Or that one time I slipped and fell while going down the stairs, causing my back to hit one of the corners, which took the wind out of me, and resulted in me being unable to breathe for a minute and caused my jaw to be temporarily paralyzed for just as long.
@Chris Hollins I tend to be detail-oriented. And in this case, it’s because it actually happened. It was my lower spine that hit said corner, btw. Although it’s far from the closest I’ve been to dying (I almost got hit by a pickup truck once while crossing the street even though I took every precaution I could have taken. The issue that caused me to almost get hit was timing. It came around the bend as I was right in the middle of the lane it was in).
I find it funny skyrim is always used as the example but as many times as Ive tried, I cant oblivion climb in skyrim. There were so many places that just would not let me climb no matter how many hours I tried.
Yeah, I remember a troll killing my ass every time I would climb to the Throat of the World. I ended up just scaling the side and bypassed troll altogether.
If I recall correctly, the game world loops at the end, but the yeti still chases you, but this time comes from below, making it harder to evade. I wonder how many loops someone can do.
Luke's monologue about the difficulty of being an android was very convincing. Erm, has anyone on the Ox team ever checked that Luke ISN'T AN ANDROID? 🤔
Ellen: "if you claim to know [what postmodern means] frankly, we don't believe you." I specialized in postmodern literature in college and I still don't entirely know what it means, so touche!
It sounds like when you make movies about the future and then then you're at that point in time, it's not at all like that movie. Except about the present.
Does it count as an “invisible” wall if you make a opaque sign saying “INVISIBLE WALL”? It seems like me saying “Jane and Andy didn’t kill Mike. He is just invisible.”
I feel like if game designers started writing that on invisible walls, they would also start to realize how much they break the immersion, it’s just terrible design.
Yeah, you got a point there, might as well label everything, like an endless abyss with a sign that says “bottomless pit”, an evil looking guy wearing a leather jacket that says “main antagonist” on the back, your playable character wearing a T-shirt that says “protagonist”, (actually that’s a good idea for a novelty T-shirt), people in the game wearing caps that say “npc”, a bunch of guys plastered with signs that say “enemy”, and so on and so forth.
Pac-man would just teleport you to the other side of the map if you tried to escape. Via inter-dimensional wormhole, I assume, which is pretty high tech science from a guy who goes around eating every dot he sees.
Pac-Man actually takes place on the surface of a torus (donut shape), and then viewed in a square perspective. This is why you can go up and come out the bottom and right and come back left. No wormholes needed.
@@Fafushnick A torus is generally non-intuitive, and it's topologically equivalent to a planar area with a couple of big wormholes at the edges, so I'd consider that a semantic difference.
Perhaps The Talos Principle? When you get close to the map boundary, you start hearing Elohim telling you that you can't go forward. Keep going and you get rewound and reset, just like when you get blown up by a mine or shot by a turret.
Oh, the Brine... My favourite part was when you had quests that literally required you to collect items from cliffs surrounded by water (hence the Brine...), so you had to test how much the Arisen can take before being consumed by it. Also, when pawns wandered into the water and died, so you had to go and re-hire them.
It's actually possible to escape Arkham City via glitches. Really easy to do if tedious, and then you can fly around Gotham City. It's actually mostly modeled instead of being just a skybox. Even Arkham Asylum is there.
I just remembered Star Wars battlefront, usually if you try to leave you get shot or something, but if you try it on the Endor map, there’s a rare chance to get killed by an Ewok
Do you get killed by two tree trunks clashing together from opposite sides? Please tell me you get killed by two tree trunks clashing together from opposite sides!
@@gamesmaster0459 That was a thing in the original Battlefront 2, although it wasn't to keep you in the boundaries, but rather as one of a few traps scattered about the map which would automatically kill any AT-ST that wandered into them.
I'm trying to imagine how the wizards' conversation went in Gothic: We'll preform the spell here! Um, shouldn't we move over there? Ridiculous! Why would we do that? So we don't end up INSIDE the barrier. Nonsense! I'm the eldest and as such my wisdom cannot be questioned! Let us begin. oops
I dunno what it was, but either the radius of the barrier was increased or the magic spell was taken over. Either way, someone meddled with the barrier.
How about Elder Scrolls. The emperor outlaws levitation magic, I assume because I spent most of my time running around in the skies of Morrwind with levitating enchanted equipment.
Elite: Dangerous takes place in a realistic depiction of our galaxy (realistic in its astronomy anyway). Ships can jump between stars, but the maximum distance you can go in a single jump is limited, and the further away from the centre you go the more spread out the stars become. Eventually they get so far apart it's impossible to jump any further.
Luke seems to have quite a grudge against android programming. Does the Oxboxtra team have their own 7 genius ways to stop him from escaping the channel?
The first time I experienced an alternative solution to Invisible Walls was in Spore, when you're an individual trying to swim out to sea and you are reminded why the deep end is so scary!
“..High in the sky like some strange flying mammal..” *uh oh what she referencing there? Better say something* “haha, yeah just like a..” *darts eyes around screen* “Blimp..” *dammit*
Dying light and Prey both have good ways to keep you in- in Dying Light, if you try to swim out artillery will blow you to bits to try and keep the quarantine, but in Prey the sun’s radiation gets you as you try to go past the limits of the microgravity as the magnetosphere doesn’t protect you
In Super Metroid, you land on the planet from your space ship. Naturally, that means you can try to escape the in-game area that is otherwise completely closed off by using the Space Jump to get over that massive rock wall, right? Nope! apparently this spot is one where a damaging mist constantly sits above the playable area, dealing damage and stopping you from escaping.
Im relatively sure this game has been covered but if not in sea of thieves the sea turns blood red and starts taking chunks out of your ship because why not.
He's not around in Arkham City. He's introduced in Arkham Knight. Oh, and Batman's definitely the target - Dr. Strange (who set the whole place up) specifically wants to kill Batman along with everyone else.
deadmanreaper13 ok, but at the height required to evade basically a machine artillery gun he’d end up falling back down from oxygen depravation since bats a. Can’t fly as high as birds due to not having an air sac system b. Even birds would have breathing problems at the required height
What about the Wizards of Water? Were they flushed? :) (yep the wizard team was half water half fire ... plus one (the leader) that later went dark (he was fire before i think)).
The invisible wall in Sunset Overdrive is also part of some dlc missions where you have to get past it to shut down the factories that make the Fizzco's robot.
In Risen, if you wander too far out towards the water you just get annihilated by giant tentacles. There's some bogus about "Titans attacking the world" but I think they just wanted to put tentacles in the water.
In endless ocean:blue world if you wander to the edge of the map you get a warning that the current is to strong, furthermore if you try and go to deep you get another warning about pressure or something.
Is this video series just, "Horrible Things that Happen to Pigeons In Games?" Poor, sweet, innocent doves incapable of escaping absurd gunfire and force-fields.
"...the waters of this adorable seaside hamlet are teeming with invisible beasts capable of whittling away your life before you can say, 'Ow! My ski-'" *AD*
Nice to see Zork Nemesis in this list, probably my all time favourite game; awesome art direction (even the scissors bit), sound design and music, and while it doesn't look much now, looked great for the time; it's a game that sorely needs an HD remake. I don't know if it counts or not, but I'd mention Descent; those are games which, by design, there is only one way out, as blowing up the reactor and escaping the mine is literally the objective of every level (sometimes they mix things up by having a boss robot instead of the reactor).
I imagine if they make a third commenter edition they'll call it "7 Genius Ways Games Stopped You From Escaping Them: Return of the Commenter" or something like that
Wow, didn’t expect to see Gothic here. My massive childhood favourite, the whole trilogy. Thank you for including it - not many people know about it, nor appreciate it.
Infamous and Infamous 2 had a good way of keeping you where it wanted. It prevented you from leaving each city by having them surrounded by water which Cole's electricity didn't react well with, but it also kept you from entering other areas of the city by them being in blackout, which robs Cole of his powers.
Arkham City is such a meticulously planned out game that even the thing keeping you inside the map is given an in game explanation that actually makes sense
Nothing else here is better than Spore. Not only is the game amazing, but getting eaten by a huge Battered Feesh is...also amazing. Really wish aquatic stage existed.
No the reason they had turrets in Arkham city is because the black mask blew up the wall but was recaptured so Hugo strange made sentry turrets to stop anyone from escaping again
Halo 3 multiplayer maps had the fun mini game of how long can you survive guardians, be they turrets, a minefield, or just the forerunners weird obsession with building things a billion stories in the air.
10:56 the player's android and the female one in pink move to avoid each other but in the wrong direction. He moves like she's passing on his left when she's to the right and the reverse is true for her. EDIT: at 11:11 he does it again
Anyone else remember SkiFree for Windows? Once you got to a certain distance in the game and didn’t crash you would get chased down and eaten by a yeti.
I think the message of this video is that players who can't escape the game world will take it out on the npcs and their stuff. So bear that in mind, video games.
Hotwheels Beat That was cool in how the track boundaries were barricaded by toys, household items, golf clubs, billiard triangles, bowling pin setter hardware, and other things as if they let a bunch of kids loose in every environment solely to build crazy hotwheels courses
I see Gothic, I give a thumbs up. I often feel like it's not well known in english speaking countries. If you can find it cheaply and don't mind the graphics and a somewhat unusual control scheme, I really really recommend giving it a try. You will find what is imho the most dense atmosphere there ever was in a rpg.
At one point you could jump over the wall in Anvil in Elder Scrolls 4 Oblivion and you could go anywhere in Tamriel. I walked to Skyrim and walked to Morrowind. It was a giant green space nothing cool to look at. It was still a fun experience regardless
Not related to the video but please please please tell me Ellen heard about the Kindoms of Amalur Re-Reckoning game coming out with 5+ hours of extra gameplay, and I just missed the vid where they talked about it????
I think she commented about the comments about the game in one of her livestreams (one of the black flag ones it was i think). She knows ... thousands of people already told her about it ... many, many times :P
Kallasanty Santy doesn’t surprise me at all. Suppose was just hoping for a vid specifically on her ranting about it and the excitement of the extra hours of gameplay lol
What about the slaughterfish in Elder Scrolls Online? Try to swim out of bounds and they start nibbling on you, quickly killing you if you don't turn around fast enough. If you get killed by them you even get an achievement called Slaughtered!
Spongebob battle for bikini bottom, they use the hand skit to prevent you from walking into levels or whenever you fall out into the abyss, it’s a skit that’s been used in the show
The Journeyman Project comes to mind. From falling off a cliff, to getting arrested, or being erased from history, the game has numerous spots where you'll auto game-over for trying to wander too far or avoid your job. In the sequels, it even pokes at itself saying certain rooms haven't been rendered by the artists, so you can't enter.
In the ATV Off Road games if you stray too far away from the track you'll hit an invisible wall so hard it sounds like somebody blasted you with a shotgun or sniper rifle, then you & your ride go flying back to the "safe area" of the game. Try again, the same thing will happen to you again.
Ghost recon breakpoint drones that you can actually see drones releasing and coming for you if you go to the edge of the map there’s even a cutscene early in the game showing you how they completely destroy anything coming in or out
In genshin impact, if you think to go and get to inazuma early by freezing the water, a storm created by the god of electro will hit you, each strike doing half of most characters hp, and then eventually they get faster and faster, but if you survive it there is the classic teleport wall
In Genshin Impact, if you try to leave the edge of the map which is indicated by a red aura both on the minimap and in the overworld (which, since the story isn’t completed yet, usually means you’re going in the direction of a nation or other area that hasn’t been officially added into the game yet), Paimon will teleport into view and say “Let’s explore the area ahead of us later”.