Those were some really good sets from both of you. I was impressed by your Potemkin (and your 18 consecutive slide heads) and Spud's Nago adjustments were really quite good. Watching one of Sajam's videos, he said "if I try to duke it out against Nagoriyuki I'm going to lose every time." I have always had a hard time in that match up and it occurred to me I was doing that exact thing. I slowed down my play a bit and acted less aggressively. It made so much of a difference. It's interesting that it literally takes just one adjustment to radically change how you play your matches.
f.S into bite was straight up inspirational to see damn. He started floor 8 by the end he was smack down the middle of celestial. Btw, what's wrong with clone fukyo forward? without fukyo it's usually wasted meter if you ask me, although you do make yourself more predictable.
If you see his blood meter, clone fukyo would Def make him pop. It was a huge risk to take as he would've lost the round if hotashi was just holding FD.
@@joshtheguitarplayer7151 even as a nago player i didn't think to look at the blood gauge lol. I do clone only to end rounds or if i'm feeling to lazy to play neutral on level 1-2 blood.
Yeahhhh rn I find myself not managing my blood decisions well. I actually dont find myself BR too much, but rather at high blood with not as much reward out of it. Aka I use blood bad in neutral. Have been working on tightening that up
It's so hard to avoid bloodrage against better players who understand your offense and can block. Feels like I need to take more risks when it's really the opposite.
i think nago's range and high chip gives him an advantage in drawn out rounds. being patient with nago can net you wins eventually. its a different story against zoners like chaos and axl though, then in which case you will need to take risks to get in and kill before you get outranged and chipped.
I unironically think you need to play hard and fast to get better at the game, and then take that aggression and slow it down to truly master the character and become a good player. I've always been a slow player, the type of May player who doesn't spam dolphins or 6H in neutral (well before they buffed it, you couldn't spam it but still), but now I feel like I overthink things too much and everything always seems bad. Like when people run at me and do stupid stuff I can effectively counter them and shut them down (or lose the round off a bad guess), but when a smart player knows I play slow and they run at me and do strong stuff I just crumble. I can tell because usually the first game they play kind of slow and I feel like we are having a back and forth, but then from then on they just turn up the gas and start making really smart reads and bomboing me through the wall over and over. When I turtle up they just throw me over and over and every defensive option seems to be a bad choice. I know the issue is I probably am not cycling my options enough, but my problem is I can never get THEM into that position in the first place. If I just grew up spamming dolphins (bad way of saying it, but I'm gonna say it anyways), maybe I'd know how to get the strong stuff going and then I'd be able to just "slow down" and become a good player. Basically looking at this Nago, he learned the hard and fast way. Gamble everything, play hard, die hard. He obviously is a good enough player since he's level 1000 so he can win games. I'm sure really smart players beat him, but to everyone else he's probably really oppressive to fight. Once he learns to slow down and think, I'm sure he can be as good as he wants to be. I just think my way of doing it, playing slow and methodical was a bad choice, or at least for a character like May who is seemingly really explosive with her high damage. The way I play, I nickle and dime people and if they make a critical mistake I or I see and obvious opening then I bombo them. But if they don't make mistakes I basically play a no damage May lol. Basically a long way of saying I have really bad offense I guess, but when I try and do frame traps (cS>6H) they just block and when I try and throw they just mash out. It's gotten to where I don't really like to run offense, and now I just try to jail them with 5H and jS/jK/jD, but eventually they will just defend and guess right and throw me into the corner or escape. I suppose that last statement is my issue, I don't like to run offense, so I'm bad at it, but that comes down to my inability to play hard and fast. Hard and fast, to me, means gambling a lot since if I'm running up and trying to do cS pressure they are obvious gaps so overall it's very unstable gameplay. Anyways, I got lost in the sauce, but I ain't deleting this so those are my thoughts after watching this video.
I noticed alot of my fellow Nagos constantly bust almost every round even in celestial. Way to worried about the dmg of the combo or pressure strings rather then the blood meter.
I dont understand why he has the best neutral tools in the game, but tgey all just wanna bunga. Sp to Sp cancels are too much fun, man, but so is denying your enemy the ability to move.