ewgf trivia: I had to re-record this this morning because the take I did last night was sleep deprived and run off caffeine. I almost posted it anyways because it's such a disaster but I decided against it because I wanted to have a more coherent video. tbf idk how coherent this actually is anyways LMFAO
I think for the normal videos it’s best to stick with a script. Just like when giving a school PowerPoint presentation, it’s easy to end up rambling and incoherent, staying on some slides for too long and others for too short. A script helps with pacing. On the other hand, I think you should go off script for the goofier videos as those videos inherently utilize your personality, which is more genuine off script.
It's still a cool video, but I find your prepared style to be the better choice in general. There's plenty of other channels that make longer, rambling videos to explore a topic in detail, but only one that does it as a short yet informative presentation.
Of course it is 😂😂😂 But for real, I can run Serene Grace Togekiss 10 games in a row and get maybe 1 or 2 SG procs, but if I'm playing vs someone with SG Togekiss, you can bet they will have 100% procs
I think Grimsley from Black & White puts it really well: “It's more important to master the cards you're holding than to complain about the ones your opponents were dealt.” Instead of complaining about your opponent getting lucky or you getting unlucky, learn how to best use the team you have to overcome whatever the battle throws at you.
NeilVGC said something like this. He said to detach from results and instead analyze your play. “Did I play well? Where did I make a bad decision? Did I make the best play overall and get read?” Etc
I understand not getting mad at _your opponent_ for RNG things happening in a game, but I'm not going to excuse Game Freak, or even any dev, for throwing game swinging RNG factors into a game that they are literally trying to foster a competitive scene for.
Luck in pokemon is in a sweet spot of being annoying -Its not common enough to build strategies around -Its not common enough for both sides to get bad or good luck to even things -The things effected by luck are big enough that even one of them is enough to ruin you, even if you did everything right
Yeah, and another thing is that it's completely unnecessary. Strong moves can just have lower pp or be distributed less, weaker mons getting 100% accuracy thunder or fire blast, and secondary effects are insignificant or bs
@noukan42 nah you're tripping. Frozen is the strongest status in the game, that's why there isn't anything that guarantees it. Frostbite is better because it doesn't instantly ruin a Pokémon
@@Castersvarog why, ice types are still ice types even if they can freeze consistently. Meanwhile high tier types can cause as much sleep as they want. I think they should just stop being afraid of nothing and let ice type have consistency with their status. Most of them are still slow and frail and thus have plenty of counterplay. It is not like smogon wouldn't add a freeze clause instantly.
@@manelneedsaname1773 the strongest status almost exclusive to the second weakest type sound like good balance to me. The second weakest type being immune to an extremely powerful status sound also like good balance to me. Maybe annoying balance but balancs.
German Pokemon tournament "GPL" (Raizor vs Fnupa) had a Match where Raizor swept 6/0 with King Rock Cloyster, not getting hit a Single time due to either Flinch or crit, or his opponents missing their Moves. The chance for All of this Happen back to back was under 1% Pokemon can be this way
theres so much other stuff i could've talked about here too. freeze is crazy, crits are huge, focus band/quick claw/razor claw/sleep turns/double protect all are a pain. of these, i would only add freeze and double protects to my list of "poorly implemented luck"
Mamoswine used Ice Fang! Ursaring was frozen solid! Ursaring thawed out! Ursaring flinched and couldn't move! I was the Ursaring guy, and just seeing that wild twist of events was fun as heck 🤣
"Unfortunate" doesn't begin to describe my series, this game rewards blind luck and nothing else, I am beyond convinced at this point. After getting completely tooled by scheduling with my opponent changing times on me last minute and refusing to provide confirmation prior to the day of the match as to play times, losing this way somehow felt even worse than I had thought possible. My preparation was superior, my play was superior, and I lost, so I don't see a reason to continue engaging in an activity where what is within my control is overwhelmingly outweighed by what is not.
I don't know which style of narrating I would prefer. This feels more natural, but I did kind of get attached to the more snappy "thank you so much for attending my presentation" high school presentation vibe. I'd consider doing both for different kinds of videos. Have more free flowing longform stuff but keep the quick cut stuff for videos that explain why Drampa is the coolest Pokemon ever.
I like your scripted format better because it makes the videos more clear and concise, but also shorter lol. You're like the last person out there making videos under 5 minutes long, hope you keep it like that.
I think my favorite dumb luck win which someone raged at me for beating in an ANYTHING GOES match cause i ended up walling them with a Furfrou with carrying Attract & Captivate. That was fucking golden. This was before i even realized wait furfrou gets snarl & swapped it
I stop playing ladders in Showdown because of 1 thing : Luck. But it's always a hype and funny situation to see when you are just a spectator so I guess it's right
I like hearing more of your thoughts and think a video like this every now and then would be solid but I do love how beautifully concise your other videos are
the main reason i hate luck is because about half of my wins are just because i got lucky, rather than because i actually improved. i hate the fact that the only way i win is if the game just DECIDES that i win.
In reg G I decided to embrace luck and built a team around snow with Kyurem-White and Alolan Ninetales. Freeze RNG is a legitimate boon to the team, you spam so many blizzards you're bound to rob some extra games through luck
I think a pretty nice way to present is to go the middle way with points, as I quite like the way you talk without script, but from presentinf experience, having a mix of both worlds are usually the best
Part of what makes high luck high skill competitions interesting IMO is that player skill is measured across their career and there's more of a focus on their highest highs than their lowest lows. Maybe I can come out on top against a Poker champion, but I can't win a championship like they have because I don't have the skill to endure through the variance. Luck isn't a skill, but over a long period of time, it's complementary to skill.
Tbh i thought u were gonna talk about ag smeargle winning turn 2. But all of these are great points i will show this to my inexperienced friends whom i bully.
Found out about your channel recently, been a great ride. I'm torn on scriptless: it's more emotion based basically. Best call imo would be to pick and choose between the two ways depending on topic. It's amazing for both luck and april but I'd rather have script for more analytical stuff. Anyway have a great day!
I use an idea I call "100% accurate hypnosis" on fat mons that can eat like 3 hits. The idea is that the mon being out gains a bunch of tempo and the hypnosis actually landing basically triples the tempo, so it feels like its 100 accurate. Like the panther cologne from Anchor Man.
I like the pace of this style of video but I appreciate the polish of the scripted videos. I'd say it's worth it to play around with how much you script and how much you improvise in the future! Thanks for the thoughtful content ewgf
Honestly, forgoing coverage to have both Thunder and Thunderbolt is a pretty interesting effect of Thunder's inaccuracy. You could argue that the higher power that Thunder has works as a demented twist into the concept of coverage, you're taking this more powerful but less accurate move to beat a few more Pokémon that you otherwise would take a few turns with your reliable STAB alternative. At the end of the day, it's your choice when teambuilding. The same can't be said about Focus Miss though…
On one hand i love the risk management in the game, especially in randombattles and when team building. On the other hand it makes me want to kill mys---
Pokemon is inherently a game of managing possibilities, where skill steers which chances you end up taking. I love the concept, I hate the situations that it lets happen in practice
The luck factor is one of the more fascinating aspects of mons. It has such a wildly negative bias given the tree of decision making, where like missing leech seed or stone edge can lose you the game, but landing just makes the game continue to potentially another win/lose turn. I genuinely think a trily skilled pokemon player is the one who gets back up from the bad luck rather than avoids it entirely with better decision-making.
I remember watching Jimothu Cool’s adv tournament. And during the matches, luck tended to even out. Player A would get a good roll or para or crit in game 1. Then Player B got equally good luck during game 3. Because game’s go so long, and best-of-3 means more turns overall, it reduces the variance of luck a lot. Surprised you didn’t mention crits. Like, you can play around them by changing your game plan. The more passive you are, the more likely you are to get crit. And vice versa. But we’re also seeing crit builds for Ogrepon. Is that healthy?
I'm glad this video exists. Coming from the angle of a tcg player, there are lots of people in the community who whinge about how games with luck based mechanics can never be truly competitive, when in reality thats part of what makes the competition interesting. Gotta know when to risk it for the biscuit
I saw a guy get double frozen (BOTH ON THE SAME TURN) in vgc against a alola-ninetales and articuno in a tournament, safe to say he lost that day the match and his sanity
I like the extra commentary you add to the video by it being unscripted, but the structure and sharpness the other videos had were really nice, I know this is just the second time so I'm not complaining but you did ramble a little on some parts and said "like" 30+ times in this (I only noticed cause my dad corrects me for doing it all the time lol)
Being able to do quick maths in your head and take into account repeated dice rolls (both dmg, and secondary effects) is a skill For example knowing if you are in a recovery loop situation and all you need is a crit or freeze to flip it, then that is something you should go for if you can spend 8+ turns doing that Or even in the team builder, Wolfe's last regional winning team had zero inaccurate moves, which is crazy good team building
I have a weird case in which I can get para hax, flinch hacks, miss a move and etc in competitive Pokémon but if I’m playing the game casually and I’m getting unlucky trying to catch a Pokemon, I get tilted lol.
In TTRPGs, spells like Fireball and Slow make the opponent roll a saving throw, meaning they have to roll a d20 to avoid these spells. Though despite being able to boost your stats and get abilities that help with the rolls, literally anyone can roll a 1 and fail anyway, or roll a 20 to instantly succeed. Are saving throws and random accuracy fair? Is this good design? While I personally wouldn't have an answer, I'd say a similar question can be asked in Pokémon...
Watching this got me thinking on how to improve some of these luck factors. And it made me realize something: Perish Song is the best designed OHKO move in the game. Also, for random secondary effects, what if they made it so the first hit from a move could never get its secondary effect (except for guaranteed effects), but after that with every consecutive hit the chance increases. It would basically remove random freezes and the likes, unless youre actively putting yourself at risk by not switching. It would eliminate the worst part of the luck without compromising the whole reason why people run moves like Scald.
I once lost a Partners in Crime game because an Ice Beam froze my Hisuian Decidueye on turn 1 and it didn't unfreeze for the rest of the battle despite me never switching it out
@@GeorgeDCowley and also I definitely would've won that game if it had unfroze because I managed to get my opponent down to their last pokemon even with only doing basically a 1v2
I kinda feel like they could bring in evasion if they weren't afraid to go for most moves having over 100% accuracy by default. And I kinda feel like moves that involve sound or that involve seismic activity could be over 100%
Coromon does a cool thing where online, moves with random effects or miss chances are made to have 100% accuracy/proc chance at the cost of some power. So you still get the cool risk/reward in single player but player battles feel way better.
I honestly like the unscripted videos a lot. I really enjoy all of them regardless of if they're scripted or not but I like the kinda unhinged vibes. Gonna keep watching regardless though, this shit rocks girl
Thats just the game, you're not going to win them all. If you reflect and realize there wasn't anything you could have done better, lucky them. If not learn from it, and get better.
I think in a game where hand movement isn’t a skill factor, luck can be a good way to create variance. Like a crit can be like a desperate 3 from the half court line or something.
Main takeaways of this video: First of all, luck is essential enough to keep things spicy, but not overbearing enough that the game becomes casino. Luck is quite balanced, at least enough so that there's always a tradeoff, which is extremely cool. Moreover, getting "outlucked" is usually skill issue. Fringe cases do exist, and they're annoying, but as a rule of thumb, git gud. Last but not least, there's a motorcycle outside, damn.
I don’t even like winning due to a freeze or para.. luck truly sucks a lot of the joy out of the game for me. Like yes playing around uncertainty is an important and fun part of Pokémon but only to a degree, like it really undermines the strategy part of the game when all the luck is disproportionately in one person’s favour.
Person I feel like rolls and miss chance are best friends, picking between an inaccurate move and a roll to kill and working out the statistically best play on the fly puts the skill ceiling really high
Wanted to let you know that I prefer the scripted video type. It's more fast paced and denser with information. Still love your videos, not going anywhere:)
This video came out like 2 hours after I lost a random battle to back to back stone edge misses lmao(it was my last Pokemon and only way to hit the opponent)
Interesting how you post this right after I lost a game on ladder because my opponents Articuno froze my Flutter Mane, froze my Urshifu, who immediately thawed and then missed the Surging Strikes, then landed a Sheer Cold on my Porygon2.
IMO your scripted videos are better because you're able to deliver a tighter presentation. Going in unlubed and unscripted is like choosing thunder over thunderbolt, with no rain: if it hits, it hits, but if it falls flat then damn.