Yeah I really like that as well. I remember seeing the animation when a zealot kills a marine/marauder where they slice into two for the first time and thought that was so crazy. Tanks also have really nice effects when killing enemies such as roaches flying through the air :)
@@sp1k3yey3 if we could get some optimisation or a remaster, it would be great - though I doubt it will ever happen since the former isn't completely needed, and the latter probably takes more resources than blizzard can afford.
The Ring of Siege Tanks was perfection. The last fight was also amazingly close. We might see different results if that is repeated again. Terran came out on top though in terms of resources :)
terran always does. The only exception is blink stalkers which do extremely well in this format. If terran switched thors and marines they'd have won easily.
On the end skit, it makes sense to me. Probably it gets drilled into all Zealots/melee Protoss about how important it is to NOT activate your Psi Blades when they are pointed at yourself, including when scratching itches.
Ngl, the last one caught me off guard, didn't think Thors will have enough tanking power to survive such an onslaught. Other than that, 3/4. Ran enough Simulations on the online creator to know how good Siege tanks are at killing each other from a surrounding melee unit and how godly Ghosts are vs Light Units.
The biggest issue with the Thors is that they will ignore ground units to target the air units first, so the match was heavily stacked against the Thors from the start. The fact that it was still able to pull through is impressive.
I don't get it, I thought Thors were really strong against both Archons and Carriers by nature? I was suprised the Thors came so close to losing, although I suppose there was a lot of stuff left when the marines died.
@Albert Wen No, like I said: the issue is that the Thors focus air units that are in range before ground units. Taking the Thor's armor into consideration, the Archons deal the most damage per attack to a Thor. This means that the Archons were able to really put the hurt on the Thors while the Thors was busy attacking the Carriers. While the Intercepters as a whole provides more damage than a single Archon's attack, individually the DPS of Interceptors is not very strong, made worse by the Thor's armor.
@@azurblueknights Carriers deal more dps to Thors compared to Archons, even with the armor. Aside from the issue of Thors priotizing air like you mentioned, the other issue is that all AA units will specifically try to target the Carrier and ignore Interceptors. As a result, the Marines were horrible in this fight, and a bunch of Thors ended up derping around in the back instead of firing. Despite all this, the Thor's strong anti-air stats allowed Terran to scrape by with a victory.
@@SeventhSolar have you looked at the price of the armies? protoss' army was 19k/20k terran's army was 20k/5k the terran army still won doesn't that confirm what you thought? If i put 10 3/3 blueflame hellbats against 2000 3/3 zerglings, sure, the hellbats will probably lose at some point, but they've more than payed their money with the amount of zerglings they will kill (1 hellbat is 100 minerals, 1 zergling is 25 minerals, and a blueflame 3/3 hellbat one shots zerglings, so they kill way more than 4 zerglings very easily)
Surround formation was pretty cool. Would love to see new manners of engagement. Uphill vs downhill, in different environments, etc. Sort of like what spirit of the law does for age of empires
It is insane that hydras trade roughly evenly against marauders. I think the terran imbalance is disgusting. I know hydras won, but they were more expensive in army value so in equal value the marauders would have actually won. This is marauders doing half damage to light units.
thors have two modes, one is great vs massive. I think overall they should have targetted interceptors. I've seen people do videos but these always just go default targeting as far as I know, and that's carriers over interceptors.
lol I do. Always bet on terran unless there is a major price difference in army value. So imba! hydras can't beat marauders without spending extra! Exception is stalkers, they do the best in this format.
In the case of Marines, 3 armor upgrades in one team of marines perfectly counter 3 attack upgrades in the other team, so the victor would be down to chance. Depending on the unit, this can change dramatically. For instance, Dark Templar get +5 damage per attack upgrade, so enemy armor upgrades can't possibly hope to keep up, a single damage upgrade on DTs will outperform full armor upgrades on their target.
My first 100%! //////// 1) When zerglings have the full surround, they have a clear advantage against siege tanks. 2) Ghosts are tanky and are effective vs light, this one was never close. 3) Hydras have higher dps and Marauders aren't effective against them, so even though it ended up being very close, I felt confident in a zerg victory. 4) I figured that the marines and thors outranging the archons combined with thors winning the head-to-head fight with carriers would mean the terran would be able to get through the protoss front line first and then stomp the carriers, even through the archon's superior durability and splash. Was *much* closer than I was expecting, but a W is a W.
Ghosts: are tactical spellcasters whose role is to support an army and that's why they have insanely powerful abilities. Also ghosts: are powerful direct combat units against anything.
yeah, even auto attacks are decent against ultras. You might think not, but they do the damage all at once and then kite, I'm not saying they win without snipe but they are better than you'd think.
Terran units. I sometimes comment that the side with the most terran units win. There will always be some terran apologist who flies off the handle. They explain how yes it's true, but it's not because terran units are better. It's completely fair.
That last fight was painful to watch. Why do Thors auto target air units? I thought they would either prioritize units that are closer or units that they can maximize their damage by targeting.
reminds me of harstem always feeling insulted when his opponent goes mech, because it's so terrible. Then the mech wins. How do you get through to people to stop playing protoss if they want to win stuff?
because setting up an actual perfect circle is completely doable in a game. Also, this was true with this amount of zerglings, but with a few less zerglings then it would not be true.
The fight with Marauders vs Hyrdas just show how bad hydras are (especially massed) more expensive army almost losing to a unit which it’s a counter to. without any Medivacs as well…
yep, and put the thors in front and terran would have half their force left. I don't know that the exact terran target priority should be. Probably interceptors then archons then carrier. If marines are hitting interceptor and thor hitting carrier it's counter productive.
The Thors are still being used wrong. If they use their AoE air attack, 4 or 5 can kill essentially infinity carriers by destroying all of the interceptors and then killing the carriers at their leisure.
yeah I was thinking this was true but I wasn't sure. Both marines+ thors target interceptors, kill in seconds, then target archons, they'd barely lose anything Terran units are all way better, sometimes offset by terrans being worse at the game in skill.
I know, and they have 2 modes, and can attack ground. What other race has a unit anything like this? What's funny is that terran has so many OP options that they rarely even use thors.
Thank you for creating the mod. Was a lot of fun to play it. Jesus loves you a lot. I hope that you will trust Him so that He can prepare you for Heaven. Your're a joy.