TL;DR - The bugs are the only fun thing in the game. And there are a lot of them. It's NOT the game media's fault that nobody understands what this game is. Star Citizen doesn't know what kind of game it is. It tries to be everything to everybody. Chris Roberts himself has given different and contradictory answers at different times.
I don't think this could be called an alpha build lol, with how far away from the vision and promises the game is currently in... This isn't even quite pre-alpha. They are just exiting tech-demo/proof of concept status at this point and it's been 8 years.
@@privaterose5021 But you know what Lord Chris Roberts has promised, right? A living, breathing, futuristic world with no finite focus, or limit to its features. To that effect, what they have delivered so far *is* post-production and setup demos, especially when so little of their content works as intended to their standards, and what they've released doesn't even run properly on the hardware of the people that pleged. Maybe it's just me, but I'm expecting more from 8 years of development and over $200 million. At this point, I feel bad for the fans and pledgers who backed this project.
@@privaterose5021 I'm glad you are that committed to it. I just hope all the backers feel the same way... Star Citizen development has evidently picked up over the course of the past year, but the entire team could be even more productive if they had better leadership and management, instead of indecision, feature creep and constantly having to go back to redo content. Trying to make something quality is never easy, but for the respect of the fans and audience I hope they have a sense of urgency and responsibility.
@@privaterose5021 Everyone understands that it is extremely difficult work that the devs are doing. Here's the issue, the Devs said, "give us this much money and we'll do this and we'll release it at this date. Give us more money and we'll add this, this and this and release it a bit later." The problem is that they gave us promises that they couldn't keep and they were waaaay too ambitious. The reason the work is so difficult is because they messed up and underestimated (by a cosmic amount) how much time, and work they would have to put in to add those features. Yes the work is crazy difficult but they bit off way more than they could promise. My friend bought it and I tried it on his PC, I played it for 3 hours and 1 hour of that I actually spent flying around. I spent the other 2 hours spawning into walls, falling through a planet, getting stuck in the pilot's seat, having my throttle getting stuck and crashing, having the ramp to ship not opening like it should, once I just died walking and my friend who owns it just said "don't worry you get used to that, haha." and lots of crashes, so many crashes. I want the game to work out and be released but jesus christ I lost faith in the game because the current state of it is such a massive, massive buffet of bugs. Yes I know its an alpha build but I feel like its going to be another 6 years at this pace. edit: and I do want this game to succeed
As a 72 year old PC gamer who played Pong when it first came out I really appreciate your video of this game. Since I was 11 I've always been interested in Astronomy and flight and when I first heard about this game I was so excited. I had been playing video games all my adult life. However, your video pretty much confirmed what I had already decided, which was not to invest my time, money and energy until a full game was finished and on the market with all or most of the bugs gone. I can see this game is not ready for prime time and it may not be ready for quite some time and that's OK. If I'm still alive when it comes out, I'll buy and and enjoy it, if not I won't really care now will I? ;-)
Hello old gamer, a slightly younger older gamer here at 58 lol I am also looking forward to playing this game if my PC can run it :) would be nice to interact with other players in the game
@@rakwar Hello slightly younger gamer. Not to worry about your PC running the game, by the time it's out there's a good chance you'll be on a new computer and most likely your second new computer. I'm also waiting on Cyberpunk 2077 and Microsoft new 2020 flight simulator which most likely force me to buy a new computer. But that's OK, all these electronics toys are so much fun and new to me so I'm glad to spend the bucks. I used to play a lot of first person shooters but at 72 my reflexes just aren't what they used to be so now I'm looking at more RPG's and such.
If you're looking to scratch the space flight simulator itch, Elite Dangerous is an already completed game that's pretty cool. Definitely not perfect, a bit of a time sink, and almost more simulation than it is game. But it really nails a lot of the aspects of what would it be like to be a space trucker, space pirate, interstellar explorer etc. Worth a shot I'd say :). Do play the tutorials if you do give it a go as some things like the various stages of warp are not immediately obvious.
@@pirotrav Thanks for the info. Elite Dangerous reminds me of a supped up Wing Commander game which ironically was designed by Chris Roberts. I thought about Elite D but from RU-vid videos it looks more like an arcade shooter than a real sim. I still might buy it tho to hold me over. No Man's Sky might be fun as well.
This was a fascinating glance into a game I'm still not sure I know anything about. I'd also like you to know that my recommended section is now being flooded with random Star Citizen videos and it's strange.
If the RU-vid recommendation algorithm ITSELF has learned how to play Star Citizen then I quit the Internet. And I backed Star Citizen, but there's a line. First you let them play Star Citizen, next thing you know they're griefing noobs, next thing, bam, Skynet.
I remember backing Star Citizen in december 2013, I think was 16 at the time, now I'm 22. It's been more than a quarter of my life that I've been invested in the developement of this game. I've also been a fan of Berserk since my early teenage years. I think I can outwait this universe's cold death now.
It’s actually a demo of a game in its alpha state. (Meaning it’s not fully fleshed out in terms of gameplay loops, assets, mechanics,Etc.) It’s also cheaper than most (complete) games with an entry price of $45.00
*At job interview* Employer - "What skills do you possess that will bring added value to the company" Me - "I can dock in elite dangerous and my type 9 is called F8t F0ck" Employer - "You're overqualified"
Being able to open your door manually is very useful actually. I was in a Starfarer with about 10 other people in the cargo bay when the ship got attacked by a pirate. The pilot opened the doors and flung us out into space to the safety of a nearby station while he drew the pirates away and we floated down. He blew up, we survived.
I can tell you a reason why someone might want to just open their canopy, or open their ship's door, from the cockpit: Other players! If you're flying a ship with an external door and room for more than just you in the ship, you can pick them up from a space station by just flying near a pad, backing up or even just parking close, and opening your door for the others to EVA in. You can even let people drive ground vehicles or smaller ships/spacebikes into your ship for transport. You CAN get up from the seat and manipulate the doors by their controls, as well. In a less-intended 'feature', I flew someone home in a single-seat ship by opening my cockpit and pitching my nose down in front of a rock. This allowed them to jump into the cockpit and stand on my lap. The physics wanted to throw them out of the cockpit if they moved around anywhere, but we took advantage of the fact that using a static-animation emote like /sit pins you to the ship and I flew home with my friend sitting on my lap with their face in my face, blocking out everything on my HUD except what drew on my own helmet glass. It probably shouldn't work in the game when it's out of beta, but it does and it's hilarious.
and who the fuck are all these people going to be ? all the people remotely interested in this game already spend 1000's on their own multi crew ships. did you really expect normies to come and play the plebe in this game ? so they can be your crew or you can play taxi for them in your 350 dollar ship ? AH
@@catnium That doesn't actually seem to be the case. Anytime I log in the chat has at least a few people looking to multi-crew with someone who has a large ship. There's also always a few running around on the landing pads, looking to hope in where they can. Maybe, Its just a random thing that happens only to me somehow though...shrug.
@@catnium If you bothered to inform yourself before you posted that hot take you might not have come off sounding like an out-of-touch dime store instant critic. The majority of backers only have a basic starter ship, and lots of people are waiting for the game to be finished before they join in. Ships won't be a massive grind to get, either, so if you think new players are being positioned as pleb sled slaves well you're wrong.
@@acomaslip5212 In Catnium's mind no SC server instance ever hits 50/50 players and the only thing written down in the design documents is "be a worse ripoff than Korean cash-shop F2P", whether or not reality is anywhere close.
They will pull it off, bit by bit. The community has shown that they will throw money at ship sales as long as tangible progress on the game is made each year.
@stockart whiteman What you miss is they've spent all these years mostly rewriting the foundation itself; a CIG dev said in an interview that they've rewritten about 50% of CryEngine (before they moved to Lumberyard, a derivative of CryEngine) but for the code Star Citizen actually uses they've rewritten 90% of it. The tangible process is that you can now have pretty good performance (on a newer machine) in a server of 50 other players with seamless space-planetside transitions on planets that are about 1 to 10 scale. The old CryEngine "" prompt has been root canaled entirely out of the engine and replaced by a new interaction interface which allows for per-item interactions and multiple nouns over simply pressing "E", and this interface dovetails with their systems governing ships, players, and misc objects (many of which act as simple state machines). If they only focused on adding new things, I feel like the game would've left beta already, it probably would have a lot of janky workarounds to deal with CryEngine's limitations (instead of rewriting them out of existence), and you'd be nailed to your seat while in a ship the way you are in Elite Dangerous.
Yes, it will prove that games as a service work ( let‘s face it star citizen is basically a game as service now with new update and in game purchases) and we are all fucked.
@@manhphuc4335 Star Citizen is a pay-once-play-forever game with no mandatory monthly subscription. The devs are also actively working on the first of a trilogy of single-player storyline campaigns (basically the Wing Commander series all over again but an original IP and modern tech) that can export your character into the MMO component (eventually). In-game purchasing was the promise from the get-go and we're playing with the earliest and least complete implementation: Anything you can buy with pledges, you will be able to acquire (by buying or stealing or something else) in-game so you don't HAVE to spend cash now. Private servers and modding tools (to go with the private servers run by the community) are both documented promises to deliver that CIG made as crowdfunding stretch goals. Neither will become priority before the game leaves beta (because who in their right mind releases modding tools before they've finished developing the game itself?) so they're both years away, but they aren't forgotten by either the devs or the community. This is exactly the opposite of games as a service -- although the MMO portion is so much larger than any single computer can manage in a private server, so they won't be offering equal experiences.
At the rate No Man's Sky is expanding if they take 5 years to pump this out a PS4 game will become a PS5 game with more features. I feel like No Man's Sky is only a year or two off being absolutely incredible where as these guys feel like they have made fuck all progress since 2012
Wow that high speed tiriade section describing the madness was amazingly well written and voiced. First video I've seen of you but I'm probably gonna watch more just because of this.
Good effort of story telling. It would be useful if you provided information in the description with your hardware specifications so people can understand where the fps spikes come from. Thank you.
I love how you described Star Citizen once it became really bugged. You perfectly encapsulated that feeling when you’re trying to make your way through a game that’s glitched-out. Another great video.
As a backer and regular player, that was pretty great and hilarious at times. The elevators, the clipping, falling through something, long travel times, server crashes - trust me, I've been there a lot - all the things you described. But it gets better with every update. From the looks of it, this was 3.4. Presumably not the latest 3.4.3 build. Current version is 3.5 which brings a new planet, new missions, slightly better AI, better performance, new flight model and they even polished Lorville. Running the game from a SSD is very important for the frame rate. There is a telemetry tool on their website, that tells you what FPS you can expect with what hardware. Also I found the community very helpful. There's always someone in the chat that's new and people are usually happy to help.
Why can't you just admit that the developers are in over their heads ? "From the looks of it, this was 3.4. Presumably not the latest 3.4.3 build" Do you know how you sound ? Hilarious.
@@EpidemicVImmunity Doing something this ambitious ain't easy. Reaching for the stars is being over one's head by definition. They're still going forward, and until they actually crash or release the game, I give them benefit of the doubt.
@@tonic316 what do you mean man... Let them be like that! That's what we need! Even if it takes waaaaaay longer and many more years. This era of supposed AAA games that are not ambitious at all and you literally just get bored quick needs to end. We need ambitious games that feel realistic and allow you to do tons of things! Like SC. Whenever they finish. It might be the game with the biggest world actually universe and things to do that we have ever seen.
@Flare Did you know about the other game Star Shitizen, i spend 25k$ daily on this. Try it, it's great. And don't forget Salt Citizen, there is so much games where to donate 1k$ each day. But that's not a problem. I found a planet of Salt for 3000$ it's amazing !
"With each void consumption giving me a surreal peek behind the curtain at just how much this world is held together with tape" - This is the single most sublime thing I have ever heard about an utterly bugged and broken game, which I guess makes you the current actual target audience? lol
I feel like this part is more a commentary about games development overall. I'm studying games design right now and it's crazy to see how most of the time it's less of making the game do something as it is to make the player think the game is doing something. A great example of this idea is seeable in Fallout 3 Broken Steel DLC where the main character has a cutscene on a train. The game engine is actually treating the train model as if the player is wearing the train like a piece of clothing however, the player would never know this when doing a play through.
Playing at the moment on an SSD but with only 8gb of Ram and it runs fine, just small hitching here and there. Still visual bugs every now and then and the NPC AI is hilarious but you considering the crap that's been released in similar states recently, the game feels fairly complete (even if that is a very low standard of complete).
Everyone has a different experience sadly, SSD or not, half of my organization has held off playing because of problems even with an SSD For me, i just bought a 500gb samsung SSD, and im currently reinstalling the game for a 4th time because my game randomly disconects from lobbies saying the server host left, try to get back in, and it says my launcher is corrupt And a new bug, from HDD to SSD, my player nearly dies everytime i enter my freelancer, getting into ArCorp of Hurston is litteraly impossible, i have no promts to contact a landing pad guy, and no directions to any safe areas, leading to me getting a crime rate, or flying around for 20+ minutes trying to find anything hinting at landing
People will be more concerned about this kick starter than the fact Elon Muck will run similarly late getting to Mars with humans despite the fact that the first is a video game with money people choose to donate & the other is real, with money collected from your taxes. Ultimately who cares if either are delayed. What is the rush.
Maybe people's everyday lives will look like Star Citizen before Star Citizen is released. And people will just say "oh great, everyday life simulator is finished. Looks just like normal life, except with last century graphics. Even my grandma's puny 3rd generation brain implant can play this."
@@leirwilson425 it's a game, that would otherwise be taken seriously, by the people playing it. I really didn't expect to get called out on such a minute misuse of a word, in a RU-vid comment, so thank you. I was complimentarily anthropomorphizing the game because it (would) be an incredible thing. Now we can argue about whether or not it's even a 'thing' since digital content doesnt occupy space unless you consider server space actual space.
@@Bytrl Considering that data exists as physical "things" that do take up space (and weight) then yes. The game takes up space. The transfer of the data through the internet is also something that takes up space and the storage takes up space. Our digital concept of space is really just a way for us to more easily understand the minute space it takes up in the physical world, whether that be through laser-etched disk space or being held through electrical charges. The data that makes up the game always takes space. The moment it stops taking up space is the moment all data is lost. That's why everything in the cyber world is really just very very small things in the physical world. But hey, it was a nice try to sound more intelligent after the typo flop.
@@Anvarynn I can run it on nearly max settings with a GTX970 i7-4790 and 16gb DDR3 my system is nearly 5 years old and only drops below 60fps in the cities where there's lots of people and ships active.. flying through space and landing on moons etc is perfectly smooth.. if you're having issues you should look into making sure your system doesn't have any chokepoints..
My only issue qith this game is the uncertainty of it reaching release. I think it will be the greatest game out if it makes it to a stable optimized release.
One of the most even handed videos out there on Star Citizen. I've no vested interest in this game, which makes the tenor you chose for this video perfect. Cheers, well done.
Go out and fly it man! The game is only getting better. Although I do recommend waiting a few weeks after a new update before playing the game so the devs have time to fix most of the bugs.
@Alptraum I usually get between 30 and 60 just fine. After they added OCS in alpha 3.3 and optimized the netcode the game really smoothed out. There are bugs with every update sure, but I usually wait a few weeks before loading up the game to try out the update as by then, most of the bugs will have been ironed out. But I say the game is getting better as new features, gameplay mechanics, locations, ships, and characters get added in every update, and it's cool to see how the game progresses every quarter.
@@CockatooDude OCS is not implemented. Next your going to say they are developing the technology. And no CIG has not created one new bit of technology. OCS has been around for literally decades now.
@@Criiies all i did was explain a way to get the game to run better. That isnt a defense. Thats a simple fact on how to get it to run better. That would be like telling someone to lower the graphics bc its running poorly, then someone saying they are "defending the game".
@@Criiies and so what if a beta doesn't come out for another five years? If people are enjoying the game and the content that's being put out right now, what difference does it make?
@@Criiies He's right thought, I saw this game running on my brothers 1070ti 16GB of memory and a M2 SSD and it ran way better then what I'm seeing here at max settings but at 1080p and from what I remember seeing about a year ago on my other brothers PC, a lot of system memory and a SSD is a must for this game. Anyway, since the 3.5 patch, the game runs a lot smoother then I remember it from last year and this is the first time where I feel there is a game in there where I never did with the other patches which just seemed like a impressive tech demo that showed some promise. In any case, anyone testing this game out, you really need 16GB of memory and a SSD, the rest from the gpu and cpu, you can get away with a weaker one just as long as it's not too old and the irony is that this is the first game I've seen where you really need a SSD drive to run it effectively. Also, I suspect a lot of the bugs and issues he was having was because of how bad the game was performing on his system, a big part of that likely because of his HDD not keeping up.
@@imcoldbore I mean, games do have a way of being optimized and saying that this doesn't run as well as E:D at similar settings with the response being "well, then lower settings" puts it back on the user instead of trying to have the developer improve the product. I don't mean that it's "fair" given the scope of the game, but the general knee-jerk reaction is if you tell a user to do something they don't want to do, they feel you are defending something that gives them a problem rather than agreeing that it doesn't work as well as you would like.
Your game seems REALLY messed up and my 4th gen CPU with a 980 Ti run games fine; I also see people all the time in game. And holy crap that was a well rounded insight and non-bias. Great job.
FactorYLabS I thought the same thing, my first thoughts was he must have installed it to a HDD and not a SSD. But it was a great video none the less. Really hits the nail on the head. with his critiques on the game.
I used to play it on a 2GB GTX960 in 2017 on low and it ran vastly better than in that video with over 30fps average and only very few moments (while ramming a player ship or the server dieing) dropping under that :-o I wonder if maybe the video capture was interfering somehow, either by choking a core that the game was also using thus hanging the main thread or somehow messing the his GPU (Gaming GPUs are not very good in sharing high load yet), or capturing to the same spinning platter HDD that the game was running from.
RDR911 It really doesnt. I have a mid/high-end rig and I average close to 60 almost everywhere in the game on highest settings. I’ve encountered bugs of course but none of the scale shown in this video. Alpha 3.5 works quite well, what’s lacking is gameplay elements and satisfying progression.
Why would they ever 'Release' it? They have made a quarter of a BILLION dollars by being a shit alpha. Satisfaction is the end of desire. This is Chris Roberts' business model. He will be in prison one day, I guarantee it.
@@saintg4fun829 Ignoramus, out of that quarter CIG has already used 85% of it. They function on yearly sales of ships and game packages (average around $36 million per year). The $225 million is just gross total of what they have earned yearly till now.
Writing on Games Did you install this game on an SSD? I've heard people who had similar problems not only during the earlier versions of the game but installing to HDD.
@@LemonSoulz seems like you are the clueless one... having the game installed on an ssd changes so much, and yes, it does help with the frames, and yes, it does help against the bugginess.
I gotta say... since Object container streaming came in to Star Citizen in 3.3 I have never have frame rates as low as you have been experience. I'm not running a beast machine either. My machine was kick ass in 2015-ish. 4th gen i7 devil's canyon, 980ti Strix, 16GB DDR3 (yes... 3. That's not a typo) and running from a 1TB sata SSD. Oh... and on VERY HIGH settings btw. I'm at 60fps almost all the time, except in the newly release Arccorp planet where I'm wavering in the high 40s, early 50s. Hurston is even hitting high 50s for me these days. The optimization skills and efforts can't be ignored here. Some people just play on potatoes it would seem :P There is also a difference between moons and planets.
On version 3.5 I have got playable frame rates (well above 30 fps) at medium setting with a i7-2600, 12GB of RAM and a Radeon RX460. Thats an 8 year old CPU and a 3 year old low/midrange GPU. So you really don't need a high end PC to play Star Citizen. My guess would be that he installed it on a slow HDD. Nowadays you can get a 120GB SSD for less than 20€/$, so there's really no excuse for doing that ;)
It's really strange what I saw in this video. I've never, ever, had issues this severe in any capacity, neither on an HDD nor an SSD, not even pre 3.3.
Elann Suvat they raised like 200 million wonder if they gonna release a bs game, release a full game that’s a amazing, or just take the mooney and run.
This game is definitely a multiplayer game. I see a lot of people jumping in alone to try to get what's going on. This game kind of requires 3 things, encyclopedic knowledge of the game's development history by being up to date on the weekly videos, a bunch of friends who are also caught up on the videos and an absolute BEAST of a computer to run it. If you check those boxes this is easily the most immersive and rewarding sci fi experience you can get in gaming right now. I have put thousands of hours into this so far and have had an absolute blast. Elite Dangerous is a great game but lacks the depth of star citizen, No Man's Sky is great but lacks the simulation and realism of star citizen's world. Arma 3 is great and that is about as close to star citizen as you are going to get. In fact I would, in its current state, describe Star Citizen as Sci Fi Arma 3. It would be best if people waited until after the release of squadron 42 to get an idea of what star citizen is going to be, or watch literally hundreds of hours of published videos to understand where it is and where its going. its a bumpy and ugly ride, but we are headed to sci fi perfection at a snails pace. I trust this project completely
@@ikillnoobsinmysleepHUEBR69 engineering is very basic and so are the missions. The economy is akso pretty basic and broken. Its too easy to have so much money that credits are essentially worthless and the true personal economy is engineering resources. I love elite, dont get me wrong, and right now it is the end all be all of sompace sims, but stsr citizen already has more depth in mission design, they are dynamic and have branching paths (the ones from mission givers) and some actions spawn response missions (breaking the law generates missions for bounty hunters and people who want to be lawful). If these few things are fixed as well as adding more ships then i would say elite will be in a very good place and maybe thats coming in the 2020 update, but you have to admit that some aspects of elite are way too basic for how good other parts are
After playing star citizen myself for nearly 30 hours, I have come across many small glitches, like door not wanting to close, Crashed only twice, getting stuck on objects, etc. But never game breaking bugs like you experienced in this video. I got this game in March, and the 3.5 alpha so far I would say 90% of the time playable. The game currently can use up to 20 Gb ram after some time, so you need at least 16 I would say. I run the game on high settings with an average of 50 fps on ground and 90 fps in space. Computer Specs: Cpu: Ryzen 2600X 3.6 GHz (water cooled) Gpu: Gtx 1660 Ti Ram: 32 Gb Game is on SSD
You installed on an SSD, he didn't get the memo that installing on a HDD is completely unviable - makes this entire review invalid, which bugs me because it seems a lot of people are taking his word
@@Alex-ck4in It's an Alpha build, it will have issues; as a matter of fact, that's the go-to excuse for SC white knights. Why are you downplaying the alpha status of the "game"?
@@Enceos The tutorial Loot was referencing was an in-game mission that broke horribly as the game updated, The videos should last a bit longer. Hopefully.
As a backer of Star Citizen, I have to say this was a well done and fascinating look at the game from a newcomer's perspective. You seemed plagued by far more bugs and glitches than most I've talked to outside of test builds, but even then, your insights and opinions on what you encountered - both intended and not - are kind of fascinating to behold. While it is, indeed in Alpha still, the game is becoming more stable with every patch, and that ideal, admittedly often times feeling like a carrot on a stick, is getting closer. For those that are actually curious about playing, he's right, don't buy in yet. Instead, subscribe to social media and listen out. Occasionally - a few times a year - Star Citizen will have a free fly event, granting access to anyone who wants to download and try it. No ship or game package needed. Give it a try then, otherwise, wait a while longer. We'll be here when the game gets to a point you can join. And we look forward to you joining us in the 'verse.
Trash game. Me too a backer, also upgraded to freelancer (so no pocket money). Yet... dumped it for games that actually can be released. I think they should have focused everything on squadron 42. A more guided storyline can make or break studios. Then they could have big money coming in to get to the vision. Doing it all at once was chris roberts fault.
UPDATE: were considering adding more stretch goals to explore separate dimensions within the game. From the dev team we thank you for spending more money on our promises and feature creep. Sinceraly Chris ROBERts
@@LLAYOBOY people are entitled children. If just this was polished this alone would be a fantastic game. Hope the devs of star citizen ignore these people and take their time making an amazing game.
Star citizen is having a free to play event starting tomorrow, so if you want to try the game out, this is a great time. EDIT: the free to play event has started.
No, you "won't" have a great time. You'll have the second half of this guys video... A bug riddled, unfinished travesty of a "game", over-hyped, over-priced and most critically, likely to never be released. All this for the *small* sum of $220+ million dollars of "pledges" (purchases) from backers who dreamed of the ultimate space adventure.. That's never gonna happen. Ever.
@@ChaosCat79 Have you ever actually played it mate? Cause I can tell you, I dont own or use a NASA super computer, and yet can run SC perfectly fine with around 30 to 40 FPS normally. In fact, I've RARELY run into the buggyness that this video shows. Hell I still use a GTX970 ffs. Worst bugs I've experienced were some frame drops, a couple crashes (that are actually quite rare for me), and a few minor graphical hiccups that didn't effect my over all gameplay at all. And like it or not, it IS happening. Right now. And it will release eventually. I have faith in that.
I bought four licenses for this game six years ago as I was an avid wing commander fan as a teen. My twelve year old son at the time is about to turn 18 and will leave the home and may start a family before this game comes out.
Just from how you look at games I think you REALLY should play the S.T.A.L.K.E.R Trilogy. They're clunky as hell but with some mods theyre absolute gems.
Vanilla with ZRP and a few small texture and weather mods is great. AMK autumn edition for Vanilla+, and Dead Air for sandbox. I would choose anomaly, but anomaly is extremely unstable and bloated, much less polish
Lol, as a backer, and super fan turned skeptic, i've dropped all arguments for and against star citizen, because it just comes down to raw faith and hope I expect nothing anymore, if it fails, i'll be sad, but not distraut If it succeeds, then you best fucking beleive im gonna rub it in every nay-sayer's face
Ladies and gents, the gamers equivalent of a faith, no matter how many promises are broken, how much money it takes in, they always want to believe its real.
The falling through things problems have continued to improve. I had more issues in 3.4, less in 3.5 and so far in 3.6 haven't fallen through things yet *knock on wood*. BUT there is something that makes it worse. That low framerate tells me the system isn't fast enough. My older system (3770K / 16GB 2133Mhz DDR3 RAM / GTX 1060 6GB / SATA SSD) just barely made playable 30FPS. When I first installed the game on my slower HD? I fell through and crashed much more often. I've recently moved to a 3800X (32GB 3733Mhz DDR4, NVME drive, same 1060 6GB for now) and am having even fewer problems mid-way through 3.6 than I had when I was testing 3.6 on the PTU (for new-to-Star Citizen folks, there are 2 sets of Alpha servers: the PU aka the Persistent Universe, which this video was almost certainly shown in ... and the PTU ... which is a sometimes-available test system used before major patches go to the PU). Even super-beefy PCs are not going to get amazing FPS while the game has all the alpha code but they do help with stability. At a minimum make sure you have 16GB RAM and a SSD or NVME drive, and a 1060 6GB min graphics card. Haveing 6 or more cores is probably going to help as well. In a finished an optimized game being at the bare min spec is going to be enough to be stable ... but SC code isn't anywhere near that point yet. Not all crashes and falls through the floor are related to system specs, not at all, but being in a low spec machine can definitely make things even more likely to bug out. I didn't believe people who told me that for awhile but after moving to a newer machine I'm definitely finding it to be the case. The good news is that as the code matures this should get better ... and by the time the game releases the avg machine will be a lot more powerful than the one I started playing the game with.
I feel like you had bad luck on your journey. As a citizen from the first days i won't hate on any haters, the game can be frustrating and being sceptical about it acctually being fully release are justified. But you my friend had such a struggle i never experienced ever in all my years of playing this every couple weeks since the first alpha. :P
Same! I only recomend this game if people don't mind bad bugs or a very alpha game, yet I have never seen any glitches like he's experienced. It's pretty incredible, really. Impressive. If anything, the devs have likely fixed a lot of issues he experienced, I hope he has a better experience in the future with Star Citizen
thats because theyre busying using the drugs to buy hookers and drugs. Its the biggest freaking scam on the net and people are still pouring money so roberts can wank himself with 100 dollar bills every night before he goes to sleep
They had a tutorial for a long time but removed it when they decided that it was a distraction to have to keep updating the tutorial each time they revamp the flight system. It will be back
Your story of being stuck in the residents of Hurston made tears run down my face in laughter. You have a way with words and I can completely relate to the respawning loop of entrapment and prolonged pain of this great BUT very glitchy Alpha.
"I had a feeling my trip to the hangar was going to take a while." At that point I was in stitches. So glad I'm not a backer. Don't get me wrong, I hope one day Star Citizen manages to become half of what they promised. But seeing it's still a complete dog's breakfast five years after "release"......yeah, not holding my breath.
I've been following this project since the kickstarter. I had about a year where I drifted away from following it day to day, in about 2014. I've seen this game in all states and many combinations. From slideshow, to crashfest, to beautiful screenshot creator. I was there for the dark times if 2.6, where the 3.0 patch kept getting pushed as they struggled to get the core tech to work that was required for the massive update to function. I was there when 3.0 arrived and frame rates were as low as 1 fps. I am a part of the evocati (test group who gets builds of the next update right after the developers internal QA teams) Since 3.1, there's been a definitive shift in the game, with each quarter feeling like progress was being made as the massive list of ships becomes realized, the first moons and planets and the insane tech required to make it possible for a normal person to play a game with so much detail. I've seen some huge hurdles that almost seemed insurmountable pass smoothly and not so smoothly. I see more hurdles in the future. There's still a veritable everest of game content that is yet to be made, let alone fleshed out. But Looking at where the game came from, knowing intimately the weekly development. Having met and spoken with the people responsible for creating it (including Chris Roberts) I know with confidence that it will release one day. And that release won't mark the end of the journey. Like Minecraft, Elite, or any number of other games, SC will continue into the future. In the end, if I'm wrong, or something relatively unforeseen or tragic happens that results in the failure and shuttering of the project, I'll swallow my pride, admit I was wrong and honestly be a bit proud that I was such an interwoven part of the ride. As a member of the evocati, I get the chance to regularly interact with devs and give one to one feedback. This is available to all backers at one time or another, but since this portion of the backers is such a small group, the interaction feels different, even though I know the devs value the well thought out input of every backer. This level of investment in a project, both monetary and time based, is an experience in and of itself. I can't objectively say that the money I spent was 'worth it' and there will be plenty of naysayers to rush in and name countless fallacies and that I've 'drunk the coolaid' etc. But what I spend my money and time on is my choice, and for quite a while now, I've felt like SC was something that merits my interest, time and sometimes money. At the end of the day, even if it's just a glimpse at what might have been, the happy hours I've spent with friends and family, some of them only known through the SC community, sharing the game, discussing the game, explaining the game and the project. That counts for something.
The problem with the Black Void is caused by using the game with an HDD, the game was made to be played with an SSD. If you are playing with an HDD you need to wait a minute to things load properly.
Now in 2019 I have a RTX 2070 8gb vram - 32 Gb Ram - M.2 SSD - i9 9900k processor. Star Citizen on Ultra High settings gaining in empty space (or few objects) 100+ fps. When in ArcCorp I get most of the times 50 to 60 fps. In most other areas it goes from 50 to a 100+ fps. Keep in mind that this is still an ongoing project, an alpha, not even beta, so that is quite awesome.
@@acedbit4786 It's not really because your hardware in your rigs guys but 'cause SC is an MMO game... but in ALPHA. When just me in-game in SC, I have great avg. FPS too but when with others, suddenly FPS drops, 'cause SC-Alpha can't handle that properly yet, when all of us try to interact in SC world in the same time..
I think it's clear from your video that Star Citizen is going to be a significant and groundbreaking example of something, either an astounding achievement in scale and immersion, or a failure of literally galactic proportion.
This was hilarious! This is basically my experience but I’m still stoked on the future. I agree that the present experience feels like Steven King and Philip K Dick wrote a book together.
I think it pretty much sums it up. Star Citizen is a game with incredible potential, and what they have achieved so far (bugs aside) is technically very impressive: a beautiful solar system you can explore with beautiful ships (seriously, the graphics are amazing), huge planets and moons you can travel to, with populated cities and different biomes - in fact one of the planets (Arc Corp) is a city-planet, fully covered in buildings of different sizes and shapes. All of which you can experience without loading screens. On the other hand, Star Citizen is still very much in a pre-alpha state, with its many bugs (some of which you've covered here). And there is no real sense of when it will be remotely close to some form of Beta, too: Star Citizen being as ambitious as it is, there is a LOT that was planned and is still not done. Many mechanics are missing, the majority of professions are not yet in the game (some of which are - as far as I know - quite unique to it, such as Research Scientist), or are not yet final (for instance, exploration ships are there, but the special scanners they're supposed aren't, not are uncharted systems for you to find a path to). Also there is currently one star system, with another planet (Microtech) coming soon, but the game is supposed to have over a hundred star systems, all of which have several massive, fully explorable and unique planets. So, yes, as you stated in the first half of the video, Star Citizen is an ambitious game, and could potentially become an amazing and mind-blowing experience, if it succeeds. But it's still many, many years away until it becomes what it set out to be, so there's also potential for it to fail along the way. In the latter case, I hope they open source the different tech they've developed - such as the Object Containers, Mega Map, Planet and City procedural tech - so that others may reuse them in other projects, because it'd be a waste and a shame if it went down with it.
The "F" key acts just like "E" when just pressed and released without holding it down. But holding "F" beats pressing "E" any day when sitting in interacting with every small detail of the game like cockpits and ect. The immersion is amazing.
Try no mans sky now...it’s insanely fun, especially if you know what you’re doing. They’ve made the “intro” way more enjoyable and less grindy too. The multiplayer aspect is a blast. Theres nothing like playing with friends and making new ones in an endless universe.
I was one of the many who pre order no mans sky and I loved it, but it felt like too much grind just to move so little and got bored of the same plants animals that occasionally changed color and had extra limbs, so I wasn't impressed after finding over 100 planets in the time I played.. Still own no mans sky but I have lost interest sadly to say because I loved the game before it even launched..
Im pretty sure that SC is optimized for SSD's high IOPS. This means that game engine uses many threads to load assets. HDDs prefer linear access while SSD work much more efficient if you read many data at once. HDD basically chokes if you try to read many small files at once.
perfectly true. The game engine has been modified to support as many CPU cores as available. I have an 8 core i9-9900K CPU with the game using all 8Cores/16Threads evenly. I have the game installed on an Optane 900P SSD as well. The game also uses my 2 RTX 2080s in SLI.
that was some legitimately good game journalism. super insightful, really creative direction, and i had a lot of fun watching. you got a new sub :) have a great day sir
The key to Star citizen right now is definitely its community. Without it it's a very empty world, but with literally any other person with you it becomes something really special!
Well, almost all the good space flight simulator games are based on a great community as far as I know. Just look at how freelancer is still being played by crossfire and discovery mod players.
I remember when they said 2012, it feels like vaporware at this point, new milestones and going nowhere fast, i still do really hope this will be all that its supposed to be and actualy releases at some point, but i dont know if computers can be compatible that far back when that happens. I thinks its a very honorable attempt at an over the top game, "we dont do it because its easy, we do it because its hard"
I’ve tried playing this on an m.2 drive and had the same buggy issues for months that just makes any attempt to play the game meaningless as you waste four hours trying to complete a mission and your ship despawns
Just loaded on an i5, 12GB RAM, Radeon 870 8GB, and it runs 40-60FPS but so far only tested at a busy PO. Probably will be a little lower at Lorville lol. Its progress since 2.6 to now has been really substantial. Its important to note the acceleration of the project. Good piece!
I had no issues learning what the game has to offer. I had fun for a week doing missions and pvp until my ship started spawning with no parts. I'm now waiting for player reset... besides the bugs, I've been having fun. Tip 1 don't be a bot if you're gonna play now
That was great. Very entertaining video. :D But you should really consider getting yourself a SSD. I have a gtx 970 and run Star Citizen at 40 -80 fps on max graphics settings and pretty much never see those "assets not loading in" bugs.
Same. GTX 960 (im using 2 in SLI but even with one) and it runs fine over 40 frames. Arcorp and Hurston are a bit slow, like Levski -used to be, but performance is getting better with each iteration. Fact is though, running off an HDD is a massive hinderance.. it should be required to run on an SSD imo, else you're at risk of getting a negative perspective fairly quick from game/asset load times.
While the reqs will be pretty steep for best results, I don't think so. Efficiency and utilisation of resources compared between 3.0 and the current 3.5 is astonishing. This video wouldn't have been possible back then, looking at the footage he has now 🤣
So in other words, it's really ambitious and promising, it's just not ready yet. Also kudos to you for not giving up and persisting whereas many other people would have encountered the bugs for the second or third time and then just given up
I spent several hours playing escape from Lorville as well. Ultimately, 32 GB of Ram and disabling the XBOX Game Bar helped me pass this challenge. And it's much more stable in 3.9 now.
You need to install on SSD. Almost every issue you discribed, from the black void elevators to the slow loading times, come from installing on a hard drive.
@Michaelle Green this isn't 5 years ago when ssd's were out of reach, even next gen consoles will have 1tb ssd's. Oh and by your logic I should be able to play any game on my Pentium 3 from 1996, I shouldn't have to upgrade my CPU to run current games