesh resolution increases automatically.
@z-beeblebrox
@z-beeblebrox 2 года назад
Just be careful with adaptive subdivision - I'd recommend putting dicing higher than 1, because you're gonna put your computer through its paces calculating a pixel perfect subd, and especially if you have more than one object using adaptive mode, you're gonna run out of VRAM fast if you don't really relax your dicing. This is different from the wait time on the render (tho it impacts that too) because Blender uses your ram allocation to calculate dicing and eats through it pretty fast. So even if you're prepared for a long render, you still probably don't want dicing at 1.
@EMY.sr.
@EMY.sr. 2 года назад
Thank you
@artofjhill
@artofjhill 2 года назад
Np. I hope it helps
@hamatoshamatos7048
@hamatoshamatos7048 2 года назад
seriously how do you manage to understand so much softwares in same time? thanks for the tuto
@artofjhill
@artofjhill 2 года назад
Everything does similar things more or less. After using software for a while, things get easier
@user-cv5kh4mt5l
@user-cv5kh4mt5l Год назад
Thank you for making this great video! I can make eyes while having fun! But I cannot reproduce this because I do not understand the "Separate XYZ" node. Can someone please give me some hints about iris node?
@drowned3795
@drowned3795 2 года назад
thanks a lot
@artofjhill
@artofjhill 2 года назад
You got it
@sczottb
@sczottb 2 года назад
This inspires me to be much less terrible at 3D art. Your skillset makes me cry.
@artofjhill
@artofjhill 2 года назад
make art. don't cry.
@richelsonrichard
@richelsonrichard 2 года назад
thank you for this video. Keep making this type of video for us. I love that ! Ohhh..... good ps5 hahaha !
@itisanniebelle
@itisanniebelle Год назад
hi, i tried to find the patreon for the zbrush eye texture painting and i wasn't able to find it? have you moved it? thanks for sharing the tutorial!
@anj4721
@anj4721 2 года назад
Huge thanks for share your knowledge with us. Can you bring us a fully render tutorial? :)
@artofjhill
@artofjhill 2 года назад
Hopefully
@OmegleMoments
@OmegleMoments 2 года назад
More Blender Videos please!
@jeptoph6584
@jeptoph6584 Год назад
thank you very very much.
@artofjhill
@artofjhill Год назад
Np I hope it helps
@126rupeshgaikwad4
@126rupeshgaikwad4 2 года назад
This is what I want
@kingwolfman4183
@kingwolfman4183 28 дней назад
should I need to bake all the procedural texture from blender to be able to import it in maya?
@MG_3D
@MG_3D 2 года назад
Hey J, I just realized when you showed that old pic from your original eye tutorial...I learned how to make eyes from your old EYE video! I didn't know you were him.., if you know what I mean. Great work bTW on your channel. Love it.
@artofjhill
@artofjhill 2 года назад
Thank you for watching both videos :) I’m glad it helped
@nocs13
@nocs13 2 года назад
blender user please recommend how should I smooth subdivided points without change base points position? I beg u.
@EnderElectrics
@EnderElectrics 2 года назад
Great CGEye!
@artofjhill
@artofjhill 2 года назад
Thanks
@afrotron
@afrotron 2 года назад
Switch to gpu for faster viewport rendering
@sanjayk2444
@sanjayk2444 2 года назад
Hey J, really good content bro. Can we get a tutorial on marmoset toolbag skin setup, you got really well setup material on marmoset toolbag. Thank you
@Avidi
@Avidi 2 года назад
Great video👍🏻👍🏻👍🏻
@artofjhill
@artofjhill 2 года назад
Thanks bro
@johnbenjamingalzote2846
@johnbenjamingalzote2846 2 года назад
Thanks jay, i hope you can make a realistic skin in blender too. Is it possible in blender to make it realistic skin? like arnold in maya? Thanks in advance i always waiting for your video bro😊🙏
@electronicinfection
@electronicinfection 2 года назад
That would be a great video.
@user-ip1uz2vj4m
@user-ip1uz2vj4m 2 года назад
Maybe this tutorial can help you: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-B3TnEMoNIr4.html
@lunarscapes6016
@lunarscapes6016 Год назад
Look up Chris Jones. Not really a tutorial, but he has like literally the most realistic skin ever rendered in Blender on a vintage 2008 laptop.
@AliAbbas-vr6cf
@AliAbbas-vr6cf Год назад
I like it so much channel so nice your channel is My favorite channel I like so much😘😘😘
@izzak6189
@izzak6189 2 года назад
The fact that this is the coolest most realistic eye ive seen on youtube and you keep mentioning how bad it looks up close is mind boggling. I guess im not keen enough to realism yet because this looks Ace to me
@artofjhill
@artofjhill 2 года назад
Glad you like it. I clearly think it’s good enough but there’s always room for improvement
@juanp.5364
@juanp.5364 2 года назад
🔥🔥🔥
@Solo_3d
@Solo_3d Год назад
J how are you! J i have a question about tear line blending. You have no sharp edges there. Can you do the same with arnold? My geo not intersecting but i have very shard edge… i did some alpha mask but no idea how to blend it properly.. thank you man!
@artofjhill
@artofjhill Год назад
Hey! Yea I’m both I use a ramp for the opacity. So it’s opaque in the center of the geo but feathers off in both directions
@Solo_3d
@Solo_3d Год назад
@@artofjhill thanks a lot man!!! U the best!!!
@Azzazel_
@Azzazel_ 26 дней назад
What's the point of doing a procedural eye that only can be used inside blender, or there are ways to bake all that colour, information in to textures?
@PotassioD
@PotassioD 2 года назад
Can't thank you enough for how much I've learnt watching your tutorials! Amazing person and artist! One more thing tho, if I can steal a minute of your time, would be asking how you'd go about making the same procedural iris shader in Arnold/Maya. I'm trying with the facing ratio/curvature and aiUtility but can't seem to make it properly work. Thanks for your time!
@artofjhill
@artofjhill 2 года назад
Same setup. You wouldn’t use facing ratio or utility. You just plug in a rgb ramp into the color for the iris and transmission for the cornea
@nilexh3476
@nilexh3476 2 года назад
Hey J! why don't you start Twitch streaming? it'll be a good idea, whenever you're working, just work live, and you don't need to respond to chat and all to avoid the disturbance, you just keep working and we guys can watch it live 😄
@vssjinx
@vssjinx 10 месяцев назад
Where do I get the eye from ?
@DisturbedMS26
@DisturbedMS26 2 года назад
Hi Jay. I noticed that you're using macOS to run Zbrush, Maya etc. I've been wanting to replace my desktop for a new M1 Macbook for my work which is mostly Zbrush, Maya, Painter, Photoshop etc. Since you're already using these software on macOS, just wanted to ask if its worth it and how good or bad is the performance as compared to a windows machine. Love your content
@artofjhill
@artofjhill 2 года назад
Thanks. It’s still early for Apple silicone so software isn’t as optimized as it can be. Most things are comparable but an Nvidia RTX card does have big benefits in a lot of the softwares which is only available on windows. I love Mac OS though
@skatehansen
@skatehansen 2 года назад
I've been using 3ds max for years now, but started learning blender last year. I love it so far, except the shadow issues on low-mid poly spheres and stuff. (u can see it in the eye too, lower left at 22.40, ) So, I'm always still rendering in max/arnold. There are some workarounds, so not that bad tho.
@Wenedi
@Wenedi Год назад
Is the parallax effect achieved through the shape of the outer mesh itself? I wonder if it would work similarly in ue5 or if using the height map method would be the only way 🤔
@artofjhill
@artofjhill Год назад
The light bending is because of the round cornea shape but in real-time rendering we use a graphics tech bisque called “parallax” that fakes that light bending. It really just fakes depth and creates an illusion that looks good enough for eyes
@TheRealJerseyJoe
@TheRealJerseyJoe 2 года назад
Hey J, would love to see you cover human skin shading and rendering with Blender. BTW - Thanks for the awesome eye tutorial, thumbs-up & sub'd !!!
@artofjhill
@artofjhill 2 года назад
Thank you! I may do that. Cheers
@vladtainapopa3417
@vladtainapopa3417 4 месяца назад
Thanks J! I have a question though. When I open the eye scene in blender everything is rendered bright pink. Why exactly does that happen?
@Norio_Taniguchi
@Norio_Taniguchi Месяц назад
You are missing the HDRI files
@_casg
@_casg Год назад
Finna do eye surgery animation
@spandanghosh9503
@spandanghosh9503 Год назад
Hey J, i am having some issues regarding rendering eyes in Arnold where my caruncle looks very much separated from the sclera. Do you have any suggestions on how to overcome that. Maybe explain the sss combine thingy a bit.
@artofjhill
@artofjhill Год назад
Put the same name for both meshes in the SS Set name docs.arnoldrenderer.com/plugins/servlet/mobile?contentId=40665787#content/view/40665787
@EddieGraphicDesigner
@EddieGraphicDesigner Год назад
how do you made the wet eyelid? (sorry, I can see in the video)
@artofjhill
@artofjhill Год назад
It’s a mesh with its own material. Water. Ramp to fade. Noise to breakup and add form
@nickydeduck255
@nickydeduck255 2 года назад
J Hill on Blender??!? let's goooooooooo
@artofjhill
@artofjhill 2 года назад
Don’t tell anyone 🤫
@TruckerChaser
@TruckerChaser Год назад
Please where I can download this project Eye ? Thank you very much
@artofjhill
@artofjhill Год назад
I Posted it for the Character Art Team Members of the Channel
@GauravKumar-vy4hg
@GauravKumar-vy4hg 2 года назад
I last question:- I have seen many artist they make eye movement open and close.. but I don't get it how they retopolize eye when it's open because that part is stucked inside when we open our eye and it get flat when we close.. how they do it..?
@artofjhill
@artofjhill 2 года назад
you could model it closed then open it
@marcioferreira5360
@marcioferreira5360 2 года назад
how would you make the hair and skin in blender ?
@artofjhill
@artofjhill 2 года назад
Idk
@umarcga7823
@umarcga7823 Год назад
Well, Eye ball Shape and Modeling matter a lot.... Well to begin with, 3D modeling is the first key step for realism, and hands down the most important of all the processes.... Eye ball are not sphere shape or even spherical (by sphere shape I mean perfect sphere and by spherical I mean roughly a shpere).. they are spheroid . making them right will make the eye movement realistic.. eye animation would be easy... though rigging would become hard.....
@vedanttiwari6287
@vedanttiwari6287 2 года назад
Do you think we should all switch to blender? I really love arnold but would like to try blender too
@artofjhill
@artofjhill 2 года назад
Try it but I don’t see a need to “switch” and stop using Arnold. Arnold is still great
@shanesimms1043
@shanesimms1043 2 года назад
I have set up my tear line in a similar way to yours, but I'm getting a very dark shadow underneath it. I've tried ray switching to transparency but no shadow looks wrong as well. Curious how you get around this issue; do you use caustics or something? Or am I doing something stupid?
@artofjhill
@artofjhill 2 года назад
Idk I didn’t change any settings. Are you using cycles? Ray gracing it as a glass material should just work
@shanesimms1043
@shanesimms1043 2 года назад
@@artofjhill Thanks for replying! I am using Cycles and using a glass BSDF. I'll try using the Principled BSDF instead as I just noticed that's what you're using - should have checked that before posting. I love your channel btw!
@mercurysmith563
@mercurysmith563 Год назад
The concept of the iris being detached is a bit different to me, as you mention it is more commonly done as a ball in a ball. I'm trying to figure out which comes first, kind of a chicken or the egg dilema. Is the iris part sit inside the cornea/ball or, is it sitting on top of the ball? I know its me but the more I try to catch what it is doing the more it flips back and forth which comes first. I pulled up one of your base meshes I purchased to see if there was a clue there, then remembered it wasn't in that. I looked back at some of your tutorials but your old eye tutorial is the ball-in-a-ball method.
@artofjhill
@artofjhill Год назад
The iris is inside. There is the usual ball but the cornea is made see through with a circular ramp texture. This allows the adjustment of that size which is how much iris you see
@mercurysmith563
@mercurysmith563 Год назад
@@artofjhill Thanks! It was becoming one of those optical illusion drawings, "it's an old woman...no wait, it's a young girl, no now it's the old woman again"
@ahmedjamal7412
@ahmedjamal7412 2 года назад
Awesome as usual, but I noticed, you are using cpu rendering in blender?! Why not gpuuu?? Or both?
@artofjhill
@artofjhill 2 года назад
This was recorded before I got 3.1 which enabled GPU for me
@ahmedjamal7412
@ahmedjamal7412 2 года назад
@@artofjhill thank you for replying ♥️, pls make more with blender for us and test gpu rendering with cycles X and optix denoiser, it's waaay waaay cleaner and faster, this exist since blender 2.9 I think
@df6597
@df6597 Год назад
You mentioned this method isn't for real-time. Is it a matter of additional steps for real-time, or is the process entirely different? I'm not looking for a detailed how to, that would probably take too much of your time, but if I could get some ideas of what to search for, maybe what I need already exists. Thanks in advance, love your work!
@artofjhill
@artofjhill Год назад
it's very different how it works and how the materials and textures are made. Usually for real time you'd use a single mesh and do most in one shader that uses parallax mapping and a normal map to fake the look of depth and detail at all angles
@valtaoi1586
@valtaoi1586 10 месяцев назад
Can you make video on game ready character sculpting or creature sculpting using multiresolution modifier in blender. Plz there is hardly a good video on youtube. Plz make a video🙏😕
@artofjhill
@artofjhill 10 месяцев назад
I haven’t heard if anyone sculpting a game character with blender. Not saying it isn’t possible but I for sure wouldn’t know how to teach that
@Nico-jy1wd
@Nico-jy1wd 2 года назад
hello did you study to become a 3d artist because i want to become a 3d artist too but i don't know if i need to study game design or what i have to do it would be nice if you answer me or make a video about it
@artofjhill
@artofjhill 2 года назад
If you want to do 3d art then you would study that. No need to study game design to do 3d art
@randallwhiteis
@randallwhiteis 2 года назад
He's doing it! He's learning blender. It won't be long now!!
@artofjhill
@artofjhill 2 года назад
👀
@neoxgaming5429
@neoxgaming5429 Год назад
Hey bro can you please tell me about you're full setup for blender work
@artofjhill
@artofjhill Год назад
It doesn’t matter
@neoxgaming5429
@neoxgaming5429 Год назад
@@artofjhill actually bro I started learning blender now so I need a nice pen tablet in which I can make things that's why I want to know what you use
@elvismorellidigitalvisuala6211
@elvismorellidigitalvisuala6211 2 месяца назад
Can you do a tutorial to how to make this in unreal? Metahumans base eyes looks fake...
@blomma4304
@blomma4304 Год назад
What exactly is the difference between offline rendering, path trace rendering and online game rendering eyes ? i love your tutorials, you are a really good teacher
@artofjhill
@artofjhill Год назад
Hey there. Offline rendering is a more accurate simulation so light is refracting and the mesh can have actual form detail and lots of polygons. In real-time you need to make things much faster so you’d use tricks like parallax and normal mapping instead. Can’t do light refracting and in real time yet
@blomma4304
@blomma4304 Год назад
@@artofjhill oh okay, I see. But could I still bake the final result from this tutorial on to a low poly model ?
@LifeHacker8
@LifeHacker8 2 года назад
A small request for all 3d tutorial channels. Please add your system specs in the description :)
@artofjhill
@artofjhill 2 года назад
It doesn’t matter really unless the topic is performance. This was done on an iMac Pro 10 core
@LifeHacker8
@LifeHacker8 2 года назад
@@artofjhill ohh, that's why I was thinking using Cycles on CPU 😅😅
@mahabbat1960
@mahabbat1960 2 года назад
Blender heeeyy) cool)
@GauravKumar-vy4hg
@GauravKumar-vy4hg 2 года назад
How can u transfer blender node material to maya ?
@artofjhill
@artofjhill 2 года назад
You can’t, you build one in each
@BrianLife
@BrianLife 2 года назад
Yes! You’re in Blender.
@endizero
@endizero Год назад
how about make eye in substance designer . can it ?
@artofjhill
@artofjhill Год назад
Yea it totally can. I just get tools and substances people better than me make for that
@vikramvicky7583
@vikramvicky7583 2 года назад
Can u make it in maya ?
@artofjhill
@artofjhill 2 года назад
Yea, I originally did
@legindi2816
@legindi2816 2 года назад
Waiting for more nerd power 💪
@artofjhill
@artofjhill 2 года назад
💪
@eugenekrutoy1475
@eugenekrutoy1475 5 месяцев назад
my fast computer froze when I switched to render((
@faychantria6558
@faychantria6558 11 месяцев назад
make a separate video about those lips too 😘
@EkipaDaneks
@EkipaDaneks Год назад
steve jobs got that roblox men face
@razor191919
@razor191919 2 года назад
Great video and all, but it really feels as though you're just repeating yourself a third time before showing... Seems like the video could have been edited down to 15 minutes or so
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