People lack vision. People in the community dunk on this ship, and mine layering in general. "space is so big! mines will be useless!" is something a lot of people in the community say. Guys.... you have no idea how dangerous mines are going to be.... This is the trap setter. Once your fleet has been lured into a minefield and your precious Idris-p gets ganked by a swarm of mines you will understand why "oh yeah... Nautilus...." lol.
Got one back when they first came out, because All I could think was "This thing is the perfect ship for Raiders." My thoughts were you raid a target, and steal their valuables. You will likely be pursued when you leave. At best, they will be tracking you to figure out where you went to steal your prize back, at worse, it will be active pursuers firing on you as you go. But either way, this ship is your key to winning that scenario. You have a few ships with QE waiting in a minefield you have already setup. Your raiders jump to the minefield, your prize carrier jumps out, your QE's activate, and you just wait for the pursuers to jump in to the biggest shit-storm they've ever encountered. On top of this, you can use this guy to make sure you always have a trap waiting any time you need to flee. And this guy is going to be A+ for the player build/owned stations they talked about at CitCon this year. Honestly, this ship is the perfect ambush predator. Between that S7 turret, and those mines/Turret drones, there isn't much more I could have asked for from this guy.
Im sorry, you brought a 700 dollar spaceship 4 years ago, it still does not exist in the game, and you're happy about it? Your imaginary gameplay scenarios must really be worth it man, I cant believe people like you exist.
This will make a great PVE mission ship the front guns will shred anything and if you think any of the AI will get behind pop a mine and wait for it to kill the target.
If base building includes player run space stations this thing will be invaluable. Ships like the kraken, bmm, endeavor, galaxy, Orion, etc will benefit greatly from hiring someone to lay down 24 auto turrets with 2 s2 laser repeaters. I’d love to be able to sell other players their own defensive field of counter measures.
Exactly. Imagine a mission giver who designates you to make five minefield runs so they can have 100 of these sitting around their mining operation and then every time you come back to drop the next set of mines, there is a destroyed ship that tried to do a blockade run and failed miserably. Taking cargo back from those ships each time. Then coming back later with a reclaimer to munch them. *chef's kiss*
Def got a sub. I’ve thought about this ship a lot and agree 100 percent! Not a lot of people realize the use case of this ship and you presented it very well!
We NEED a repair/refuel/rearm variant of the nautilus. It's ok to have multiple large class repair ships and crucible is anvil anyway and the crucible repair scarab takes it into a completely different progression path than vulcan. So I think this ship would make the perfect upgrade from the vulcan in the aegis range of ships. swap mines for repair mines that deploy in a radius around the ship and any non capital that comes into range gets repaired by the repair mine lasers. The drone becomes a rearm drone that delivers ammo packages to ship in need of rearming. That front turret should be swapped to a repair turret/utility slot giving it the ability to repair capital class ships. The ship then becomes the flotilla leader/wing leader for repair/rearm/refuel fleets.
You say this is a defensive ship, but what is stopping someone from deploying mines in the middle of combat? The way I see it, this is potentially a poor man's drone swarm ship if you can drop mines behind you as you fly and pick them up later after combat.
Depends on a type of the mine you are going to drop. If it will be just "classic" big boom mine, Nautilus can endanger itself. Light or medium fighters can trigger or damage the mines right near the Nautilus and damage it by its own mine.
I give it a 5. I think this ship is very limited in use and 24 mines is not that many. If the ship had a method to make mines in the black, then I would bump it up by 2. The detection of mines will come into play here as well as how good stealth affects a mines ability to detect targets. Another issue is how will the mines behave? Say you can deploy all 24 mines. will it be in a string, a cube or spherical, or even wall pattern? Will the mines act independent of each other or relay a target location to other mines, so they move towards it? As for the component load out, CIG has already stated a lot of ships will change (I think mentioned in the Zues Q&A) and so the Nautilus might have 4 s3 shield generators. The ship might gain size, features and so it is hard to get excited about any of these old designs until it is in the pipeline.
I respect the rating of a 5. We're not miles away from each other. I think my extra two points come from the size 7 manned turret and 65 SCU of cargo that can allow it to do VHRT's and ERTs. As for the mines. We'll have to see when they come online but I might be willing to bet a starter pack that these mines will effective. CIG is great at balancing to make gameplay useful and fun.
I see this getting used to protect newfound jump points. Particularly if your org is trying to monopolize the resources on the other side. Or perhaps deploying them around a base to give an extra layer of protection from pirates.
I think I would get one of these just for the looks alone if it was ever to the point of it being released lol. Its such an interesting design along with how cool mines could be in the sandbox environment. I've always wanted to set up a kill zone and lure bounty targets into the kill zone with a mix of mines and turrets. Will it be cost effective? Probably not at all, but it sounds like so much fun lol
@billionaireninjas Yep, full dev walk-throughs of both the Idris and the Javelin if you google "Star Citizen Leaks LIVE Aegis Idris tour by Danny.whatever"(it'll take you to the now removed RU-vid video. Even though it was up for over a year)
Those aren't my words that is straight from CIG. If the numbers don't add up right now then either they will balance it later or, they changed their mind since this. Source: robertsspaceindustries.com/comm-link/engineering/16193-The-Shipyard-Other-Ship-Items
If anyone thinks they can lock of an area in 3d space with just a few mines, think again. You'll have to deploy and maintain closer to a hundred to make any sense. How many can one nautilus carry again? Mine gameplay is probably the dumbest idea from CIG to date. Putting them further apart to use less just mean they are much easier to take out or avoided. They will be easy targets and take a long time to replace. I look forward to seeing all the nautilus owners hanging around somewhere in space waiting for someone to "accidentally" bump into one of there mines.... Until the get bored and do missions... Or the people placing mines around jumppoints until CIG realizes how bad the idea was in the first place...
I'm thinking the main use would be putting mines around org or solo player bases outside of lawful space. Not necessarily putting mines in a random area but somewhere that is known to have desirable mining/salvage/loot/etc. And then the mines aiding your combat ships in the area at defending it while you extract resources with a number of noncombat ships in the fleet.
Also imagine having all your guns facing forward and people trying to sneak up behind you thinking it's your weak point...all of sudden a mine pops out and they are running for their lives. By the time they escape the mine, I've already turned my ship around to get my size 7 manned turret on target. Buhbye lol