You! Stay right where you are! You never know what might stop you from leaving this video, so best stay where you are, just in case! These are some inventive ways video games kept you right where they wanted you...
I hope Subnauctica is on this list, if it's not it should definitely be on the next one, that endless dark pit called Crater Edge filled with more Ghost leviathans than you can shake a Repulsion Cannon at makes an extremely terrifying and effective way of making me never want to venture too far into that area.
Don't take this the wrong way, but I think I prefer you guys being off camera and just talking about the game instead of doing scripted gags. Reminds me of that VG Urban Legends video where you guys were just real about some schoolyard days
I like how minecraft stops you from getting out of the world by generating more world Edit: I know about the border/far lands, I was just making a joke -_-
@@silent04_ That used to be the Far Lands if you're talking about the PC version. The point on the very extreme of the X or Z axis where world generation just absolutely goes to a mess and things stop generating correctly and it's possible for you to fall through solid blocks. I think it was officially classified as its own biome before being patched out. Then the lame console version just had a solid invisible wall and lame endless bedrock and endless ocean.
@@Hyrule409 It's actually so cool what happens close to the border. But that's like 30 million blocks away haha. But when do things start getting wacky?
@@areebmasoodi8932 Eventually it would just crash the game similar to detonating a ton more TNT than your PC can handle. How far you could get depended entirely on your rig, not that it mattered because you could simply observe it without crossing the threshold, not that it's any interesting to go beyond. But it's a fascinating phenomenon in procedural generation that I loved to read about.
"Your ancestors never went there! Now die!" But apparently they did murder innocent civilians because you can kill quite a few before the world falls apart.
@@cyber_xiii3786 You complain that the game follows it's own established logic? You're experiencing the memories of an ancestor, It makes perfect sense that if they never experienced it, the Animus cannot replicate it.
I DMed a long-running campaign set in a (relatively) benign mind flayer city whose elder brain wanted to understand commerce. If I wanted people to not go somewhere, I had resonance stones that made you super depressed to the point of just waiting for one of the neolithids (big mind flayer larvae mutated into giant worm creatures) to slither up and swallow you whole.
I recently had a session where my party wanted to go back to some town to check on their wealth and a whole bunch of boring shit. Of course, their way became blocked by hulking awakened trees in the cursed forest. It worked perfectly because not only did they beat the crap out of the party, they also were incredibly tanky and unrewarding to take down. Sorry gang, I cbf with mercantile stuff that day.
Came here to say this, so have my upvote! This one screwed me over so hard. You get the pda message of the crater's edge, and while reading it I suddenly heard a roar, turned around, wet my wetsuit, and cried a little :P
Another one, in Slender: The Arrival, getting out of the map will get you jump scared by Slender with a message saying "Not even a bug in this game will save you from me."
The ecological dead zone in Subnautica absolutely terrified me when I first stumbled upon it because i had no idea what was happening until a huge blue monster took a chunk out of my hull!
Neir: automata had a good one by adding in additional/ hidden endings. For example, as 9S im the begining you can simply walk away from the mission and it will say something along the lines of 9S decided to have a nee life and everybody died. Then it will show credits. There are a few hidden endings caused by characters walking away from what the game wants you to do.
@@gribblesauce THIS! I loved that game. For the longest time I didn't even know you could win by racing. For me it was just crash into everyone until there's no one left
@@MrHopran haha same! The best was when you unlocked the police van and could smash up any car easily. Did you play Duke nukem 3d and unreal tournament as well? I miss that whole era when I had a pentium 2 and some shitty matrox graphic card with 8mb of vram lmao
The Stanley Parable, while generally allowing exploration, has an ending where if you try to activate cheats to use stuff like “no clip”, the Narrator takes you to a room where he reprimands you for attempting to cheat.
Lazyboi Xbox 360 had a motocross madness remake that used xbox avatars. it was really fun and i’m pretty sure that’s where he got the music he was playing during the motocross madness part
This. Same reason i went to the comments. I think there are youtube videos where people have even built out to the bottom of the void leviathins be damned.
"Even if you manage to climb the cliff at the edge of the world, we've set explosives to prevent you from escaping." "That's madness!" "No... That's motocross!"
Wait so your saying that riding up the cliff and trying to see how far you could be forced back by the explosion in motorcross madness wasn't the actual game play
Every other game: Walls beyond the visual perception of mortal men. Unseen, but very real to the touch. Or creatures and machinations out for blood, thirsting for the hapless wanderer who strays from the path of safety and progression. Motorcross Madness: Y E E T Edit: Splashdown also applies to the latter.
You guys missed Subnautica. When you leave the game area, you end up in an extremely deep and dark part of the ocean. WHICH IS TERRIFYING!! Plus the game adds some Ghost Leviathans as well to give you a little Thalassophobia.
The Saboteur comes to mind. Stray into the "battlefield" area at the edge of the map and it seemed like the entire Luftwaffe was sent to strafe you to death.
Stanley was fat and ugly, and really really stupid. He probably only got his job because of a family connection, that's how stupid he is. That, or with drug money. Also, Stanley is addicted to drugs and hookers.
@@redappleman_8953 There are, you can get out through a open window. When you do, though, you get polled by the game and then you're stuck in white were you fell.
To prevent my D&D players from trying to leave the (mostly planned) area, I themed the oneshot around a cult with brands that burned if you went too far from the source. It... Mostly worked. (Looks at player who decided to ENDURE THE PAIN AND GET IN A BOAT)
I remember Motocross Madness, used to love trying to get on top of the cliff and trying to navigate trough mines as I called them. But once, just once, mine exploded and instead of hurling me back towards the track it threw me, well onto white screen where my bike and biker fell down leaving trail behind them in form of their picture being left there for every frame. It looked like Solitaire Ending on Windows XP. One of my fondest memories of that game :D
I liked Mother 3’s. If you tried going where weren’t supposed to at the time, it would stop you and basically say “hey, there’s ants here! You don’t wanna step on them so please turn back”
I’ve completed Halo 2 on legendary the same amount of times I’ve grabbed that skull. Which I will pretend means they’re equally as hard. The kind of are
@@NotAVeryGoodNickname The first game had the Lurker Shark (giant fish) eat you, the second game had a Krimzon Guard turret shoot you and the third game had a giant tentacle drag you under
Neir Automata, on the most part is pretty standard with insurmountable terrain but at one point in the game there's a large battle going on and if you run away from the battle you get a hidden ending where 2B runs off to spend the rest of her life fishing and dodging her former Android friends who are trying to bring her back.
the best way a game has ever blocked you from going out of bounds is probably pong; instead of preventing you from accessing that, there just isn't an out of bounds part of the game
4:30 "Crysis has perhaps the single most beautiful ocean environment ever seen in a game." I think SOMEONE needs to play Subnautica. And try to escape the play area while they're at it. Sharks? Pfft. Adorable in comparison.
Definitely agree. In fact, I am still scared enough by the leviathans that I am unable to even complete the game. I don't want to go down there any more
I Know This Is Sort Of Unrelated To Your Comment But Once I Was Watching A Video About Underwater Cave Diving And The Music Was The Same As The Subnautica Music
When Luke said "This hobby is supposed to be my happy place." I thought for a split second he was talking about miming and I was fully ready to call the police
You boys/girls done goofed up by forgetting subnautica, imagine an endless, dark void that goes down 8000+ meters and is inhabited by three Ghost Leviathans (the most dangerous predator in the game), yeah, that’s the Crater Edge for you...
Spore Creature: “I will return to the water, Darnit! You can’t stop me!” Sea Monster: “I’m about to end this creature’s whole survival career.” Also, Hollow Knight combines wind with statements that you lose your intelligence if you venture out too far.
Also I just remembered: in Spongebob Battle For Bikini Bottom(the original at least, I don’t know how the remake handles it) Hans drags you back to the game area.
The wind blows on you, and you start walking slower and slower until you reach the invisible wall at the leftmost area of the Howling Cliffs. There is also a stone message you can read that says that bugs who leave lose their “precious gifts bestowed by the kingdom”, and the game does talk about intelligence being that gift, or at least one of those gifts.
You know, it's strange. Whenever I see someone talk about this subject no one ever mentions the Jak and Daxter Trilogy. Whether it be the lurker shark in The Precursor Legacy, the defense system in Jak 2, or the killer squid in Jak 3, something always kills you when you try to swim out of bounds.
The killer squid in Jak 3 actually terrified me as a kid to the point where I would have to put the game down and come get my brother to verify that I was back in the playable area.
Oh man. I remember actually destroying the defence system once with a dark bomb, or blast... the one where you jump punch the ground, but i somehow did it in the water off the hover board i think. It just despawned and i was free to hover board through non-solid half sunk ruins before i think just insta-dying. Either that or crashing the game. Man that was a long time ago. Good times
10:00 That hallway still makes me clench up! Back in 1996, I had a SWEET surround sound system and ran my Play Station through it. I sat my chair in the middle of my living room, and that window behind Jill, the one the dog bursts through, matched up exactly with one of my windows and one of my speakers. So, when that dog busted in, it sounded just like my window was being breached! I almost flinched out of my skin! Good times!
Oh my god, the nostalgia bomb that just went off in my head when seeing Motocross Madness could've registered on the Richter scale. We used to constantly run into the outer wall, and the faster you drove into it the further it threw you back into the level so we just went into one corner and ran along one side of the level as fast as possible right into the wall, flying across about half of the entire map. Good times.
They even continued the tradition in later games with MX v ATV Unleashed had the same cannon fire sound effect and cartoon whistle to accompany your launch into the stratosphere
How about Subnautica? If you leave the crater that the game takes place in, it first warns you that there is nothing worthwhile out there, then if you keep going it spawns in a total of three Ghost Leviathans that pursue you relentlessly until you either leave the area, or get mauled to death by them.
The Jak and Daxter series had a good way of keeping you confined in the game world as well such as the Lurker Shark, that Robot Drone, thing and the Octopus.
The Borderlands series, where massive guns designed to protect against (what I can only assume) the local fauna, place you in their crosshairs when you journey past them.
"You need to turn back Commander, you're going beyond the range of the operational area." Well then they shouldn't have put that mineral and Thresher Maw in the red lol 🤣
Just gonna drop by and say in Detroit: Become Human, you’re told you’re going the wrong way before you break your code and become human. It’s a really nice touch from the devs.
I like the spherical world approach with terrain that loops. I'm kinda partial to it. And even though I was already familiar with it, I mainly recall it from Monster Truck Madness.
Subnautica: the ghost leviathan. I know it’s in the lost river but I’m pretty sure that it’s much more powerful on the edge of the map, also terrifying
In some games, sure, but that gets boring after a while. I like it better when there's actual content there, even if that content's sole purpose is to stop you from going further. I know people keep bringing it up, but Subnautica is a perfect example. The Crater's Edge doesn't exist soley as a boundary to the playable area, but it also exists in lore and the devs explained why it came to be. The game world actually exists on top of a volcanic crater, which heat vents and high microbe count over millenia led to the flourishing ecological systems you see in the game. Once you pass the edge, there's such a vast expansiveness that most microbial life gets lost and over time was never able to accumulate into any significant life, leading to just an empty expanse or barren rocky downfall (if you hug the crater while descending), explaining why it's the ecological deadzone that it came to be. Then you have the Ghost Leviathans. Once the Ghost Leviathan (and eventually Leviathans, plural) come out, you can either try to swim away back to the playable area (at which point they'll stop their pursuit), swim past all 3 that spawn and go to the far reaches or depths (8000km under water or so far out and the game will spawn you back in the lifepod and you'll permanently lose your ship or prawn suit if you were using those), or your ship gets destroyed and you get eaten. BUT if you're brave enough, take the Stasis Rifle and hold one of them in place long enough to analyze them, the data you get lets you know that they don't even kill you for food. They are purely malicious and kill you over a territotial imperative. They actually feed on the microbes that leave the Crater's Edge. All of this lore makes the game so much more fun than playing Fallout 3, 4 or Skyrim and getting a "You can not go further in this direction" prompt when you get a knee-high fence blocking you from gameworld you should feasibly still be able to explore.
I love how getting the shroudbreaker can let you through, but only a little bit. While youre on there the mother kraken attacks. Even when breaking the shroud of the Sea of Thieves you can't escapw
I personally really like in sunset overdrive when you try to escape the city and walter dies by crashing the plane into the Fizz co brand invisible wall surrounding the map
Saw the title, immediately thought of the jet ski game my friend had with a kraken that flings you back to the course. We spent hours trying to figure out shortcuts abusing the kraken mechanic. I was surprised to see it on this list considering I didn't even remember the title!
As someone who has the entirety of the comics on my shelf, and both games, I can agree. I'd love to see a remake for these games with modern graphics/gameplay. Fucking fantastic story
The graffiti at one point addressed directly to you as the courier (and the specific number) telling you to go back, really intrigued me and made me wonder who wrote it (in-story!). But I thought it was a cool way of saying "don't leave the game map".
@@valerynorth That's part of the final New Vegas DLC, called Lonesome Road. It was written by another courier called Ulysses who has a grudge against you
Don't forget that submarine-robot-turret-thing from Jak II. It's the most killable out of the 3, but a problem is still a problem. Especially when you get ambushed in a certain mission. If you don't have the Dark Bomb upgrade or don't have enough Dark Eco, do NOT go into the water during that mission. You will die even if you get back on dry dock.
Joke's on the developers for putting all this work in - my thalassophobia automatically stops me from leaving any map with ocean at the edges! (I almost had a heart attack when they showed that footage of the shark in Crysis, absolutely terrifying)
I wish the creators of "My life, the Video Game" had found a more creative way to keep me confined to the map (a.k.a. my house) than a global pandemic...
Obduction has a really neat mechanic for the "end" of the map. You're trapped in a dome, and when you reach the outer edge, you're warped to the exact opposite side - and this is the only way you can access certain areas of the map. They are counting on you trying to leave the play area to advance the game.
@@angelitabecerra I found the game a little frustrating because it doesn't have great a objective list (barely has one at all, actually), but the puzzles are good. If you're ok with not really knowing what you should be doing and having to figure it out, it's a really cool game.
A little of an honorable mention would be the guardians from a few of the forge maps in Halo 3 where you would set off mines that would fly up into the air when you approached them. Everyone would organise races in these out-of-bounds areas on their quad-bikes to see who could survive the longest.
How about No Man’s Sky? Their solution was to make a game that everybody hated that could only be escaped by switching it off. Oh, and there was that whole “never get to the sun” thing.
Many Halo map boundaries are protected by otherworldly beings called "The Guardians." These things don't want you to have any fun, despite one of the maps in Halo 3 (Sandbox) holding a Skull that dared you to venture out of bounds in order to obtain it.
Getting that skull was fun! I managed to wedge two barricades onto a warthog and become a sort of turtle and drive over to the skull all while being pelted by the towers.
OH, he he he, I remember that, had to make a conga line of teleporters, hallow shipping containers to get at it, and running for your life...I don't remember if I ended up getting it, cause there was a huge backstabber that blew everything to crap once they got it and had no need, it devolved into a game of keep-away...primarily, by chucking it off some way VERY far, and then screwed with our teleporters...then the fire nation attacked XD
It's not really Extra, but I love how in Dragon Age Inquisition, leaving the map gives you instant exhaustion. You can still move onwards, but it's agonizingly slow. The game essentially bores you into following the rules. Brilliant!
Sea of theives actually has a pretty good lore heavy reason for your ship sinking once you go too far off the map, that red sea is called the shroud and everyone in the sea of theives actually had to sail through the shroud, the only reason this is even possible is because one crew captain you can find on one of the volcanic islands says they made it there using the shroud breaker, someone betrayed and killed off their crew, they became stranded on the volcanic islands and formed outposts on them, slowly and slowly pirates found openings in the shroud allowing them to sail through it, the shroudbreaker broke the shroud forever in some way, opening small pathways for people to filter in through, in the tutorial you can see this when the pirate lord helps you continue your journey and sets you on your way, you see hundreds of fleets and ships that have been sunk by the shroud, luckily your ship was small enough to make it through the small pathway
In the COD advanced warfare campaign they a pretty cool way to replace the invisible wall, they either had debris or in some cases, a wall. But it made since. Like one mission where your on a ship, there is a lot of debris bordering the map but the debris was from the previous mission from the Golden gate Bridge, so that's pretty cool for me