One way I hide my power lines is by... - Deleting necessary foundation/s under the machines - Run the lines straight down clipping through the machines BUT i mount them to the sides of the foundations using the wall outlets. - Replace deleted foundations - If machines are lined up correctly on top of the foundations, your power lines should be 100% hidden inside the foundations. Good for glass foundation builds over water
One tip I was hoping to see here was how you get the clean look when you need to route both conveyors and liquids. So far I'm able to stuff the pipes under glass but I have to raise up the conveyors and I want them underground.
Doesnt running a bunch of splitters in sequence reduce the items p/m? For instance 2:05 appears to divide the items p/m in half 7 times, which even with 780p/m on the highest belt tier this would make your final output 6p/m. I'm guessing my calculation is off somewhere but please let me know
Yes and no, manifolds run by saturating a line then carrying the excess over, so initially yes but once you’re running the factory for a few minutes providing the ratios are correct they’ll saturate all the lines and run at 100% efficiency ☺️
@@jeeshadow It's cuz we're always fed up with how things at our workplaces are, and how we can't do anything about it as mere workers. So we go home and design our own factories.
My advise is to keep your beginner spaghetti mess and go somewhere else in the world to build cleaner looking factories. Then once you done that you can clean your original factory up. That way you still have your spaghetti factory making you stuff that you can then use to build all the things for your new factory.
i used my spaghetti factory to fill some storage containers with items which i then used to delete my spaghetti and rebuild it.... slightly less spaghetti
8:40 It's worth noting that the "vertical" mode often makes the pipes longer, increasing the resource cost slightly. Same with hypertubes. They do look very nice, though, so it's probably with it. The "conveyor 2D" mode allows the pipe to link at an angle instead of coming straight out. Say you have a junction that's just a bit too close to the machine. Unless everything lines up perfectly the default mode will give you a squiggly invalid-shape knot. That's because it need both ends to start out straight, and before they're allowed to bend they're past each other. Conveyor mode doesn't do this; it'll just give you a clean diagonal pipe directly from A to B.
THIS is the video that earns my thumbs up and subscription. Clean, concise, to the point without a lot of fluff, minimal amount of "Uh." and "Um.", well done filming. Kudos.
@@TotalXclipse You do a great job man! I don't think a lot of people realize how difficult it could be to voiceover entire videos and speak during live streams while playing video games all without slipping up. Hell i get distracted if someone tries talking to me while I'm playing a game.
Another tip is to cover your main manufacturing plants up with walls and roofs. This not only improves on the looks and makes the buildings more realistic, but it also heavely reduces lag created from lighting and moving parts on the conveyors. When a conveoyr is covered up, the animation is not loaded.
Coffee stain noted in a live stream that the items are still rendered behind walls? I know that housing the conveyor buses in walls originally helped, but I wasn't sure after they said that the other day, I'll have to check it out. That being said, I do prefer housing the factories, problem is they're always growing :D
I'm a new player, and i'm very lost as to how you do all this! My factory is currently spaghetti on the grass, no idea where or how to start improving. Great video though!
This guide is aimed more at later game players as you have a lot to unlock at the start have you checked out my starters guide? It'll give you the tips you need to make progress at put you on the right lines for heading towards these builds. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_rj8F2YbG18.html
Table of Contents for the Encyclopedia of Satisfactory Tips™ 1. 0:52 Build on foundations 2. 1:06 Keep to right angles. The 2 step rule 3. 1:27 Try not to clip anything 4. 1:39 Try to plan where parts are manufactured. Place neighboring recipes accordingly 5. 1:58 Remove excess items 6. 2:14 No spaghetti. Use one large bus 7. 2:31 Place conveyor buses alongside roads/rails 8. 2:45 Place train tracks alongside your roads 9. 2:56 Why not run a road with a bus and trains running overhead 10. 3:17 Feed structures from above or below 11. 3:28 Improve on other peoples designs 12. 4:01 Use walkways above or along the factory 13. 4:14 Give your factory more space, open it up 14. 4:27 Compartmentalize your factory 15. 4:41 Consider coloring your factory, walls/pipes/foundations 16. 5:09 Combine foundations to create stylish buses 17. 5:28 Less is more-accent your factory with glass 18. 5:47 Messy cables=messy factory. Organize them 19. 6:09 Place poles out of the way, to the side, or above walkways 20. 6:25 Upgrade your power poles 21. 6:41 Use wall power joints (+lift joints and conveyors above head height) 22. 7:15 Run the main grid under the factory alongside a bus 23. 7:30 Power factories from above or below 24. 7:43 Use the coupon shop 25. 8:25 Branch out from a central storage location 26. 8:22 When building pipelines, use the alternative build function (Hold "R") 27. 8:42 Use foundation frames to hold pipes 28. 8:56 Give structures equal spacing to balance the area 29. 9:11 For compact factories, consider the walkways first 30. 9:26 Use alternative recipes to reduce resource and structure requirements Addendum: 9:40 Bonus Tips Thanks for the tips and videos my dude :-)
My current haphazard assortment of machines just to get me started making some steel stuff so I can have HYPER TUBES sooner follows literally none of these. But I'm looking forward to putting them to use!
I think I'm going to build my factory high off the ground on pillars and run that way. Love the ideas, and look forward to implementing so many of these.
@@perpetualvacuum4310 what about packaging the fluids on ground level, transport them high up with conveyor lifts, unpackaged and feed back the canisters?
I'd love to see more practical build tips like the 90 degree angle "build conveyor then back off two pieces for 90 degrees" stuff like that. Some of us new players see your massive factory as daunting... showing off the early game and early starts around a single Iron node for example would be lovely. Thanks man keep up the great content!
Love the content, I have spent so many hours in my factory and I just can't figure out how to run it all, and each unlock I get makes my previous builds not matter it feels! Really great video!!!
There's nothing wrong with tacking on the new machinery to your starting factory just to start producing the components you need :) I've conceded that I won't have my ultra sleek factory until I'm much closer to the endgame content.
Thanks for the great work. To add to some of the tips I would suggest: players make way more floor foundation than you think you will need. This gives you the emotional freedom to leave lots of space between production lines for future transportation and to neatly pass though a belt or two in the future. Once your factory is done it is so easy to delete any floor you did not use, much better than struggling to jump run through your base later trying to spaghetti in that extra belt.
Really good point, I Try to leave extra space but it's normally a row or column of foundations, but I can't count the amount of times I had to rebuild because I didn't leave enough space for upgrades later on!
Ye I'm the same lol, my factory is basically "calculated chaos" all machines work at 100% efficiency and output all products (intermediate and final) to one location but it looks like a complete mess because I've crammed as much as I could into a small area. Not a single square foot wasted.
just what i thought when looking at this ^^ the only buildable that benefits from foundation alignment is the train station, to have the rails exit centered on foundation. Apart from that, build as compact as possible. Besides, it's a lot faster and you don't struggle for space when having to lay down 40 or 50 foundries in a single factory floor.
@@TotalXclipse Pretty clever. Though I wish ladders were in the game (or at least let us configure Jump Pads' force). Then again, having Hyper Tubes inside walls to reach upper and lower floors could be pretty neat too. Even if it's a short trip every time.
Satisfactory giving players a 3-D take on building a well oiled machine has opened the floodgates for the amount of creative ways there are to solve a problem. The verticality aspect that comes naturally with a 3-D game is refreshing and lends itself to a near infinite number of ways to set up your factory to be hyper efficient, stylish or both. This next portion is my own personal story, you don't have to read it: I'm glad that you dedicated an entire tip to telling players to not just follow someone else's approach, but to instead improve upon the design or take inspiration from it. I made mention of verticality being a huge part of the game but I never really took advantage of that aspect when building my own factory. My first few attempts ended in an odd, inorganic feeling to my factory as I tried to hamfist that vertical component into my design. But in doing so I learned how to better take advantage of it in order to streamline my beginning factory. Eventually when I get to the point of building my mega/endgame factory, I'll be able to more effective integrate the vertical belts to create that stylish, hyper efficient factory. But until I reach that point (I just finished up tier 4 for the most part), I'll keep on experimenting with designs until I find one that I like :)
Hey thanks for dropping by, You're right the 3-D perspective is both refreshing and challenging, and I do try my best to help people out but I worry people feel I'm trying to "tell them" how to play the game which is never my intention that's why I thought it so important to explain that people should be finding there own designs and improving on others, finding what's best for you will give yourself so much more appreciation when you find what works for you :) I hope that maybe once you've achieved the build, you'd share somescreenshots :)
@@TotalXclipse It is true, because I play the game not for a long time and i build so many factories (Iron) and destroyed it and rebuild it and because of that i dont have many resources and you have so much. And by you all ist strucstured and organized, that is sometimes for fun to watch as to play.
I play with two others and we tried to rebuild our factory on a fresh new platform. We wanted it to be tidy and clean but it ended up as spaghetti as well but it's hidden underneath the platform... So the only thing that is on top of the platform is the big lift the hub and the mass storage for items 😂
My tip: Don't be afraid to get out there with a chainsaw especially in the forest. The only difference between the forest start and the plains start is a chainsaw, fuel and time.
I got one of my friends into Satisfactory as a whole and into your channel and now it's our newest best addiction just like Factoria Thanks a lot from both of us
Very nice tips. I've played more than 100 hours and still on my first factory. It was difficult to know what to manufacture where, and how much, the first time. Not knowing what ingredients would be necessary for future products assured my factory was a mess, but I've learned a lot about the game since then.
When about should I be getting into huge, pretty factories like this? I only lately got to tier 5/6 and I'm honestly overwhelmed with trying just to balance everything I need to make together, and that's led me to not build anything at all so far
Don't worry about balancing just manufacture what you need upto tier 5/6 and once you've unlocked the items, and hub research I'd start a new factory, you could leave the old one running to create the resources and then on the new one, think about the load balancing and focus on making it neat and cool. You could also do it once you get to tier 7/8 there's no "correct" way to play :)
@@TotalXclipse Thanks for the tips! :D Ended up making a decently balanced temporary factory that'll just make what I need for the next space elevator tier/other milestones, then I think I'll go after this kinda stuff, a nice big pretty mega factory
5:50 I'm not much of a decorator, but I would actually recommend matching a power pole (or wall power if your build supports it) to every single factory building. You can include them in blueprints (I realize blueprints weren't a thing when this video came out). Usually, placing a pole very close to the power connection on the building looks pretty good, but you may have to look for a spot with clear sight lines to the cardinal directions, then you can essentially chain buildings to each other. And feeding into tip 20. I find more cables = more mess. That's part of why I recommend 1 pole per building. You can make the pole look like it belongs, but the more cables you have sticking out of it the harder it is to blend in. A tier 1 pole fits 4 lines. There are 4 cardinal directions. That means with tier 1 poles you can have 1 power line in each direction. You should almost never need more than that unless you are building something specifically in a star pattern.
i keep try make this happen.. always start good.. then...oh well just this 1 belt...then it keep add on ... half factory is nice.. rest is...!! i will fix it up... after Update IV... see no point go setup advanced production as that will change.. made basic massive production ready.. prolly will remake that to.
It looks like a circuit board. Disgusting. I was thinking that my "spaghetti mess" is a bad thing, but now - no, I prefer my spaghetti mess. At least it goes with the landscape.
Any tips for making color cardridges without spending so much time picking flowers? Also looking for more design ideas for mega bases, sandwhiched horizontal platforms with running bus systems in between floors. How do you connect them vertically, how to build the large front side panels so they don't look so bland. Where to put ramps for the explorer etc. Thanks keep it up =)
8:52 on the subject of Frame Foundations, I recently discovered that you can put glass foundations inside them to make glass-framed walkways and ceilings :). Not sure if you all knew that.
I’m doing everything he said not to do. If you’re goal is to build a perfect symmetrical factory that’s boring, already done in real life. Try making spaghetti.
But why would I have a clean looking factory with proper infrastructure like trains or drones when I can have miles and miles of tangled conveyor belts stretching out throughout the world like some lovecraftian metallic monster?
Sorry late comment but i have a question if i want clean organized factory (which i rebuilt twice now still looks messy ) then i can just gather materials and rebuild it ??
This video will change the way I build my factories from now on. Knowledge is power, indeed. Power to you, sir! Edit: This is very satisfying to watch, btw.
1. He has a whole video on doing that. You can find it on his channel. 2. The glass foundation clips. So put down a curved or half pipe foundation and then put the glass on top of it. You can do some pretty nice designs with it once you get used to it.
Thank you for covering the answers! Storm, as he mentioned the glass foundations clip on the cruved foundations leaving that awesome look and there are quite a few videos on my channel that cover the circular storage system. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Q3FmTRcwcgw.html
Thanks a ton! I've been wanting to build an organized factory for a while, because it really does look much nicer. Very inspiring visuals, and quite an informative guide! I don't normally subscribe to channels, but this video is worth a subscription.
Ok, untill now I played "Let's Game It Out" style but am starting to build clean and eficient, so that was very helpfull. One honest question, though: what is a "bus"? I assume is something very common for native speakers but I was at a lost during the video. Also, the narrator sound very much alike Tan from Queer Eye. Loved it.
I felt drained out, from my last 4 day marathon. All that belt jumping and dashing back n forth. "Where's that wire.....the screws....what was I doing? ....Power!!! Power!!! Quick tie that in to here n run this across to this n that to over here. Chuck these in here, then grab these and come back for these. Barf!!! " Hyper Quad tangle!!!
So is OCD a prerequisite or a result of playing this ? Im a few days in and .. feel something strange tugging on my mind. Maybe I should run while I still can..
hahaha yep. Theres a few instances of it, unfortunately it was do the shot there or redo the factory :s and at that point It was already 6am sooo sleep got the better of me :(
Welcome! Firstly, these guides are for more advanced builds once you've got the hang of the game, start off following the game, build messy and learn the ropes - We all start somewhere and once you get a hang of it you can try to implement some of these tips. If you need a guide to help you get started check out my starter guide :) The video's a little old but it still has plenty of useful tips :) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_rj8F2YbG18.html
😂 they’ll regret it if they choose me - I’d be like hmmm could you raise that a meter, delete that and place an extra conveyor line there 😅 “that’ll take a week extra” 😂
You’re absolutely right, I’m doing the 5x5 challenge and I’ve hit heavy modular frames and fuel in my factory and I somehow still have more than 4 times the height of my build as free space available
main problem I have with this game is that I have no clue what I should be aiming for when building a factory. I've just build a factory that produces 15 motors per minute. Why? Because I've seen someone else set this production target. I need to build a factory for computers next, but have no clue what I should set as a production target. Untill this point I made factories that just maximally exploited a selection of resource nodes to produce steel for example
You've given me an idea for a video that I think will help a lot of people thanks! I think the idea is less about building X resources a minute but maybe about how you can scale factories that have been built and it's never occurred to me. We're never going to know how many resources we want/need but if we have a system that allows us to easily scale a factory, then there's never going to be an issue.
Me just few hours into the game : "My factory looks quite nice :)" Me after watching TotalXclipse Satisfactory video : "I'm quitting the game" Nvm, im going back.
Some of my tips: - You can jump higher, if you jump while you are sliding. - In the beginning, while getting the ore by hand, press tab and then you can release mouse and keyboard and the ore is still picked (excuse my bad english here) - Don't be in the tube while server restart. You fall out of the tube when back in game. Might be bad for you.... - While in a vehicle, don't run through berries and stuff. They get destroyed. But... If you run through plants, they are collected in the vehicle - Use the chainsaw not only to cut trees, but also plants are very nicely collected with the chainsaw - And mycelia is also located in some weird structures. Try to cut anything with the chainsaw. - Use P to watch into the very far distance. - If you get stuck in a tree, you don't need to respawn if you have explosives. But be healthy when you do it. - I use conveyer belts and the jetpack to fly fast around my factory. - Some caves have such a thin opening. You have to slide in. Specially in the dunes there is one. - You can see the spiders better in arachnoid mode. But it is less scary of course. - While crafting something by hand, you can use space. My cellphone is a practical device for doing that. - Feed the sink with 1 ticket.
not necessarily, the planes, dunes and dessert all have great wide spaces for building large factories, but you can make any factory work in any location and I often find the factories that work around the nature look much better :)