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5 Worldbuilding Mistakes DMs Make // D&D Advice 

Ginny Di
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Watch PART TWO: • 6 MORE Worldbuilding M...
0:00 - Intro
1:34 - Mistake no. 1: Neglecting Resources
2:58 - Mistake no. 2: Being Disorganized
4:16 - Use World Anvil to organize your world!
5:42 - Mistake no. 3: Starting Small
8:03 - Mistake no. 4: Building the Wrong World
9:59 - Mistake no. 5: Underplanning
11:29 - Bye!
Homebrewing your own world for your D&D campaign is a huge undertaking! If you're worried about how to make sure your tabletop roleplay world is exciting, organized, cohesive, and fun for your players, avoid these five common mistakes that Dungeon Masters make.
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6 май 2024

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Комментарии : 591   
@sebastianlee3821
@sebastianlee3821 2 года назад
Me: "I'm an experienced DM with almost 10 years' experience who's built multiple homebrew worlds from scratch. I'm usually pretty confident, but there's definitely room for improvement so maybe this video will be useful to get some more advanced tips..." Ginny Di: "Tip 1: Read the DM Guide." Me: "...Oh yeah fuck I should probably do that at some point."
@darienb1127
@darienb1127 2 года назад
Wait, the DMG isn't just a catalogue for magic items?!
@shiggy4028
@shiggy4028 2 года назад
This made me laugh so much, thank you! XD
@diamondbowgamer3812
@diamondbowgamer3812 2 года назад
Like honestly, I was scared about not having books then I didn’t use them once
@StortebeckerSF
@StortebeckerSF 2 года назад
@@diamondbowgamer3812 i have probably 10-12 of the books and barely open them
@kylegrefe4399
@kylegrefe4399 Год назад
Yep same here, though only 4 years of experience rather than 10.
@TheClericCorner
@TheClericCorner 2 года назад
I've always loved the idea of having an entire campaign in a single city. Puts a fantasy world under a microscope, and to me that can be even more immersive and magical :)
@GinnyDi
@GinnyDi 2 года назад
I'm working on a mini-campaign like that right now - a single village, actually!! I'm enjoying it a LOT more than I enjoyed trying to create an entire continent. I feel like I can really dig into the specifics of how this village operates and who lives there, and give a lot more depth to everything that's happening there. It's nice to feel like I'm figuring out the type of worldbuilding that I really like doing!
@jakelikeschicken3802
@jakelikeschicken3802 2 года назад
I have a single town campaign where the party does a cop-comedy as the Town Watch. It's extremely amusing so far watching the Minotaur fighter smash into every building while the bard rips on the criminals' fashion senses.
@ryanpatricksmith5795
@ryanpatricksmith5795 2 года назад
This approach is a large part of what makes the game Disco Elysium so magical, I think. A 50-hour story with 1 million possible words of dialogue all set in a backwater district of the city of Revachol. You can tell the greater world is extremely well thought out through what you learn of it as you play, but the intimacy of the game's immediate setting keeps the narrative experience deeply personal and character-driven.
@SwedishSalmonbox
@SwedishSalmonbox 2 года назад
Or a single, small island! then they have some surrounding nature, but cant go too far (dont give them a boat!)
@daltigoth3970
@daltigoth3970 2 года назад
The Dungeon Dudes have an adventure and campaign setting book coming out soon that is exactly this (Dungeons of Drakkenheim). Also, Waterdeep: Dragon Heist takes place entirely within the city of Waterdeep. Personally, I wanted to do this with the city of Sharn from Eberron, but my players don't seem that interested so I've moved on from the idea.
@TripleQuestionMark_
@TripleQuestionMark_ 2 года назад
To go off of the planning thing, someone took a Churchill quote and rephased it to this: "DMs that don't plan before a session have no brain. DMs that don't improvise during the game have no hearts."
@theramendutchman
@theramendutchman 2 года назад
That's a really beautiful quote but... What does that mean? "Not improvising = not having a heart"?
@seriousthree6071
@seriousthree6071 2 года назад
@@theramendutchman no battle plan will survive the first few minutes of battle. A good GM will take the attitudes and needs of their players into account, be considerate, have a heart.
@claraclenky9843
@claraclenky9843 2 года назад
@@theramendutchman basically I’d you don’t improvise the only other thing is railroading and that means you don’t have a hwaet
@j2dragon109
@j2dragon109 2 года назад
@@theramendutchman I think 'improvising' in this context just means reacting to your player's actions and adapting to them, I don't think it means comming up with everything at the table
@void-creature
@void-creature 2 года назад
My DM style must be "no thoughts - head empty" then, but I guess I have a very big heart ^^
@JinxGCP
@JinxGCP 2 года назад
There's a quote that I think gets at the heart of tip 5: "plans are useless, but planning is indispensable." In other words, you can't make a plan that will successfully address every actual complication; what you can do is develop, through careful thought and exploration, a list of things that likely could happen and the ways and means you have at hand to address something unexpected happening, as it surely will.
@phatpat63
@phatpat63 2 года назад
Over the years I've found it's useful to parse this as planing and preparation. Planing is deciding what's going to happen, preparation is knowing your setting and what/who is in it. Don't plan. Prepare.
@glenndallas7171
@glenndallas7171 2 года назад
Yeah, I tend to plan what I call modules -- moments and key parts that need to happen/drive the story -- but I leave out the connecting bits. That way, my players can explore organically and I can plug the modules in as opportunities become available.
@girlsinredtrenchcoat1169
@girlsinredtrenchcoat1169 2 года назад
@@phatpat63 I think a combination of the two is necessary, for instance in Monster of The Week it is suggested that for each hunt the keeper prepared a list of things that will happen if the hunters do not thwart the plans of the monster, and that this list should be advanced when the story lulls or when certain premade triggers occur. It's a kind of plan that isn't set in stone but it's still a plan, keeping things that should happen barring intervention is just as important as preparing for intervention to occur, because otherwise nothing will ever happen without the players causing it
@jamesrawlings46
@jamesrawlings46 2 года назад
You can also re-use things that don't come up that session. They don't have to die forever.
@Patapon1222
@Patapon1222 2 года назад
Correct My DM (and subsequently, me adopting it), have this trick up his sleeve. In every session he runs, he knows exactly how the session's gonna start (because it's, the start lol), and how it's gonna end. For the in-betweens, he plans several routes that the players might take, but ultimately, it is out of his hands. From that routes also, he develops on how to get to the end of the session. There are multiple pathways that he jots down, but ultimately, does not plan a whole lot of. Most of it are built in with the players as they traverse and do their current objectives. It's been working quite great, I can tell you that, I no longer have to bullcrap my way out of a session because the players derail it a little bit too much, because I have a fixed end to it.
@preacherjohn
@preacherjohn 2 года назад
I'm just blown away that you just dropped "Dragons eat magic" as an off-the-cuff idea that more or less instantly unfolded into an entire multi-book/film/campaign world.. :O .. Just awesome! :)
@Alche_mist
@Alche_mist 2 года назад
Even with the disclaimer of "just a few minutes of spitballing"!
@ismirdochegal4804
@ismirdochegal4804 2 года назад
This is the beauty of improvising on world-building. We - the audiance - just don't know wether Ginny came up with it on the spot, or had it planed out for the recording all along. I guess it's the letter.
@GinnyDi
@GinnyDi 2 года назад
I mean, all of my videos are pre-scripted! But when I described "a few minutes of spitballing" I wasn't lying, I drafted that portion of the script in a few minutes. I don't make a habit of lying in my videos lol
@seriousthree6071
@seriousthree6071 2 года назад
Good ideas get invented repeatedly, that includes this one. The game Guild Wars 2 had the idea ten years ago but there are lots of others too.
@3dartstudio007
@3dartstudio007 2 года назад
One of the funnest most memorable moments in our d&d campaign in the 90's was when the party tried to teleport somewhere and the teleport failed. Instead of putting us in a generic swamp or standard dark forest (as usual) we ended up in the 1300's China helping the ancient Asians rescue a dragon of luck. The wizards there used magical paints and wands, blew our minds. Yes. World building can be magical!
@MrSimpsondennis
@MrSimpsondennis 2 года назад
omg, a world where dragons are attracted to the scent of magic, that sounds so cool. Also would create interesting dynamics if someone on your party decides to play a Dragonborn wizard. Or a dragonborn in general.
@songofshadow5043
@songofshadow5043 2 года назад
While it is completely different, this kind of reminds me of the book "Dealing with Dragons" by Patricia Wrede. Dragons can smell a wizard's staff, but they don't like the smell; it makes them sneeze. (I'm pretty sure; it has been a while since I read the book. Guess I know what I'm doing today!)
@queenofbabble24
@queenofbabble24 2 года назад
@@songofshadow5043 that's the thought that came to me too and made me like the idea even more. I loved those books growing up
@colbypetty6422
@colbypetty6422 2 года назад
The start small dragon idea is very cool. What if instead of smelling magic, they have similar senses to crocodiles that have ampulie that sense minor electric impulses given off by the heightened brain activity of panic prey. If dragonborne have this ampulie and can sense built up magic in individuals and are sent annually around the kingdoms villages to sense out magical adepts like wizard's and sorcerers. If a dragonborne gets a criminal record (using this ability to seek out wealthy adventurers and ambush them) they get their ampulie burnt off their faces, branding them as criminals and making them 'safer' to release. This of course can lead to prejudice and class struggles where people with draconic features (dragonborne or bloodline) have their faces branded prematurely because of fear, superstition and by crime syndicates. I like this... I hope you don't mind me adding this tidbit to my first world
@FlatOnHisFace
@FlatOnHisFace 2 года назад
@@colbypetty6422 You can definitely tell that she would indeed mind, as she prods people to totally steal ideas from others.
@jazz-ulidlehope9441
@jazz-ulidlehope9441 2 года назад
As a long time DM a common mistake I have seen and made is making the world too functional. I have seen so many new DMs make a world where conflicts are solved too easily by NPCs or by big organisations. For newer DMs, I would recommend placing the adventure in a remote place or in a country where organised help is rare. It is OK to make the world good at dealing with problems the players aren't going to fix, but if the story would logically solve itself without the players the adventure is going to feel hollow. Give the big pieces of your world a compelling reason not to help the party directly.
@annafantasia
@annafantasia 2 года назад
This is great advice!!
@void-creature
@void-creature 2 года назад
Rule of thumb, if the world is even half as dysfunctional as ours, they'll have their work cut out.
@jordanw2741
@jordanw2741 2 года назад
A good resource that I enjoy is Sly Flourish's Return of the Lazy Dungeon Master. Really places an emphasis on start small. Especially the concept of a spiral campaign. Don't go planning out your entire world when you won't leave the first town for 5 sessions. Overthinking can drive even the most skilled DM mad.
@hitsugatatsuro9978
@hitsugatatsuro9978 2 года назад
Learned that the hard way. I'm still tryna unlearn it.
@ValeOfMuses
@ValeOfMuses 2 года назад
Eyy, I just backed for their new project! Desperately looking forward to getting all the pre-existing books they have so I can actually figure out some DM theory. Heavy writing background, so the world looks fine... until I have to hand over one (1) ounce of control to my best friend, AKA our party munchkin. Who is also a writer, in a very different way from me... as is the entire group, because it's made of the best online friends I have, who are _all members of my massive online writing group._ And our group is built off of tugging at the loose threads of existing stories. So things tend to come undone awfully quick around here!
@kazikmajster5650
@kazikmajster5650 2 года назад
Or make him become Tolkien, as opposed to logicless improviser.
@NarrativeEscapes
@NarrativeEscapes 2 года назад
Indeed. Start small. It's surprising how little you need to know. Not all of Middle Earth existed at once. Yet gamers try to create its end state at once.
@steviegilliam5685
@steviegilliam5685 2 года назад
I think this is just good writing advice in general
@Reoh0z
@Reoh0z 2 года назад
The players may skip some stuff, toss it in the recycling bin! No not in the trash, the bin where you grab it later when it would make sense and make a few adjustments to update it.
@canjica_
@canjica_ 2 года назад
Everytime i would create a world it would be a literal world and i'd always get overwhelmed and quit. Great advives
@GinnyDi
@GinnyDi 2 года назад
Way before I played D&D, I used to do this with writing fiction, too! I'd try to write these sprawling epics like the ones I liked reading, even though I never actually enjoyed creating them. So I always try to remind people that they don't have to create in the same way that someone else creates!!
@Spiceodog
@Spiceodog 2 года назад
This is why I buy a world book and then start changing it rather then starting from scratch. Especially books with a lot of content, like Midgard, where I can run a level 1-15 level campaign and only see half the world , and use it again later
@sarahtachibana1333
@sarahtachibana1333 2 года назад
Wonderful, smart, funny video as always, and side note--who else is OBSESSED with her shirt in this??
@sarahtachibana1333
@sarahtachibana1333 2 года назад
Also the idea in this video about dragons and magic-users is so cool why can't I have cool worldbuilding ideas like that
@jeremyfrost2636
@jeremyfrost2636 2 года назад
Someone asked her what color she wanted her shirt to be and she replied "Yes" and it looks AMAZING. Glad you pointed it out, it's awesome.
@bubblegumbishonen
@bubblegumbishonen 2 года назад
🙋‍♀️ Then again, mint green and pale pink have always been my favorite colors put together so her aesthetic makes me happy every video uwu
@apparition668
@apparition668 2 года назад
Thanks for the advice, Ginni! As a 40+ year gamer (and having spent 20+ years building my world), here's my two silver- handle the big themes- religion, climate, topography, major history- first. Then choose the area in which the campaign will start- flesh that area out with local topography and history, but get your players involved. Give them the overall themes, and let them build out their backstories in advance of the game- use those backstories to create a richer local history and culture. If you stick with a single world long enough, you and your players will help create a deep, rich, gaming environment.
@guybuckridge7326
@guybuckridge7326 2 года назад
Right there with you man. Particularly agree with the big four, which also happen to be in the right order (though there's some flex in there). My current campaign world for example started with a very basic 'how it got here' concept but all the rest was informed by a special pre-fab map that informed a lot of the other decisions. (The map was just too sexy not to use so I built a history and environment to fit).
@eddarby469
@eddarby469 6 месяцев назад
I asked one of my players to worldbuild the town their PC was born in ... crickets. It was on the coast. It had both a thriving fishing industry and served as the major import-export center for this nation. Still ... crickets. I always want my players to tell me about the settlement where they were born. I want them to know almost as much about it as I do.
@MandibleBones
@MandibleBones 2 года назад
I feel like this is the one that makes me actually join WorldAnvil, tbh.
@shawnjcameron
@shawnjcameron 2 года назад
I love world anvil great tool
@Haggispk
@Haggispk 2 года назад
With it being a free tool idk why you were holding out
@MandibleBones
@MandibleBones 2 года назад
@@Haggispk Because time investment isn't free even if the utility is. But still. Signed up and even sprung for a subscription.
@Heritage367
@Heritage367 2 года назад
Yeah, I think this is pushing me that way, too.
@mikeesplace
@mikeesplace 2 года назад
World Anvil has been really useful for my campaign. When my players need references to their summons/allies' stats I just link them to the page I made for those, and I have everything we've established in there. With the ability to make content private I can even keep my DM notes and monster stats in it. 40% off for an annual membership is also really nice, especially if you want the level where it removes ads from your world page because it removes it for visitors too, meaning my players don't have to deal with ads either. And since I sprang for a membership, I even made another world for a novel I've been working on that needs organization. World Anvil is great for that too.
@valasafantastic1055
@valasafantastic1055 2 года назад
I agree, start big. Fill in just as much as you need to actually easily 'run' the world and have better easy ideas. Find the way that works as well for the feel and theme of the campaign you are about to run in that world. Make sure the theme of the world suits the style of game/campaign the players actually want to play. Communicate with the players. You can also make many worlds. Give yourself at the very LEAST a month to worldbuild before the campaign starts. Prepare what happens to help you AND that you enjoy as well as what will actually help the players. I agree. Continue to build as you play as well!
@Karajorma
@Karajorma 2 года назад
I don't think you need to give it a month. Start big, BUILD small.
@valasafantastic1055
@valasafantastic1055 2 года назад
@@Karajorma It depends on the individual GM/DM. How original vs templated the world is. And how much detail the GM needs to feel comfortable and easily run games in the new world. 1 month, I have found is good for me personally, so I am advising that. Other people may vary.
@Karajorma
@Karajorma 2 года назад
@@valasafantastic1055 Saying that's how much you needed is fine, but just saying "Take at least a month" might result in a lot of DMs overpreparing. Which is just as bad as underpreparing.
@InquisitorThomas
@InquisitorThomas 2 года назад
Have the big overarching elements for high play in the back of your mind when worldbuilding, but remember that starting out the starting area is where your party is interacting and prodding.
@WallySketch
@WallySketch 2 года назад
"Start small" is an advise about focusing on the story and the lore behind the story, instead of creating a whole world. It doesn't mean you can't have ideas or concepts on how the world is, it means you don't need to spend years creating complexe details about the whole continent and all of its countries and cities if your story start in a small village. All that time could be used to make the immediate region and the actual story more interesting. "Start small" is an advise about using your time effectively.
@Reoh0z
@Reoh0z 2 года назад
Me, "OK I have a rough sketch of what's happening I should start world-building." Me next session,
@pendragongameart
@pendragongameart 2 года назад
My world building system is: 1. Make some important characters. 2. Think up some historical events. 3. Plan out magic or the lack thereof 4. Important locations. 5. Some plot threads 6. Done!
@Mightbejewish
@Mightbejewish 2 года назад
True!
@kasiamleczarska9078
@kasiamleczarska9078 Год назад
That's interesting. I think every person likes to start with a different point 1 and then expand on it. For example, I started building my world with a specific magic system in mind, then I thought of the consequences of that system and how the world could function. There was also a certain atmosphere I wanted to convey. And with that, all the rest came easy.
@neverthelessthesun1428
@neverthelessthesun1428 2 года назад
"I would marry Google drive if it were legal" MOOD
@medramonmasquedecendres2966
@medramonmasquedecendres2966 2 года назад
Is it me or does "world anvil" sound like the coolest macguffin ever?
@lindafreeman7030
@lindafreeman7030 2 года назад
There's a book called "The Anvil of the World," by Kage Bakker. Recommended .
@nerdtimenick
@nerdtimenick 2 года назад
I've been a DM for a long time (27 years) but I believe you can always improve. I am guilty of #1 for sure. And.... #2.
@jeremyfrost2636
@jeremyfrost2636 2 года назад
That thing about always improving... that's an excellent attitude to have. So wise Yoda might have said it.
@valerynorth
@valerynorth 2 года назад
What I find with players skipping stuff I carefully planned is, I can generally rework those plans into the next segment of the campaign somehow. It's never wasted! Like, the map for the dungeon they bypassed is now the interior of the manor house they'll be visiting at the start of next adventure (with a few more tapestries and four-poster beds, and fewer rusty chains and skeletons).
@lightwulf9
@lightwulf9 2 года назад
For Number 5, I've learned that sometimes learning how to motivate your characters to go the way you want (and therefore, the way you have planned) is a huge help. But the information here definitely checks out: There are no substitutes for planning ahead and being prepared to improvise.
@afaultytoaster
@afaultytoaster 2 года назад
Great video. One thing to help with the overplanning/underplanning thing: ask your players what their immediate goals and desires are. If they tell you they want to travel upriver to visit the court of the vampire queen, you can plan that and put planning on hold for the island ruled by dragons
@Heritage367
@Heritage367 2 года назад
Great ideas as usual! I love the spitballing off the dragons smelling magic idea. I'm a firm believer in having a few very strong key concepts to define a setting, rather than trying to include every fantasy concept you can think of and seeing what sticks.
@hawklegs6940
@hawklegs6940 2 года назад
It's why I liked Fizban's Treasury of Dragons, they have so many prompts for how dragons function in your world and how everyone else interacts with them that you can build so much off of it! I try to think through at least a couple of effects of the presence of very powerful or intelligent creatures.
@giggityguy
@giggityguy Год назад
The other great benefit of planning is that even if your players skip one of your ideas, you still have it prepared and waiting. With a little bit of tweaking, you can circle back around to it later or even use it in a different campaign. Ideas never go in the trash, just back in the box.
@danieldonnert3747
@danieldonnert3747 2 года назад
"Starting Small": my advice is the "T" structure. You should have a "starting area" with as much notes and prep as your world at large. Whether you start with the small area before filling in the surrounding world or build the frame of the world before developing a detailed area should depend on your personal strengths. I do better at foundation -> details, but some people do better at small scale -> large scale. As long as your amount of details is the similar and have all been "fitted together" at the end of worldbuilding, your world is sufficiently developed for playing. Good job.
@paolajasso5676
@paolajasso5676 2 года назад
I'm about to start my third campaign as a DM and my first using a homebrew system and this helped SO MUCH THANKYOU
@shawnjcameron
@shawnjcameron 2 года назад
When you said resources I thought you were going to cover in world resources like which regions have ores or export wheat ect
@GinnyDi
@GinnyDi 2 года назад
I really think that kind of thing depends on your game! Like I mentioned in the section about building the RIGHT world, not everybody is even interested in digging into those kinds of questions. For some games, knowing about the economics of the area is really important, or lends depth. For others, it isn't important to anybody at the table and won't come up. That's why I tried to keep these tips focused on advice that can be applied to any flavor of game, no matter where your specific interests lie.
@shawnjcameron
@shawnjcameron 2 года назад
@@GinnyDi I agree and I have tried and struggled with placing all the resources and where it makes sense and switched up to only noting resources if it plays a large factor in that kingdoms economy or culture
@lunaredelvour2972
@lunaredelvour2972 2 года назад
the only reason I got questions like that sorted out is from AP human geo. Only use that class has given me so far but it was a fun class so I don't mind
@songofshadow5043
@songofshadow5043 2 года назад
I think the channel Artifexian has videos like that.
@sonadowfiend
@sonadowfiend 2 года назад
I am the guy at the table that asks questions like, "what are the major exports of this region?" or "if this wine is as local as you say it is, then where is the winery?"
@LookingForAName...
@LookingForAName... 2 года назад
Going through the effort of preparing your world also gives you a better understanding of its inner logic and vibe, making you better at improvising while staying consistent.
@devilcraft4281
@devilcraft4281 2 года назад
Oh dang it's been a while since I've watched a video on this channel. Glad I made the decision to watch this one, because it was a pretty good watch!
@GinnyDi
@GinnyDi 2 года назад
Welcome back!
@AbortoMalHecho12
@AbortoMalHecho12 2 года назад
Ive been designing a world for over 3 years now and reciently ive decided to take an area ive been neglecting and giving little attention to and make it (or at least part of it) into a playable map. To do this ive concluded that making a campaign using dnd with some modifications as a base for interactions with this world is the best option. And your channel has really helped me to design this world. Regarding the world, it can be divided in 3 areas (not actual names used by people of the story). The exterior: the vast majority of the planet. There are currently 8 known nations here (Mercante, Veluca, Tercenia, Marroquia, Júnaro, Sateal, Uralices and Népiro) each one as well as the exterior as a whole have their own history and culture. In the exterior, theres a fair amount of magic that can be manipulated by not many but it isnt rare enough for commoners to ignore their existance. We have Pluval, the 9th currently known nation. It is completely isolated from the exterior by a ring of mountains, a ring of land and another ring of mountains. Pluval has no natural magic whatsoever and before the reign of Carolus, the first monarch of the reciently discovered Pluval (which ran by a different name), Pluval was over 3 centuries more primitive in terms of technology in comparisson to the exterior. Now the area where the campaign takes part, the circle of land between the mountain rings. This land has yet to be explored and the players have the duty to do so (the reason behind it is their choice). The ring has an incomprehensible ammount of magic, it even "sucked up" the arcane energy from Pluval. There is so much that laws of physics and time arent fully respected. For example, in reality, the area is miniscule, taking all the surface itd be a few thousand km but bc of the distortion, the terrain seems endless. This area has some things that make it easier and harder to make than a normal campaign. It relies a lot more on creativity, but laws, authority, power and influence dont reach far, making history of most locations individual and without connection. All areas have some degree of surrealism, from The Cathedral of the Bestowed Cries to the Reverie Castle-City, including The Great Grave Garden with its gardeners and the grave digger "infant" and many more. I want the campaign to be fun, weird, surreal and different to the fantasy one is used to. It is meant to not only include plenty of combat with interesting enemies and horrific bosses, but also puzzles for which youll have to look closely at your environment to gather clues (maybe the little man engraved into the tympanum of that entrance pointing to the right and the 4 dots carved below him mean something...), many non combat related sidequests, lots of exploration and visual design of locations and of course, optional areas like The Suspicious Traveling Circus and some others. It is clear, that with different cultures there are many different religions, which, are all wrong, this is partially revealed in the main part of the campaign, but it is fully explained in a "dimension" tightly related to the true structure of this reality. Here, there are many other areas and locations which some are even crazier than the main ones. The one players will stay the most time in as it is the second safest place here and the first to get access to, the City of Flesh. A general problem i have with the designing of the world is the specifics of each area. It has to be a bit of a maze, as if its too linear itd be boring. If its just room after room after room itd also be boring and having access to places youd normally be unable to reach like roofs and buttresses is really fun and immersive so i analyze the world design of games i love to get ideas, but its still really difficult. Id love to keep hearing your tips and advice on worldbuilding. Thank you
@ruamcarlos6767
@ruamcarlos6767 2 года назад
It looks amazing! I love surreal high fantasy worlds, where you slowly uncover the logic and laws behind the mechanisms of mere existence, and get completely insane and overwhelmed as you glimpse how tricky and puzzling the world really is. Do you have a site or something where I can read more about your world? maybe I borrow some ideas for my world :)
@AbortoMalHecho12
@AbortoMalHecho12 2 года назад
@@ruamcarlos6767 Thank you so much! Ive been designing this world for some years now, but not until reciently have i been properly introduced to dnd and TTRPGs, thats why i started building this campaign not long ago. I'm afraid i dont have a site nor anything like that, but i sure would love to share more about it if you're ok with that. Do you know anywhere we could chat about it without flooding the comments with paragraphs?
@lethalchicken1173
@lethalchicken1173 2 года назад
Thank you! I've been floundering a bit with certain aspects of world building, and this was both informative and reassuring. Granted I'm only writing for my two best friends, so in a way no pressure...but also PRESSURE BECAUSE I LOVE THEM AND NEED THEM TO LOVE MY WORLD 😂 So thanks.
@Lili-pp6mu
@Lili-pp6mu 2 года назад
For the last year ish I've slowly started building a toroid (donut shaped) world, occasionally getting too stuck into minutia of trying to figure out psychics and how it would impact everything, but I think my main issue beyond going too small is having too many fun big ideas that don't necessarily work together.
@cosmicgirlzz9
@cosmicgirlzz9 2 года назад
Very useful tips as always, thank you Ginny! PS. loving the colour co-ordinated look of this whole video 💚💗
@RafaelElectronic
@RafaelElectronic Год назад
Absolutely loved these tips, they make the whole worldbuilding process far less daunting.
@and.desist2171
@and.desist2171 2 года назад
Absolutely thrilled to have another fabulous Ginny Di advice session! Excited to learn why my own favorite world is in need of repairs :)
@ssemo
@ssemo 2 года назад
This is great stuff. Thank you for reminding me I don’t have to do what so-and-so does! Surprise surprise, I’m no Mercer.
@montezuma0000
@montezuma0000 2 года назад
FINALLY! An ORIGINAL video about worldbuilding tips! Worldbuilding advice is always just the same thing over and over: "start with a town first", "don't overprep", "don't write the campaign until you know the characters" ... These tips may be helpful for people really short on time. But for people who actually want to get started, I hate that all the advice for people wanting to start working is just tips for working as little as possible. Cheers Ginny!
@shadowflamesfm7460
@shadowflamesfm7460 2 года назад
Ginny, you are absolutely speaking my language here. Fae courts, magic academies and adaptation of folklore and other stories into my world is almost exclusively what I do. Gads, I would love to play in your world or even have you in mine.
@D_Roguesmith
@D_Roguesmith 2 года назад
Having been crafting a homebrew setting for the last few years, this gave me some fresh perspective to revaluate some bigger parts of my setting. Thanks!
@kmacgregor6361
@kmacgregor6361 2 года назад
I love how Ginny comes up with this awesome worldbuilding concept as "just spitballing". It's those big overarching ideas I have trouble coming up with. Characters, places, local histories/events are easy, but the "big idea" I struggle with.
@percussiveseer415
@percussiveseer415 2 года назад
Love those tips, they add nuance onto knowledge we already acquired and it really makes them stand out
@ramune7804
@ramune7804 2 года назад
Thx for these building my first world rn and stuck need to go back and fix if any of these apply :)
@annbrookens945
@annbrookens945 2 года назад
Cool! I like hearing you run over the dos and donts of DMing. Very informative!
@catz2701
@catz2701 2 года назад
I highly recommend obsidian vaults for world building, you can link different notes together in a super easy to follow way that allows you to follow a previous thread of consciousness to what you're looking for. I love it so much
@s0ulwind
@s0ulwind Год назад
About the under/over planning issue, I recall my big anime setting. I did a lot of planning, built several important NPCs to populate the school so players would have people to interact with. Naturally, not a single one got used. In fact, the biggest NPC ended up being a character who started as a foot note on a separate npc's sheet. When you plan stuff and develop people and places, even if the PCs don't interact with them, it still helps by fleshing out the background and makes it easier to populate where they DO go.
@duncanwilson5262
@duncanwilson5262 2 года назад
My players once quizzed me on where a village got their plates. They never questioned me again after I took a whole 5 minutes to explain how wood was harvested, processed and carved into plates locally and then exported to other local villages.
@void-creature
@void-creature 2 года назад
My approach is to go very deep on world building, but very light on actual campaign prepping. Since player agency can affect where the campaign is going, but not how the world that campaign inhabits fundamentally works. That way I can freely redirect the direction of the campaign based on the players, but the fact that wherever they go, chances are there's something there already I can weave into the story.
@tompadfoot3065
@tompadfoot3065 2 года назад
One of my favorite world building systems is the one from Stars Without Number. It provides a fantastic rubric for top-down world building, everything from environment to tech level to population to basic plot hooks. I've taken to using it as a way to organize my D&D worlds, and it provides a great way to let players explore your world in a more sandbox fashion. You have a particular adventure in mind but the players want to go to some random village on the map? No sweat, you already have some good basic info on that place, a couple plot hooks, and one or two key NPC's
@guybuckridge7326
@guybuckridge7326 2 года назад
Nice one Ginny. World building is what I do. For games and for stories and your advice is very solid. Looking forward to part 2.
@napdogs
@napdogs 2 года назад
This is amazing advice! And that campaign you just came up with off the top of your head sounds really good.
@duseylicious
@duseylicious 2 года назад
Agree on the planning point. The problem isn’t planning too much, it’s planning THE PLOT too much. Planning to improvise with lists of possible scenes, possible npcs, and secretes and clues (thanks slyfourish!) and then dropping them in where needed is one way to plan, that doesn’t require guessing at the PC’s actions or choices. Another is more sandboxy- build out a populated hex map with stuff for them to encounter, it’s a lot of rock up front but then you are good to go each week cuz the world is ready for them.
@meamela9820
@meamela9820 2 года назад
In my experience, planning is the foundation to good improvisation. It's like preparing a toolkit. You will not always have exactly what you need in the kit, but having some tools are more helpful than having none.
@rabbidsquerllz13
@rabbidsquerllz13 2 года назад
This is solid advice, I think about the game in a very similar way! Especially with the under planning issue, I find more commonly that the old guard, supposed “overplanners” are actually the ones struggling with improv. Why allow your players to overlook something you intricately planned? Either move it to a different location, have an NPC switch with another or change their dialogue. It may be difficult, but it’s not impossible to rearrange the pieces of the story around where the players are going, instead of being angry that they left the linear path you gave them
@Raptanax
@Raptanax 2 года назад
My RPG isn't D&D, but everyone who plays it inevitably mentions D&D, which brings me here. I made my own worldbuilding tool, specifically for just "making things up as I go". With the push of a button I can roll up new worlds, maps, characters and plotlines. They take a few minutes to parse though, so as always, DM discretion is important. The cool thing is that I can drop my players into a world with no planning at all and just hit the ground running. Or alternatively, we can get together on session zero and build the world together as they build characters to fit into it, and I can have the world built right alongside with their characters. I live in a place where almost no one plays RPGs, so I'm definitely looking for people who want to try online games through Zoom, Discord, or other voice-chat servers.
@arthuratlas2166
@arthuratlas2166 Год назад
This is by far my favourite World Anvil ad, I knew it was coming, but it still kept me waiting if it actually was going to be.
@kurichan142
@kurichan142 2 года назад
With the whole "start with the big picture and narrow it down", that's something I've been doing for my own campaign setting and writings in general for a *long* while now; I have a vibe and I know certain key points, but it makes it much easy to break it down and get increasingly more specific than to build upwards, since I can see the point of everything right off the bat. TL; DR - Number 3 is a *good* tip.
@naturalone6529
@naturalone6529 2 года назад
5:45 Couldn't agree more. Most folks, (myself included), want to start off with something like an ancient magical kingdom or enormous city-state full of unique races and cultures, but then it's hard to scale it back to something smaller. Take the Pufferfish Approach, as I like to call it; start small and expand. Maybe begin with a tiny farming village on the borders of a forbidden forest and grow your surroundings from there. This way, you're always building up to something bigger and better.
@Shib_Inu
@Shib_Inu 2 года назад
Been binging your videos all day. Thank you so much, you're awesome!
@shiningdagr
@shiningdagr 2 года назад
Glad to see a video on this. I use to want to be a writer but found myself better at the world building than writing a full out book. After discovering D&D I've been slowly converting the world I created for that book into one I can use for D&D and expanding on it in the process. It is great to gain some tips and better ideas on how to go about it from this and now I'm excited for the second video for this as well. Also I absolutely loved the sponsored skit. You always have the best sponsor parts in your videos of anyone I have ever watched.
@IottiPH
@IottiPH 2 года назад
For me the best way is creating the frame of the world first. I write about important stuff about the world, its regions, culture etc. I don't go too deep, but this way I can remember the idea of the world I want to build. THEN I focus on the areas around the first few sessions, going deep about whatever I can think. This helps me think in a large scale AND helps me give more characteristics to the specific area. When I write about its culture, politics and stuff, I can think of its relation to the rest of the world.
@ademonslayer7130
@ademonslayer7130 2 года назад
I am in 100% agreement with the tip of starting with big ideas and then narrowing your focus. Big ideas are super important to making a setting more interesting because they can change fundamental aspects of your world, and by starting with those ideas in mind, you can more easily create interesting places for your players to explore and interesting problems for them to solve.
@jimmyface71
@jimmyface71 2 года назад
You are phenomenal resource of knowledge, and a champion of imagination. Thank you for endless inspiration to so many, and have a wonderful Thanksgiving!
@Glorious_Mane
@Glorious_Mane Год назад
World building is the part of running the game I'm best at, my process is this: 1: General tone and concept of the setting. 2: Reference any setting history I've already shown to the players. 3: Begin npc design, make fleshed out characters in a vacuum, then think about that characters personality 4: Finish npc design by thinking about what a person who has the personality I've fleshed out would want in the setting I've created and how they go about working towards that goal. 5: Well thought out characters with defined goals working with or against each other in a setting I understand the basics of should naturally give rise to local plot hooks. 6: Add major plot extensions based on player interest and larger scale story events.
@SpiritwoodGames
@SpiritwoodGames 2 года назад
Your content never fails to impress and this one is no different!!
@qiae
@qiae 2 года назад
As a DM who is often heavily utilizing improv, the biggest thing i would say for other DMs who struggle with spoons around that stuff sometimes is, the setting and location is important, if you know a city then you can create a fleshed out character on the spot easily, but if you dont know what the city is at its core then you will have a lot more that is needing to be developed at the same time.
@milesh6725
@milesh6725 2 года назад
You’re my favourite person thank you for all this joy xx bless your heart
@KayossSZ
@KayossSZ 2 года назад
This video hits home. I've got a world in my head that's been slowly growing over the course of years of daydreaming. Plenty of details, history, qualities of the people and nations that inhabit it, and so on. I'd love to one day put it to paper and try my hand at DMing a game involving this "World of Astra" but I lack the confidence to do it. I know I'm gonna mess up in some capacity and I don't want to go down in history as a "bad DM" that reddit and other forums so constantly rage about. This video helps a tiny bit in that regard. Looking forward to the second part. :)
@Garrison_the_Barbarian
@Garrison_the_Barbarian 2 года назад
Ginny, for far too long I’ve been improvising not only worldbuilding techniques, but also character development. I hit the lowest of lows with my current WIP, but your video helped me get back on my feet again. Thank you for being a beacon of hope for all creative writers and Dungeon Masters out there. We appreciate it!
@mcfaning
@mcfaning 2 года назад
I been DMing my own Homebrew world for the better part of 22 years and Ginny Di is right 100% here. The guy i learn to play D&D from been DMing sense the 70's the best advice he gave me was start small make note as the player progress from that starting point and build as you need to. And when feel the need to "produce" your own world info do the lay out in such a way that you are only swapping out the game mechanics part and updates from what the players have done from the last campaigns.
@witerabid
@witerabid 2 года назад
Ginny: "If you rely too heavily on improvising your world building..." Me: "...you end up with the Wizarding World." 🤔
@SirHackwrench
@SirHackwrench 2 года назад
Quite the timely video for me. Was just hashing out a possible star system for a Myriad Song game I was contemplating running. Thanks!
@unreliablemc
@unreliablemc Год назад
Thank you for making such great content. I’m working on my own world right now and it’s been so long since I read the DMG that I didn’t think about it as a resource. I suddenly went from being lost with what to do next and now I have a plan of attack. Again, thank you so much 🙏🏻
@whoismyult
@whoismyult 2 года назад
Hi! Plug for World Anvil...I've used it for a couple of years. Very versatile and thorough. Love the map feature (I often load my own maps and visuals, and able to use it to communicate and record info more clearly in and out of sessions). Also, great video! I'm planning another campaign for next year, and any tips to get the brain cells going are gold. Oh, and not to detract from any of the great advice you provided, nor your amazing overall talent, but I genuinely love the shirt Ginny.
@mercury2110
@mercury2110 2 года назад
Love the video! Great job as always❤
@syrupchugger421
@syrupchugger421 Год назад
Ive done a few small sessions that I need to tie together. This is giving me a good idea of doing a small island/country and having all my events within in. Thank you for your help!
@Snips.Snails.Fairytales
@Snips.Snails.Fairytales 2 года назад
If World Anvil doesn't turn out to be the right fit for someone, I've been using Campfire as a world building tool for about a year now. I started by handwriting everything, and exactly as Ginny has said, i've lost journals and notes more times than I care to admit. Word and google docs just left me with blank pages not knowing where to start, so writing tools like World Anvil and Campfire are lifesavers. World building is incredibly daunting because it's so difficult to know where to start or even what it means to make a city or village. I never would have thought to consider major imports and exports but knowing those things has made shaping large cities more comprehensible.
@Comicsluvr
@Comicsluvr Год назад
I love your channel. Your presentation is awesome and you hit the topics that are really helpful.
@tiervexx
@tiervexx 2 года назад
I especially agree with the point about starting with big themes then that helps you come up with small local ideas more easily... This also helps the world stay consistent early on as opposed to just a random Hodge podge of towns and locations that seem to have no rhyme or reason to them. This also helps prevent issues where you have to redo your early towns because they contradicted something you come up with later.
@Mightbejewish
@Mightbejewish 2 года назад
This couldn't have come in a better time. I am planning a series of one shots we play when one of our players /dm can't join the session. I'm DMing those and this really helped me
@henryplumb7459
@henryplumb7459 11 месяцев назад
About No. 5: I ALMOST got caught out in my first ever DM oneshot by this, thankfully the info I had taken EXTREMELY basic notes on saved my arse in two scenarios. I didn't need a whole world built, I focused on a basic outline of one faction, the grography of the lands, the culture, religion etc, and those basic notes allowed me to flavour some NPC dialogs and made a useful cheeky element to investigating a bookshelf, which let me talk about the topography and climate owing to a "geography book" being one found on the shelf. You may be a god of improv, but I couldn't help but notice the amount of DEPTH given by those small tidbits that I thought were nonessential. My players (as it was part of my uni course to design a driven narrative) certainly reflected on this in their feedback! It matters people! Some notes on everything are better than no notes!
@MorningDusk7734
@MorningDusk7734 2 года назад
As an aspiring DM slowly building his world, I've noticed one crucial thing about all worldbuilding styles, and that's building "out" vs building "in", and where that boundary may lay. In simple terms, it's your starting point when approaching a worldbuilding scenario. For example, when building your pantheon, do you have a few or even one key God in mind and build out from there, or do you start with a scaffolding of the major domains of your pantheon and build inwards, fleshing each God out as you go? Or for physical map making, do you start in a town and build outwards to form a continent, or start with your landmasses and build inwards to form your towns? Identifying where you intend to start can help ground your building and make it so you're not lost in a sea of floating facts, features, and fun locations on a word document.
@euansmith3699
@euansmith3699 2 года назад
The Halfling cosplay is great. You really sell the difference in scale between the sneaky little con-merchant and the Variant Human Nerd.
@Mogloth
@Mogloth 2 года назад
As a world builder do not be afraid to say that your world mimics a standard fantasy world. The current world I am building copies a lot from Pathfinder's world. I am copying wholesale their new starter city (Otari). I am dropping that city into my world. I am keeping the Pathfinder deities. Just different countries and geography and history. But, there is enough similar to Pathfinder that the players feel more comfortable with my setting. When you mentioned you live in Colorado it made me reminisce about our vacation we took to Colorado earlier this year. We stayed in a small town in the mountains (Dillon) and it was magnificent. We loved every minute and cannot wait to take another trip there. :-)
@hewhoisme4343
@hewhoisme4343 2 года назад
Worldbuilding was more difficult for me when I started Dming, but now it comes completely naturally, like its insane how much easier it is for me now that I have some practice and experience.
@zeldanad3r
@zeldanad3r Год назад
One thing I do to avoid having specifically prepped items being skipped is to have multiple instances of the same npc around, but when the party engages with them have the others never exist. Such as: a military captain in the palace and a blacksmith/ex-captain could provide the same quest connection but it is a lot more likely that a party would go to one than the other. Another way is to have the story move with the characters. I've often given my players 3-4 different locations to go, but a similar plot point would be at each location.
@ethanpeterson5640
@ethanpeterson5640 2 года назад
I WISH I knew to start small when I first began worldbuilding. I had a whole grand plan of an entire world for my D&D game, and glorious indeed it would be! Fell apart in a month or so. Taught me some lessons, so I scraped the whole thing and took what few points I liked from it and transferred them all into a small country, and slowly went on from there. Only had very minor footnotes on the surrounding continent, and it took me a few months before I eventually came up with the barest idea for the other continents of the world. It's been a year and a half now, I'm only just starting with the in-between details like islands and oceans. Great video!
@siahfishin5295
@siahfishin5295 11 месяцев назад
great tips in this vid!. I have been doing a different approach as of late and its been really alot of fun and especially because i dont have alot of time to plan and build worlds anymore in my life. I kinda of just start with one scene, spend all the time i have available on the one scene or little area. I then just let the players build the world as it happens, by what they do and how the improv plays out they sort of build the world for me really. I just take little notes of key things as it moves along, and its almost like my world started in one area and the fog of war dissapears as they walk to a new spot and it gets procedurally generated in real time from our minds as a group!
@piashatiel5842
@piashatiel5842 2 года назад
I really love these DM advice videos. They get me really excited about what a wide array of possibilities there are. But once I actually try to sit down and prep for a session, I often get stumped. I.e. that video where you described how the same Character Background can play out differently for different characters. I seem to only be able to come up with one thing that I'm then stuck with, and the character feels very predictable, and less like a real person.. like all of their characteristics are somewhat connected to each other..? I feel like there is so much to learn when it comes to DMing, but the tidbits are spread so far and wide.. and I'm not used to just jumping in and trying things out. I like to know what I'm doing or at least have some idea what to look out for and jow to get better. I really want to be able to make it a fun experience for the people I play with, but I struggle with not knowing what to do. Like when asking for advice on how to learn writing: Just write (and read!), advice for GMing is often: Just set up a game and do it! And I feel like I'm not getting it. How does one learn by just doing it?
@davidioanhedges
@davidioanhedges 2 года назад
...Ginny being a good DM again ... You can tell she's made all the mistakes we've all made and learnt from them - Brilliant advice as always Design the overarching concepts of the world - prep the basics of everywhere the players can reasonably go Plan in detail only where they are likely to go.... fully in the knowledge they might not go there after all...but it's not wasted as they will eventually ..and that's less prep to do now ... I've done this, and on occasion had to improvise .... but with a base to work from as I have a named town with a few important named NPC's with one line descriptions, and a deep foundation of the area, the local politics, and the world, it's so much easier to be consistent
@rakbel316
@rakbel316 2 года назад
I started getting into D&D in 2017, and as I watch the Unexpectables, the TFS streams, Matthew Colville's Running the Game, and Critical Role, I got the drive to build my own world, I didn't really know if I would ever DM, but I still began building, I started with a section of my world, with like 8 Continents (technically one of them isn't the full size, as I expanded on it with a different map) but I came up with rough ideas of each area I had, and some key places not on the current map at that time, and after starting to DM a year ago, using my world, I plan a lot, for where I expect my players to go, and only once did I have to fully improv, when they were offered a chance to teleport to a different place than they had been, and they spent one session in that other City, before asking to be teleported back.. but I loved the surprise, but in a normal session I do a healthy amount of improv (mostly do to forgetting my notes and not wanting to scan them over) I am still coming up with ideas for the main mapped out areas, plotting out creek locations, or names for villages, or menu items, etc. Anyway, incredible video!
@reverendglitch
@reverendglitch 2 года назад
I discovered my love for world building is actually more than my love for playing when it comes to d&d, this addiction has however given me the ability to tell you any given npc's favourite dish at the drop of a hat
@MonkeyJedi99
@MonkeyJedi99 2 года назад
I had Lisa Frank folders in my Trapper Keeper in high school in the 1980's. Way to nostalgia me, D&D lady!
@stinkyfishy891
@stinkyfishy891 2 года назад
This was really helpful for me trying to develop my own world as a newcomer to D&D, so thank you! P.S. I love your shirt
@johnmirlescearcy4980
@johnmirlescearcy4980 2 года назад
In relation to the prep and improv, I am a fan of the advice that unused material can be used later in that or a different campaign!
@lostdmg7511
@lostdmg7511 2 года назад
The way I have never skipped an ad of yours is a credit on your end
@MarcusBeirne
@MarcusBeirne 2 года назад
@5:32 Ginny that short spitball of an idea has set my brain on fire! 🤯🔥🔥🔥 I want to DM that world!
@tundralwhisper7345
@tundralwhisper7345 2 года назад
"Just be a god, what's the problem?" is such a powerful line
@gash666
@gash666 2 года назад
I'm 50... Started playing in 1985... Just got back into it and your videos are great.
@marcushart4445
@marcushart4445 2 года назад
I build mine off of a simple starting line. This year I did “The party meets a rabbit who steals their names in the Fae” and basically answered every question I could ask myself about that setting from that point forward
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