Tip for *Tip 2* for anyone interested If you are going to change the COLOR or FORM of some part (lets say the tongue) i recommend that you delete everything but *that layer* that you are changing in Photoshop And THEN replace in LIVE2D (Save this file as something else, so you don't mess up the original PSD file) Some draw orders/layers placement might get screwed if you replace all the layers with the changed one included (i'm talking from experience haha) I hope this is useful to improve a little bit the workflow
Hmm I know this works too. This was how I did it before I knew that Live2d recognizes an edited .psd file and replaces the parts. But I would recommend this as a 2nd option to replace parts, if editing the .psd messes up the draw orders/layers placement. Because with this method, you'd have to add new texture mesh, update the texture atlus, drag it into the correct layer position and deformer hierarchy. Its a lot more work. Thanks for mentioning this Garo!
@@KappakoChannel hey, I know this isnt a good workflow for changing earlier work, but would it be a good way to add a new outfit, or would you rather add a new layer to the psd, reupload to l2d, and then copy settings as a start?
@@rickmercy4413 i couldnt find this comments so im sorry for the late reply! so if you want to add a new outfit, you can update your old psd file or import a new psd file into the same live2d file. Either way works the same because youll need to re rig the new outfit by adding new deformers and parameters.
Tip#1 0:20 Sample Live2D models Tip#2 1:12 Replacing a single part in Live2D model Tip#3 2:02 How to smooth joints Tip#4 2:40 How to do the other side Tip#5 3:11 How to change parameter keyforms using "reflect" and "adjust" Tip#6 4:06 How to smoothly link x and y using "synthesize corners" Tip#7 4:42 How to do the other eye using "reflect"
Ahhh I entirely forgot about the eye highlight! It cant be reflected. Reflect everything else normally. But for the eye highlight, for each keyform selected, you need to shift+drag it to the right eye. Pressing shift will make sure it is moving only in the x axis, then just drag it until it matches the left eye.
A really nice and simple overview of some tricks there! Just to help people trying to quickly look up the 7 tips/tricks here are the timestamps: 0:18 - Study from sample models 1:12 - How to replace parts 2:04 - How to smooth joints using "glue" 2:39 - How to do the other side using "reverse motion" 3:08 - How to change parameter keyforms using "reflect" and "adjust" 4:03 - How to smoothly link x and y using "synthesize corners" 4:39 - How to do the other eye using "reflect"
When I first started working with Live2D there was only Japanese and Chinese tutorials about it. Thanks God now we have good content in English, like this one!
I only started learning like 2 days ago but thanks to your videos I already have a working version of my own vtuber model! Tip #3 saved me when I was struggling for hours!
Wow thanks for tip 2! I've been editing my model with new shading and didn't know I could just replace what I had already started with a new PSD file and keep my rigging progress!
THANK YOU FOR SHOWING HOW TO MIRROR EYES! I was so worried about getting that right because I had no idea how to properly mirror them, this is a lifesaver! And the binding tutorial is also incredibly helpful!
@@KappakoChannel so if the eyes are supposed to be assymetric, can I somehow apply only the animations without having to copy the asymmetric eye parts?
Omg I have been wondering if/how it was possible to do all of these things!! Thank you so so SO much for these tips, you're a life and time saver! 😭 Next time I try rigging a model, these will make the whole process better. You're awesome!
Thank you so much for this! I was seriously feeling desperate thinking I had to restart everything after realizing I may have messed up the eye layers. Also link limbs together, saves a lot of trouble for me.
that joint tip is going to help me a lot, i was doing that manually. the reflecting tips are by far the most useful tip ever as it basically cuts work by 40% but i had just learned about them this week so a little too late for me synthesize corners also super useful this is definitively one of those fav-worthy video for people learning live2d
@@KappakoChannel How long did it take you to rig your vtuber model if I may ask? :o I'm rigging one myself but failed at least 7 times so I was wondering how long does it take ^^
@@Shirruri It took me 2 weeks to draw and another 2 weeks to rig it with live2d. But I was taking my own sweet time, I've heard of people getting it done in 3 days too XD Keep trying, every time you fail, you learn something new!
@@KappakoChannel Wow thank you you seem really kind :D, yeah i almost had it but did everything again due to mistakes ^^ I Hope I'll make a good model like yours someday And I Wish you to have best luck with your streams and channel I'll be looking forward your new videos :D
7 th Tip was best, didnt know how that. This is most helpful and valuable live 2d video ive ever seen, and its under 6 mins! Great work subscribed! and one question could you make a video about custom expressions (emotes on keypress for face rig, v tube studio or anything! :D Thansk a lot!
If you can't get it to separate the reflected eye from the other, Lock the eye that's staying put! That will allow you to change the other parameter without taking the other from yourself!
Hi hi just wanted to say that this helped a lot! I was about to completely redo everything when I saw this video pop up and the trick with just replacing the psd file and glue saved me a lot of time~ Thanks for sharing these tips! ovo)7
i feel like theres some limitations with the 7th tip since it reflects the eye exactly, including things like shines in the eyes which should be pointing the same way, and doesnt exactly work for heterochromic eyes. Unless It is possible to replace the new copy pasted eye with the one that was hidden/deleted..?
yes reflect works for the majority of vtuber designs but not for heterochromic eyes. I would deform the new eye overlapping the reflected eye and then delete the reflected eye
Can you help me please, I already added rotation deformers to my model's arms and now I'm trying to add a rotation deformer to the upper part of the body and when I click "create" this always pops up: please create an object with the same parent deformer selected. What should I do to fix it and add a rotation deformer to the upper body with finished head and hand rotation deformers. Any tip would be very useful! 😓
For the "please create an object with the same parent deformer selected" pop up, you can fix it by putting all the textures in one warp deformer. You dont have to deform it, just use it as a folder.
Okok so first time trying to understand this stuff. So i create a model by drawing it out, each limb is a different layer...does it need a separate layer for shading too?
i just want to ask about the last one : so my oc have 2 different eye color and different pupil , if i do what you did i will end up coping the whole eye or just the movements?
I lost my trial cause I spent so much time drawing my avatar (restarting it I mean) and now I can’t save or export it is there a way to export and save without the pro version?
I'm having a bit of trouble animating the eyelids to open and close while the head is in another position like tilted because they just return to their original spot when closing, how do I fix this?
Hmm I'm not sure but I would check if the sample models are compatible with your version of live2d. Or check if your computer system can run live2d, like check your GPU.
Would it be possible to re-import an eye texture but also keep the previous one? I want to add different textures for my eyes and keep the mesh, but even if i copy one eye beforehand all eyes get changed :(
Quick question, what happens to my saved model file if I delete live2d? (Cus the keyforms in parameters are not moving at all and I think that it's Live2D having lag issues so I was planning to uninstall Live2D, but im still not sure if it will affect my saved model file.)
Sorry i forgot about the eye highlight! It shouldnt be reflected. So follow the steps I instructed in the video, select everything for the eye but deselect the eye highlight, and reflect everything normally. But for the eye highlight, for each keyform selected, you need to shift+drag it to the right eye. Pressing shift will make sure it is moving only in the x axis, then just drag it until it matches the left eye.
Soooo... I don't need to make 2 eyes? I just need to copy and revert? Can I do the same in the hair and everything else? That's interesting Be the way, my English is pretty bad and I having trouble to get exactly what is being said in the 7° tip, can someone make a subtitle? 🥺
Yes, you dont need to draw/rig 2 eyes, even in my art, one eye was a copy and reflect of the other eye. For hair, you can copy and reflect one side for the other, if your hair is mirrored down the center. But most art has hair that'd side swept or different, so you cant copy and reflect. #7: delete the other eye, copy and paste the deformers and textures of the finished eye, right click on the canvas and choose reflect. Use change to switch left and right parameters, use adjust to switch the keyform numbers.
you can add another layer in your original psd file then import it, or you can import a new psd file with only the new part. I recommend trying the first method so you have less psd files to work with
Do you mean 360 so you see the side profile and then the back of the head? Thats not something 2d models do. Im not sure if theres any 2d models that do that. Its a lot of work and Im wont be attempting it, sorry >
Hey i mean there is not a single live 2d tutorial. That teaches us how to make full 3d character? Where this software called to make fake 3d characters but in yt there is only front character view videos. Is it possible that you can make a tutorial of full 360°.
Thanks for the fast reply Palash. Sorry but 2d vtuber models are made using live2d, which takes 1 artwork and stretches and squeezes it to make it took like its moving side to side. So to get the 2d model to turn 360 degrees, you would need at least 3-4 full artworks (front facing, side profile, 1/4 of the face, back of the head). Its a lot of work, and once you finished rigging it in live2d, there isnt a 2d face tracking software that will recognize more than side to side head turns. So all the extra angles will be wasted unless you create your own program. If you want 360 view of your model, you need to use 3d vtuber models. These are the different strengths of 2d and 3d models, and this is why the professional vtubers usually have both for different occasions.
thank you soo much!- but i need help- my vTuber is already compleatly done + riging- it looked totaly normal untill i exported it- then like every where over the face appeared glitches- for example a part of the tongue glitched over the eye and the half of the eye brows copied and glitched to the top pf the head- i looked it up but i couldnt found anything- maybe you know what i mean- i hope someone can help me bc it would be soo sad if all this work from drawing and riging were just for nothing- :(
i would open up live2d cubism and check each part and deformer, make sure it is only controlled by the correct parameter. If one part is controlled by more than 2-3 parameters, there will be a popup that explains that it will behave unpredictably.
Hey!! thanks for this tutorial!! what would be the best way to do animations that like, don't involve the character model at all? Like, for instance, you want to hide the character model for the duration of the animation, and then play another image or something, if that makes sense?
Thanks for the question! Im not sure what youre describing tbh. If you want your model to turn invisible, then you can create a new parameter that controls the opacity of the textures. At keyform 1, all the textures are 100% opacity. At keyform 0, the textures are 0% opacity.
I want to try making vtuber models but I'm not sure if I need face tracking to rig a mini sample? I'm not planning on rigging but I thought a moving example would catch more attention...
You plan on taking commissions for the art of Live2d models? If you're planning to have a rigged example as a showcase, then rigging is the hard part, the face tracking is the easy part. You just upload the files to a free program, connect your webcam, and record your screen. What was the question you were asking XD
Yup, that's what I wanna try! Oh it's just I don't think my phone will handle any program for the face tracking and that would be my only camera. So I was wondering if I could make the model move manually instead! Nothing fancy, just blinking lol xD
You can create animations in Live2d, so that can help you showcase your model without needing a face tracking program. I have zero experience with animations so I cant help you there!
I'd just reflect the other eye as I showed in the video. When you're done, delete the iris and replace it with the different colored iris. You would need to manually rig the new iris to blink, but good news is that you don't have to rig the eyeline/eyelashes cause that's the hardest part to make symmetrical.