As someone who came from smash and marvel, the hard part of improving is not figuring out what you did wrong when you lost but figuring out what you could do better even if you won. In Hotashi's words, iterating outside of the game.
Hotashi sounds so arrogant and harsh at times but he's rarely wrong, he's broken the RPS down to a science and it can be frustrating to try and help people who don't always want to take your advice. The thing he's most right about here and in many of his videos is it doesn't matter if you won a round or match doing what you're doing, the issues and mistakes he points out cannot be justified by "I won that round" because it's all RPS, he will lose at times and that's fine, winning one game doesn't make you good at assessing the RPS situation, most people don't realize this because they play 1-3 matches per opponent online and they don't play long sets where your opponent will download your mistakes and you begin to lose every RPS interaction
I love how Hotashi just tells it like how it is. It's probably easy for some people to see that as toxic, but it's genuinely good insight when he recognizes your main weakness and drills it to you hard. You need that most of the time to overcome your problems.
Is he doing it for free? I know of some players that ask you for a relatively hefty price for a 1h coaching session and ive never seen them coach, but hotashi seems like an all round good player good coach from what I can see
I've been told the same thing about lacking a gameplan and y'know what? Yeah. They right. I think that's also why I struggle to adapt during a MU too. I play too much on instinct thinking I won't have the time to plan in the middle of a match. Sometimes that works out for me, but it's gotten me bodied waaaaaaaaaaay more often x.x
Hotashi, I need to find a content creator that's like you for KOF XV. Not just the world-class tournament winning skills, but the cadence, the attitude, the constant urging for others to improve backed by legitimately great advice. I don't play Strive anywhere near as fiercely as I used to last year, but I still look forward to your uploads because they constantly have these more meta-level lessons that you try to teach about the game. Now I'm trying to play this new game where I simply can't wrap my head around basic shit like "what jumps to use when" and I'm trying my best to just jump online and get better while fighting randoms.
definitely need a gameplan and to be aware of the hitconfirm could have got more damage much as possible especially nago and save the meter when is necessary.
@@Tjizzle123456789 study the matchup, find the win conditions and do things that get you closer to those win conditions. What's your character good at? What's their character good at? What can you exploit? What should you be looking out for? Pros *can't* answer this because they can't reply to every comment of every player asking about the maaaaany x vs y matchups that are in a game
A question regarding similar situation to 9:45 what if the opponent has life lead and I hit the opponent near the corner and have 50 meter for rc. Should I rc for damage and lessen the hp difference? Or should i keep the opponent in the corner?
The beauty of gear is that you get to decide that for yourself, but the decision comes down to a lot of things. Do you think you can keep beating your opponent in neutral? rc and go for wallbreak. If your character has strong corner pressure, then by all means keep them locked in the corner. Personally, I go for damage and wall breaks every time, but I play Ky, who does very well in neutral with positive bonus. more chances to convert of stun dipper
I'm surprised there's no comments yet. But also you should do a video in the zato matchup, I'm not sure if you have before but i play zato and i know nago is a good matchup for zato but i also like playing nago and despite maining zato, playing against zato is wild with nago. Just curious what you do
Imagine getting an opportunity to train with literally, the strongest player in America, and he asks you why you made a bad choice, only to reply ,"because it was good enough." Holy shit... the ego.
To be fair, Hotashi totally assumes that Nago is top 5 in bullshit tier, and not very harder than Leo for example Still, he definitely plays Nago the best, which is no small feat either
Remember the time when Japanese players said Nagoriyuki was low tier. Hotashi made other players see how great Nagoriyuki is since day one. In short I truly don't see your point at all🤔
picking a top tier isnt good enough to win tournaments, as you can see by the number of not hotashi nagos that actually make it to top 16 in tournaments.
he could have been playing half the cast for all that's worth. the point is that he is committing mistakes and charging in without a gameplan in mind and you start getting punished by these mistakes when facing high-level opponents. don't write people off because of their character choice, these problems afflict everyone.