That Skorpion one is true to an extent. The "tactical reload" does not reload after the "actual reload" is finished but when the mag is empty, that is where I would have to disagree. Cocking the gun is part of the reload (you need to cock the gun in order actually be able to fire IRL because cocking loads the bullet into the barrel and makes it ready to fire).
Carl Ferguson I was ok with it, up until he thought the Skorpion's animation was a quirk. Hahaha. It's amazing how many people lack the experience of using a real weapon.
Seeing lots of comments on the Skorpion so I thought I'd weigh in. The "problem" is that with nearly every weapon in the game, the reload is finished before the animation. This is done by something called reload cancelling. You can't do this with the Skorpion. I get that the bolt needs to be pulled back, but on nearly every other weapon in the game as soon as the mag is back in, you're good to go. I didn't properly describe this in the video and I apologize for that. Hope this helps
Ah, I can weigh in on the AK74u bullet-penetration... The AK74u uses the 5.45x39mm assault-rifle round, which pierces through walls just like a 5.56x45mm round due to its head, weight, and the load behind it. It was probably on purpose that they made this fire through walls like an assault rifle.
The Beast Technically there isn't much of a classification for assault rifles, but an assault rifle is typically a weapon that is shorter than a sniper rifle and longer than a submachine gun. Assault rifles typically are used for all-purpose combat and their magazines will typically hold anywhere from 20-30 rounds. Their caliber will usually be low enough to carry a moderate amount of ammunition, but high enough to penetrate some forms of armor, and they will use rifle rounds. While not a requirement, most assault rifles have a fully-automatic setting, or a burst-fire setting.
That knifing thing with the G3 reminds me of what happens with the dual wielded USP's in MW2 and MW3. The knife animation is different and I believe faster when it's dual wielded in those games.
Knifing with an AK47 in your hands had a unique sound in the original, planting or defusing a bomb while holding LT/L1 made you throw an unexplodable C4 when you finished. Shooting all of your ammo with the M16 until the 3 last burst and you tap the RT/R1 together with Y/Triangle your M16 was glitched and you would sprint, climb ladders without moving the weapon.
Yeah, Raven Software is so cool, they bothered with putting the quirks back from CoD4 into MWR, but they didn't bother developing a decent PC version that isn't a shitty port.
Obviously there weren't any deal breaker mistakes if Cod4 was the best selling game at the time. You would know what people are talking about if you had played it yourself.
When you reload a full clip it looks good because the chambering animation matches the bullets adding to the clip, but when you reload a mag that isn't empty, there's no chambering animation but the bullets still add on later as if there was an animation for it.
once the mag is loaded when one has been removed half full (round chambered) the last 0.1 of a second is the gun returning to the two handed position firing it before this would shoot the sky
Right, what makes this annoying is just about every other weapon in the game is able to be "reload cancelled" to allow you to finish the reload faster. You can't do this on the Skorpion because it won't be considered "reloaded" until the animation is 100% finished.
just because the magazine is inserted, doesn't mean the reload is finished. You can clearly see the player rack the charging handle to chamber a new round at which then the ammo counter becomes full again.
Hes talking more about how the game works not real life you can cancel the reload in most guns in mwr which means that if you put the clip in and cancel the reload it is now fully reloaded with out the extra second to chamber a round
The problem is if there is a round in the chamber, the game still takes the same amount of time to reload the weapon as if it was empty. You can see in the video when he does a complete reload its fine. When there is a round in the chamber it still takes the same amount of time for the game to recognize you reloaded.
he fucked up in the video by slowing down on the full reload where a rechamber is required but the scorpion does in fact have the same delay when reloading half way with a round still in the chamber. so yeah it's still bugged pay attention
Gabriel Riches you obviously didn't. the mag goes in but the magazine count doesn't reset until the animation is fully finished and the gun returns to the center of the screen
It takes a minute for the skorpion to chamber a round because it's such a finicky round. (.32 ACP) Maybe it's to balance it in the game? I doubt they would research it.
The reload goes into effect when the round is chambered. What makes this annoying is just about every other weapon in the game is able to be "reload cancelled" to allow you to finish the reload faster. You can't do this on the Skorpion.
The reason the animation is faster is because your guy doesn't chamber the bullet in yet. The moment he chanmbers the bullet is when the gun reloads. U can't just reload then not chamber the next round and start shooting
That is only true if you completely empty the weapon. When you reload half way through a magazine there is still a round in the chamber. That is why on all the other weapons you have to charge the weapon when you dump a magazine, but if there is still at least 1 round left and you reload the animation only shows the magazine being swapped.
I assumed the Skorpion in MWR was using 9x19 parabellum, but I guess it uses .32acp. I've actually messed with a Skorpion in .32, but from what I was told there were versions in 9mm. Have I been mistaken?
It really is. I used to use the Skorpion all the time, but the reload time stressed me out to the point I stopped using it. Can't tell you how many times I started running before the reloading finished(I've never had a problem with any other gun...EVER)
the scorpion is not a quirk... gun fact! you have to pull the charging handle to load the 1st bullet into the chamber so the scorpion is not bugged matey.
Top Hat Man Every other gun in the game can be reload cancelled to reload faster. The Scorpion is the only one that needs to complete the full reload, which is why it was included.
The AK-74U wall thing is not a glitch or a mishap. It is because it is chambered it in a rifle caliber were as the rest of the submachine guns are chambered in a pistol caliber.
3:10 MP5's are 9mm while AKS-74U is a 5.45x39 mm so ofcourse it will penetrate the wall more effectively. Its real life common knowledge. Theres some other ones but not interested in pointing them out.
In game Ak74-u has more damage than Ak47.Ak47 uses 7.62 and Ak74-u uses 5.45.Ak74 uses round with higher velocity but why Ak74 has more damage than ak47 ?
if you use an mp5 with the m9 as your secondary it gives you more bullets since they share the same ammo, used to always run this in cod4 if i wanted frag x3 but still wanted a small bandolier
MrLeva115 not when you've completely shot all of the bullets out. The scorpion doesn't do that if you leave 1+ bullet when you reload. Same with most guns
Hey Nero, first of all great vid. Second of all, whatever happened to Dear Nero? Has it taken a hiatus after the release of both CODs of did you retire the series? Would love to see one again soon.
i don't think that most of the gamers know about how gun works, they just want to have that reloading faster and faster even if it's not correct and it won't work in real life.
the skorpian is fine when u use an entire magazine you have to chamber a round before the weapon can fire again. it's the same with all guns that's how they work
yes but it does it without being completely empty. shoot off one round and you still have to wait for it to 'chamber another round" even though there should still be a round in it.
+Tim Are you stupid? They obviously forgot to add a standard reload for the Scorpion, they only have the empty reload, which is a fraction of a second slower.
Ifyoukn3wIt I can garenttee you that they didn't forget to add anything you fuckwit, look at the difference between the reload at 7:39 and the empty reload.
*calls the AK74u carbine a SMG, notes that as a 'weird quirk' it can penetrate cover like an assault rifle... because it's literally just a shortened assault rifle* *complains about how you can't shoot the Skorpion BEFORE you chamber a round on an empty reload* You must think that guns are small catapults that propel bullets through how hard you pull the trigger.
iz ryt full flyt da nyt It's not, but i've heard at least two people's horror stories about when they tried to talk to someone about guns and that's literally how they thought they worked.
You know, for the longest time I was running with a silenced G3, and I thought I was going crazy cause whenever I'd knife people it never worked and they'd always end up killing me and it really got on my nerves. But now I know it's just a bug for that gun so I'll just never use it
Gonna guess why the Skorpion is behind on reload If you reload on an empty clip you do the cocking of the gun, so i guess the releoad still counts the cocking even though its not empty of bullets.
PrimedAcid the cocking should not count. There's a difference between add time, reload time and empty time. Add time is when the fresh clip registers, and it's always shorter than the reload time (animation time) and the empty time (empty mag cocking time). I found some cases where such a thing doesn't count. I.E: CoD4 Skorpion and MW3 L118A.
PrimedAcid you do have to do that but because that game is an arcade shooter and it got shittier instead of "remastering" it they literally got the game added a couple more pixels and said send it out
thats not true. If you completely dump a magazine to empty on most of the other weapons in CoD4 you will swap the magazine and chamber another round (or cockd as you say), but the animation will not show the chambering of another round when you reload when its not empty
The ak74u having assault rifle penetration makes sense because it is an assault rifle (technically a carbine). For some reason, the cod devs don’t know that, and call it an smg. It fires the same round as the ak74, an intermediate rifle cartridge
The reason why the AK74 has better wall penetration MAYBE is because the AK74 uses 5.45X39, almost as large as a standard rifle round vs. an MP5, which traditionally uses the 9mm cartridge, a handgun round.
ImAleex if you look at the game coding you will find that under sniper if decoded it will say stop_pow_bonus 0 look it up. And people say i am retarded at least i actually have evidence
dxnshxm you obviously didn't play the original. This gun was loved by snipers and hated by everyone else for this very reason. You can boot up the original right now and test for yourself.
Holy shit you guys no nothing about weapons don't call me a dumbass is you have no fucking clue what you're talking about The ak74u fires an intermediate cartridge with a fire selector assault rifle just because its in the smg catagory doesn't mean its an smg
Bendjy Herman grammar doesn't matter in a RU-vid comment section and I'm not a 12 year old you can't use that against me all I'm saying is the ak74u is an assault rifle When you don't have proper capitalization and punctuation you can't talk about grammar
The scorpions animation is actually correct. In your slow motion breakdown, you were expecting it to reload after the new magazine was inserted, but he didn't rack the handle back to actually start feeding the rounds in the chamber. So therefore, the animation is correct.
Fun fact! The wall penetration of the AK74 is pretty realistic as it fires the intermediate rifle cartridge 5.45x39 and the MP5 is chambered in the pistol calliber 9mm luger which converts to 9x19 NATO. The 5.45x39 bullet is comparable to that of the .223 or the 5.56x45 round which is used by the AR-15, M4, M-16, M249 SAW, and several other firearms. So really the AK74 is just a very short rifle :)
For everyone saying the Scorpion reload is not a glitch: this is true it is not glitched, it just takes full animation to reload, but this is the only gun in the game that requires it. There are guns that the reload is done way before the animation is so you could cancel it early. That is what he means. The scorpion requires a full animation and is the only one that does. It is like the Intervention in MW2 that if you shot the whole clip, the gun would actually be reloaded and ready by the time the animation pulls the old clip out and you could just sprint cancel the animation. It could cut reload time in half that way.
the animation on the scorpion is actually very realistic. you dumped the magazine, therefore you were completly empty and had to swap mags and then chamber the first round. putting the magazine in on a dry weapon doesnt do anything if you dont chamber the first round, glad they made it realistic.
Ofcourse it hasnt reloaded yet. BECAUSE ITS NOT DONE RELOADING. you can quite clearly see him cocking the gun after hes loaded the magazine. But im guessing youre the kind of person who would moan that it isnt realistic enough if they removed the final gun cocking animation.
No, I'm the kind of person who understands that nearly everyone weapon in the game is finished reloading before the animation. It's called reload cancelling.The Skorpion doesn't allow you to do that, which really hurts the weapon. It's mind blowing how many of you don't know that ;)
is it true that the usp.45 suppressed doesn't actually keep u off the map because I heard this from one of Driftor's videos but I'm not sure about that. Can someone reply plz?
I think the ACOG and R700 were hot patches because too many newer players were getting pissed off that they couldn’t kill someone one shot with the Barret and then they get killed by the starting sniper. Same goes for how newer kids couldn’t handle the legitimate R700 sway and recoil and got piss because, it technically is the best in the game, without counting the first weapon’s glitch.
No, the AKS-74U (name is even wrong) is chambered in 5.45x39mm making it a carbine or a "short assault rifle". The purpose of the weapon was meant as a PDW however.
The reason the scorpion reload animation appears to be faster is because the reload animation is finished until u pull the charging handle on it to complete the reload animation and even in real life if you don’t pull the charging handle it won’t fire, I think lol
Theres also the claymore plant knife cancel. Once the claymore is on the ground you could knife to get out of the animation you'd typically be stuck in where you're just staring at the claymore, unable to move for a few seconds after planting it.
the scorpion animation is spot on not delayed. the bullets appear after he pulls the charging handle which puts a bullet into the firing chamber. without that you would not be able to shoot. research before you make announcements like that, anyone with any basic gun knowledge would know this
The AKS-74u having assault rifle wall penetration is actually probably done on purpose, since it fires a sharper 5.45mm rifle round instead of a blunt 9mm pistol round. Although by that merit the P90 should also have good wall penetration.
Im surprised people are just now realizing the little reload trick thats been in most CODS. I remember when MW2 was released back in the day I would knife or sprint to skip like 2 secs on most guns reloads. Saved my ass more times than I can count.
Bro for the skorpion a round has to be in the chamber so if the magazine in in it doesn’t mean he’s fully done reloading he has to put a round in the chamber
The scorpion relod is perfectly fine, that sliding action after loading the magazine is called chambering a round, this is necessary to fire the weapon, the only situation where this doesn't apply is when you already have a round in the chamber.
You said that the scorpion has terrible range, but I actually found out that it probably has the best range in the whole game; the damage count with it doesn't drop at all no matter how far away you are from the person you are shooting at. You people should try it out.
On the Skorpion, the reason that looks that way is because you have to chamber a round. Notice how it only happens after you do a full mag dump and have to use the charging handle to chamber a new round.
Ak74u has assault rifle characteristics because it still fires the 5.45x39mm round which is what the 74 uses. It's a short assault rifle that they put in the smg category.
G36c idle sway is determined by what stance you are in. Bullet penetration is determined by what caliber the weapon uses. This also determines what ammo you can pickup to refill that gun's ammo. MP5 and M9 both use 9mm, so it essentially combines their ammo together if you have them on the same class.
there's a lot of people saying the skorpion one isn't a quirk and saying that this guy doesn't know anything about guns so i'm going to explain what i think he meant. i dont know how much he knows about guns but every weapon in the game chambers a round off of an empty reload, so i'm going to assume he knows what it is. what i think he's getting at is even after a reload with a bullet in the chamber, the reload animation has to finish 100% (or close to it, not really sure) before its ready to fire in the game. most other guns are ready to fire a fraction of a second before the animation is finished, so if you click the sprint button you can fire the weapon a little earlier after reloading. i used the skorpion in cod4 a lot and noticed that i messed up the reload-sprint thing a lot more with the skorpion than any other weapon because of this. its a pretty small quirk compared to everything else he mentioned in the video, which is probably why he saved it for last. he probably shouldn't have said the reload animation was "finished" when he freeze framed at 7:52 because there is still animation left at that point which is what i think is causing all of the confusion.
I haven't tested this in MWR but in the original Cod 4 if you put a camo on the p90 silencer, then that camo would cover the whole gun including the magazine.
The ak74u is a shortened Assualt rifle. It's not technically a sub. That's why it performs like an assualt rifle in every single call of duty. Because they know just a little bit about guns
I like to think that the AK-47 works best with no attachments in the way that it was designed to be used. The AK was originally designed as a cheap assault rifle, yet still very effective. It’s “the perfect weapon to arm a civilian army,” I read somewhere. I think that running a “low-budget AK” really encourages veteran players to not use the AK with the NoobTube and thus makes it more effective at range if you don’t use these attachments.
the issue is that the scorpion does the chambering animation even when a round is already chambered, other guns in the game only show chambering a round in the animation when the magazine is completely emptied.
I think the short and long reload of the Skorpion are the same, and that's why the bullets don't replenish fast enough on the reload with a round in the chamber.
Raven is working on the flinch in Modern Warfare Remastered! So happy with them listening to our concerns and issues :) I love this game so much. I initially bought COD for IW but I decided to get the Legacy Edition becaude I always loved some COD4, but damm this is so good. I have been playing COD4 almost exclusively. Can't wait for the other 6 original maps to be added next month :)