Im surprised the Infamous franchise wasn't on here. If you choose to be a Hero, the cops and civilians help you on occasion, but if you're a villain they attack you even if you're not doing any missions.
I never did an evil playthrough in the first game. The beginning taught me that I'd have to avoid crowds like the plague if I were to do an evil playthrough.
0:16 -- Far Cry 2 1:36 -- Fall Out 3 2:53 -- Dishonored 2 4:28 -- Hack n Slash 6:01 -- GTA Vice City Stories 7:32 -- Grow Home and it's sequel Grow Up 8:37 -- Zelda Breath of the Wild
I really surprised that fable 2 was not on here. I love when the world changes due to your actions, and one that stuck with me was investing in that town in fable two right before you work on the spire fop like 10 years. then when you come back there is a whole bloody town that you funded just add new missions and a new town hub because you donated to get it started it was all you baby.
I loved how Fable 2 did stuff like this with several quests, and the fact that if you did or didn’t do certain quests it would severely effect the world after your 10 years in the Spire
Dark Cloud 2 did that as well but with time traveling, multiple towns, and they all interconnected as you went backwards and forwards into time to change fundamental aspects of towns to change the future for the better
The "weird time-mirror thing" mission in Dishonored 2 is, to me, still one of the best levels of a video game I have ever played. Clever beyond almost anything I've seen in any game.
I'm surprised the InFAMOUS franchise wasn't on here. You could permanently change the skies depending on if you're good or evil, and the city could also looked more rundown/destroyed.
Moreso than infamous was Dark Cloud 2, it's an older game but you effect the past present and future by traveling back and forward in time, building things and changing other towns so that their future changes and vice versa.
I really genuinely enjoyed the fire mechanic in FC2. Most of the time I could use it to my favor against enemies, but sometimes I'd set off an explosive to start an ambush/firefight and half way through the battle the fire would down me or render certain pieces of cover useless. It was just so awesome!
An underrated one is dying light. There’s a lot of side quest that in some way change the city of Harran. For example more parkour spots, zip line locations, more light during the night, a safer bridge, more traps. That’s some of the things I remember, there’s probably more to it.
Blowing up an entire building in an attempt to lessen the volatile population when rahim gave you explosives. too bad it doesn't do anything for the volatiles globally, but still very cool mission IMO. The devs addressed those missions on Dying light: the following though.
Morrowind also had a cool feature like that where if you joined the Telvanni house and progressed through the story, you would eventually be allowed to create your own mushroom tower to live in. That game was so cool and had so many neat ideas especially for a time where the whole open world concept was fairly new. I mean nothing was like Morrowind's open world back then. So many fond memories from that game.
My eyes lit up when you said “Tarrey Town” I was thinking Breath of the Wild, I just didn’t expect it to be listed. I had such a great experience building that town, because I didn’t expect that as part of a Zelda game at all, I can’t wait for the second one.
I didn't expect this quest to come up in this lest as well. However: I played BotW in German language setting and in this setting »Tarrey Town« in called »Taburasa« wich is a shortened version of »Tabula Rasa«. You could translate this into »Unwritten Sheet«, which turns out to be a good equivalent to the quests name (in English): »From the ground up« BTW: the English »-son«-names are very different »-da«-names in German: e.g.: “Bolson” is »Josap Landa«, or “Hudson“ is »Dumsda«…
Yeah, that's my brother lol, he's a journeyman electrician, electrical salesman, and now contractor on the side, and he does that all the time. We'll be randomly driving somewhere and he'll be like "Yeah I wired that whole place myself", or "Yeah we filled their contract when they were building that place"
Honorable and underrated mention: Split Second? Yeah, it’s all on linear race tracks, but come on, you can blow up a mountain to create shortcuts and you can choose to collapse entire buildings and bridges onto rival racers. Every single course itself is your weapon. 👌
Much love for the vice city stories mention. That game doesnt get much love cause its only really seen as a PSP game but the business mechanics were so fun. Plus the ramp up in story to everything that happens in Vice Ciry is so damn amazing
I really think that Assasins creed Odyssey should be on that list. It's one of the most player based game because Greece has a lot of little parts that belong to different army's, the Spartans or the Athenians.After you complete missions in each region, or by the time, the power of the local army will decrease and you will have to choose between the two to go to the battle with and conquer, or retake the place. With each scenario, different missions pop up and other characters and loot.
Was about to comment this. Not to mention, the fate of Kephallonia changes a lot based on a certain side mission where if you choose to help a plague ridden family to survive from being executed, the map of Kephallonia is changed forever as the plague spreads and makes it a ghost town. Not many games have such permanent consequences of your actions and I really liked how realistic it is as it shows doing the morally right thing is not always right. It gives you a difficult choice between saving a family or saving the others of the Island for the greater good unlike in most games where doing the morally right-thing has no consequences.
They missed Assassins creed Odyssey where you can accidentally have a plague ravish the land if you make the nice guy choice. I just started my career in youtube btw no plug just a statement.
I recently started the game and I actually wanted to see if the game had the guts to do that. Haven't found a similar type of choice in the game since.
The X games (particularly Reunion, Terran Conflict and Albion Prelude) allow you the ability to destroy, or even build stations that fully effect the economy and resource trading routes. Setting prices on your goods also effect all nearby station stocks if the price is right.
I remember how dope the dishonoured house was, but the game itself is just so cool its seamless. *Both dishonoured games were great, I played my playthrough of Dishonoured 2 with her which very much changes the gameplay and should play agagin* OH *and the spyglass was so great too*
Just played the clockwork mansion yesterday... still amazing level design. Accidentally slid into the floor my second load after being spotted as the rooms were shifting and realized that Jindosh's commentary completely changes as he doesn't realize you are in the mansion because you are in the walls...dope.
Staying on similar lines to Dishonored 2, there's a similar time feature in a game called Singularity where you can switch from past to preset in order to get through obstacles and progress through the story.
I've ALWAYS wanted a superhero game where your actions affect how people react to you. Spider-Man for example. Walking around the city in your civilian identity and you come across a bank being robbed. Instead of a cutscene, you're able to run into an alley, or crawl up a rooftop, and someone just might spot you. Even with your Spider-Sense, word will get out that someone "saw Spider-Man without his mask on going into an alley" and now people might be able to find out your secret. Things like that would make an open world Spider-Man/superhero game much more challenging and intuitive. Great video, by the way.
Love the video but did they really forget witcher 3? I can't tell about other witcher games because i haven't played them but witcher 3 definitely does it well. You can clear villages filled with monsters and see people come to live in them and they usually provide you with something.
Witcher 2 becomes 2 different games depending on your choices me and my friend were playing at the same time and his side of the story had nothing to do with mine
'does it well' ehhh, not as well as any of the games on the list. Even the most extreme examples like your one are totally inconsequential. None of the villagers matter, have any interactions, anything to say, any unique personality even to care about and there's no reason to see them before or after. It's a very artificial attempt at attachment and consequence, without going to the effort to create actual consequence. Where as by contrast Megaton and tenpenny tower in Fallout 3 are filled with actual characters. Characters you come to know, that are persistent. They offer unique services, they are involved in quests, they provide quests and so on. Access to tenpenny tower and Megaton themselves as settlements also matters because they're not the lifeless husks or 'illusions' they are in TW3. They are highly detailed and interactive. Blowing up megaton also opens up new opportunities, there's also a reputation in fallout...again unlike TW3. There's no comparison between the worth of a settlement in fallout and one in TW3. Even blowing up Novigrad would be less consequential.
@@7dayspking i never played fallout game so it was interesting to learn about ! It is true that the villages might not be as impact-full, but i found the story line and the choices really fun to explore. Might give Fallout series a go when i get a decent pc, seems interesting.
@@bansoadib5862 I wasn't trying to insult TW3. it's just different, it does a lot of it's own things a lot better. It's branching story is gigantic and is a very polished product. From an interaction or gameplay standpoint there is significance in Fallout 3's settlements. However it does not match TW3's writing, you're not going to immediately 'feel' as much in that moment. More so these consequences change how your playthrough unfolds going forward.
Even though Fable 1 is not really an open world. But the feeling it made when we did something good or vice versa really affects how the world treat you and your own form. I really wanted to play that kind of game and get that kind of feeling. I played other games like Skyrim, fallout, witcher... but nothing can compares that interactions with the world. So good..
That mechanic in GTA Vice City was amazing and made me fall in love with the franchise. I was so disappointed that no other sequel continued it to a comparable extent
@RolloRollyRolla I'd jailbroken mine to play all kinds of emulators and downloaded PSP games. Yeah, I do have some great memories of that little console too. Playing the entire library of MegaDrive/Genesis and SNES games on this handheld device was so fucking cool.
It was actually planned for San Andreas but it was abandoned early in development. I really liked it and it was a shame that it was never introduced in later GTA titles. GTA V actually feels unfinished because most of the cool stuff is Online-only. Vice City, Vice City Stores and San Andreas had a lot more things to do and interesting properties to buy.
I think another big game that should be on the list is Shadow of Mordor/Shadow of War series. If you die a lot then the ranks of the different orcs change and your place in the war changes. You can visually see how the war and time changes as you move further.
Assassin’s creed odyssey also kinda has this, the only example I can think of is the side quest on kephalonia, where you choose to rescue or to leave a ill family, if you save them the illness will spread onto kephalonia and if you don’t then the little girl who’s your friend will be very very upset.
A combination of Vice city and Zelda features are also available in AC3. where do you *might* build the village and invite people into that, you will defend it later in the game and it will boost a few of the Connor's abilities .
@@albertmeadows8645 pretty sure in Fable 2 you can literally destroy Oakvale and it completely changes the scenery and makes it to where nothing grows there.
@@baileymicklecomedy you can. I've played the game like a religion since it came out and you can seriously fuck up some towns. Oakvale becomes desolate if you screw the economy over and the same with bowerstone, if you do bad shit then the area becomes a slum where if you're good, it becomes a very wealthy area.
MGS V should be in this list. It's not top 1 but definitely deserves to be here. To those who don't know, the NPCs adjust to your usual killing methods. i.e. If you like headshots, they will more often wear helmets, they wear body armor if you keep doing body shots or more spotlights during nighttime if you like sneaking around in the dark. The NPCs (military) also often contact other outposts in the open world area whenever you are spotted to either alert them or request for backup. Lots of little stuff Ike that that add to the experience. It's a shame about the story but you can't deny the gameplay is one of the most top tier in the stealth action genre.
You bring up dishonored so much, in so many of your videos that I'm forced to now spend all my free time on it... looking soooo foward to it!! (No, surprisingly I've never played it😳)
Eh....All that really makes Dying light 2 unique is that it's being worked on by a veteran of RPG game design and implementing common roleplaying elements into an open world game. Most people aren't exposed to rpgs or not really so I guess they aren't familiar with these conventions.
This isn't the list for it, but I am partially glad that someone is finally talking about Dishonored 2's level design again. Game was damn-near perfect.
The Witcher 3 when you start, when you're questioned about the choices of the previous game, it changes the game/world. I thought it would make the list.
I hope 4 isn’t like that cause I haven’t played 1-3 but I’m going to get the books to better understand the world. The only reason I want to play 4 is because I keep seeing Witcher videos in my feed. I might get 3 though, but not 1-2 cause I don’t like how the graphics look.
Saint's Row The Third. You get the option to destroy the main bad guy's skyscraper or keep it for yourself. It's the tallest building in the game. Plus you get 3 other strongholds linearly but if you take the time to upgrade them they will build up taller and changing the landscape of the map.
But where's the consequence in that? The people are faceless clones, their interactions meaningless and the 'change' little more than a novelty for a split second.
Did you seriously so infamous second son instead of the first infamous? Where if you chose evil you got res and black lighting and everything was fucked up?
Woah one year on the fire? I gotta say i loved that fire and spent many hours in the editor making a small village around a giant hole filled with exploding gas tubes and tossing a nade in there from up high and watching the tubes shoot out and seeing the resulting fire burn the huts i carefully placed to set each other off like dominoes. Thanks to that guy this was possible!
@@idolsrule4678 that don't count. It's just 1 mission/a cheat code. There's nothing you the player do that changes the game world. It's what the devs did. And it didn't even change the world.
Bro I love your content. Out of everyone els on Gamranx, you are my favorite! Lol I never really get into the video whenever it’s NOT you! 😂 keep up the great work brother! You are an absolute legend!!💯🤙
Whiplash Indeed, massive levels, but you can’t exactly jump in the Wrenhaven and go exploring. But god I would play the heck out of an open world Dishonoured.
There is a indie game, Pine, that have 5 factions that the player can interact with if made offerings. But your relationship with each faction can increase or decrease relationship with others. Also it depends on the kind of offerings, but they can grow and evolve and then attack other factions. It's a really interesting gameplay (you constantly have to make offerings in order to be able to talk to factions because they can be friendly, neutral or hostile) and the story behind is very good
In the game Tears of the Kingdom, you actually do see Tarrey Town in the Akkala Region and yes it is the same Tarrey Town from Breath of the Wild that you helped build. Also yes, Hudson and Rhondson both remember what you did at the time during Tears of the Kingdom. So yeah, it's really cool to see Tarrey Town in Tears of the Kingdom even if it was an optional side quest in Breath of the Wild.
Ngl you had one of the games that changes the most in your intro which was ac odyssey (assassins creed ) which you can literally change the entire game just by killing one person or doing a certain side quest but I'm going to have to say that it is the best game ive ever played
Color Explosion why do people make comments like this?? The numbers aren’t real-time, the algorithms needs to calculate and refresh before entering the matrix. There mystery solved.
I loved playing the ultimate bad guy in Fallout 3, until I came across Moira the ghoul in Rivet City. Blowing up Megaton was one thing. Meeting a survivor and seeing how you changed that person, whole new level. It was an awesome touch.
You can still get the suite at Tenpenny Towers without blowing up Megaton. Even on a full Good Guy play-through. Go there, go up, pass a speech check with the guard up on the top floor. Now the suite is yours! But, you will NEVER encounter Mr. Tenpenny if you do that.
Y’all forgot fable 2. If you side with the temple of shadow, oak field turns into an abandoned haunted swamp full of banshees. If you spend money on Westfield, it turns from basically a bandit camp to a suburb. And quite a few other stuff based on your decisions.
Ya know, I never see fable 3 on lists like this. Say what you want, but those few instances of keeping or breaking your promises as king drastically changes q handful of areas and I think its one of the best examples or decision directly effecting the game world.