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Luigi's Mansion 3 Review | Boogs 

Boogs
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Loog & Goog are on the Loose and Goose after Ghosts and Lhosts. This is a good description of this video yes good job Boogs
I might return to this game in the far future. It has a lot to like that isn't worth a short video, Might do a longer video, but not in the upcoming future.
Source for the Studio Red Gem clip: • Luigi's Mansion 3 All ...
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// SPOILER ABOUT THE SLIGHTLY DISAPPOINTING FLOOR I MENTIONED //
I was talking about the Pirate Ship boss & floor in the Theming section of the video. It’s incredibly charming, the 3 or so rooms it houses are all distinct and cool and are a fun pirate ship looking, and I was excited to go down into the inner chambers of it and everything, but it only plays a bossfight on the deck top. I enjoyed the boss a lot but I still wished for a pirate adventure. The game still paced itself well with a great floor after this so it wasn’t like, a structural issue, but I still wish it happened. Oh well

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29 ноя 2019

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Комментарии : 5   
@Jiozak
@Jiozak 4 года назад
I'm shocked at, specifically, how natural one character animation (for the most part) flows into another in LM3. I've recently started playing Mario + Rabbids (thanks to the black Friday sale), and it's noticeable in that game when a character's model is about to do an animation after just performing one. The model noticeably and sharply resets for the new animation, but in my experience that's not a thing in LM3. Oh, and you did mention you haven't tried ScareScraper or Scream Park, I've played both enough to share my thoughts. Scream Park is a perfectly fine multiplayer diversion (especially if you have the hardware available for eight people to play), but they do feel like slightly drawn out Mario Party minigames. Again, they're good, but not great. ScareScraper...is a mixed bag for me (and is actually a video topic I'm wanting to cover soon, so I'll simplify some of my wording). The environments are more cohesive-feeling than LM2's SS, and the extra goals/events that randomly happen make each run of LM3's SS more unique from each other's and from LM2. My main issue comes down to the lack of options. Really, the only option you select is whether you do 5 or 10 floors (or have the game pick between those two options for you). This mode really is optimized for a full squad of four players (or more if each player gets someone locally to join for co-op, up to eight players max). This coupled with the fact that you can play this mode fully solo (like LM2), and afaik there's no dynamic difficulty scaling dependent on the amount of players, you can sometimes have floors that are near impossible when playing solo. Conversely, LM2 gives you more fine tuned control, letting the player choose between 5, 10, 25, or an endless amount of floors, what difficulty is desired (which allows for compensation from solo players all the way to a full squad who's greatly experienced), although it forces you to have the whole run be floors with the same goal (capture all ghosts, locate and capture all Polterpups, or having 30 seconds to find the exit, but timepieces to extend your time are scattered around the floor). If they just gave a difficulty slider, I'd consider it superior to LM2's SS, but if you have competent teammates, it's a great time
@Blattella
@Blattella 4 года назад
13:15 I really appreciate that transition
@RedSnowo
@RedSnowo 4 года назад
0:52 𝗡𝗨𝗠𝗕𝗘𝗥𝗦
@user-cu7ow7ro4n
@user-cu7ow7ro4n 4 года назад
Would you analize Knock-Knock?
@Blattella
@Blattella 4 года назад
thematic
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