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Adjusting Your Content to Perform on Target Hardware | Dev Days 2018 | Unreal Engine 

Unreal Engine
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When building new content for a given platform, or porting from one platform to another, it's very common to end up with assets that are too demanding for the target hardware. There are many tools inside of Unreal Engine that can help you align the content you made with what the hardware can actually run. In this session, we compare different methods for asset reduction such as polygon reduction, LODs, merging actors, and resizing textures to see which optimizations are effective in improving performance in which scenarios. We also discuss how to make your game load faster and hitch less through profiling and optimizing asset loading and garbage collection.
Learn more at www.unrealengine.com

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24 июл 2024

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Комментарии : 9   
@kmontoya87
@kmontoya87 5 лет назад
Fantastic, informative, speech! Goldmine +1!!
@cheesebetweentheknees
@cheesebetweentheknees 5 лет назад
First comment and third viewer! Love watching the Unreal content. Amazing program with an unlimited amount of potential. Thanks for all the awesome content.
@ThatRyanManning
@ThatRyanManning 5 лет назад
Goldmine of info in this video!
@user-gy6cv3ug5i
@user-gy6cv3ug5i 5 лет назад
Amazing video! Had no idea you could also create auto LODs in engine for skeletal meshes! UE4 just keeps on cutting the tedious work out and keeping focus on actually making cool stuff :)
@windflier1684
@windflier1684 5 лет назад
What a gold mine
@doop00
@doop00 5 лет назад
*Um* *Ah*
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