I think Visionary should change the aura colors of generators based on the repair progress, like old buckle up or Wraith’s all seeing spirit. It would make the perk have a niche
I remember when tinkerer was changed, I was playing Billy for the second time and people thought I was cheating because I had no terror radius. None of us read the patch notes that day
1. I feel bad for Ruin because it was once a perk that deeply impacted the mood for both sides. As a survivor, it really felt like a curse was upon you. As killer, it bought you time to hunt and if it did get cleansed in the very beginning, it was a slap to the face. Some would DC on the spot. Now there's barely any emotion towards Ruin these days. 2. I'm glad Buckle Up is now borderline meta with FTP. When someone says "buckle up", it's usually followed by "it's going to be a bumpy ride" and that's precisely what the old version lacked. Something dramatic. It would have been so funny if it could have given anyone in the dying state the ability to roll away from the killer like a log lol. Ash is a goofy guy of course.
IMO buckle up should not work with ftp. i have had matches against really good survivors, then when i finally get my well deserved down some mf with a medkit and just picks them up resetting the chase.
It’s wild watching people like DarkLuca (the guy who t-bagged at the pallet). He could have just left but he chose to tbag and got fully lacerated lmao
I don’t use Left Behind personally, but as someone who is hard of hearing (and now wears hearing aids) I can see why someone might use it. Even with hearing aids I find myself struggling at times to pick up certain sounds. It can be incredibly frustrating. I intentionally played in total silence for a period of time (as I fear I will one day be completely deaf) and I gotta tell you, it’s awfully hard without audio. While I think I would choose other perks over Left Behind, I can still see it’s use, even if it’s situational and not the strongest one out there There is nothing like being mori’d by a Michael Myers with tombstone piece within 5 minutes of the game starting because you didn’t realize he popped tier 3. 😂 I was a little embarrassed when viewers told me the survivor I downed was basically right at my feet when playing Nemesis. I couldn’t hear them and because I didn’t equip deerstalker (and therefore their *visual* aura was hidden from me) I totally overlooked them. They were ultimately picked up and got out. Both of these stories are irrelevant though. I’m just saying, I love the perks that are more visually orientated. Whether it be aura related or something like “Spies in the shadows” that give the killer visual notifications of disturbed crows, they’re very impactful.
I think hangmans trick could be on the list. Originally it only made hooks respawn faster then it was changed to show the aura of survivors near hooks while carrying someone then it got changed again into a scourge hook perk in one of the strangest changes behavior ever made.
Blood pact got changed to Old times: when healing the obsession grants u a 7% haste for 16 seconds Nowadays: when healing the obsession grants u 7% haste when in a 16 metre range of eachother 😅
I still think that removing the bloodpoints incentives from perks was a huge slap in the face to those perks, it was a nice bonus/reward for using them for playing well, the only exception i could see to this would maybe be prove thyself but i still wish WGLF and BBQ kept their bp bonus.
9:23 I imagine current Left Behind is mostly useful for newer players/ players who struggle to hear the hatch, or players who bring a key & wait for the killer to close the hatch. Ngl, the main reason I'm not too fond of perks like Left Behind is that they feel too situational imo (i.e. they *only* activate if you're the last survivor).
8:46 I still find it odd that Sole Survivor increases your repair speed when you're the last survivor standing tbh. Outside of rare situations where the killer might be camping the hatch it seems kinda pointless to work on generators as the last survivor rather than searching for the hatch or waiting for them to close the hatch so you can open the exit gates.
i actually really enjoyed playing the old furtive, it was really great on myers with vanity mirror. If you paired it with dead rabbit and monitor and abuse you had the same effect as scratched mirror without the slowdown from being in tier 1. So you could esaly chase survivors and win every single mindgame. and the last two perkslots could be used for something like devour and undying or some slowdownperks
29th video asking ➡️ 1) Who from the killers is the most sensible/in touch with reality/in full control of themselves. 2) Ranking survivors' commentary, grunts, screams, etc., on how believable and realistic they sound? Like which are overdone, which are strange, which are so realistic you feel for the survivor, etc.
No1) is definitely Myers eventhough he is THE MOST EVIL thing in the world The entity (BHVR) hate him for that reason Least is Artist as she was made by the entity
i never thought about it but i wonder if the release of undetectable caused an outcry in the community. i mean you never had a reason to pay attention, if a killer comes you hear them and THEN you can look around. but suddenly, killers could appear behind you with no real warning. back in the day that must have been seen as "omg op "
The thing is there was kind of a equivalent to undetectable which was: reducing your terror radius Beast of prey, for example, didn’t gave you undetectable but instead removed your red stain and reduced your terror radius (I think) which is kind of the same
Dying light should work the opposite of what it does now You start the game with all survivors except the obsession with -30% speed progress and each hook lowers it by 3/5% idk. Then for each hook the obsession gets the altruism actions speed bonus by 3/5%. And to prevent tunneling the obsession each time the obessione is hooked all suvorvirs lose 15% of the speed progress. This way it's a passive slowdown which gives you a strong early game but buffing survivors towards the end game (Ofc the numbers are just to give an example i know damn well 30% slowdown is hella big)
how is Eruption not on this list? it used to a really good perk and is now quite useless, before people used to get Incapacitated now they just scream and reveal their aura which is just such a big nerf to a perk which wasn't really powerful to begin with, -10% regression isn't worth running when you have jolt and POP which do the same things better
Did shadowborn always give increase FOV? I thought it used to make the game brighter and make you more vulnerable to flashlights and that's it but I might be wrong here
Do I think this is a good reason to keep it in the game, not necessarily, but I will say that my sister who is basically deaf always runs Left Behind lol