Things that White Dwarf rules writing has made Dan say: Laser pointer line Infinitely-tall Master of Terrain The line to the corner goes down Drawing is a top down thing It's really fuzzy Fwiw I think RAW is a Laser line but RAI is a plane. Also solid vid! Really made me wish fighters in stuff like blacktalons and OOA were alliable
Kixi taka has my fave triple. One extra toughness and extra movement in 9 is awesome. I run my team up the board and if my opponent wants to fight my krox, good luck
Agreed. Kixi-Taka is great, even at the slight point-increase he suffered in the last adjustment. It's the kind of flexible, always-useful ability that creates a bunch of small benefits that ideally yield a big net gain, which I think is what they aim for when designing Order abilities.
I think pulls (and now pushes) probably count as control abilities in warcry. They're maybe not as valuable as a net all the time, but they can be pretty consistent and I think they're make more fun and interesting gameplay than nets
The remarks in the Damage Triples section are just Order all over: There's this theory behind the Grand Alliance approach that suggests that Order are mostly the regular folks of civilization, always outnumbered by the powerful forces arrayed against them, who call upon their synergy and abilities to become more than the sum of their parts . . . but given Warcry's system (and the designers' hesitance to accept that if a scrub is 60 points, a midrange fighter should be 95, not 115), it instead works out that Order is a lot of mediocre profiles that mostly take up board-space. It can be a bit jarring to come from AoS, accustomed to hard-hitting Fyreslayers and Idoneth, or resilient Lumineth and Seraphon, to Warcry where they're all rather lackluster, weak and squishy. It winds up that Order warbands are the ravening hordes trying to overwhelm their foes in a flood of flesh, and Destruction warbands are the heroic few rising to the occasion to defeat them. The designers seem to think very highly of _Release the River_ relative to _Coordinated Strike_ as the Seneschal and Calthia are the same cost, but she's equal or superior in every stat but one (the one depends on weapon choice). I guess that abilities that reduce enemy Attacks or damage fall under "Control" in this categorization, in which case they end up in a bit of a measurement limbo, since the effect is not simply to reduce incoming damage, but to change one's opponent's decisions. A lot of the on-line analysis reminds me of the early days of the post-Moneyball explosion of Sabermetrics into popular consciousness, and the consequent divide between the scientists, who viewed available information as elements toward greater understanding, and the priests, who would announce that anything not yet subject to reliable measurement should be thrown out as unimportant.