I'm starting at 0 again, I haven't really touched Blender in 2 years so I'm really keen to jump back into it and learn sculpting 😇🙏🏽 Thanks for the great resources
Guys! If you’re wondering how I sculpted the 3D character used for the video, just check out this video: 🤓👇 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-a2VqviocOJM.html
Maybe it's worth putting that in the video description? I instinctively went to the vid description to see where you got the base model used here, but found the vid titled "How I Sculpt This Stylized Character In Blender" not to be available.
what blows my mind is i spent 70+ hours meticulously modeling a sports bra and getting the topology just right and within 60 seconds you did all of what i did and in 1 click retopologized it better than i ever did after spending hours on it. what the actual hell. I am genuinely mad at myself for wasting so much time.
But you made it your own from scratch and gained much more experience than you would just from copy/paste but still this is another valuable time saver that blender provides!
Ahh...c-mon now. I'm sure you have wasted more time in doing things that you truly despised doing. If you enjoy it, it's all good experience that you will unknowingly use later.
When I mask the base I’m using nothing is clean cut like yours😭 your lines are smooth and everything and mine look like broken pieces of glas when it masks. I need help on what to do😭
Hi. How is it that your mask creates such a nice black area with sharp outline? but when we start to mask it's all crappy and weak and grey with no clear outlines?!
Hello, when I use the lasso mask tool my brush seems to be much messier. I cannot draw the straight smooth lines as you do mine looks more like an airbrush. Is there a way to fix this?
How much topo do your cloths have after they are completed? I want to create some for Unreal engine 5, so I suspect that you probably apply multiresolution modifier and it has alot of verticies or am I wrong?
You just quelled every anxiety I had about making clothes for a model. This is a wonderfully simple, easy to follow and informative tutorial. Thank you so much!!3
After you did this sculpt of clothes, how they will behave during animation? or how should we set it up for animation? is there some visual representation or explanation for this ? please help...
@@anastasiadalias1rbu Yeah sure, it will need retopology but, I mean how we should incorporate the body and clothes all together correctly, if you know the answer please reply, or give me some kind of direction, thank you.
@@Roman-L oh well I’m not sure what the right way is, but the last time I animated a character with clothes I made it all one mesh (as in you can do retopo over everything and then use normal maps to make it look better) Or you can make the clothes out of a cloth/physics affected material which is probably the right way but I don’t know a lot about cloth so you should look into that yourself
Wow! What a great tutorial! I see you haven't made any Blender tuts in a while. Hopefully you're still being creative with 3D art - you've got talent!!!
Oh wow, thank you and thank you. You could start sculpting over night with this type of snappy and well delivered tutorial. It's also very nice to see someone sculpt in the details and creases without pausing to describe all of it and just show it. The more detail the better because it makes it so much easier to texture in Painter.
Wow, you're tutorials are incredible! I thought creating clothes would be tough, but using sculpting and Quadremesher, I'm already creating fantastic looking clothes!
@@ねこ男の子 Om Linux I can rock a 1060 and on lastest cycle's full gi getting 10 second frame times on super complex scene's. Using blender beta and Nvidia optics
This is a nice approach. Yes, you get a thumbs up.👍 I've been trying to use the sewing to get the natural folds. Start with the model like you but separate at the seams stitch and unwrap. Very tedious. It was "Quad Remesher" that landed me here. And I agree. It is cheap when one considers what it does and the time it can save. My trial period is about up and I was just wandering/wondering on opinions. I just realized a few moments ago that I should use it also on my CAD import objects. It just works so well. Your model is nicely detailed and makes mine look sort of "plane jane"...makes me kind of wish I continued drawing more after high school.Even though that was an era of green on black apple computers, the commodore 64 and later Amiga. SO, nice work and... oh...the reason I commented...how do the folds in the material react during animation? Same as the sewing cloth method?
This is the way I've always done my clothes. Really quick to get the results you want and still maintain a level of quality. It eats up a ton of RAM, but if you have 32Gb, it's not an issue. The only thing I'd add is having a library of wrinkle alphas. Really helps add a lot of life to the fabric, particularly if you want to have the option to do realistic or stylized -- and need to save time. Setting the brush to anchored and the view to area, with a strength of .250 is my sweet spot.
Thanks for this, haven't used any programs like this for a very very long time but as I have time on my hands have just started using Blender, and didn't realise it was so easy compared to what I was used to using, and you make it look like childs play thankyou you have inspired me. - subscribed
Parabéns! Conheci seu canal recentemente, já uso o Blender há um tempo, porém gostei bastante de algumas de suas dicas! Continue com o bom trabalho! Saudações do Brasil! ........................................................... Congratulations! I discovered your channel recently, I've been using Blender for a while, but I really liked some of your tips! Keep up the good work! Greetings from Brazil!
Hi, It does not work for the model I am working on. I also do not have the modifier you have. Where and how would you get different modifiers. The shirt I am trying to make keeps on disappearing after I click OK,..when you extract mask,...
wow, that look soo coool! I can use this method for GTA5 singleplayer? I mean making clothes for menyoo :D I also want to convert clothes for mennyoo, but i don't know how... :|
HI ! so I am attempting this but new to blender. Im using a base mb-labs body, however 1. my masks are nowhere near as smooth as yours. have you subdivided the body prior to masking ? even when i try to extract mesh it either diapears or shows up under the feet as a large unrecognizable clump? any ideas what im doing wrong?
Amazing video! Do you know how to make the sides straight? for example, the sleeve or the bottom of my shirt are all "wiggly" or is that something I just need to make straight in sculpt mode using the grab brush?
Hello, why do you apply the solidify modifier ? I tried and it works even when i don't apply it, and i think it will cause less issues if we want to do some Cloth simulation. An other advantage is that folds appear in both side, like real world, if we don't apply it. Thanks
I dont know where is the problem but my sculpting mask is like blury or pixelate i would say.... and than those tops straps dont look nice with straight lines but bit like someone took just scissors and cuted those straps above arms not straight...... anybody knows how to fix it? thank you guys
درود به شما خانم ترکان عزیز که هر روز دارم ازتون یاد میگیرم در خصوص بلندر و عاشق این نرم افزار شدم.....من بجای Quad remesher از افزونه GO B استفاده میکنم و کارمو سریع به زیبراش انتقال میدم و زیریمیشر میکنم و باز دوباره از طریق GO Z داخل زیبراش ، به بلندر منتقل میکنم که افزونه GO B رایگان هم هست....🙂☺ گفتم خدمتتون بگم که اگه نمیدونستید این کارو انجام بدید چون دیدم از زی ریمیشر زیبراش خوشتون میاد.....و یک چیز دیگه ...چرا برای انداختن خطوط روی لباس از lazy mouse داخل بلندر استفاده نکردید؟ خطوط خیلی تمیز تر در میاد....🙂هر جا هستید شاد و خرم باشید
دیدم متن بهم ریخت گفتم دوباره ارسال کنم. درود به شما خانم ترکان عزیز که هر روز دارم ازتون یاد میگیرم در خصوص بلندر و عاشق این نرم افزار شدم.....من بجای کواد ریمیشر از افزونه ( گُ بی) استفاده میکنم و کارمو سریع به زیبراش انتقال میدم و زیریمیشر میکنم و باز دوباره از طریق (گُ زی ) داخل زیبراش ، به بلندر منتقل میکنم که افزونه ( گُ بی ) رایگان هم هست....🙂☺ گفتم خدمتتون بگم که اگه نمیدونستید این کارو انجام بدید چون دیدم از زی ریمیشر زیبراش خوشتون میاد.....و یک چیز دیگه ...چرا برای انداختن خطوط روی لباس از لیزی ماوس داخل بلندر استفاده نکردید؟ خطوط خیلی تمیز تر در میاد....🙂هر جا هستید شاد و خرم باشید
every time try to mask the grey is like shooting in spikes everywhere and I can't select more precisely. I taught of subdividing it but my pc basically blows up if I divide it any more than that and I got a pretty god damn good pc what am I doing wrong? any advice tips or tutorial to suggest I watch?
I have a problem, I created a character in MB lab and used the lasso mask to create clothing, however whe clothes get the same color as the skin, and I can't seem to change it to a solid color? I added a new material but it still won't change it. :/
Is there another chapter coming, explaining how to link the clothes to a rigged character so that they act "as one" ? You are very didactic when explaining! Thank you so much,
The only problem I always have with these tutorials is that when i open blender I am missing half of functions or they dont work as on the video. REgardles good tutorial although i cant follow it
Kind of sad you skipped the jacket part :( I know you showed the initial stage, but the point where the jacket was closer to the final base mesh before sculpting folds was skipped :(
im just now starting to use blender to make clothing for avatars so im brand new to this. i was wanting to know what add-ons you have for blender cause i noticed i was missing a few "tools"
i already have a item, i wish to edit, and it looks wonky cause of the square thing, in short i need to figure out how to cut an already existing clothe, and i cant find a video on how to do this >
Hey Aram, thanks for this tutorial ! I have a situation. Indeed your model is a « basic standing pose ». But how do you do if you want the model to have a pose ? Because when I create one, then use the mask et extract mask technique, it’s completely broken…. :/ Any advice ? Thanks !
Actually you do the character in T pose in the beginning than pose after its done. Sure you ll need to fix some things like muscles and clothes disposition but its a better choice than start already in the final pose.( sorry about my english, im trying to improve )
This channel is awesome, i use Maya but i always have curiosity for blender, finding this channel give the motivation to use it, wish me luck and thanks you !
Thank you for sharing! Only one tutorial about cloth on Dikko chanel, now we have yours on sculpt, i think your on 1-st place, thank you) thank for sharing, that what i was searching for, for about a year.