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A short look at Design and Punishment in Mario Maker 2 | Boogs 

Boogs
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It's been a long time. How have you been? I've been very busy being Super Mario
Another "endless" ramble about video games! WOO I'm excited idk about you
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11 июл 2019

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Комментарии : 2   
@Lulink013
@Lulink013 5 лет назад
I kinda get your complain but there's a simple solution to the first example: use the "you can't get hit once" clear condition. That way the player knows he has to get a damageless run to finish right-away, before starting to play, even! It's not perfect as it prevents you from using checkpoints, but these types of levels foccused on very specific mechanics tied to powerups tend to work better in short formats, I find.
@BoogsNStuff
@BoogsNStuff 5 лет назад
Pretty good solution, yet I'm a bit thrown off by the drawbacks- It's a per-case scenario, I'll see when it fits. I still think the game needs to be less janky for that condition to feel fair 100% of the time
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