From Sword Coast Adventurer's Guide: "Gargauth is a mysterious infernal power who seeks godhood while trapped in the world within a magical shield. " It's one of the possible patrons for a Fiend-Pact Warlock.
I don't think they address this in the video, but I wanted to put this down before I forgot. At the end of the first game, [Spoilers!!] Beej could not have taken the item from Cori and used it in the same turn (see page 9 of the Baldur's Gate rules, or page 11 of the 2nd edition rules). Rules as written seem to suggest that you cannot TAKE items from another willing player via trade, only GIVE it to someone else. If you want another player to have an item on their turn you have to either give it to them on your turn or drop it in a square they can pick it up from. My play group has never found taking or giving as a Trade action to be all that broken.
In Betrayal, some Haunts are advantageous for the heroes if they get triggered early....others are advantageous if they trigger late. Like those haunts that start having voids or gates to hell swallow rooms....on those you want tons of rooms already out when the haunt triggers.
I could be incorrect, but the rule of certain items/omens can’t be “dropped, traded, or stolen” does not include dropped as a result of death. So I think the stash (including that golem) could have been retrieved by another player.
I like the 5e version of cantrips, they give you some useful at will abilities as casters and make minor casters such as town mystics a viable occupation.
Guys, when something stacks something not on their tile you still roll defense The only difference is that if the defenders win the attacker takes no damage Also, the dragon only attacks once, if it uses it's breath weapon that is it's attack Finally, when a monster takes mental damage like that it's just his actual health that goes down.
The character name Vort Doormall immediately makes me think of Voldemort, and now my brain is obsessing over whether the other characters names are pseudo-anagrams as well.
If the dragon loses it takes no damage from heroes NOT ON IT'S TILE if it LOSES is how the breath weapon reads. It should've taken damage and Cori should've been able to defend, just not able to do damage.
You also dealt 1 damage when you successfully defended the attack with 8 vs 7. So question. Does Lia get her lycanthropy cured along with coming back from dead.
1:57:20 you call the dragon attacking with an 8 but it's actually a 9, 3x2's and 3×1's which would have changed this outcome against the defense roll of 8.
And now we have a drow wererat. Played a wererat paladin/rogue once due to a resolution to play a paladin as contrary to the stereotype as possible while sticking tight to the actual requirements of the class because of running into one two many idiots playing the asshat style of paladin. Wererats are like the ninjas of the lycanthrope set.
I get this irrational twitch when people say "the world of Baldur's Gate" instead of saying "The Sword Coast", "Faerun", or "The Forgotten Realms" because overall, Baldur's Gate is such a minor part of that setting.
I love how they forget all the rules and what items and omens they have do once the haunt begins. They have rulebooks with specific rules for what they need to do to win and they don’t look at them. This is a fun group to watch, but do not use this as a playthrough guide. They have no clue what they’re doing.
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