splat- takes the modifier that increases damage when hitting from underneath. then proceeds to keep jumping up to enemies level to attack instead of hitting from underneath.
Guys... I get that Hades is an all-time classic game, while this has yet to prove itself. But it's a roguelite brawler in which you select a primary weapon and then upgrade that weapon over the course of a run by touching glowing orbs from color-coded gods with distinct mechanical themes who offer you a choice of one of three boons. Splat would be irresponsible as a reviewer /not/ to point out the resemblance.
Right, "Harmadillo, Thistle-monkey, Mushroom Fencer," I'm going to stat these up for a future D&D game. I notice there's a missing God/Totem, so I hope there's a secret one that you can find/unlock eventually. They've got all the animals represented except lizard and bug. It'd be cool to have one that maybe gives a companion, pet, or after effect that is dedicated to messing with enemies independent of your character. A spider-totem might give you "threads" that you can lay down and bounce enemies off of, or trap them beneath for a few seconds. A frog totem might give you a fly that carpet bombs the screen every ten seconds or so. I feel like more secrety-secrets like Splat was talking about could really help this game. Popping into new areas inside the monster rooms, with treasure, traps, crazy environments, monster boxes, and NPCs just screwing around. Hidden paths on the "wire map" that you don't see until you get on the right node, or gain a ability to see them would be interesting too.
Im like too old for Genndy Tartakovsky so all the game aesthetic remember me a lot the surreal universe palette of the french artist Moebius (Jean Giraud). The game fit perfect on the Arzach world's
Does it count the rooms already cleared, I didn't see that in the text but didn't pause the video to look either? Thanks in advance if you know the answer and get back to me here...
@@PastorwithoutaPulpit not played it yet, but it's worded as 1% per room cleared in your current area so I would assume so (resets each new area you go into). otherwise it would be a bit crap
But it's not topdown!!!! XDXDXD Or at least, that's what I feel like what the gist of it is for most people. The upgrade system is so reminiscent of it that the comparison is apt imo.
Yeah, well. I like Splattercat's work so watched the whole thing as always, but I really don't get the Hades focus. Dead Cells and Curse Of The Dead Gods, okay. Yes, absolutely. It's really only in the beginning of the video Splat directly adresses the Hades comparation, not later on as you implies (and I get it. You're just loving the vids on this channel as much as me 👍) But Hades? Please explain it to me if you would? Sincerely,
thats a real reach to say that having element attacks makes it similar to hades since just about every game these days has element attacks, the vast majority of people posting seem to think it is nothing like hades so there is a very good chance that it i nothing like hades and you are just simping for ol' splatty
@@King_Flippy_Nips It's a game where you go from arena to arena, clear to get bonuses, in an upgrade style which is basically a carbon copy of Hades (and I mean that in a good way, not in the bad OMG clone way that a lot of people imply when they say something like this) engaging in fluid combat. The only points where Hades differs in this aspect is that it's got a heavy narrative focus, and it's top down instead of side scrolling. So please do tell me how this is "nothing like Hades".
ahh one of the rare times when splat makes a fool out of himself by thinking he took this water blessing for his attack when in reality it was for his dash :) ... love you content and love your oppions
If you made Hades into a side-scroller and put it into a different setting then this is roughly what you'd get. Looks super neat visually but it'll need that fidelity in other areas as well, especially in the terms of story and combat (the latter seems to have gotten better in the 2nd stage). I've also googled for some of the names in the game and it seems the Gods aren't actually based (might be inspired) by real myths and/or cultures. One of the coolest things in Hades is that you were put into this setting with Greek myths that so many people are familiar with and want to explore, you get to talk and develop a relationship with these interesting and believable characters and so on. If this game doesn't compensate for that with a great story and dialogues then it'll have a hard time staying memorable. Not to say that it has to be like Hades in all regards, but the more similarities you put into a game the more direct comparisons people will make. It's also possible that they'll go into other direction, leave the story aspects where they are and focus on different areas, e.g. combat and meta progression. I personally feel it'd be pretty foolish to try and beat Hades at its own game (good luck with that) and hope they'll develop other unique ideas. Pretty exciting to see where they take this cause this already looks good. As a side note, @Splat, this doesn't have a map like Hades. There you're limited to just choosing the next room/reward and aren't aware what choices you'll have in that room.
Heard Genndy Tartakovsky so had to post watch Primal yet again. It's the best Conan the Barbarian take I've ever seen while not being official and also has dinosaurs, giant bats, vikings and monkey punching.
Gennedy is an amazing artist. Primal is their best work, samurai jack is their most valuable, powerpuff dare i say it, their most treasured. I loved dexter's lab and johny bravo
When you tell me a game has Smash Bros style combat and then show me a warhammer, I expect to be playing like King Dedede. This was definitely not that.
There are a lot of buthurts out in the comments today it seems 😅 I see similarities to both the games he mentioned and quite a few more too, maybe my age 🤷♂️
I'd say so. It's definitely fun. The genre itself is designed for replayability, but Hades did an excellent job in providing incentive to do so and a challenging, yet enjoyable gameplay loop. The characters, as well as the general art design, are good and if you are interested in Greek mythology at all, you'll appreciate the story. I think I got it for $15, though I'm not sure if that was regular price or if I caught it on sale. Either way, it was a steal. Quality game for that price.
Splat I think you meant Dead Cells with the gameplay, not Hades. I can see some artistic styling that looks like the "choices" page of Hades when you pick elemental power ups, so maybe that's what you meant? I would update/edit the video if you intended to mean Dead Cells because it's clear in the comments people are out for blood. Love ya, thanks for the hard work on all these vids!
The game and its animations look great. After having watched the first few stages though, I feel like they're muuuch too monotonous. The same goes for combat, and for the enemies. It's really not like Smash as it's missing all the potential of powerful combos. Combat doesn't look dynamic at all, sadly. The enemies' behavior looks really boring overall. The main thing this has in common with Smash is that it's a side-scrolling battle arena game. Still, it looked quite a bit better after some character upgrades. The boss fight looked like an easy version of classic side-scrolling bosses, like Mega Man or Metroid. Overall, I guess this would be a good game for kids or casual who gamers who want something especially "digestible."
I see what you mean, Splat, but didn't Hades have more going on than just a handful of gameplay elements and some slick graphics? Hm, what what was it... Oh yea! They busted the entire genre wide open by creating a dynamic narrative system that makes it the only roguelike I can think with the "story rich" tag: a feat which may well stand unmatched for all of time! (Or until the sequel comes out.) This looks like a really solid game, but I'm disappointed to see that the title was just as much of an exaggeration as I expected. Or maybe I'm just a weirdo for putting stock in that kind of stuff, cuz many of the steam reviews make the same comparison. Idk, man.
Hades was not Like Rogue, this is not Like Rogue, they both miss essential elements that would have to be included for them to be Like Rogue, can we please stop calling games that are not Like Rogue for Rogue Likes especially when they have RogueLite elements to them and are far more likely to be RogueLites than RugeLikes (and there's little in common between them). Please? That said game looks fun, just ain't Like Rogue.