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Advanced Reflections in CS:GO... and for Source 2? 

3kliksphilip
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When I saw Lunacy's stars, I knew something strange was going on. It goes deeper than I thought.
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CONTENT FROM THIS VIDEO:
Parallax cubemaps in Source - • Parallax Corrected Cub...
Valve dev on it - developer.valvesoftware.com/w...
Siggraph 2012 - seblagarde.files.wordpress.co...
MUSIC USED
0:00 - They Have Returned - • David Randall - They H...
5:48 - Half Life 2 - Lab Practicum - • Video

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1 июн 2024

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Комментарии : 599   
@ubersyanyde
@ubersyanyde 4 года назад
normal people in vr: marvels in the futuristic display of motion technology to achieve immersion beyond any other medium philip in vr: *rubs face on metal chair frame*
@henrym5908
@henrym5908 4 года назад
omg I just realized why cats act the way they do
@samsam18200
@samsam18200 4 года назад
@@henrym5908 I've had a vive for a year. It's not as great as you make it sound. 😂
@EuropiumGadolinium
@EuropiumGadolinium 4 года назад
part of marveling, in VR, is getting into everywhere that you normally never could in a flat game. like in close to metal chair frames, or checking out the underside of the chair. the robot repair demo is great for this, there's detail packed in all over.
@melancholydream
@melancholydream 4 года назад
If you see his movements in the way he did that, it confirms my thoughts of him acting obsessed with the information of video games and their graphical strategies lmao
@jazzjackrabbit3
@jazzjackrabbit3 4 года назад
@@henrym5908 *meows* "What, you're hungry again?" "Nope, God forgot to rebuild cubemaps again"
@cobblewalker9510
@cobblewalker9510 4 года назад
don't talk to me until I can see the reflection of my nose hairs in the scope of my awp
@verloxius4442
@verloxius4442 4 года назад
i am first to reply so i get likes
@lowpcfess9506
@lowpcfess9506 4 года назад
@Boiled Egg yes, very related to the discussion indeed
@hiddensinix2767
@hiddensinix2767 4 года назад
@Boiled Egg you forgot the decimal lemme fix it for ya: *1.2
@hiddensinix2767
@hiddensinix2767 4 года назад
@Waysure **Listen here buddy**
@hiddensinix2767
@hiddensinix2767 4 года назад
@Waysure 0.0000000222...
@thefinestvahqlos1562
@thefinestvahqlos1562 4 года назад
lmao philip just stares at every single reflection in the sandbox dedication
@MrBerndderboss
@MrBerndderboss 4 года назад
Just because you get it from time to time doesn't mean it's yours
@L3GioG57A
@L3GioG57A 3 года назад
@@MrBerndderboss ?
@MrBerndderboss
@MrBerndderboss 3 года назад
@@L3GioG57A Don't ask me to take responsibility for 1 year old comments, but i assume i answered to something that got deleted.
@L3GioG57A
@L3GioG57A 3 года назад
@@MrBerndderboss I wasn't asking you to take responsibility...for what? I'm asking what did the other guy say before he deleted his comment
@MrBerndderboss
@MrBerndderboss 3 года назад
@@L3GioG57A Ask me a year ago and maybe i can tell you
@Squary94
@Squary94 4 года назад
"There is no science, just nice looking mistakes". That's a great quote. I am gonna remember that.
@Timeward76
@Timeward76 4 года назад
there are no mistakes, only happy accidents
@udukamjoku8860
@udukamjoku8860 4 года назад
@@Timeward76 I was thinking the same thing😂😂😂
@thnrd6618
@thnrd6618 4 года назад
@@udukamjoku8860 same
@ZeroPM
@ZeroPM 4 года назад
Some Instagram thot somewhere on this world right now: _There is no perfection, just nice looking mistakes_
@bruschetta7711
@bruschetta7711 4 года назад
@@udukamjoku8860 so from a relatable phrase to a common meme like it isn't a bag it's a game feature...
@SpAMCAN
@SpAMCAN 4 года назад
Source 2 does indeed use parallax corrected cubemaps. You can set them up in the Destinations SDK pretty easily. Many engines support it natively now, including Unity. It's often listed as a 'box extents' field. I wrote my entire Master's dissertation on parallax correction of static cubemaps, inspired by BMCha's video, and came up with ways of doing it against all kinds of advanced geometry by doing wacky shit like passing mesh data into a pixel shader as a texture, extrapolating from that and raycasting against that. I'm using it in my Portal-spinoff Outside Influence, so folks will get to see it whenever I actually manage to finish it.
@letstalkpocketknives267
@letstalkpocketknives267 4 года назад
I understood literally none of this but watched the whole thing to hear your soothing voice
@celadon6554
@celadon6554 4 года назад
I've never played CSGO in my entire life, but I still love watching these CSGO/Source analysis videos of his. Damn good stuff.
@TheForbiddenLOL
@TheForbiddenLOL 4 года назад
Try listening to what he says and then using your brain to process the information contained in the words.
@HitRoz
@HitRoz 4 года назад
@@TheForbiddenLOL i can only processes, valve please fix
@lmaodead2900
@lmaodead2900 2 года назад
sad
@Petar1337
@Petar1337 4 года назад
7:27 you dirty chair sniffer
@discoturtle636
@discoturtle636 4 года назад
He did run a fart channel for a while. Mans got a specific taste
@GewelReal
@GewelReal 4 года назад
kinky
@TheNamesSnek
@TheNamesSnek 4 года назад
@@GewelReal 🖕
@shrub8644
@shrub8644 4 года назад
Fart master
@Repz98
@Repz98 4 года назад
Ahhhh, That's why my teacher always was the last one to leave the classroom...
@YaTebyaNashel
@YaTebyaNashel 4 года назад
2:41 I've never heard Philip's sarcastic laugh, I'm watching his videos since 2014, oh my god
@Treegonometry
@Treegonometry 4 года назад
7:44 coming home drunk and meeting my angry gf
@rotmgpumcake
@rotmgpumcake 4 года назад
Boiled Egg mines only 6 inches but it smells like a foot
@Vitoreo
@Vitoreo 4 года назад
me: wants to sleep. Philip: new video about reflections in source! me: ok who needs sleep anyways...
@screamsinrussian5773
@screamsinrussian5773 4 года назад
Should have went to sleep instead buddy
@zrATT_
@zrATT_ 4 года назад
7:30 O: there's a chair... REFLECTIONS **SNIFF**
@berryy82
@berryy82 4 года назад
Noone: 3kliksphlip: *L O L I W O O D*
@WahyuSetiawan-sz4lc
@WahyuSetiawan-sz4lc 4 года назад
Take me there
@Payday5
@Payday5 4 года назад
FBI!!!!!
@gabrielloko30000
@gabrielloko30000 4 года назад
Let's face it, Parallax effects on a 3D engine is pretty dope Is the same feeling when you see the 8 lines of Parallax on Shadow of The Beast. Basic? Yeah, but technically, pretty pleasing!
@Heavenira
@Heavenira 4 года назад
Oof, I spent a great deal trying to get Source to reflect properly. Nice to see someone who at least knows what they are doing.
@heutemalnicht
@heutemalnicht 4 года назад
3:50 the squeaking from walking on a mirror with rubber boots haha
@L_U-K_E
@L_U-K_E 4 года назад
Damn Source 2 has been known about for over a decade and its exciting that it’s finally being released
@Architector_4
@Architector_4 4 года назад
Isn't it already powering Dota 2, for example?
@edyslavico3761
@edyslavico3761 4 года назад
@@Architector_4 Just that
@Kizoky.
@Kizoky. 4 года назад
@@Architector_4 reflections in Dota2 are fake, even the water
@Architector_4
@Architector_4 4 года назад
@@Kizoky. I'm replying to a comment that states that it's exciting that Source 2 is finally being released. I am only pointing out that Source 2 is already out there.
@L_U-K_E
@L_U-K_E 4 года назад
@@Architector_4 tbh i dont know. this is something i here people arguing about.
@adamwash917
@adamwash917 4 года назад
what about the mirror on gm_construct, or is that something else
@conneath
@conneath 4 года назад
it's something else not related to cubemaps
@user-bq7mz4fy5b
@user-bq7mz4fy5b 4 года назад
02:00 here it is
@TheMikirog
@TheMikirog 4 года назад
@@user-bq7mz4fy5b Doesn't gm_construct have water? Is the water then not reflective just to get the mirror inside the building to work?
@user-bq7mz4fy5b
@user-bq7mz4fy5b 4 года назад
@@TheMikirog Gm construct have mirror and water but they cant work both in *one frame* cuz limits Its still can work if theres only one mirror shader on screen
@xenhysics5926
@xenhysics5926 4 года назад
The mirror on gm_construct is simply a fully reflective mirror entity that does achieve real time reflections but it is extremely limited since you can only make mirrors with it that are 100% clean and sharp
@MrWill830
@MrWill830 4 года назад
I'm sure the slowmo "I'm so sorry baby" was discovered when you were playing the trailer in slowmo just to see EVERY detail
@lychy645
@lychy645 4 года назад
6:51 poor dog
@civilsecuritylite12054
@civilsecuritylite12054 4 года назад
Abuseee ;^;
@toobllu
@toobllu 4 года назад
1:30 I'm 99% sure I saw this in a nightmare I had yesterday
@felixftw4702
@felixftw4702 4 года назад
*H E A D A C H E*
@somethingoflessvalue
@somethingoflessvalue 4 года назад
thats creepy af
@k3rt244
@k3rt244 4 года назад
thats relatable on weird level
@cinnamon-skateboarding5987
@cinnamon-skateboarding5987 4 года назад
Deja vu?
@LordGB
@LordGB 4 года назад
Literally no one: 3kliksphilip: I discovered the moon.
@RayTC
@RayTC 4 года назад
LordGB dumb comment
@MattNF
@MattNF 4 года назад
/r/uselessnobody
@screamsinrussian5773
@screamsinrussian5773 4 года назад
nice generic and unfunny reddit meme format number 5384, don't forget to spam it on any other video that you will pass by cause its so damn funny and original
@maxim07minecraftpropvp41
@maxim07minecraftpropvp41 4 года назад
@@screamsinrussian5773 ok
@JayVeeDee
@JayVeeDee 4 года назад
Could you start making map creation tutorials again? I remember way back when I was playing source that you had some CS:S map making tutorials, I really loved watching those back then.
@Petar321_GT
@Petar321_GT 4 года назад
he did
@Jjojoojojojoj
@Jjojoojojojoj 4 года назад
They did this effect in titanfall 2, which astonished me the first time seeing it.
@RedeyeGaming
@RedeyeGaming 4 года назад
I can't wait for the dozen or so videos on reflections and textures fron Philip when half-life alyx releases, going to be a lot of fun.
@AtomicSpeedFT
@AtomicSpeedFT 4 года назад
Thank you for making this! I was wondering how they made this so much!
@mcskewl
@mcskewl 4 года назад
I love your dedication in examining and explaining anything mapmakers have been doing, you really do them justice
@nathanielmeer5402
@nathanielmeer5402 4 года назад
The princess bride, still one of my favourite films of all time. Love the nod in that direction. Keep it up!
@SianaGearz
@SianaGearz Год назад
The paper quoted at 6:10 for sure is out of research by DONTNOD Entertainment, Paris, for their game Remember Me. Which has more reflection tricks than you can shake a stick at, because it takes place in the rain, a lot of rain, a lot lot of rain. And it runs smoothly on PS3. A lot of environments and setpieces contain parallax corrected cubemaps with added raytraced elements, and... it's locked 30fps on PS3 and Xbox360 - in modified Unreal Engine 3. The raytraced elements are limited to planar billboards, but they push them a little with spheroid mapping of enemy characters, so you basically fit a spheroid to each armature bone and that then vaguely represents the shape of a human, represented by flat billboards again for the purpose of reflection rendering.
@HoldMeForever
@HoldMeForever 4 года назад
The way you knifed that hostage twice, that cracked me up! XD
@ElesisLRonan
@ElesisLRonan 4 года назад
1:32 when you're trying to run in a dream
@ff00005
@ff00005 4 года назад
Couldn't tell the different reflection methods apart until now, thanks for the examples!
@erikmccall6577
@erikmccall6577 4 года назад
Love how he gets so into these trivial things. Real interesting
@purpuran4718
@purpuran4718 4 года назад
nice job getting a good look at the reflections on the chair during the robot repair demo... very impressed!
@existentialselkath1264
@existentialselkath1264 4 года назад
Parralax corrected cubemaps might screw up right on the edge of floors but if you have screenspace reflections with a Parralax cubemaps backup the ssr would hide the distortion around the edge
@Pleumel
@Pleumel 4 года назад
God i love this community. I love your videos. Keep it up man. One of my favorite content creators right now!
@Xezian
@Xezian 4 года назад
for propper mirror effect you can create a custom render target texture, and attach it to a render target camera. This is how they did the breen casts in half life life 2, only what you need to do is place the render target camera right infront of the mirror, barely sticking out, and then infront of the texture or as a part of the texture somethign that can blur it slightly. Then apply the texture to the mirror and you'll get essentially what you need. This may slow down the game however, I don't know, I usually only use these for making multiple security cams on multiple screens.
@LitchiBorrower
@LitchiBorrower 4 года назад
That wouldn't move when you do though, would it ? I think what you'd need to use are the fancy render target camera tech they built for portal 1 and 2 that's synced with player movement.
@Xezian
@Xezian 4 года назад
@@LitchiBorrower I haven't messed arond with those at all I don't even know how to get them outside of using world portals, and most versions of hammer don't have them. It's really only portal 1 and 2.
@FergusGriggs
@FergusGriggs 4 года назад
I've looked into parallax corrected cubemaps before and they fall flat when there is an object/occluder between the cubemap origin and the reflective surface. With empty concave scenes like the one shown, it does work pretty well. It's going to be great when real time raytracing becomes the de facto method for reflections and refractions.
@Spebby
@Spebby 4 года назад
Finally, a sequel to making source beautiful.
@lapinus
@lapinus 4 года назад
Again, again
@Mrcrappyfuntastic
@Mrcrappyfuntastic 4 года назад
"Lollywood"
@Mrcrappyfuntastic
@Mrcrappyfuntastic 4 года назад
@valy0f oh God it does
@Freezorgium
@Freezorgium 4 года назад
Loli sitting on my wood
@hoodiedeer
@hoodiedeer 4 года назад
when philip points out new and cool technical features in source like this i feel like someone finally understands me
@spouch94
@spouch94 4 года назад
this is an amazing insight into Source, thank you!
@TP-rs5zl
@TP-rs5zl 4 года назад
*Spits out milk* _LOLLYWOOD?!_ *Chris Hansen walks into frame* _>To be continued..._
@MannFace51
@MannFace51 4 года назад
Why don’t you have a seat right here?
@xornedge8204
@xornedge8204 4 года назад
Weebs be like...
@fallenphoenix148
@fallenphoenix148 4 года назад
honestly watching a lot of anime gives the phrase lollygagging a whole new meaning
@screamsinrussian5773
@screamsinrussian5773 4 года назад
I don't get it it's a candy
@Furious321
@Furious321 4 года назад
Loliwood AYAYA
@axxnub
@axxnub 4 года назад
5:17 first time ive ever seen an emoji in captions
@darknightmike10yearsago
@darknightmike10yearsago 3 года назад
I don’t see it
@YourGamingTeam
@YourGamingTeam 4 года назад
Im a new fan and i just want to say that I love your videos! And the other channel
@XanderNiles
@XanderNiles 4 года назад
Philip is teaching us the science wise part of the game and its engine. Top notch content. Love it as always.
@DriesduPreez
@DriesduPreez 4 года назад
In the video when I thought you'd given up, I was about to comment and link you the exact video and paper you ended up showing. I came across them while doing a deep dive into the reflections used in Remember Me. I also looked into the 'bilboard' reflections used in that UE tech demo 'Samaritan', that support reflection occlusion. Worth looking into if you haven't already come across it.
@mlgsty8880
@mlgsty8880 4 года назад
So is Lunacy just Valve flexing on us with their fancy new things?
@cranem258
@cranem258 4 года назад
This video gave me motion sickness, lol. Great job philip, amazing video.
@sejrandersen5606
@sejrandersen5606 4 года назад
I think I understood ‘bout a good 3% of this
@screamsinrussian5773
@screamsinrussian5773 4 года назад
your head looks like a maltesers
@witchblades6979
@witchblades6979 4 года назад
Sejr Andersen cause your head looks like that your brain is to small
@CatAdvantage
@CatAdvantage 4 года назад
Can no one get a joke?
@witchblades6979
@witchblades6979 4 года назад
CatAdvantage yes nigga but not a bad one 😥
@screamsinrussian5773
@screamsinrussian5773 4 года назад
@@CatAdvantage we already have you here bruv
@IgnacioBalboa1
@IgnacioBalboa1 4 года назад
Thanks Philip, very educational
@t0weful
@t0weful 4 года назад
I don't remember much of it, but there is a map either in 1.6 or gmod, that you can see your character model in a mirror inside a bathroom, as far as I can remember it was a pretty good reflection
@plund8928
@plund8928 4 года назад
Luiz Paulo probably gmod, they had a function where you could place cameras, in which you can see your own playermodel
@scotty4421
@scotty4421 4 года назад
was just binging ur vids and u make a new one :D
@ezucra
@ezucra 4 года назад
1:36 *I DONT KNOW WHAT REFLECTIONS ARE ANY MORE*
@k3rt244
@k3rt244 4 года назад
@Boiled Egg let me fix that for you. 1,2
@cheezkid2689
@cheezkid2689 3 года назад
Knifing the hostage was hilarious. The "æh" is so fucking funny
@morkomori9617
@morkomori9617 4 года назад
I love how you finally get your hands on VR and you start inspecting a chair XD I know it was to see the reflections but damn it made me laugh.
@CturiX.IREALLY
@CturiX.IREALLY 4 года назад
This is weird, i expected it to just be a Render Target texture, much like how cameras worked in HL2
@Lattamonsteri
@Lattamonsteri 4 года назад
And portals :D in portal games
@fressfisch
@fressfisch 4 года назад
Source has had 3d sky boxes since vanilla, the Eternal Silence mod actually used that feature to combine spaceflight and starbase interiors (which the engine could not handle otherwise)
@kamelen800
@kamelen800 4 года назад
Wasn't the effect on lunacy used in Titanfall 2? That was in source as well. And I mean the combat simulation place in Ash's stage, and some other maps, but I think that's the most notable one.
@confidentbottle
@confidentbottle 3 года назад
Iirc the developers of Guard Duty (the blue shift/opposing force remakes) did a development video on this effect being used for their reflections. It definitely improved the visuals of the test maps they showed off.
@Mico605
@Mico605 4 года назад
My respect to people who still bother working with valves engine, seeing how difficult it is to even do basic stuff in it lol
@TheSwaroopB
@TheSwaroopB 4 года назад
6:36, 90+ FPS at high resolutions, in stereo, with minimal latency, without dropping frames!😤
@chronokrickey6418
@chronokrickey6418 4 года назад
That is so fucking cool. This could be used to some really cool visually trippy maps. I'm thinking some Ditko or MC-Escher esque stuff
@VilemOtte0901
@VilemOtte0901 4 года назад
You just described box-projected cube map reflections. It's a well known technique but has its limitations (your reflections all are technically on planes defined by the box - instead of infinity like in case of standard cube map reflections). There are further extensions which require additional z-component for each cubemap face (and you can do texture space ray marching to calculate more correct projection, instead of box projection). There are also superior techniques (ray tracing, voxel octree cone tracing, SDF reflections, etc.), but also require more computation power.
@MadpolygonDEV
@MadpolygonDEV 4 года назад
Some newer engines like unreal have a box reflection capture and a planar reflection capture which is parallax corrected (box reflection).
@vladgubane7188
@vladgubane7188 4 года назад
I wonder if I will be able to just see the difference between real life and a VR game in 10 years
@user-ge2vc3rl1n
@user-ge2vc3rl1n 4 года назад
My sleep deprived brain understood nothing. Would watch again.
@baconinvader
@baconinvader 4 года назад
Boy that robot looks a whole lot less scary once you're out of VR
@captainslut.1650
@captainslut.1650 4 года назад
I have absolutely no idea what is happening in this video but I will still watch the whole thing.
@JC-bd5uj
@JC-bd5uj 3 года назад
hey philip did you know that when looking at something through prism, I can't remember if this happens when looking at reg reflections, but if you hold a prism up to your eye and look at a far away object it will be flipped, I think this happens when looking at regular reflections too say if you were 20 ft away from a mirror.
@greenlemon9155
@greenlemon9155 4 года назад
Someone posted a corrected parralax cubemap on VDC like 6 yeard ago Edit : should have watched beyond 5:53
@ToZik
@ToZik 4 года назад
This reminds me the AWP's scope reflections were done with cuemaps as well.
@BeatCrazey
@BeatCrazey 3 года назад
I come from the future and use the Source 2 tools in Half-Life: Alyx. You are completely right! Half-Life: Alyx uses Parralax Corrected Cubemaps.
@Songgohard
@Songgohard 4 года назад
Only in 3kliksphillip videos will you see him get down on his hands and knees to look at the reflection of an office chair.
@suicidalbanananana
@suicidalbanananana 4 года назад
They've been backporting features for a while, and Source2 versions of some CS:GO maps leaked over a year ago, so its bscly going to happen sooner or later. Considering they call Source2 'done' now prolly sooner.
@xenzah
@xenzah 4 года назад
6:50 - okay. Poor... doggo?
@screamsinrussian5773
@screamsinrussian5773 4 года назад
>doggo Reddit moment
@DJTachanka
@DJTachanka 4 года назад
came for the space stayed for the metal chair
@FiNiTe_weeb
@FiNiTe_weeb Год назад
Can confirm CS2 reflections look nice
@tornadorundo
@tornadorundo 4 года назад
No comments to read :( Oh well, guess I have to slightly enjoy the video without reading others’ opinions. Your videos are great in my opinion.
@tommapar
@tommapar 4 года назад
I haven't watched it yet, but here you have a comment acknowledging you and a like. Cheers mate
@Tayhay
@Tayhay 4 года назад
Your opinion is invalid
@lilcatfriend4575
@lilcatfriend4575 4 года назад
@@Tayhay no yours is
@damsen978
@damsen978 4 года назад
0p1n10n5
@lilcatfriend4575
@lilcatfriend4575 4 года назад
@@Viriyascybin
@MustacheMann22
@MustacheMann22 4 года назад
hey 3kliksphilip, so I have an issue, and I've tried a lot and apparently, some others are having an issue like this, but my pc seems to stutter a lot when gaming csgo, tf2, and online games, not sure if its steam or anything, already tried Malwarebytes, trend micro, CCleaner, and a bunch of other stuff, and I've asked my friends, they are unsure of what it could be, besides my pc or steam. I hope you have an idea about this problem, but don't worry if you don't. love your stuff, keep going and keep being amazing
@sharielentertainment9037
@sharielentertainment9037 4 года назад
AAAAAAAAAAND DONE, I have finally watched all of your videos (Including 2kliksphilip and kliksphilip) Man that took ages, I almost considered killing myself after getting below the 2014 mark.
@jotopeka
@jotopeka 4 года назад
Valve should hire you. I'm not kidding.
@JR-mk6ow
@JR-mk6ow 4 года назад
It's called Render To Texture. It's one of many tricks used in video games. But it gives you a amazing effect
@scylla019
@scylla019 4 года назад
They must’ve perfected this when they did portal 2
@brandonklug15
@brandonklug15 4 года назад
siccc cant wait for source 2
@MillsTC
@MillsTC 4 года назад
Where are the captions phillip?
@rachelslur8729
@rachelslur8729 4 года назад
they're here now
@rupeshvanneldas27
@rupeshvanneldas27 4 года назад
This is sooooo Trippyyy omg
@henrym5908
@henrym5908 4 года назад
I love kliks' videos.
@technicolorskies5432
@technicolorskies5432 4 года назад
I would love it if kliksphilip would show us how he did everything in the editor, for old times sake.
@stridershooter7764
@stridershooter7764 Год назад
We finally got parallax corrected cubemaps in Source 1 for Entropy : Zero 2
@ReznovRulz
@ReznovRulz 4 года назад
I remember when I first saw parallax reflections in 2013 with games like Battlefield 4 and Call ot Duty: Ghosts.
@Xale007
@Xale007 Год назад
Seems you were right 3klikphilip
@prateekpanwar646
@prateekpanwar646 4 года назад
Well can't they use reflection problem static as you said and combine screen space. Probably keeping players and non static objects in another layer and combine them both? This will show accurate reflection for moving objects and won't recalculate non moving objects again and again?
@btarg1
@btarg1 4 года назад
Whenever I google something 3kliksphilip makes a video on it
@ThreeProphets
@ThreeProphets 4 года назад
How much of a performance hit would you take by removing the single water surface limit from the engine?
@CoLeXVI
@CoLeXVI 4 года назад
*See Lollywood Me : *Nice* FBI : *Nice*
@darkraven4187
@darkraven4187 4 года назад
Itd take valve literally one day to add propper paralax corrected cubemaps. There are some forks of the alien swarm sdk with it added to vertexlitgeneric.
@C..J
@C..J 4 года назад
no hostages were harmed in the making of this video
@MattIsFine
@MattIsFine 4 года назад
1:28 Looks like it’s from doctor strange
@marsted2
@marsted2 4 года назад
I wonder if cone based reflections could be implemented into source 2, they look like cube maps but they're real-time and the source is where the player is, when combined with screen-space reflections you have pretty convincing fake reflections.
@zig8925
@zig8925 3 года назад
It's funny you call it parralax. I just call this box projected cubemaps. And reflection probes that i've worked with in unity have an area ox effect, wich is a box. If you have box projection it uses that box as reference for how it should distor the cubemap. If you set the box size to match your room, then it should work correctly. You can actually see an example of how it works in uncharted 4 and lost legacy in puddles, where the "boxes" all have different sizes, to match the area for the puddle
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