Days after recording I realized that I forgot to talk about two things that I think deserve a mention, if only in a pinned comment: 1. Rain Dish Tentacruel in Gen 5. As I alluded to earlier in the video, weather can play a strong defensive role, and largely because of that Tentacruel is one of the best mons in modern BW OU. When Rain is up it heals 6.25% health and when paired with black sludge it acts like Gliscor. It’s one of the best spinners in the tier and is really good at sticking around with protect. 2. Aurora Veil. It’s basically both Reflect and Light Screen rolled into one move, but can only be used when in hail/snow. The low amount of turns it takes to set up makes it great on Hyper Offense teams and Pokemon like A-Ninetales, which I briefly mentioned at the end, abuse this. There are also a ton of smaller mechanics that I didn’t mention, like Solar Beam/Electro Shot losing their charge turn, Harvest 100% getting back berries, and the activation order that I could’ve mentioned but there comes a point where I need to cut it off and this seemed like a reasonable spot to me.
What about Heavy Weather? You know, the thing that gives all Pokemon the exact same stats as Macargo, but have the poison type? You know, the effect reserved specifically for the battle arena taking place somewhere close to Unova, that was exclusive to the gen 6 games for some reason? A fair ways south of it, in a peninsula? And for some reason, if you stay there for long enough without killing a pokemon, say 14 words into a mile, wait for the camera to move into a certain place, and are using at least one horse pokemon with a speed boosting move, the sun will turn into a streak in the sky and the horizon will spin? (I genuinely don't expect anyone to get this reference, but whatever.
Not even in part because of rain. The defensive sets were universally considered to be fine but the rain sets (mostly tera fairy AV) were pretty much free KO machines.
Archaludon is probably one of the best examples (besides excadrill) of a mon that is strong but balanced on its own, but weather setting teams make the most beyond broken.
it says a lot when a pokemon with basically silvally-tier stats like kingdra actually found success because of its typing and ability (well, and ability to hold an item.)
Now I understand it's incredibly niche, but there are technically five weathers, we always forget Delta Stream because well its only on one permanently banned pokemon. :P (Technically 6 weathers if we count Hail and Snow separately)
ADV t tar is my favorite version of t tar. gens 3-5 t tar is just so fucking solid even in the face of fighting types goes to show how solid sand was back then
It's more threatened in ADV since there's no SpDef boost in sand but still. Always loved ttar and it's fun af using him. He rlly fills in gaps on every defensive team and also is super solid/consistent with faster paced teams.
Fun fact: a (Mega) Rayquaza took out both a primal Kyogre and Groudon with Dragon Ascent (somewhere); you may be thinking I'm describing an ancient battle thousands of years ago in Hoenn, but I was actually describing the finals of 2016 VGC Worlds.
I tried building a team around both rain and snow with thundurus-therian + weather ball so it can get all the coverage it wants.Of course it didn't work but oh boy was it fun. I really love harvest, pretty cool ability, to bad no good mon gets it.
Can't wait for Gen 13, with the water and electric box legendary and it's new ability Storm Herald, which sets up rain and electric terrain. It's signature water move has 110 base power and sets up Aqua Ring, which was buffed to heal double in rain.
Didn’t expect a Welcome to Hell reference but I’m here for it. Shows how powerful an animated passion project can be when it still hasn’t been forgotten after a decade
@@prestoncole1862I always wonder if people just don’t have spellcheck or if they just don’t care. Either way they’ve gotta be happier than my paranoid pedant ass lol
3:10 Even after Sand Stream + Sand Rush on the same team was banned, Sand Rush Excadrill was actually still used - as a *counter to opposing sand teams.* In fact, this was so effective and problematic that eventually, Sand Rush had to be banned entirely! (source: FSG's Excadrill video lol) The same was not the case for Swift Swim and Chlorophyll, though, which is probably because those Mons weren't quite as monstrous as Excadrill.
My first introduction to competitive pokemon was a rain team with Basculegion. Weather teams really helped me learn how to pivot and when to attack . ❤
If I remember correctly Phanpy specifically was untouchable in Sandstorm in Gen 5. I think it was glitched to wear it just gotta an auto dodge for any non guaranteed hit moves in wifi battles. If anyone has more info on this please correct me.
Yeah, I want to defend it as well, but the main problem with hail isn’t that it isn’t a good weather It’s the fact that it CAN’T conceptually be a good weather. Not because it sucks, far from it, there are examples of hail being good, and that lies in the problem: whenever hail/snow is good, it’s always busted: Gen 9 with baxcalibur, zolt in Gen 8 uu, aurora veil’s rain of terror in Gen 7 ru/nu/pu (can’t remember the tier) etc
I'm a weird person. I refuse to play ANY game without a rain team. I tried one game with a cool hazard abusing team I made, it was good, but it wasn't me. Archaludon my one and only.
I have not done a dedicated video about terrains, but covered a lot of terrain-adjacent stuff like Rilla and Pincurchin. Not sure if I'd do one about terrain because of that tbh.
@@ElectricWindGirlFriend If you do, you might as well just do a video with the Tapus mixed in. Something like "How the Tapu's saved Terrain" or something like that
@@Gold_Gamer_100Yeah, so few people realize its not a gen 7 phenomenon. I'd maybe throw in the Pledge effects, too, because few people realize you can set the damn arena *on fire,* and terrains were basically that level of obscure
Weather is powerful, yes, but as the video said, all of the weather setters outside of Kyogre, Groudon, Tyranitar and Hippowdon are pretty bad and wouldn't even be considered for OU usage if they didn't have their weather-setting Abilities.
@@JanusHoW yes but they do have weather setting abilities and are extremely powerful thanks to it. Annihilape would not be Ubers if it didn’t have rage fist but it does have rage fist and thus is too strong for OU. If they can enable so much power and cause things like tornadus, thundurus, and all weather speed boosting abilities to be be banned, maybe they should look at the weather abilities themselves.
@superfrubblez6123 Annihilape's situation isn't the same. If they saw Annihilape was broken and banned Rage Fist, then that would be similar. But they didn't ban Rage Fist as a move, since it isn't broken on mons like Primeape, just like how they don't ban Drizzle and co because they aren't broken on mons like Politoed and Ninetales. It's like saying to ban Choice Scarf because it is usually the item that pushes a lot of powerful sweepers over the edge, or to ban Stealth Rocks because they do passive damage that also enables powerful sweepers to break through walls, instead of just banning those sweepers that are abusing the mechanics.
i think gen 5 ou proved how easy it is to balance the weather effects, the only reason why weather is unbalanced is because of powerful attackers being given double speed. you really don't need swift swim or chlorophyll to take advantage of the offensive benefits, keldeo or volcarona in sun are if anything even scarier than the speed boosters. i think the weather ability nerf in gen 6 was dumb because it almost completely gutted all of the fun applications of weather, like rain dish or hydration, without fixing the problems with the speed boosting sweepers. all it did was incentivise players to use weather as a form of hyper offense. people love to criticise gen 5 ou for being unbalanced, but without those speedy threats weather is perfectly balanced, and the only reason why it's hard to build solid defensive cores is because the dragons are too powerful. compare that to modern gen weather teams, rain is a hyper aggressive matchup fish, sun is only good because of protosynthesis, sand is very niche and gets hard carried by excadrill, and snow is only used because ninetails with aurora veil is stupid. reject basculegion hyper offense, embrace hydration+rest goodra balance
I always treated weather as a failed gimmick in the single player games, but that's because you just don't need it, so it rarely gets a chance to shine. Plus the game basically throws weather-setting TMs in your face and begs you to use them, but they just kinda suck. I was really surprised to learn just how powerful rain, for example, can be. It doubles the power of water attacks, halves fire, and might increase the speed or regen of your mon? "My lord, is that... legal?" ...well they made it legal.
@@Emulatedemblem This is just not true? Moreso for modern gens but still. Sun has mega charizard y and torkoal, rain has pelipper, sand has ttar, hippowdown, gigalith, and sandaconda, and snow/hail has abomasnow and vanilluxe gens 8 and 9 also make it pretty easy to get hidden abilities in a first playthrough via raids
Can we not put political messaging in videos that have nothing to do with it? This is not a critique of the content, it's just very distasteful and you should keep it to spaces where it is appropriate.
@@mikau2123 That is hard to quantify. For one, the content itself can make the world better, but lets say someone disagrees with the message and thinks its actually making the world worse. Even yet, what if it is? And at the end of the day, the logic expressed in your reply describes what propaganda is.
@@mikau2123 no its not, if you have a platform, you use it how you like. I just think politics should be kept out of anything that isn't political, again, its at least inappropriate.