VR + iRacing and their absurd perfectionism is the only thing that gets my heartrate up. I'm really glad that GT Sport and ACC have begun moving towards clean racing ratings and control for multiplayer.
Gotta leave something for the comments, huh? ;-) It's a personal view, and since I'm not using VR, it's not in here. But yeah, it's certainly something that can transform racing for you too. When I last tried (in the Vive/ CV1 generation) I wasn't happy with the resolution and a few other things, so I haven't yet gotten back on it.
Yep. It's baffling. VR is literally the biggest innovation to happen to any form of sim. Regardless if you may find the resolution somewhat blurry, it's still not enough to detract from the fact that it literally puts you inside a car that otherwise you'd have zero chance of getting near in real life.
If they can reduce the latency to a tolerable level as well as increasing the clarity. Simply too unresponsive to provide a bearable driving experience.
@@lukeannett What latency, i have none that I can detect. The resolution wants you wanting more, the second generation on headsets have done a lot to improve on this, but we re still 2-3 years from the tech required for something truly great in resolution. But once you are in the "zone" listening to the car roar and feeling it move around, you kinda forget about the low res and get on with the racing. It's something else, if you go back to a single screen, the passion is diminished, only triple screens can substitute the visibility.
@@adamkonstantinou3443 God help you if you can't detect the input lag. All you have to do is rip the wheel quickly and it'll take a couple of tenths of second for the on screen wheel to follow your real wheel in VR. Do the same thing on a good gaming monitor and the delay will be virtually imperceptible.
I agree, and have been there with you regarding the progress of Sim racing over the past 20 years. I'm currently running all Fanatec peripherals with the DD2. On the complete NLR Ultimate rig. With transducers, seat belt, VR and soon motion. I sometimes get mentally tricked in VR that I am driving the car. Where on my old Thrustmaster gear on a monitor, where I felt like I was playing a video game. A huge step up from using cheap Logitech wheel and pedal combos of 15 years ago. Games and equipment have come a very long way.
I’m playing sims since my 10, driving a real car since my 18. I never found any connection between sims and real driving, until I bought my first real sports car corvette C6 Z51 at my 27. This was a game changer, I immediately recall my sim racing experience from my subcontious, and all what can I say is that It would be impossible to survive for more than one week in a corvette without that experiences. Btw: I blew up LS2 engine in 10 days but its a different story... :)
Gran Turismo 2 was fantastic, I also remember playing that so much back then. But it wasn't untill I got my own pc in 2010 that I really got into real simulators like GTR 2 and rFactor. That was such a massive step up from what i was used to.
@@TheSimChannel yeah...wow...i also tried this setting with my dd2 and this is way be and it feels much more accurate. Thx for sharing....But now i need some workout first, to be able to survive a stint
I started with TOCA Touring Car back in the day then dropped racing until Grand Turismo. But then I stumbled on iRacing, which lead me to RF2, and AC. Not tried ACC yet. But I guess this is down to the community and organisation of iRacing. Over the past 3 years I have gone from a T500 bolted to a desk to a full rig with DD wheel and awesome pedals. Top this off with VR and I have by far the best racing experience ever!.... Many thanks for this video!!
I would add another thing that is missing: advanced statistics for the multiplayer sessions, such as leader boards, results of hotlaps/qualis/races, detailed player analysis, and so on. For example, I'm playing AC with a bunch of friends for years now, but I have no easy way to keep track of the results and see how we are stacking up against each other. Does anyone feel the same?
Agree. In fact I think I get more out of my simvibe setup than VR most of the time. It's highly immersive. Can't stand to drive without it now. I set up 3 channels, left, right, and pedals. Awesomeness.
It is funny that you and some comments reply with that the Porsche feels very authentic. While some real racing drivers on Twitch that drive the Porsche in real life say that it feels horrible and is not representing how it drives in real life.
That's very interesting. Can you link any of those instances? Cause I'm just saying it feels believable, and I also said I have no way of knowing how close to reality it is. Also, just to be sure, since there are two Porsches in game: They were talking about the cup car, not the GT3?
@@TheSimChannel I think he's talking about the GT3, before 1.0.7 and the new tire model came out. It has gotten much better and the Cup car is incredible.
@@Dcully In my experience, the cars are just a bit of hit and miss in it. Some really good, some less so. And the UI and graphics engine are quite horrible. My biggest gripe is that every time I load it up it seems to take me half an hour to get everything working. But I'll give it another go soonish :)
@@TheSimChannel Have you tried Automobilista 1 at all? Also, rF2 really has maybe the worst physics engine when it comes to engine-/drivetrain simulation, but they have the best tire model. AMS has the highest hit/mis ratio in overall car physics in my opinion.
I agree.. things have come such a long way, no question. ACC is absolutely fantastic (at least on a single screen). I have it maxed out on a 1080 49" ultrawide and a 1080ti and it's super smooth. My favorite sim of all right now, no question. This on a Fanatec CSL Elite, which seemd to be a good combo
Hi great video! Keep the inspiration coming! I love my newly acquired next gen steering servo hardware, the Podium DD1 system... Personally can't wait for further software developments from fanatec feature more granular settings and adjustments similar to simxperience software or the simucube. But like you, very happy and grateful for the fanatec pioneers for tremendous tech further immersing sim racing as a whole closer and closer to real Motorsport racing. Thanks for the fanatec wheel settings posted on the video as well sir!
Cost at the upper end has drastically dipped for what you get, on the low end though i still see G27s go for $200+. Yeah, dude transducers are an amazing upgrade for the cost. I just have 2x aura ast-2b and a $20 amp and it adds so much immersion.
yeah low end to mid range is surprisingly stagnant. as I said, 5 years ago the T500RS cost me 360€ new (in Germany) -- The same money today won't even get you a T300 plus T3PA-Pros. Of course you get it with the non-pros for around 300, but that's still a step below the T500 bundle back then. But yeah, the low end / mid range may be a bit of a cash cow for Logitech and Thrustmaster, so why change anything in the absence of real competition.
Anyone who takes cars on tracks for hpde or track days comment to how close sim has come to real life? Mario Cart is probably the extent of my knowledge when it comes to racing video games but would love to be able to simulate a real life driving experience on various tracks if the experience is at all comparable. I’ve seen some simulator-hardware combos that can cost 10-20 thousand dollars!
Transducers make my racing rig become alive. It's not that expensive if you decide to use sinustec bs 250 instead of the buttkicker or reckhorn stuff. I drive two of them with a poweful and favorable Thomann t.amp s-150 MK II via the great simvibe software from sim experience. Cutting corners over curbs will never be the same. ;) Give it a try!
One thing about transducers is that you need a suitable place to attach them to your rig. What rig are you using, and where have you attached them? I'm thinking you could either try to get them as close to the seat as possible to have the vibarions mostly in the seat, or attach them somewhere on the "frame" of the rig to shake up the whole rig, including pedals and wheel. Either way, what you're suggesting is: 170€ t-amp 120€ transducers 20€ usb audio card 90€ simvibe software 20€ cables, shipping, miscellaneous xx€ creating a mounting solution ------------------- 420€ + X So it's not "super cheap" either. Still probably something I'll look into in the future.
@@TheSimChannel I have the Sim-Labs P1-X and mounted both transducers left and right under the seat on the bars where the seat-rails are mounted on top (as near to the seat as possible). Both are in parallel mono mode and receive the "seat" signal from simvibe software. It's more than enough, I don't think that you need four of them (one is 33 €). I started without simvibe-software, just with the audio from the subwoofer-output. Works fine with raceroom, but AC is a little silent on that channel.
@@TheSimChannel I tried all transducer-combinations including 6 BS-250 (4 like wheels, 2 for the butt), but the small shakers are lacking power. I suggest spending a bit more for proper Buttkicker LFE. One under the seat with my suspension-solution (Brooks springs) clips any small shakers close to it to non-existence. Just alone the piston is 1,6 kg and with the springs it's close to motion. Even with my GS-5 it's mandatory. When i said in the chat that Spa feels so flat now, it was just the Buttkicker not working. www.dropbox.com/s/6d2jw1ciuili1p5/My-Rig%2BGS-5.jpg
@@starmarky I checked and they won't fit on my rig without modding it further. I'll keep it in mind though. Maybe once RU-vid starts paying a little better ;-)
I'm afraid I'm not knowledgeable enough about the e-sports scene to make a decent video about it at the moment. But thank you for the suggestion, I appreciate it!
NFR of 30 is quite high and kills a lot of effects o.O I'm surprised anyone would go that high. It's like killing a part of the FFB completely and with that amount of NFR and NDP a G25 wouldn't even be able to turn the wheel for example, which you can feel when not in-game. I would suggest to raise NDP a bit to 15-20 and lower NFR to 0 or a max of 5.
Disagree. In my opinion the NFR setting has a big part in making it feel more true to life for me. No car I've ever driven had as little friction as DD1 without the NFR turned up high a little. Also, the minor effects that the NFR takes away are usually those that wouldn't be felt through a real steering wheel either. I'm compensating, to some degree, by turning the forces up a little higher. In the end it's a matter of taste, and DD1/2 users should play around with these settings and see how they like it. Nobody has to use my settings, it's just me saying "I like it like this" :-)
Same here...trough all this last 20 years + 7 years real rally experience...It is a great time to be a Sim Racer..... Thanks for the interesting videos you produce man...You will be soon big channel
@@TheSimChannel I don`t know what did bother you but sims weren`t ready back then. I strongly recommend giving another try. Also, get your IPD correct before trying. It effects scale and sense of depth.
Nice video. Does ACC have any other good cars that feel believable? Buying ACC just for one or two good cars may not be worth it? Have you tried Raceroom? I highly recommend but you must be prepared to spend some time with FFB setup.
the gt3s in acc feel a good bit better than they did in ac, but gt3s in general dont feel as lively, since they have big aero. but yeah, i can absolutely recommend acc. it‘s one of the sims every sim racer should have IMO. same goes for rf2 and iracing if you can afford the latter
You really should try vr racing... Especially with sim racing, i've tried it on PS4 with a dual shock controller and it already felt like it was real, now i can't wait to try vr racing with sim
One thing I hope eventually comes down in price like we're seeing with vr and wheels is the availability of motion simulators. You can't really get the same sensation of sliding sideways in a sim unless you have one, and I find it to be a fairly important component to the overall driving experience.
@@TheSimChannel I watched another of your vids and saw that! Nice video quality and of course content ;) hope your Fanatec gear works out,ive been quite lucky with mine with only issues with the McLaren rim which they refunded anyway.
a question: Does not the big input lag/latency of your monitor bother you? Or when you have DD-Wheel you don't need snappy and fast response visual information ?
I drive a DD1 on a Samsung 55 inch 4k tv thats about 5 years old [hdmi restricts it to 60Hz refresh]. It has a low input lag in the GAME mode [game mode switches off all filters and effects, so there is no extra lag on display], about 20 ms, which is completely undistinguishable from PC screens. I play in 4k, assetto mostly.
@@MntRprznt As far as I know, Sony TVs often have even lower latency than most other brands (depending on the model of course, but as a general rule of thumb). But yeah, I also don't get why people always think that all TVs have a huge latency.
@@TheSimChannel hmm... I don't know... when I tried to focus on my very old benq 1080p monitor (144 hz) I just couldn't see any lag (wheel in game turning slightly after wheel in real life). However I see it very often in YT, people playing on big TVs, there is always this kind of OUT-OF-SYNC situation. I try re-test on my rig how ACC behaves, but AC shows no lag at all. At least not with my eyes.
@@stingray427 @The Sim Channel People think that tv's suck, because they used to in comparison to monitors, but not for the last few years. Theres sites where you can check what input lag does your TV have, usefull before shopping - i used it years ago: displaylag.com/display-database/
I agree on most. Also the fact its a great sim. The one thing beside this all which could use improvement are the shadows on the cars in the rearview mirrors. Can’t say it often enough but its like watching floating ufo’s or something. Not a lot of people seem to care strangly enough. Good luck ✌🏼the Netherlands 🚦🏁
Shadows are very costly to calculate, so leaving them out of the rear view mirror will give you a good amount of performance for a relatively small detail. Are they still not there when everything is maxed out in the graphics settings?
Well, that was a walk down memory lane, gg! Can't agree with the quality and experience of ACC though (saying that with having a pretty high-end system with 2080Ti, Fanatec DD2, Ultimate Pedals, Motion Platform dofreality P3 etc.): It is for me still a big disappointment, even with the 1.07 version. Ultra-slow performance, no proper triple-screen support, a FFB that is lively but not very believable, I just can't feel a realistic attachment of tyres to the track surface. If I compare this with the new tyre model in iRacing it is ways off!
It varies a bit from sim to sim and between different car classes. But in general I like high natural friction settings (20-40%), lowe natural damper settings (5-10%), and sometimes lowering FEI to 80 is helpful too.
Vr is rubbish in ACC and multiplayer is even worse. In the last month or so I have noticed a drop in the number of players in the online area for all racing sims. ACC is poor, PC2 is coming to the end of life and player numbers have dropped and raceroom is focused time tria and then only the top 30 racers for their eSports activities. Ai will never be as good as real humans. Everyone needs to follow the iracing model.
@@TheSimChannel it's not that they can beat me, trust me they can. It is more about the ai having no soul or character. You can't compare a human with a machine. I look at PC2 AI and it reminds me of Gran Turimso AI 20 years ago with cars following each other like train carriages.
You had me until Gran Turismo - Always has and always will be a simcade....even back then I saw just how fake it was compared to other ones....to each their own...just saying everything playstation is a game... personally I started getting serious at Live for Speed - got my wheel and started on my track to sim racing - only iracing excites me now, assetto corsa for LA Canyons, and that's it - no other sim rightnow does it for me.