If people have trouble getting the sleeping Azuros picture just take the picture when it's captured it works did it myself as a joke at first turns out it still works lol
I did it too as a joke. I waited for it to run away and sleep and it never did, so I was like “Fine, here’s a pic of it captured, ha!” And turns out it counts.
I had to put the Arzuros to sleep twice to get that damn picture because the first time it fell asleep in a freaking ROCK and the camera wouldn't recognize the Arzuros.
When you're in the village, especially as you progress through the game, be sure to hit that - button to bring up all the places you can fast travel to. Often, there will be a yellow speech bubble that shows up in certain fast travel areas, when this happens it means someone either wants to give you something for completing a quest, or they have a quest for you.
Here's a tip: You can trade for Raw Meat with the Argosy, use that Raw Meat on the Motley, and then you'll receive Dango Tickets. If you add 99 Raw Meat on the Motley, you'll get 44 Dango Tickets. Rinse and Repeat until you have your desired amount :D Raw Meats are cheap to get with Kamura Points, so this is the easiest and fastest way to get those tickets.
In regards to the farm route. When it says locale info has changed. Check to see what it is. I did a 45 min run cause it just kept switching between mining outcrops and local items. So i just bounced between the two routes without leaving the exposition
As an addition to the Dango Ticket, just buy raw meat from the argosy. 100 raw meat will give you like 40-50 Dango Tickets and buying the meat is way easier than farming it.
One neat interaction is in the Ibushi and Narwa items. For example, if you wear full Ibushi armor and equip a Narwa weapon with Narwa Soul rampage skill on it you'll get a 40% affinity boost on any weapon. Likewise, if you try to use purely Narwa armor and weaponry you'll lose the affinity. So they outright draw attention to the fact that Ibushi and Narwa are mates down to their gear.
unfortunately both armor sets make you look like a balloon animal and they suck in terms of skills Not to mention you have to devote your entire build to it, anything less and the Ibushi/Narwa Souls just don't work And the fact that they have NO DECORATION SLOTS means that more often than not, running literally ANY other set would be better for you. Heck, the Ibushi Soul gives you like a +30(?) Defense, and the Narwa Soul gives you +40% affinity What else gives you +30 Defense or better? Level 4 Defense Boost. Which is a +5% boost to defense with an additional flat +20 (more often than not, that +5% means that will easily take you over the pitiful +30 defense that Ibushi soul has to offer) and in addition, it bumps up all of your resistances by +3, which is normally reserved for a 5-set piece bonus. Then that +40% affinity, that one is a bit trickier to get your hands on, being only able to usually grab it from Critical Eye level 7 But there's already a tree that has at least 30% affinity by default, AND BETTER SHARPNESS. Almost any Nargacuga series weapon would be a better option than any of the Narwa weapons. I wish that their weapons and skills were good, but mechanically they suck and are so bland in comparison to the other more interesting sets. Magnamalo gives you Hellfireblight that you can use to stagger monsters by leaving it behind with a horizontal wirebug, Mizutsune's Bubbly Dance gives you Bubbleblight that can increase your evasion... So why the hell does Ibushi and Narwa, who are currently the two final bosses of the game, NOT HAVE ANYTHING NEARLY AS INTERESTING AS ANY OF THOSE MECHANICS?! Why can't Ibushi's set produce a damage reducing/flinch resisting shield of debris like he does in the rampage? Or why can't Narwa's cause weapons to deal additional Thunder damage (regardless of element)? Why did these incredibly hyped up bosses receive such lackluster sets? Sorry for the rant.
Yeah, it took a while for me to notice this, but yeah. The Howlitzer has Wyrmstake boost too, and having it on level 5 does essentially nothing. Ended up upgrading it to Buddy Rally
A handy tip I have is that when you complete a quest and get a freeze-frame of the final hit, you can actually remove the watercolour effect by pressing Y. Super handy if you got an awesome shot But the critical hit distortion is ruining it
Dual Gathering Palicos have a great use for farming, no doubt. But Palamutes speed definitely makes for the first round of exploring being less tedious.
@@namegoeshere5220 nah, you get any armor set or talisman w wirebug handler and if u use zl + a i usually get around with wirebugs faster than people in hub quests on their palamutes, once you learn to use the wirebugs right the mobility on them is crazy
That and learning where you can slide. If it's a long enough slope to let you build up to full speed, it's even faster than the boost you get from Kamura Drifting a dog.
I’m just saying, the Dango Dual Blades are SO GOOD, upgraded to the second stage gives you 190 attack and WITH attack boost III it gets you to 198 on just the second stage 🙌🏻 plus the sleep element is great The cat-aclysm Palico (and Palamute) weapon is also fantastic like he said, I’ve noticed monsters usually fall asleep at least once during a hunt. I run them on my Palico and Palamute!
Just as a heads up, in the video when going over ramp-up skills you try to get the wyrmstake boost rampage skill onto the fully upgraded cornpopper. This actually doesn't increase its damage at all, wyrmstake boost does not have any impact on max level (5) shelling gunlances so adding it to the maxed out cornpopper doesn't actually do anything because they already have the max damage.
The palamute version of that sleep weapon is more powerful if you run it with the umbrella weapon those dogs can have. EVERY hit with that spinning umbrella has a chance to proc a sleep hit. I have, with multiple monsters, sleep bombed them twice in 30 seconds. The blunt effects of KO damage also apply, and better with the knockout king skill some of them can get. My record is 4 sleeps on magnamalo in one hunt with only the palamute having a sleep weapon, umbrella, and the attack speed buff scroll.
For the first tip, can I put a skill from the later trees and rollback to a weaker weapon with the skill intact? EDIT: Nope, you can't. Ramp ability is removed on rollback. EDIT 2: Quite frankly there are very few weapons that can benefit from this as most ramp up skills peak at the end of the tree. The Jyuratodus LBG can get Attack Boost III from the Bone tree previous to it. It's raw was already high but it goes up to a whopping 217 with the Long Barrel. If you guys could find more weapons that benefit greatly from this Ramp up quirk we should make a spreadsheet or something.
That is a little disappointing, but honestly fair, and prevents players from needing to go too deep for a powerful Ramp-Up skill. Big upgrade for me is Brutal Strike Diablos CB.
I love the origami axe. The base version you can get in low rank, it has ten hits of blue sharpness and obscene raw for that point. Almudron and utushi armor maxes razor sharp, so you can give the world the worst paper cut its ever heard of
Another thing when doing a rampage siege make sure to note which monsters can inflict elemental blights or status ailments since if you managed to get to wyvern ride them they're an easy way to achieve targets such as "inflict elemental blights 12 times". Also don't forget about aerial dunking those elemental barrel bombs too!
Yeah, used to ride Palamute everywhere, but as I've learned the maps, and wirebug skills, I now get around faster by bug. On occasion, I might land, ride palamute for like 3 seconds, before hopping back off to bug again xD
My favourite thing to do is to go online with my palico and imagine the palamute users surprised pikachu faces when I travel to a camp and get to the monster ahead of them
Sharpening is literally the only thing I use a dog for anymore. Even then, I'm starting to realize that having a good palico can buy that much time anyway
While I do prefer using palico, if you REALLY know the map and if you actually know how to use your palamute, the palamute will be faster. People often underestimate the jumping ability of the dog and how you can even use that as a springboard. You can also easily mount/dismount if you need to use great wirebugs or go up elevations that the dog can’t jump.
Dango Tickets don't give you a 100% chance to get food skills. They add 40% on top of the existing chance. Everything below 60% will not get a 100% activation chance with a Dango Ticket. A great way to get Dango Tickets is also to purchase stacks of Raw Meat from Rondine and then just letting the cantine cook it for you. You're rewarded with about 45 Tickets for a stack of 99 Raw Meat. EDIT: Spelling
As far as I've seen,wyrmstake boost doesn't seem to increase the damage on level 5 shelling weapons so isn't really that great a choice on them but is a great damage boost to anything with level 4 or below. This seems to be due to level 5 being the cap for shelling damage in the game right now so there's always a chance it'll change later if capcom introduces level 6 or about shelling in any of the updates or in "rise ultimate"
Protip for endgame, in any map that has a Prism Spiribird(Rampage, Arena, Final Boss), make sure to switch to the Demon Petalace to get the maximum amount of attack you can from the Spiribird. Seriously, it's a permanent buff of an additional 20 raw that you get at the very start of the quest. That's going to trump whatever you get from the other petalaces.
I'm clumsy sometimes as insect glaive and I don't have a block so I'll take the extra 50 health and 20 stamina the other petalaces give over demon for the cost of 5 attack.
A lot of people don't know about the blast spots in the volcanic area. They are marked on the map and if you wyvern ride a monster into it. It deals massiv dmg and causes water blight or fire blight deepending on the spot you ran into
Just want to put it out there. For those who don't know. The sleeping Azuros quest, it could be a tranqued/captured one. As soon as you capture it, take a picture. It will count.
Omg I just realized I bought my power charms and armor charms but up until right now I have completely forgot to upgrade them entirely... Thank you for the reminder
You can have your gems on différents équipements make a equipment set put your favorite gems in that set, when done you make another set and you can use the same Gems you already used in the first set, and they Will not be removed, even if the game says you that this gems are already use for another equipment.
Heres a tip or two, to unlock each weapons skillbind you must craft/upgrade a weapon of that type 8 times before Utsushi gives you the non-quest silkbind skill. If youve just started the game, Sell all of the starter weapons you dont plan on using, pick 3-4 you wanna keep, sell the rest, youll get about 5k to start you off. Use barrel bomb explosions to trigger silkbind counter moves. Break Goss Harags back in multiplayer damnit! i want my Bile...unless its bugged, because that final upgrade for his hammer is really bothering me. and finally, STOP CAPTURING MONSTERS IN HIGH RANK!!! :D
@@joshuadixon6026 actually if you unlock all great wirebugs and sub camps you dont really need the dogs to move around faster anymore. Great wirebugs good pathing and sub camp 2 is enough to teleport or swing around
That is literally NOT transferring rampage skills to other weapons. All that you’re doing is taking a skill through one weapon’s upgrade path, that’s it. Don’t say you can transfer them across weapons when you can’t.
@@joshuadixon6026 I love it I only just got into the series with world and have been slowly working myself towards other games very recently. The idea of the corncob gunlance amuses me greatly as a gl player
@@riseofhyro iirc it is the only wide 5 gunlance in Rise currently but its raw damage suffers as a result, which is fair. You unlock the ability to forge it from the side quest for delivering 2 pricey shoots which you gather from the shrine ruins.
Quick note: The Wyrmstake Boost rampage skill has no additional effect on max shelling level gun lances (lvl 5), so it’s useless on the fully upgraded corn popper. I guess this explains why that particular skill is only available on lower trees. And yes, I have tested this.
I don't have any tips like that, but I do have a general tip for weapon use: When you are in the training area, experiment which moves you can use after others. For example, some people love the longsword, but there are some combos that they aren't using, either because they don't bother or they don't know them. The Iai sheath can be used after almost any attack, so don't hesitate to figure out which ones. Leaves you far less open for a beating.
There are a NUMBER of frankly silly combo paths people don't know about. For example, on the Switch Axe, usually when you do a full ZSD you're forced into the blowback and recovery animation, but if you're using the Soaring Wyvern Blade silkbind, assuming ZSD didn't drain all of your phial, you while you're in the air from ZSD's blowback, you can SWB right at the monster and get another massive explosion off on it. Good stuff. Some more combos: ~ Switch Axe's "Switch Charger" silkbind doesn't really give you a whole lot of time to do much of anything. Except specifically when you're using the Compressed Discharge switch skill, as it provides JUST enough time to morph attack out of Switch Charger into sword mode, which will give you just enough time to get off a COMPLETELY FREE Compressed Discharge. ~ Morph Attacks with the Switch Axe are busted. Most people look directly at the regular morph attacks, but when using the Forward Overhead Chop switch skill to replace the Poke, a BUNCH of options open up. Any overhead chop-type attack (sadly not counting Invincible Gambit) including the standard standing overhead chop, the Heavy Chop out of Wild Swings, and the Forward Overhead (which is stronger than the standard overhead chop, is a forward-moving move, AND a draw attack) can all morph into the Rising Double Slash sword attack, which is the last two X attacks you do after a Heavenly Flurry to get that Triple Slash, but on auto-pilot. It's good damage, leads into Triple Slash, and any variant of the standard Double Slash, including Triple Slash and Heavenly Flurry, but not counting the Double Rising Slash morph attack, can follow into a morph attack into the Double Sweep in axe mode, which is legitimately one of Axe Mode's strongest attacks along with Forward Overhead, and can be enhanced further with the Rapid Morph skill, as can Rising Double Slash. This opens up the busted Axe combo: Draw into Forward Overhead > Morph into Double Rising > Triple Slash > Morph into Double Sweep > Forward Overhead > Repeat ~Longsword's Serene Pose silkbind (the counter) can actually be followed up with a shortened Spirit Combo, helping to counteract somewhat the fact that it consumes an aura level. ~Hammer's Spinning LV3 in Yellow Charge gained an extra combo path in this entry. When pressing A after the Super Golfswing out of the spin, you'll do another hammer hit, which IF IT CONNECTS WITH THE MONSTER, can press A again to be followed into the LV3 BLUE CHARGE ATTACK.
Summary: 1. Rampage skills will carry over between weapons upgrades, useful on some cases. 2. Using dango tickets increase chances of getting dango skills, in order to get tickets, buy raw meat with kamura points and cook them in the kitchen. (More in reply)
4. The silly weapons you get as reward from villager requests are not useless, and some are actually good. The mighty compooper is a good gunlance, and you can use the rampage skill transfer to keep the good skill.
Wyrmstake boost does not actually add any dmg. the purpose of wyrmstake boost was to boost the dmg pre-max form. but at the final form already has lv5 . and that is where we are currently capped, and you get no added dmg.
3 yrs later.... This video is STILL very helpful. I'm only rank 7 ATM, but I've put about almost 200 hrs into the game. I just recently found out about the Dango tickets as for everything else, THANK YOU!! 🙏🏿
The Egg Hammer has absurd raw but only yellow sharpness and negative affinity. Pair it with Bludgeoner 2, Attack 7, and Mind’s Eye 3 and you hit for some absurd damage.
I was really skeptical reading this but I theory crafted it and it's actually extremely strong. I'd recommend only mind's eye 2 though because you really want to avoid hitting parts that take that little damage regardless. Armor: zin helm tobi chest tigrex arms anja coil ingot legs any wex 2 talisman 3x attack decos 7 1 slots are free for any niche use The efr is equivalent to about 8-9% *more* than narg hammer at 100% affinity, white sharpness, and 2 crit boost
@@maxspecs It was pretty interesting to hear your set all things considered. I haven't tested it with hammer yet but be aware that Rise is really really weird about yellow sharpness, at least with my swaxe testing. I found that on yellow sharpness on the training dummy, if you didn't hit with the sweet spot on your weapon you would lose like 40% damage. I wasn't able to get it to happen on green sharpness but also I've only tested it on swaxe. I'll get to it myself soon and I'll post it here or you can go test it yourself if you're feeling impatient.
@@maxspecs Sorry to say that on yellow sharpness you lose 33% of your damage if you're too close. As far as I can tell it only applies to swaxe, hammer, gunlance, hh, and ig for whatever reason.
Someone tested it out, and downgrading removes Ramp-Up skills. This benefit is more of a reason to build a weapon from the ground up, rather than downgrade one. I will be building Barroth CB up to Diablos CB so I get Brutal Strike for example.
This makes me wonder then if I can take a higherlevel rampage skill from one weapon, downgrade it and upgrade it to another connected branch. Your example would show: take a diablos skill over to the Pukei-pukei gunlance. Would make for some unique skills and abilities?
Holy crap telling people to put wymstake boost on a maxed lvl 5 gunlance 🤦🏾♂️ bro wymstake boost doesn’t work on max lvl gun lance. I wonder how many will waste their resources seeing this
Idea to help new hunters, with the release on consoles, remake/ summaries of a lot of y’all’s videos on base game and content from the new wave of players in mind. Idk, love all y’all’s videos though
I’d forgotten about how to get talons, I remembered them from checking my 4u save but assumed they were a g rank thing, glad this video reminded me they’re available earlier
Only ever got a few tickets so I have 2 weapons with a rampage skill and I'm only doing the forced 2 so screw the skills. I never got the ibushi claw so I cant get the talon, bright side two slots open in my bag
ya but such farming runs r a disease of tedium that kills the fun much like how they fucked up making zenny so scarce so it's a detroment 2 do multiplayer do 2 the communism mechanic
Why is everyone saying rampage skills rollover? It doesn't, did the devs remove that or something or are all youtubers liers? Like every video says it does.
I was under the impression that the two palicos can only be used in the low rank single player pussy quests. The actual quests in the gathering hub only allow one palico, even if I don’t have other players join.
Not sure why I never thought of the rampage skill transfer, as I've inadvertently done it before. Like transferring attack 2 when the next rank has attack 3. If I had 2 brain cells to rub together, this should have informed me that you can transfer them.
That's one of the switch skills you can unlock. I don't remember if it's from the "create a bunch of weapons" unlock or the HR quest, but you can swap out the ZR+X skill for it. It's very cool and very powerful. And combos really nicely with ZSD
@@Scapemaster00 the one with movement to flying on the air and slash down to bottom? If yes, so it can be used when we got thrown Out for using element discharge?
@@nandadhairyaputra8681 yes. Once you are launched off after the discharge, you can use ZR+X to dive back into the monster. If it connects it sets a little delayed charge that does big damage. It's awesome and lets you skip all the "cool down" after flying off
Apparently the ramp ability is removed on a rollback sooo no, rollbacks are just a potential way of forging an item on the same tree in a possibly more cost effective manner
If you get the ramp up the affinity in the kamura GS before upgrading it to the Abominable Great Sword, you can get -9% affinity instead of -11%. It's min maxing sure, but it's a thing to consider lol
You can carry the rampage skills forward yes but you can't keep them through rollbacks (this popped into my mind as a possibility for trying to get better rampage skills on elemental bows that didn't have element exploit)
Wyrmstake boost does NOT work on lvl 5 Shelling Gunlances as lvl 5 is the literal maximum as of now. That's why all the lvl 5 Shelling Gunlances replace the Wyrmstake Boost Ramp-Up on the final upgrade.
Holy shit, the skill transfer thing I DEFINITELY didn't know about, I'm gonna abuse the hell out of that. Edit: well that sucks. Apparently you CAN'T simply get a rampage ability at the end of a tree, roll it back, then apply that ability to a totally different weapon. What he's saying is that it has to be in the DIRECT linear progression from one tree to another. Ergo: no taking attack IV or affinity IV from a weapon, rolling it all the way back, then upgrading to your final diablos weapon and slapping it on. It has to be an ability collected from the very first bone weapon, all the way down that direct latter to your endgame diablos weapon. Still really useful knowledge, but not as busted as initially thought.