There’s a third strategy for dealing with the Xenomorph in Alien: Isolation. It involves uninstalling the game, setting fire to your Xbox and then de-stressing in a room full of kittens.
I don't wish to seem boastful, but I'm not sure how challenging Alien Isolation could be now given that hiding under my furniture crying silently has been my entire response to 2020.
the alien will literally adapt to your most frequently used tactics hide under a desk? the alien will start checking under desks more often use fire to scare it away too frequently? the alien will literally just flinch then kill you a few seconds later
Its the “brilliance “ of the game. The aliens learn, just as they do in the movies. So eventually they learn to start checking in lockers and under furniture fir their tasty snack. Its you. You’re the snack.
@@MegaShepardsPie There's a video about Mike playing Alien Isolation while hooked up to a heart beat monitor. Even he couldn't no sell the Xenomorph in this game.
Every other game: This is the one or two bosses that were scary and you have to hide. Alien Isolation: It's everything.... in the entire game... all the time....
Yellow Toad me too!!!! But i found a way to “play” horror games, i made my hubby played it and i just watched him while hiding behind the sofa or cover myself with blanket 😭😭
When I was a kid I would play Doom on my dad's PC in the study.. I had every light on in the house and would constantly have to check my parents were near by. Now when I return to the game all I see is pixels. Haha. Talking about the original doom here.
@@Legendary_Detective-Wobbuffet there are some first person games that made people had motion sick, i believe its the blurring effect when we move the camera around. Try turning it off in the settings. I had the same problem with dragon age inquisition
I remember reading there is a guy who feeds one group of crows and then throws rocks at a different group. The one he throws rock at hate hime and try to attack him. But the ones he fed follow him around and attack the other crows.
Maybe not a “boss” technically, but in Life is Strange, Max had a sort of climactic dream sequence where she had to avoid the game’s various antagonists 🤷♀️
That part of the nightmare had me on edge so much. And what made it worse were the things the characters said. They range from antagonistic to downright creepy. Especially Jefferson in the junkyard section.
i feel like the hook is actually like a holding onto your soul kind of thing. sounds cliche but it dissolves as soon as you pull on the person to free them so it's not a normal hook of course
Fun fact about the xenomorph from alian isolation it's ai adapts to your way of fighting it,so if you hide in lockers a lot it will start checking lockers and if you use noise distractions it will start ignoring them
@ThickManiac I believe so if I remember correctly the early builds of the game had the neighbor with a really good ai,it was only after they kept adding stuff and making the house more complicated that the ai started breaking
I'll say, it makes Zack from Angels of Death look like an amateur by comparison. Also in Angels of Death, you had to run away from Zach who is a sociopathic serial killer who wants to kill you. The scary part of the game is that there are 4 other sociopathic killers in that game.
Argus Filch is definitely not an entry I was ever expecting, but holy wow did that bring back some childhood memories. I absolutely loved that game, and the Filch stealth section is still one of the most memorable levels of any game for me! (mainly because I was so tense)
I didn't know that section had traumatized me until I now heard that "Intruder in the forbidden corridor" line again. That's 19 years of repression down the drain...
@@rewritable_ Haha the only thing that saved me was that I played a Finnish dub of the game. Somehow that was even more terrifying, probably due to how bad the voice acting was.
@@Hanmacx Yep! He smashed that jar on one side of the tower, remember? Edit: he then reappears in the final section (the one with four switches in four corners of the room) to distract Filch again.
If you could quietly hide as some of this things came so close, you really are a brave hero. Most would lose their heads, figuratively and then literally
I’m disappointed that they didn’t mention Metroid Fusion, that game is all about hiding from your stronger doppelgänger since you’re no where near powerful enough to kill them
I love The Evil Within 2, but Anima is genuinely terrifying. She decided to haunt me while I was in a Save room once. She didn't come in, but she decided to hum from outside the window the moment I loaded up my save. Freaked me the hell out.
@EWAN MERRICK You’re thinking of Beast Bendy, I’m talking about the normal Ink Bendy in the third chapter of the game Also you don’t really hurt Beast Bendy you just get away from him until you can bring the end reel to the throne
Queen Vanessa from "A Hat In Time" The Forgotten One from "Castlevania: Lords Of Shadow 1 - Resurrection" Interesting as there is a conventional boss fight at the end of that DLC. The SA-X from Metroid Fusion in the first two direct encounters. Also interesting as there are two encounters later in the game where your salvation is escaping alive instead of hiding, as well as a conventional battle as part of the finale.
Elen: "I guess the Xenomorph saw my weeping eyes poking through the slats of this locker" Xenomorph: rips off door ELMO LAUGH from ad me: I see what you did there youtube; you know what true horror is.
Fun fact: you actually can kill the Alien in Alien Isolation. I don’t know where to find it, but I remember a video of some Russian dude trapping it in a corner with their shotgun until it died. It doesn’t have a death animation of any kind, it just sort of pops out of existence.
9:24 To be honest, that boss was the only boss I fear in the Evil Within 2. 10:28 I like to thoroughly search around. So when I got to this part, I freaked out because I didn't know that place would trigger the boss. I was like, "No, this can't be happening!"
Maybe not the scariest, but how about the encounters with Kuro in Ori and the Blind Forest? You can take on countless bugs in breathtaking environments with serene music, but once Kuro shows up, all you can do is run and hide.
The first few encounters against Sa-X in "Metroid Fusion." You're weaker than you've ever been, and this thing donning your old suit is hunting you down because of what's in your DNA. The first two or three times you encounter it, it's hide or die. After a certain point, you encounter it and have to run, run for dear life, because the best your attacks can do even that close to the end of the game is stun the creature hunting after you. You run until you can reach a final hiding spot, and the Sa-X decides you've gotten away . . . for now. It isn't until even later into the game that you finally stand a chance--key word there being chance--at fighting it. Oh, did I mention it was just one Sa-X . . . out of a handful of them hellbent on destroying anything with Metroid DNA?
Hiding in a locker and weeping silently. Are we talking about Luke's play through again? I thought we only brought this up at the Christmas party for some shits n giggles?
They should have ended the series at City or Origins. Besides, the Joker was the real star of the Arkham games, and when he died, the quality of the series died with him.
I just had a fight/flight response to hearing Anima's humming..... I try to avoid her every second when i get the chance. Something with the janitor in little nightmares, if i hear the weird creaking noise, I would A) Freeze in place or B) quickly run to a spot that had a rug and/or hidey hole
I didn't think the Scarecrow levels were that bad, and I hate horror games. Alien: Isolation, on the other hand, almost gave me a heart attack which is why I only played it for a couple of hours before bailing.
I recently completed Arkham Origins again, and to me the second half of the 2nd boss fight against Bane felt more terrifying than Scarecrow to be honest.
Both Resident Evil 2 & 3 with Mr. X and Nemesis, unstoppable killing machines that can only be staggered by the playable character until the inevitable final showdown, finally allowing you to finish your annoying fan club members
Practically the entire Clock Tower series has you as a little girl desperately running and hiding from bosses. Scissors Man was particularly terrifying
Especially noteworthy because it comes out of nowhere. One moment you're investigating a weird painting, next you're trying to play guess the knife while an eldritch horror undulates menacingly behind you
The Final Bosses in the first and third Thief games are bosses where direct confrontation will kill you. Thief: The Dark Project and Thief: Deadly Shadows require you to sneak under the bosses' noses to ruin their plans.
You are spared even the possibility of confronting the final boss in Thief 2: The Metal Age because Plot Reasons. You're sneaking a lot but then that's Thief in general for you. This could be because the incomparable Stephen Russell, the voice of the titular thief Garret (also plays Nick Valentine, Cosgrove in Fallout 4; and Lord Protector Corvo Attano in Dishonoured 2), is also voicing the primary villain in Thief 2.
Talking about hiding from bosses, I hope the OxVenturers don't hide from the 100-foot tall Zombie Were-Spiders you've cooked up for the Oxventure on Friday!!!! (Ellen - come back. I was joking....)
David from The Last of Us. You had to find a way to sneak behind him so you could stab him, then run away again. They even did it again in the sequel near the end.
Call of Cthulhu, most enemies but especially the Shambler, who is capable of spotting you just by you looking at it, meaning that not only do you have to avoid it, while solving the puzzle of how to defeat it, but also do so while listening and keeping your eyes to the ground because even an accidental glimpse can cause your death.
9:17 I have played many horror games & for most part have been desensitized to most of the scares but the second that singing starts my brains goes "no no nope. No think. Goodbye." And I take off running in a blind panic hoping to escape her
I feel like the Deadshot fight in Arkham Origins would also fit here. If you are spotted by him or a random goon, he can ricochet a shot from anywhere in the room to hit you. Plus his body armor prevents conventional stealth takedowns, forcing you to go loud and proud when you want to get damage in.
The SA-X from Metroid Fusion. You do find it at the end, mere minutes before the game is over, but all you can do for most of the game is hide and run away. It is remarkably scary for a sidescrolling platformer, especially one with such a small screen.
The Hunter and the Ubermorph from the Dead Space series. Those enemies are what made me have anxiety spikes any time you have to deal with an unkillable creature.
Honorable Mention: Metroid Fusion - Having to run and hide from the SA-X was beyond terrifying. Though now it's kind of hysterical going back and dicking with her. And it was gratifying to eventually power up and overcome Samus's other evil clone.
I love seeing Batman Arkham Asylum on this list. There are a lot of other things they could have picked a lot of other things but the fact that people remember that game makes me really happy.
I know. They kept saying when the movie came out that _no one_ in the U.S. knew what a philosopher's stone was, yet _everyone_ who ever played Microprose's "Darklands" PC game knew that you had to find better versions of philosopher stones in order for your alchemist to craft higher quality potions. =)
@Mitch Wheeler Same here. No idea what the hell a sorcerer's stone was when I saw the one-sheet for the film until I saw the movie and figured out that they were actually talking about a philosopher's stone.... so why not just leave it at that?! The only reason American kids called it 'sorcerer's stone' is because some moron changed it for the U.S. market. If they'd left it philosopher's stone, kids over here would be calling it that, instead. Derp! "Stupidy, stupidy, stupidy!" - Tony Robinson, "Blackadder Goes Forth"
@@jamesanthony8438 Yeah, Philosopher's stone is a story I heard of in grade school. The secret ingredient that makes alchemy OP... that no one ever found. "Sorceror's stone" has a different more diverse set of meanings. stories of wizardry often involve storing magic in gems, and such like things. So magic amulet that let's it's wearer cast powerful spells? maybe. Magic weapon that amplifies the power of a wizard who wields it? also maybe.
How is Sekiro not on this list. The snake boss. Scared the shit out of me the 1st play through and had to sneak past twice in play through. Seen once instadeath
I loooooooved Filch levels. They were scary at first, but I found myself having most fun when going through those with every replay (I mean the PC version)
Bosses you had to hide from? That's basically Haunting Ground from the start. You can only make the bosses "sleep" after you've beat them--I mean tickled them. Then they get right back up after a wee nap! They're actively pursuing you throughout the game, and you can only kill them in a boss battle. You can hide if you want, but if you weren't smart about it, you would have your shit wrecked. Oh, and forget using the same place to hide in--they'd catch on quickly if you went back to the same spot. One of them is smart enough to hide in a place that you would consider as well.
@@kirb2119 Sort of. In this game, she has several hunger-attacks. Each time, she is worse than before. 1. She eats bread. 2. She eats meat. 3. She eats a dead rat. 4. She eats a nome. 5. She eats the lady. After that, she consumes the guests by coming near them.
Really surprised that Nemesis and Mr X aren't here, I know you COULD shoot them, but they are invincible despite you being able to momentarily stun them. How could you forget the scary thicc bois?
The Xenomorph AI would adapt to your actions. If you hide inside lockers or under tables a lot, it’ll start looking in those places. If you use a lot of decoy devices, it’ll start ignoring them.
Do the wendigos in Until Dawn count? There may be a part or two where you fight back against them, but at the end of the game it's all about staying as still as possible to escape from them while also trying to keep anyone still alive... Well, still alive. Maybe an honourable mention then, since you don't **only** hide from them?
My dad got me Arkham Asylum when it came out ( I was like 9 or 10) and when Scarecrow showed up I just noped right out, didn't finish the game until this year 👌😂
I am slightly older than you. Experienced exactly the same with the original Doom. Trust me when I say that back in the day it was the scariest game out there.
The Gorgons in Destiny fit this bill. I think they're one of the first enemies in the franchise to be able to just decide you don't exist anymore, but every other boss that does this will let you run around doing raid mechanics for a while first. The Gorgons will just kill you if they even find out you're there. EDIT: not as creepy as these, though. Knowing that the Janitor's arms still move at the end is too much for my body to take and I am going back to bed to cower
What about the Great Coloured Carp from Sekiro: Shadows Die Twice? All you can do is hide from that thing, and it spotting you will most likely end in your death.
@@andrewmontague9682 Holy shit! This comment checks all the boxes for "transphobic person who claims they aren't one." Let's see: "I'm not afraid of trans people" Check. "Transphobic is a slur" Check. "I don't hate trans people" Check. "Being transgender is a point of view, my invalidation of their existence is just as valid of an opinion!" Check. "You're simplifying my opinion!" Check. "By saying that transphobia is bad, you're excluding me!" Also check. Look, I don't know why you think people not aligning with the gender they have been assigned is so bad, and why you think acknowledging their existence is some sort of political stuff. Why should saying that trans people exist and that they should have rights be a political opinion? Obviously I'm not going to be able to convince someone on the internet of this, but your comment is frankly the most ridiculous thing I've read in a long time.
One of the very first encounters in Evil Islands you need to sneak past encounter. And even as you progress in levels and equipment, and get companions, there are still some bosses that you can only run away from (the top level black earth elemental, if I remember it correctly)