Watch the 9th episode of Andor, where they deviced torture technique using sounds of dying children in a constant loop. Or even more legimately it was proven in research that listening to the same song/sound for many hours drives people insane and it devastates the brain.
Frenzy humanoid is even more broken with command humanoid. How so? You make a spell with frenzy one humanoid for a certain amount of points, you put a lower command humanoid with huge aoe. Trust me, the barfights are ridiculous. Heck, even seeing the townspeople take up arms against the guard the ticked you off is *insane*.
It's borderline surreal (and really cool) to see someone making guides for Morrowind as if it just came out. Good stuff! Just might make me go back and start yet another playthrough.
Another good use for levitation: "The Fly Swatter" aka the anti cliff racer spell: Levitation 1p 1s on target (advisable with high AoE radius) if you cast that on a cliff racer, it overrides and dispells it's innate levitation effect and it falls to the ground, possibly dying from fall damage.
an additional way to use levitation offensively: if you’re in the air already, levitate and fortify speed on target will make an enemy fly into the air to get you… if the levitation you give them only lasts 2-3 seconds, they’ll fall to the ground and take fall damage. you can use a jump/slowfall spell on yourself to jump high and use the same levitate/speed area target spell. (unsure which enemies might have resistance to falling damage; it works on the entire population of Balmora, i know that much)
Frenzy is useful for the Morag Tong quest line. If an NPC won't talk to you and you can't taunt then frenzy let's you kill them without bounty and to get the bonus reputation.
That's usefull overall when you want to kill someone but don't want to allert the guards and charge bounty on you, and when you want to kill a guard for his armor (very damn usefull in Vivec)
I have recently figured out that one of the ultimate offensive spells is absorb health. Whenever the spell is reflected it does no damage to you, it's a great way to take out high level daedra. Just spam drain health, if they reflect you just lose Magicka and if it hits you heal and they're hurt.
I had a personal Amulet I enchanted with 100% Dispel and 10 sec Invisibility. This was so useful it was unbelievable. In every tight fix, this was one of the things that saved me
I've 100% the main quest expansion and factions, getting close to artifact hunting... A spell I've just made use of is command creature to move merchants and travel NPC's into my player home for easy access lol... might eventually try bring all the advanced trainers back home if i get super bored... levitate and a speed boost on touch seems good for escorting npc's
I do like using the calm spell to deaggro people who catch me stealing, never realized frenzy wouldn't give you any kind of a bounty though(or rep hit I'm guessing)
spell number 5 is a mind bender, i never thought of that, and I've done some screwed up things with spells. in example enchanted armor with resist poison 100% on self constant effect and resist paralysis 100% of the same magnitude, then enchanted a shield with poison on self in an area of 100ft constant effect as well as paralysis of the same magnitude and wandered the land as a pestilence.
Another important spell imo (or potion you should always have on you) is restore attribute, especially Restore Strength. The amount of times you'll have to face these undead creatures leaving you with 10 strength is just criminal...
@@mikoajczechowicz1652 Saves space in your inventory too when since you don't need to carry restore attribute potions if you've got a spell and can regen magicka.
Criminal indeed... but these undead creatures (Greater Bonewalker) are fairly weak in terms of attack and hp. Despite that, the hex they cast on you still makes them a formidable foe even for highlevel characters... something Oblivion and Skyrim only achieved with stacking tons of hp on hightier enemies -_-
No kidding. I litterally sit around and think of cool custom spells, but never thought of that. Ever try making a Counter spell, 100% reflect 1s ? Pretty satisfying to pull off.
Ive been playing Morrowind for about 5 years now, and I never thought to use these spells this way, ESPECIALLY the levitate spell as an offensive strategy..... friggin genius!
Calm, Frenzy, Charm and Command (which for some reason isn't an Illusion skill) are essential for any character. A lot of offensive, defensive and utility, plus they turn Speechcraft and Mercantile obsolete.
I used that a lot more in Oblivion (charm 100 pts for 3 sec was really cheap to cast for some reason). But I overlooked it in Morrowind. I don't think I tried making a custom spell which was the issue.
@@AlchemistOfNirnroot Because the in game time freezes in chat windows and whilst bartering, you only need the spell to last for one second. It's a great way to get better deals from merchants, or open up dialogue options in quests. You can also Fortify Personality at the same time, to get even the NPCs disposition even higher.
I'm astonished how many spells, effects and stats were actually damn usefull in Morrowind but are either just trash or almost useless in Oblivion and Skyrim, for example almost entire Illusion tree in Skyrim, the only one that I found usefull in early game (and in early game ONLY) was Muffle because I had low sneak at that time, the whole rest could just go straight into trash, I started to play Morrowind just a week ago and after necessary modding I'm having a blast with it, it's definitely my second favorite true RPG ever right under Fallout New Vegas
It’s cuz ur using just illusion, I mastered illusion and coupled it with conjuration to boost my atronachs and late game worked out well. Also potions can increase the power of your illusion spell so that is also an option.
@@CainDB it’s merely another way to play the rpg, if all you want is to one tap strong enemies then clearly illusion won’t accomplish that. Besides I think it’s more fun that way so our play styles clearly different but where there’s a will there’s a way. These games have a lot of potential for power in any build
@@soldierinsane2689 the thing is that Skyrim is barely an RPG and it's options are limited at best, status effects are almost non existent and ultimately your goal is to kill enemies because you simply can't charisma check them or somehow talk them out of their "plans" like in an actual RPG
I think I’ve made a character for every video of yours I’ve watched so far in the past month or so since you popped up for me. Amazing content! Clean editing, great personality, and very informative! Got me back and hooked on Morrowind! Thank you!
Hey I have an character with many hours in but I want to try out another one. So I was wondering if I go for a new game will I still have access on the old save points or are they deleted when I start new with an other character? Just in case I would like to load a saving with much more progress in afterwards.
@@faitesattention5547 You will lose the auto save but if you do a hard save and then you start a new save and make sure to save on a new file you will be okay! Meaning, hard save last character and then after creating new make sure you DO NOT save over that hard save of your old character or you WILL lose it! Hope it helps!
So for levitate it can also be used to snare the cliff racer bird things. You cast a low point levitation for 1 second. And it will cause the target to lose flying for levitation and then it loses levitation and falls to the ground.
i had my archmage campaign where i play highly powered mage and have spell for every case. Just some of them: Anti-mage(damage magicka, reduce int. Even if npc drink magica potion it won't help with 0 int); Sleep (damage stamina 150 1s, damage stamina 5 60s) - put enemy to 0 stamina so i can grab any item, cast any spell and get out; Death("temporary" reduce enemy hp by 200, cast reflect 100 1s on self); Levitate on touch(just normal levitation but on touch to make escourt much easier over mountain);
I have subscribed. I've been waiting for someone on RU-vid to do Morrowind 3 content and this creator is perfect. The bi-polar blade from the expansion needs to be talked about
Calm can be used on hostile npcs in caves,ruins and so on and some of them are skill trainers :) My first thought is a very nice and a bit crazy max enchanting altmer in a Dunmer stronghold somewhere ^^
Frenzy humanoid is also great to relocate NPCs elsewhere, more efficient than Command spells, since once an NPC is engaged in combat with you, they will never stop even after the duration of the spell (thus 100 frenzy for 1 second is enough), and they will never stop following you to fight you. Then, you can just use Command spells on them for 2 seconds to make them follow you from exteriors to interiors or vice-versa. About offensive levitation, if a cliff racer gets the effect Levitation, it will fall once the effect wears off, take fall damage, and stay near the ground, allowing you to finish it off with melee combat.
lol it´s 2022 and we are still talking about this game... oh you can use levitate and waterbreathing to fly through water no swimming animation... jesus christ i love this game
I love that Morrowind's spell schools have such diverse spell effects that even a single school is almost all you need. Every spell school kinda does everything!
surprised Fennick's Door Jam isnt on here. walk into a room with 3 skeletal Champions? hit the nope button on the door and make a mad dash out of there or buff yourself with spells and potions. loved the video!
I have no idea what is popular and what is not but for me a must have is Powerfull jump for a second or two and levitate 1 power 1 sec. For cheap magica cost you can leap big distances and use cheap levitate as a air break if you overshot or gained to much speed to survive the landing. Fast Travel even pretty magicly limited characters can easily utilize
Just for clearance: Levitattion and basically any other spell in this list ist just a fairly rated and absolutely useful effect not just for magic builds in Morrowind... most people which go back from Oblivion or Skyrim today are just not aware of these effects, because the newer games completely did away with cool and useful magic for the sake of 'ballancing' a single player game...
Frenzy Humanoid is particularly useful for doing Morag Tong quests since often times you won't be able to taunt those npcs. Also that Levitate trick gives me a funny idea: Levitate 1pt as a target/AoE spell just slowing whole groups down. I imagine the opposite can also be useful like, Levitate 100pts on a follower making them almost as fast as the Boots of Blinding Speed.
Mysticism, Alteration, and Illusion combined pretty much invalidates every single other magic class. You get all the utility spells, like teleportation, levitate, open, water walk/breathing, invisibility/chameleon, Charm, Calm, and Frenzy, but you also get absorb for healing and damage, and Soultrap for money making. Between the Necromancer's Amulet and the Mantle of Woe (which mages should definitely consider getting anyways), you don't even need to invest in conjuration. The best of Destruction is Weakness to Magicka and the best of Restoration is Fortify Skill. Beyond that though, Conjuration, Destruction, and Restoration can all be dumped. That said, the most OP magic skill is Enchant. With enough magical jewelry, you can completely invalidate the rest of the magic system with 110 Enchant skill, plus a decent chunk of money (A soultrap weapon and Summon Golden Saint Ring should be your first creations to alleviate the financial crisis ASAP; then get the Vampire Ring for easy kills). So make the best character ever: A weapon master who uses every weapon, armor, and block, with a Major in enchanting.
Alchemy is actually more broken than Enchantment ;) Because both derive from intelligence. And you can fortify intelligence with alchemy right from the getgo. Thus boosting both skills to infinity - literally. Aside of that, I think you underrate conjuration. I understand what you try to say here, but a conjuration skill beyond 90 and a decent mana pool lets you conjure ALL available conjurations at once - other than the newer games, the pets you can command, are not limited in number. If you get it right, you can just sit back and watch your daedric and undead creatures clubb Almalexia to death without her actually being able to fight back thanks to the staggering.
I'm finally getting into Morrowind and I absolutely adore the Calm effect. I made an enchanted amulet that has an on-cast ability to Calm Humanoid 100 points for 1 second and then also gives me 300 Speechcraft skill for 1 second. So now, I just deal with most humanoid enemies by calming them then admiring them, immediately setting their disposition towards me to full, making it so they don't attack me even after the calm runs out Of course, there are a few that just refuse to engage in conversation, and as far as I know you can't rizz up creature-type enemies, so I still need some damage. But I love using this strategy whenever I'm given the chance
Using levitate in an offense actually changes my whole view on magic in this game, I suddenly feel like there is something I can break with that knowledge.
Ok that frenzy humanoid tip is awesome. I remember back in the day I found an npc in a town fully equipped In glass. I wanted it. I spent a good hour trying to taunt her into attacking first.
Frenzy humanoid is useless because you can just spam "taunt" and they'll attack you eventually, allowing you to kill your target without getting a bounty. And even easier way of making someone attack you is pickpocketing someone and getting caught. For some reason, this makes the person you failed pickpocketing aggro on you while everyone else does not care. You'll still get like a 40 drake bounty but unless you're playing as a thief character you most likely will not care.
I bet the one point levitate on an enemy, tied to demoralize humanoid in the same spell, would be cool. Run away from me .... slowly. Maybe throw a 1 point damage over 30 seconds on the same spell to make a Fear DoT. OH! And attach a greater bonewalker casting to the same spell. SWEET.
Funny I thought I was the only one who used levitate as a offense spell. I just put a short spell on a target then fly a way them following then watch them fall to their death haha. Didnt think of using it as a slow wow ❤😅
you can cast levitate on yourself for long time. and have short timed levitate on target. so you cast it on enemy and fly up, and they fall to their deaths.
Since I pretty much always play as The Atronach, damage magicka is not something I want to do. Please mister mage, refuel me. :) The Atronach is great for a mage, giving you a huge magicka pool, but it's also great for everyone else, just because of it's defensive capabilities, it effectively halves spell damage against you.
@@Dagoth99 are there any armor stand mods out there? And do you recommend any player homes? I don't want one that gives ne an unfair advantage, just one with ample storage, and a place to show off my achievements.