No Sleeping Dogs? One DLC had you rescuing your girlfriend from hopping vampires and another had you taking part in a martial arts death tournament on an isolated island.
I actually really liked the Tyranny of Washington DLC, it was an interesting alternate history twist. Plus (unlike the main game that took more than a few liberties with history), it had a great excuse for doing so.Plus the animal powers were A LOT OF fun to play around with. Probably the best DLC AC's had.
#1 Actually it was Fallout 1 that introduced/referenced the Aliens. Back in those days the Blaster ran on basic energy cells, making it a insanely usefull and powerfull weapon.
Fallout 4 players: "hey the game is really lacking in the role-play aspect that the other games had, maybe -" Bethesda: "Amusement park in the apocalypse"
"We're going to add hard decisions that the feel guilty about either way; factions that are all very flawed; and companions you can shape by your actions." Obsidian!
Everyone says how they want obsidian to make another Fallout game failing to realize that most of the people who made Fallout New Vegas are not with obsidian anymore. Fallout New Vegas was a great game but all you Fallout fans really annoy me with how much you suck that game off. It was a good installment but it's by far not the best Fallout game
Turnabout Reclaimed isn't quite as weird as the other entries on the list. The bit about the culprit being an orca is used surprisingly well as a plot point, since because only humans get due process, they have to do some work just to make sure Orla gets a trial instead of being put down(and without spoiling too much, Blackquill goes along with it so that he can have the person he thinks is the actual culprit arrested and tried). The backstory is surprisingly tragic, and the conclusion has a few nice twists, even after you think you have everything figured out.
I feel like Assassin's Creed Syndicate's DLC about Jack The Ripper needs to be on here. Because boy those segments where you play as Jack and the voices are whispering are incredibly weird.
Yet it ties in with historical events and the main series of the game. (That being the twins.) So it really doesn't fit on this list. Though I agree, that "thing" they called a DLC was really strange.
I don't know about you guys, but I loved the Ripper DLC. I really enjoyed playing as Jack, plus the fear bombs and fear attacks Evie used made me feel like some kind of ninja Scarecrow.
Maybe it's just me but I always found Old World Blues even weirder than Mothership Zeta. Mothership Zeta was basically a self containwd wacky adventure removed from canon. Old World Blues started explaining where Cazadores and night stalkers come from, and it's all one big weird research lab? To say nothing of penis fingers...
I don't find Mothership Zeta that far off the canon - You can find hints leading to aliens in all the previous Fallout games, it was always there from the very first Fallout.
At least they didn't drastically contradict the cannon like 4's Nuka World. Don't get me wrong I like 4 and its add-ons, especially Far Harbor but things like the Hubologists having an actual alien connection via an actual alien blaster and pre-war advanced power armor when the most advanced should have been T-51B irked me a bit as a massive fallout fan.
Mothership Zeta didn't sit well with me, to be honest. It did feel like a complete departure from the rest of the game, with no real tie-in. Add the fact that the enemies were sometimes infuriatingly hard to kill made the DLC less enjoyable the more I played it. For me, most DLCs expanded upon the core game tremendously for New Vegas, Old Wolrd Blues included. OWB, Dead Money, and Lonesome Road even referenced each other heavily, making a strong sense of cohesion during a single playtrough. The only juxtaposition I had with OWB was that it had an extremely well-written zany sense of humor, where the vanilla game was rather dry and boring for large stretches.
I dunno, it gives a lot more story and exposition to the other DLC, the main story and even the Couriers final whereabouts, since him going back to Big MT is supposed to be cannon. I also liked the explanation since Night Stalkers and Cazadores were not only evil annoying bastards on hardcore but seemed a tad random, even the explanation prior to DLC didn't make much sense, so it seemed like that was always the intent behind them. In addition, the DLCs actually have some form of impact on the main game, whereas fallout 3s didn't. For instance, in the divide you effect Ed-e with your gathering of items, oh you can nuke everyone to, that's always fun. Dead Money changes the radio station (F3 turns them off or leaves it and changes nothing) and has an effect on Veronica and OWB gave vital background to why there is some random as fuck shit in the Mojave and you can go talk to Ulysses about the OWB and learn about Christene ( I think that's her name) and more on Elijah and his reasoning, Zeta is just...well it's just a bit of fun and RdmAF
"Isn't the rise of Zombies just an allegory for the rise of consumerism in the earlier 20 century America?" *I would like to ask for your hand in marriage Ellen*
it was a stand alone dlc, and i wouldnt call it saints row 5 as it was only just a few missions. kind of like far cry blood dragon, so technically it could count for this list.
Tiny Tina's Assault on Dragon Keep. Take a break from saving the planet from an evil corporation, to play a D&D game GMed by an insane 13 year old girl. Best DLC ever.
It references a particular event in the main game, so it technically happens afterwards. But it's largely divorced from the main game. If The Tyranny of Washington from AC3 can be on this list, Tiny Tina works, too.
Also TK Baha's Bloody Harvest (fight skeletons and pumpkin monsters on behalf of an undead NPC) and How Marcus Saved Mercenary Day (save Space Christmas from a murderous snowman).
Totally agree. Most DLC's from Boderlands could be on the list... Capitain Scarlett and her Pirate's booty and Tiny Tina's Assault on Dragon Keep are my favorites though... Those "spells" are awesome!
No one wanted to be technical but youself good sir... and even so you failed in the technical names of the said DLC. But aside from that, read the description on the video... I quote: "occasionally these extra add-ons veer wildly off script, taking the game in a new and often highly surreal direction"... Tiny Tina's Assault on Dragon Keep fits, however you choose to look at it.
I bought Undead Nightmare when they released it as a standalone game on disc, and have never played the actual Red Dead Redemption itself. I'm oddly okay with that :)
Started with UN, thought it was okay. Didn't learn about Deadeye mechanic until the end, in a particularly nasty horde, when I played RDR I was more experienced and _mostly_ breezed through the game.
I actually kind of love DLC like this. It means you don’t end up with stories where you have to play the DLC to see how it ends properly, and you get to do weird and wacky things
I mean, typically DLC doesn't actually include the canon ending. It's usually mostly side stuff. Like Fallout:NV great, wacky DLC, and while you got some new ending cards it really didn't effect the ending of the main game. Unlike Fallout 3, which actually did create an all new ending immediately after the original ending.
what about 'The Darkspawn Chronicles' from Dragon Age Origins? It literally has you playing as the most evil things in the world, killing the good guys, and bringing forth the apocalypse!
The plot is really only mostly the same, since the whole idea of the DLC is that your PC died before the Joining and that the Grey Wardens were instead lead by Alistair. A secondary title for the DLC could be 'Alistair is Useless'.
It wasn't awkward at all, I would have paid for a full game of it. The flying power was one of the most badass things I've ever experienced in video games. You feel like a god, because you are!
@@deathbykonami5487 Alright, so would you kindly mind explaining and save me from the godly horrors I'll surely run into if I was to google "binky probing"
4:50 I was actually more afraid of the fact that the guy's (zombie's?) mouth doesn't move at all when he talks. And don't try and say it doesn't count 'cause it happened in game-time and not in a cutscene. I've seen older games that have the character's mouths move outside of cutscenes when they talk. Not saying they did a great job, but it's common. Well it's common nowadays anyway.
What about old world blues from fallout new vegas? The scientists that turned themselves into robot things take out a ton of your organs and limbs and replaces them with robot stuff, you get a armor stealth suit that talks to you, a gun with a live dog brain, and all of the talking machines in the sink (yes it's called the sink)
Nice Southpaw Regional Wrestling shirt, Andy! I always get a little happier than I should when I see a WWE shirt rocked on this channel or the main channel.
If 2k aren't working on it already, they really should. Simply because why not? Easy money for something that would probably only take a single day's work, if that!
That Phoenix Wright case is apparently inspired by real events. Also, you've kind of missed some of weirder parts of the series. How about putting a parrot on the witness stand?
Exactly. There is plenty of other odd stuff going on in the Ace Attorney universe that that case really isn't anything out of the ordinary for the series. Just another day in "Los Japangeles" for Phoenix and the gang. Also, thanks for the little trivia tidbit; I did not know that that case was inspired by anything factual.
I adored the Undead Nightmare expansion. Was it weird and came completely out of left field? Sure. Was it still fun, funny and still at least a little scary? Absolutely.
I was about to bring up Tiny Tina's Dragon Keep, but then I remembered that it was about Tina coping with the loss of Roland in the background, with B&B being her way of distracting herself from the very real issues going on with her life just outside her door. If you're going to complain about spoilers, don't. The game's been out for a little under 5 years now
Yeah, DM,OWB and LR had links directly into the main game before they were even released, as well as each other. The Divide, Courier 6, and Big MT. all being mentioned in the main game. Not to mention Veronica telling you about Elijah and Christine.
Old World Blues and Mass Effect 3's Citadel expansion are the best DLCs ever, because they were so quirky and weird and hilarious. When you first get to Big MT, and have that half hour dialogue with the 'scientists', had me in tears of laughter. "Are those...penises I see wriggling on your feet?!"
ajmrowland It still canon to the story. Its what lead Washington to become President and shaped his ideals. That was evident in the ending of the final episode.
To be fair to Fallout, aliens aren't uncommon. Hell, the chosen one encountered a bunch of star trek stuff, and the 50s pastiche incorporates the old school sci-fi
Do phone app games count? Cause Fire Emblem Heroes' Spring Festival event was super weird. Using carrots as weapons and revealing costumes that were, well... revealing.
How in the world did Volition not get a mention? The DLC for Saints Row generally leans towards irreverent lunacy -- sporting events run by homicidal nutters in cat costumes, cloning experiments by uber-fans of the Saints, and a super-powered dominatrix that started life as an April Fool's joke. And that's not even *counting* Gat Out of Hell.
Keeping With Fallout, I never felt that the Honest Hearts DLC really clicked. the other ones were wierd, sure, but they also had an over-arching storyline. (must.... not... spoil....)
So the fact that Ulysses was the one that recruited the White Legs to Ceasars Legion, leading to his crisis of faith, which in turn took him to Big Mt. and The Divide and his realisation that one person in the right (or wrong) place at the right time can affect the course of entire Nations, doesn't count as part of the storyline? I'd suggest it was pretty important, even if you only become aware how important in restropect.
What about the DLC to Nier Automata 3C3C1D119440927 that was released on the day this video was released where you get to fight the CEOs of Square-Enix and Platinum games.
The newest Red Dead Redemption DLC has John Marston living a full, hapy life with his wife and son. He gets to own a farm, see his grandchildren, and occasionally skin some beasts. Ellen gives this a 10/10!
What about a video of the most villainous things you can do without repercussions? Mothership Zeta reminded me; I'm pretty sure there's a room in the bottom of the ship that lets you fire a laser at Earth and cause a blast that looks like many megatons of death, without any loss of karma, or annoyed compatriots. That sort of unpunished bastardly behaviour.
Weird I had the same dream as Ellen, but also there was a fourth Alien film and Star Wars had an awful character called Jar Jar Binks. So glad it was just a dream...
Man i swear AC3 was the best in whole franchise well after AC1 at least when it came to writing and lore consistency. I just hope the next game has the same writers to make the story on the next AC game.
ajmrowland It was already top notch in the game. The only issue i had with the story was the pacing. While it did its job well their were a couple of quest that felt disjointed and were never indicated when they were active.
8:50 canonically this case takes place before the game starts, and is more a return to form of the some of the Cooke cases Phoenix Wright has done before. There's also the fact that only the first day of the trial is about the orca the rest of the trial is trying to keep the trainer from going away from murder.
Mothership Zeta isn't all that weird given how many aliens and wacky pop culture references were in Fallout 2. Of course it seems like 90% of the current Fallout fanbase think the series started at 3, but nevertheless, it's actually somewhat fitting. If anything, the Operation Anchorage DLC was the weird one.
NickW855 Operation Anchorage wasn't weird it was just a military simulation, Point Lookout is the weird one because it talks about a conflict between a rich Ghoul and his brother's brain arguing about whose the better son.
12:12 got me thinking "Whoa, why is Ellen cosplaying Rayman all of a sudden? Cool, good taste!". Then the Subscribe Orb appears and I'm like "Oh. Okaaay..."