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AAA Weapon Artist fixes a students textures. Substance Painter Workshop 

Jac Rossiter
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5 май 2024

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Комментарии : 29   
@kristiyanaleksiev8403
@kristiyanaleksiev8403 8 дней назад
Honestly the student's one wasn't bad
@jacrossiter2097
@jacrossiter2097 8 дней назад
Yes and he's improved a lot this year. Something to keep in mind also is that the better your skills become the harder it is to improve. Getting your texturing ability to a 5/10 takes much less than going from 5/10 to 6/10. The better you get the more growth beomes minute and harder to gain.
@prymexxxx
@prymexxxx 7 дней назад
@@jacrossiter2097 diminishing returns :)
@phillyleotardo4343
@phillyleotardo4343 День назад
@@jacrossiter2097 yeah exactly, the learning curve is tough
@phillyleotardo4343
@phillyleotardo4343 День назад
@@jacrossiter2097 problem with learning 3d art by yourself is that after some point, you dont even know what you should learn/how to improve, most of the tutorials become useless after certain point, they dont teach anything new
@jacrossiter2097
@jacrossiter2097 День назад
@@phillyleotardo4343 I totally agree. I think that this video will not help most people but for those that have the basics but are still struggling to hit AAA quality it will help. It would have helped me greatly when I was learning. If you would like my to go through your work I could probably make some time
@DannyKS3D
@DannyKS3D 9 часов назад
1:29:20 This was really mindblowing when you show how detail-oriented these textures are, even for the tempered-steel burnt from real life gun productions This was a really useful format for learning Substance Painter, I hope you do more of this!
@Xathian
@Xathian 15 дней назад
Thanks for this. It's embarrassing to admit but I've been doing 3D art for 10 years now and my textures still look like first year hobbyists 😔 I can model just about anything but the texturing process is so hard to wrap my head around, I have no eye for it. This was helpful
@prymexxxx
@prymexxxx 7 дней назад
Great video. Some really great tips in there.
@Xathian
@Xathian 15 дней назад
18:00 in the environment tab change the Environment Alignment option to Camera, that locks the HDRI to your camera rather than the regular environment so you can see inside things that are too up/down directional for the regular HDRI to light
@jacrossiter2097
@jacrossiter2097 15 дней назад
Oh thanks, that's not something I've used before. I'll give that a try
@SaifArabb
@SaifArabb 7 дней назад
Great, make series of this.
@cyano3d
@cyano3d Месяц назад
This is a helpful video i will tag you when i redo my weapon textures
@jacrossiter2097
@jacrossiter2097 Месяц назад
I'd love to see your results! 😁
@GhettoWxzrd
@GhettoWxzrd 2 дня назад
I liked the student's work better.
@vldstr
@vldstr 2 дня назад
Shut up bro isn't that what he was wasting his time for
@Nieverton69
@Nieverton69 День назад
51:22 I believe that the uv is not good, it must be quite deformed for less resolution, do you think it looks like that!
@jacrossiter2097
@jacrossiter2097 День назад
Yeah, exactly. The UV looks squished on those faces. If it were my asset I would fix that island. A little stretch is fine in some situations but not like this
@Nieverton69
@Nieverton69 День назад
43:16 I'd have to set the group to passtrougth for the layer multiple to work :/
@jacrossiter2097
@jacrossiter2097 День назад
Yeah totally, good catch! I made a mistake :)
@jvestudiosvfx
@jvestudiosvfx 25 дней назад
To this to what
@Nieverton69
@Nieverton69 18 часов назад
man, f*ck, i watched all 2 hours of this video, just so you could save the texture production gold off video, during that last final cut haha sad . - .
@jacrossiter2097
@jacrossiter2097 10 часов назад
Hi, I rewatched the end of the video but I'm not sure what you mean
@Nieverton69
@Nieverton69 9 часов назад
​@@jacrossiter2097 2:11:09 ;-; have a cut
@bruhmomentum3633
@bruhmomentum3633 День назад
I dont want to sound ignorant but wasting 10+ hours on perfecting the details of a texture is not worth it in my opinion, especially when you're working with strict deadlines. If the first glance at a model sells the look, that means you're %90 there and most of the time studios don't really care about that last %10 when you have 10 more models to complete in 1 week.
@MrSorbias
@MrSorbias 12 часов назад
But the players are often using literal days of looking those exact same models when they play the game.
@askeladden450
@askeladden450 11 часов назад
The gun literally takes half of the screen, what are you talking about?
@JonathanGorr
@JonathanGorr 2 дня назад
Delete this
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