It doesn’t even really affect commander though? Most of the “commanders” are unplayable outside of mid-low power with the only one people think is actually good is the new Nissa. There’s barely been talk about aftermath throughout all of magic, not just standard.
Most of those cards suck in commander and by suck I mean they are completely unplayable except at super casual tables. I agree with you, it's just that WotC has no idea how to make a set like that work.
@@jorjor500 but thats exactly the audience. is seamonster tribal good? fuck no, but here is kiora that kinda gives your seamonsters cascade. its splashy and big and perfect for the overall audience of commander players. I love commander, its my favorite format alongside pauper but even I am kind of annoyed that standard sets are being warped that massively because of commanders success.
@@SergioGarsiaSolano It's a pretty apt analogy: A smaller pack from a micro set offers the same value as a single scene of content but the price is still the same as a normal sized pack or the price of full movie in the analogy
WOTC : "We're introducing standard golden packs to help with the economy" Also WOTC : "We're introducing a full set of rare and mythic crap that will pollute your standard golden packs"
2:35 Just bring back the old block structure: 1 set of ~250-300 cards that introduces the main theme of the year, followed by 1-2 sets of ~150-180 cards that expand that theme and/or introduce subthemes. They don't have to be set on the same plane. MOM features dozens of different planes, but the cards have some sort of mechanical coherence.
@@ColorwaveCraftsCo pretty mich the same issues as Aftermath, but way less exacerbated. Small sets were not as impactful as large sets and were harder to hype during preview season (yes, we had actual preview seasons back then). One unique problem was that they had to "draft well" with the corresponding large sets, meaning they had to significantly change the draft experience without diluting the large set's themes too much. Edit: I know this sounds negative, but if this is the alternative... Also, blocks worked *much* better lore- and story-wise. You could actually experience how Mirrodin was being corrupted by the Phyrexians, or how Tarkir was changed by Sarkhan's time machine shenanigans.
@@enricomassignani tarkir history was shit, and a lot of 3 set blocks had at least 1 shit set that fell like filler, born of the goods, avacyn restored, dragons maze, fate reforged all of them where utter shit with just 1 or 2.good cards in the whole set
...does anyone at wotc think/know/believe that maybe a huge problem with standard is that the bulk of the rares and mythics are all designed for commander??? like we say it all the time but do they know that?
I guess I’d make the argument if you go back to the days before commander was prevalent, sets just had a ton of actual bulk rares/mythics. These cards saw no actual play beyond possibly limited. Now at least cards that aren’t standard viable have a chance elsewhere
@@nrran6835 because "competitive" encompasses a wide variety of players. technically anyone who plays standard is a "competitive" player, not just people who play the best decks at higher levels. standard sets have been aimed at nobody that plays "competitively" and that's the main problem. they're not really standard sets
@@mathewdebol923 Yeah a lot of People forget about cards like, oh I don't know, Gloom Surgeon, Jokulmorder, Jeering Instigator, Tomb of Urami or Roaring Slagwurm. On second thought, I don't blame people for forgetting about those actually. But it was a bit of a slap to the face when you got to the end of a pack and something like that stared back at you.
I feel your pain. Frankly, I would like to see more Magic content creators push for the Pauper format on Arena, especially now that rotation will be even delayed another year. I always enjoyed this format on MTG online.
The "Artisan" event they did on Arena a couple of weeks ago was the most fun I've had on there in a long time. I'd love to see that one become an ongoing format as well.
I almost left a comment yesterday about similar shells then didn’t. Today I hear you talk about that very thing. This is why this channel is so necessary
Usually commander cards are big and splashy, with a theme that wants to be followed that usually doesn't fit well in spiky competitive decks. Many of the cards in MAT are either too expensive to work in a competitive deck, or there are other cards that do what they do for cheaper, with better value, or with more flexibility.
It was fun to draft in Arena. I can at least say that. To be honest, I'd love to see the fails. I want to see what does work. I want to see the archetypes you thought might work that ate dust. I'd watch some 0-7 videos all day from you. I want to see how much Nahiri sucks. I love seeing people try back up Boros with the Nahiri's whatever that exiles every turn, you tried that one, but as an example. I want to see Phyrexian something with the Lord that isn't focused on poison. If Wizards gives us fail cards, GIVE US FAIL DECKS! Save us the trouble so we don't have to build it to try it. Elf tribal! I'd love to see the new Thalia, Narset, Kiora, and others. Surely I'm not the only one, plus you can't keep making control/Rakdos videos for months, can you?
Good points, as this has been many of our reality now, I play control because I like it and the cards and trying to get card advantage, but tbh it hasn't been that great a strat since monored burn and aggro really started to become.overpowered. seeing the leak ban gets me pissed as I can see that they will take out excellent midrange and control cards but they aren't going to touch aggro, it's so stupid at this point
@@justinfoy1233 I just saw the leak. It's...interesting. I still think control can be in a good position, especially in Bo1. In the control decks I was tinkering on, in anticipation of bans, I have been testing running 4 Temporal Lockdown because I was building with the assumption Bankbuster would be out of the format. I simply wasn't running any permanents 2 mana or less, so it fit in well and absolutely decimated Red decks. It was typically a 3 for 1 or better when it hits the board on the super critical 3rd turn prior to any of the other board wipes at 4+. Try it. Slide 4 copies in and you'll laugh at Red aggro as long as you have a touch more spot removal and a touch of lifegain, which I think any good control decks already has due to Union of the 3rd path and great options like Leyline, Ossification, Eiganjo, Destroy Evil, Elspeths smite, seal from existence, fateful absence, and the other 30 I forgot, many of which are even playable.
@@jeremysmith4620 yup good idea to do the lockdown, it is very effective against monored I'll have to try it out again, but in the past it just hasn't hit enough stuff for me and then get bad matchups against it, meaning I won't get paired up w monored at all, I have loved brotherhoods end in general as sweeper tho. If despair is removed then that will make the enchantment removals a lot better as before when I would play domain control could get wrecked by despair decks
I could watch CGB play control all day long. Destroying mono red and controlling the pace of the game is what I live for here. Mostly because I like when CGB is happy and I can’t play control even remotely that well. When control cards come, he could play a week of control standard/historic brawl and I’d be a happy man.
The comments saying this is a Standard-legal Commander set (and, I would add, a Vorthos set -- "lots of planeswalkers are creatures now" is an important plot development for Magic storytelling) are on point. 50 cards in Aftermath draft boosters per Scryfall and almost half of them (21 cards / 42%) are legendary creatures -- many of which wouldn't even be four-of's under ideal conditions. The non-legend-creature cards would need to be incredibly pushed for the set to shake up the format with that as grounding context.
Nissa is seeing play in Modern in the 4/5 color Omnath Elemental decks and it looks like it could be a staple for the deck going foreword. Also, players have been trying out the new Ob in Rakdos Sacrafice for Pioneer to mixed reaults, and Coppercoat Vanguard sees play in human decks in Pioneer and Modern. However, I do agree that this set has been a failure overall though.
I would agree with Ob, but the Omnath decks have had success with Nissa. So I could see that one being a staple for that deck. The set is still a failure even though one card sees play in a non-rotating format.
I'm coming here with another perspective on the situation that still agrees with you but showing more parts of the problem; I'm very much looking forward to more Historic Brawl videos, genuinel, its been my favorite format on arena for quite some time. I think it is cool that historic brawl can serve as a place where showcasing some of those cards is easier and fun because of the singleton environment. However, and i'm not trying to be pessimistic here, i don't think that also solves another issue: non-legendary cards. I think it is really cool that Historic Brawl can easily show a new legendary card working with a strategy in mind but i think that is not as easy with non-legendary cards. There are some cards that will probaly be a bit more complicated to shine in a format where they might not even show up in some games in a row, but cards that could have a strategy in mind. One example at the top of my head would be the reprint of Training Grounds and how there are some intresting cards that have activated abilities that could benefit from a lower cost. Maybe a dimir deck where you have multiple cards with activated abilities that you might want to trigger early somehow like the new Rona, Faerie Mastermind, Omen Hawker also helping with thoose, and then maybe a bit of mill like Jace or Invasion of Amonkhet to get opponent to 8 cards and then flip Sheoldred at a much lower cost and do more things. A Standard deck that had better payoffs for creature cards with abilities could work much better to showcase a card like Training Grounds than Historic Brawl, thats the point i'm trying to make. I don't even know if Training Grounds is a good example since there aren't many good payoffs for using it. But then again, this is not me trying to be pessimistic about HB videos, i want those, i think this is just another perspective that agrees with you that even with Historic Brawl videos being very fun, they can't really showcase some cards as well if they're not as accessible to fetch in that format. But i do love that it is a much easier way to showcase how interesting Legendaries that aren't encessarily standard meta can be. I just hope they have planned this Standard change ahead of time alongside the development team that worked on Wilds of Eldraine, because, like you said, bans might not really fix the situation. In a more realistic expectation, we might have to wait until the actual rotation in 2024 until we can start feeling the effects of new standard, but hopefully it doesn't take that long. Have a good one \o/
This delay on standard rotation + aftermath just hammering more on the existing archetypes and very RARELY making a dent is like "meh, more of the same" to me. I'm sad around this. Still waiting for the May 29th potential bans. But I'd just rather have the normal rotation. In particular in Bo1 it has been exhausting as of many months now - mono red, soldiers, occasional mono black. To be fair, I don't have a magic solution and I realise making Magic cards and sets is hard, but at least the rotation at the usual pace could force changes. BTW, even though I'm not a big fan of green, it's utterly obvious green has been completely overshadowed for many months at least which is a pity.
I understand where you're coming from. I've been brewing in Arena since it released, and I've managed to make competitive brews in every Standard so far. And our current standard feels by far the most hostile for brewers and off-meta decks. I don't think there's any solution, except for the power level to come down. Which does mean, after rotation, a few sets where the cards don't get played because they're not as good. Standard has been through that a couple times before. It's not so bad.
Thanks for speaking up. That's the only way we get some change. I remember when WAR was released and shook up the format massively. Suddenly PWs where everywhere. Battles had almost no presence. These last sets have like 5-10 cards that are playable in constructed standard. I buy less packs due to it.
@@egoish6762 you’re right tbh. My local mana is very home brew rather than mainstream meta and some new archetypes came out. I played Jund Oil and then switched to Jund Dragon Battles…some success but good fun when it worked
@@egoish6762 outside of the all is one meme deck, what battles are you seeing played? Besides the dimir one and the green ramp one they all just feel like 'win more' stuff that make games take longer instead of punching your opponent in the face if you are playing aggro/stompy. Rampaging raptor is pretty nice in a battle shell but if you don't draw it or your board sucks because you are playing battles instead of creatures the decks built around it feel terrible. Rampaging raptor just feels like a nice threat vs control if you don't play greedy and hope for magical battle Christmastime. Outside of that one card there is almost no support to be able to pressure life totals while you tick down battles. Perhaps they should have lost counters based on number of creatures attacking? Counters on creatures dying? I don't know but as it is it just feels like an extension for your opponents clock and a turn closer to a board wipe. They just feel like you are going after planeswalkers that don't do anything to you that *you* paid for. People seem to have figured this out and I rarely see any battles played besides the dimir one sometimes, and the green ramp one that is good value even if you don't flip it. It feels like a bad card type design that could have just been done better as enchantment type with transform triggers instead of creating a new card type that is difficult or detrimental to spend resources to interact with. The best battle imo is the teferi control win con as I think battles have a small niche in value/control but it plays like a bad white suns twilight. In a different standard it might have been a player. So I would agree that there is barely any presence from a over hyped, awkward new card type. Some more support in aftermath could have changed that but instead we got mediocre commander cards.
@@danielstein8769 gobakan is quite a decent piece in white, tarkir is seeing play in red as are a couple of others i forget the name of but i'm willing to think red is meh at the min anyway. Domain ramp is potentially the deck that comes out of the bans best running ixalan and alara, fiora is a much needed but overcosted momo black boardwipe (first one since hook ban) , segovia almost has an archtype but not sure if fable going makes it better or worse. However i actually think they are all overcosted commander cards, none of them should really see play and they've hardly revolutionised mtg. I don't hate them but i don't care about them either, in another year or two they will print some utterly broken ones just like when walkers came along. I'm looking forward to the new rarity coming in 2024/5 if they just keep at the old playbook
I'm right there with you CGB, the cool kids will understand the appropriate angst. As a primarily standard control player it sucks to see aggro decks get card after card and all of us control mages are making Thanksgiving with yesterday's scraps...
For me, the best thing that could happen on Monday is that they announce that due to Standard not rotating this year they've decided to aggressively ban cards from the sets that were going to rotate but no longer will. Specifically, I think they should take the 20 or so most played non-land cards from these sets and ban them. Nothing from DMU or more recent gets banned, but basically all of the staples from the other sets do to simulate what the rotation shake-up would have looked like. Make it clear this is a one time, special occurance, and that going forward bans will be limited to cards that are either unintentionally format warping or make the game uniquely unfun (Sensi's Divining Top for example), but I genuinely believe they need to do something big with this specific ban window.
if it counts for anything, i started watching you like when aftermath came out. so at least it wasnt for nothing! lol love the humor and gameplay dude, i appreciate it!
Wizards makes so many premium products and non standard sets now why cant they just make actual standard focused sets full of cards that are too weak for other formats but compliment the standard archtypes
Perhaps they should actually design cards FOR STANDARD instead of releasing commander cards as standard sets. Then people might actually enjoy the format more and we would not need to extend it by a whole extra year. But what do i know, just keep printing unplayable cards in Standard, i'm sure that will drive player engagement for Standard.
As more players move from standard to commander wotc has to shift their attention to commander in order to sell cards. Of course, this just makes the problem worse, but they're stuck in that cycle and it's hard to go back now.
@@hugoguerreiro1078 Also they're working hard at pushing Alchemy on MTGA and I think the retarded card designs they come up with for that garbage are trickling in and polluting their minds on actual standard cards as well.
For a set that was designed for commander it sure had a lot of stuff I found no space in my decks for. Aftermath is just dull, whatever format you play.
I've also realized that for quite a few time now WoTC does not print control cards. And when they do, they are alot less powerful than the creature/enchantments/artifacts counterpart. I look at cards like Sheoldred, Thalia, the whole soldier shell...creatures do a lot of stuff for 1 or 2 mana. But control cards....feel weak in comparison. Or in other words, answers are a lot worse than questions.
I actually like this take, I'd prefer to see an increase in mana costs to slow the game down again a bit. We have legacy and modern for stupid stuff, other non commander formats just keep being really disappointing in recent years, control would naturally get better again if cheap spells weren't being consistently printed and super good
Standard environments have always fluctuated back and forth on the question vs. answer side of things. But the important thing to remember when it comes to the Control > Aggro > Midrange triad is that Control needs the fewest cards to be viable. Unfortunately that means with a longer standard rotation we might be seeing less control cards than even before.
@@SuperbFairy I understand and I can see your point. And I don't even disagree with you. But, what WOTC has been doing is quite different. They have been pushing the creatures quite a bit BUT the Control cards costs don't have been getting the same treatment
They sacrificed control for all the flashy gambling and free cards that you cheat into play cause it makes for better TV/streaming in their eyes. They think that cheating 10-15 mana worth of cards into play is a great experience for all people involved.
There are only two cards in this set that I've actually cared about: 1. Urborg Scavengers, because #BlackMage4Lyfe and stacking up the abilities is fun and 2. Nahiri's Resolve because I really miss Teleportation Circle. Almost every deck I played was built around Circle, and Argosy isn't cutting it. Then again, I'm an Arena only player who doesn't even play on the ranked ladder. The existence of these sets don't really matter much to me. One question though: Are there no more good cards to build around or new decks to make videos on from the main set? I'd have absolutely no problem with skipping over Aftermath.
ive recently tried starting my own channel. ive stop uploading the past couple of weeks because theres not enough content to make with the lack of variety
If you think about it, Fable is THE main reason why Rakdos can beat control decks or play a control gameplan. When it gets banned I'm hoping that will mean control gets to feast on midrange again as it's supposed to and maybe that will bring more balance and diversity to the format. But you're right, part of the solution is that they need to push other archetypes than midrange. They purposely stay away from control and combo because in their minds those decks aren't fun to play against but they're still an important balancing factor.
The number one thing to me, and it's something you mentioned, is just how there's basically no synergies between this set and basically anything else that has been released in standard. Like we got Coppercoat and the Baron vamp lord as support, with vamps not even being a played archetype really. If they were going to do that, we should've seen some zombie or werewolf love somewhere. I also think that there are just a lot of lackluster cards in general. Like, ramp is a viable archetype for once, but the new Nissa isn't even good enough to fit into that shell. Or the new Nahiri is honestly not even as good as Astor since he both finds a card on ETB and makes equip costs cheaper. I do think there are a few cards that will end up seeing more play down the line. In particular, the new Sigarda is powerful. I've also seen some mono-red piles splashing green for Samut. So, I wouldn't be surprised if we did end up seeing some of these cards getting some more love down the line somewhere. Even then, you are splashing green to include a card in an existing powerful archetype (humans/mono-red aggro), so it's not really like any of these cards are helping much. Less than 2 full weeks isn't exactly all the time in the world. But by and large, the set's design is very lackluster. And having sooo many rares and mythics also bogs the set down, much like Alchemy. I can't help but feel they should change the structure of packs so that you get more rares and more mythics if they are pushing so many extra rares and mythics out. Or maybe the alchemy/aftermath style packs should have two rares/mythics per pack. Idk.
I don't know if juicing the cards is it, if you slowly put together a meta deck a few weeks after a set released and then your deck gets dumpstered by the post-microset meta, that doesn't sound great. Maybe it works as slight refresh right the middle of the longest period before the next Standard set, but WotC seemingly didn't want it to clash with the LotR set and put it too close to the release of MOM. Maybe Commander is the best for them to look with this sort of product, if you can't or won't make the cards really powerful, make them really fun, but fun for Standard. With all the staleness in the meta, I think the conditions were perfect for this product to have a positive impact. It didn't, so I'm not sure it gets any better from here. A microset every set like Alchemy just seems like a lazy cash grab.
Honestly I'm 90% done with Magic now; straightaway after the news of an extra year of standard dropped. This whole card pool immediately became stagnant to me and I can't be arsed looking at the same bloated cards and decks for many months. Additionally, I've been saying that Wizards are f*cking control for the past ten (literally) sets and, yeah, here we are again. Kaldheim was the start, looking back. Ikoria would have been if it wasn't for Yorion. Things aren't right at the top and this is a dark time for Magic.
This is why I follow you. Thank you for being responsive to comments in such a constructive and honest way. Really sets you apart from other content makers. Keep up the good work.
Literally the one card I was excited about picking up singles of just because I love the character and landfall Commander decks. And she's completely unaffordable.
@@JediMB That's because WotC flopped the paper release. At least they put MOM commons in the packs on Arena, but no one wants to pay 6 bucks or w/e for a 5 card pack, so no one's opening the set, so any cards that ARE decent out of it are gonna be pricy.
@@HomeCookinMTG Yeah, I'm aware. WotC managed to mess up basically everything with this release, including making it (a premium-priced set) the place for the long-awaited reprint of Training Grounds.
It's giving Fallen Empires 🤩 I don't understand why they still design so heavily for commander. Standard requires designs specific to 1v1. commander players (me included) tend to play whatever they want even if it's not that Powerful.
Just want to say I really love this channel. I probably watch it more than your regular channel. I like the reaction videos to the metagame and to new cards, ban announcements, state of the game, etc.
As a game designer, I’ve taken a lot of time studying the design theories of the recent sets, and I believe the failure is that there is a lack of synergies between sets. For example, toxic. There is one set for toxic. If you want to play toxic, your options are severely limited and it’s impossible to play toxic in any other format because of the limited options. They should have introduced toxic in dominaria united, and then continued to expand upon the archetype until the next rotation. (Or what was supposed to be) This means new archetypes will always struggle to find a place in standard since there isn’t any support. Another reason to go back to block sets
Aftermath really feels like a commander product (with some standard cards sprinkled in). But then again I'm playing Standard Brawl and I'm having a lot of fun with some of the new legendaries... Nashi, Narset, Ob Nixilis and Rocco are cool to build around :)
This DLC set was doomed to fail from the beginning. Too expensive, no impactful cards, a miserable standard, too many variants, the whole Pinkerton drams, the list goes on.
This is a very heavily standard focus analysis of the set. My experience with aftermath is that it sold really well in the first few days, there's huge value in the collector boosters and it does have relevant cards for multiple formats. We got a Nissa fetching mh2 elementals from every fetchland for example and filter out as probably the best cEDH mass removal/ramp combination. The Urborg scavengers look promising for pioneer where you have lots of multi keyword cards flying around and maybe some of the cards will see Legacy play while being not good enough for formats that lack the speed. Overall I feel like it has a good balance of value and playable cards and it's not too hard to find what you need randomly by cracking packs because the set is so small.
I've loved your content since I found ya back when I started Arena at the start of covid... I enjoy how ya try to keep everything positive here, I really do. Been playing magic since 96, but we all have to rise together on this as a whole... Wizards doesn't care about Standard. They want to milk as much money from us as possible before the ship sinks. They only care about commander or the whales out there for paper magic. That's why Aftermath is only a 5 card booster physically for the same price as any other 15 card booster set... We love magic and we want it to survive, but we all need to band together like the DnD community and push back saying enough is enough. Start caring about your players/customers again and balance and make the game playable again. This is your life and your money, don't let them kill your job before it is to late. This pattern and path is only going to get worse.
From day one they announced aftermath was a standard legal set and everyone wrongly assumed that meant it was standard playable. Btw, middle earth was from day one announced as modern legal… expect mostly commander cards again
tbh im kind of glad all the creatures suck in aftermath. im sick and tired of std being a creature dominated format, creatures are so power crept compared to spells that there is almost no point in playing any.
It has been hard as a content creator to work with Aftermath, and this standard format in general. There are some nights I throw in the towel and give up on a deck rather than posting it. The ranked ladder decks are well-tuned and well-practiced (mostly), which makes brewing hard. As for Aftermath, I made a whole video about the set's design and its failings, if you're interested.
Jolrael has been a decent closer for me in a grindy Slogurk deck where my hand rarely has fewer than 3 cards. There's also some potential synergy with Wrenn&Realmbreaker making more land creatures to draw you cards.
Reckoner Bankbuster has to be getting banned. When you scrolled through those decks, it was in 14 of the top 16 decks! Pretty sure WotC has banned cards that were significantly less ubiquitous than that, so I expect Bankbuster to be at the top of their ban announcement.
Hearthstone also does minisets between sets. They mix keywords from the new and older sets which makes interesting and original cards. You can easily buy them in a cheap bundle and they are part of the latest set, so they can appear in packs.
As someone that works at a Premium Magic Store, the set had been a flop until Nissa put up results in Modern. So the collector boxes started to sell online but still as a loss for each box sold.
Hey! Been watching your videos for a while now and I absolutely dont mind you replaying decks. Cool to see new builds but id be just as happy to see your take on the meta and what deck you want to play or just havent played recently. Sorry to hear the gaming is tough. Hang in 🍻🤘🏻
Maybe try a series of where you tune a deck or two over a week? This allows for sparks of inspiration from you and the viewers while they try to understand the nuances of adding and removing different cards. Then you can play what you like more often and the losses actually become usable video fodder to explain changes.
I played few days ago versus deck built around Rona + Leyline Immersion, tried to find it online but failed. The idea was around those two cards with a lot of planeswalkers for 5 mana and draw abilities to cycle them all into the battlefield, apart from that I didn't understood the wincon. I am not that creative to create my jank around it, but feel free to take it as inspiration. That deck looked rly cool
Thank you for this video and your honesty. I love standard and I am too bored by the state of standard. I do not see how bans will help. I have not played a lot of Historic B but I am going to begin exploring the format. You have been so down on your latest videos, I am happy to hear that it is not due to your health or personal problems. As long as you keep making videos I will keep watching. Watching your skill and knowledge helps me improve my play. Your humor and saltiness is soooooo entertaining!! Keep of trucking CGB!
I thought Jim Davis' Markov Baron Vampires deck looked like it could be real, at least when the midrange kill spell piles take a hit with the B&R. Nissa seems like the real deal in Modern also. I also remain really high on Urborg Scavengers, even if it hasn't made a real splash yet, and a few others seem like they could be better than they looked at first blush. I've mostly migrated over to Historic the past few weeks while waiting on bans to shake up standard, but the more I've toyed with these cards just brewing, the more I like them.
Considering Shadowverse was mentioned in the video, MAN what I would give for MTGA with Shadowverse tier economy/free pack giveaway frequency. I'd be much more on board with the idea of mini-expansions like Aftermath if Arena had some sort of crafting system, I still think that's something it desperately needs.
I don't get why people complain about a lack of control cards. I like to play creature decks and all I see is control, every kind of control. Unless it's a super aggressive deck going fast and/or wide enough (mono red or soldiers for example) nothing survives. Turn 3 is brotherhood's end, turn 4 is depopulate, now we get turn 5 sunfall, turn 6 farewell, and there is also white sun's twilight, path of peril and etc. Not to mention to absurd amount of spot removal between black and white cards (with exile, so you can't even get anything when your creature dies), red burn cards, and all kinds of counterspells and card draw shenanigans. To me the worst thing now is that there are too many cards that cheat other powerful cards into play. All you need to do is delay the game as long as you can killing and countering everything until you are able to drop some bomb on the battlefield and basically win the game on spot.
I just really think the decision to postpone rotation is a horrible one. I can't even figure out how Wizards makes money off of it. And I know that's the only reason they're doing it, because they will profit from it somehow. It's certainly not because they think it's a good idea for the format, because people are very vocal about how boring current standard is.
The answer is: they are still trying to figure out how to make Alchemy happen and sell us an extra set of boosters with each set. Its the only reason why Alchemy exists. To sell more boosters. Also the reason why Alchemy stays on a two year rotation.
Just an idea. Brewing with MID and VOW cards that where interesting and perhaps have become better with the past releases. I love the hullbreaker still. Stomping on every deck ones its out. Lier might be good, it can out value Kiki with ease being able to cast spell over again. Would love to watch this. Anyway thanks CGB for being honest and open. Great qualities
I believe that for folks that play magic regularly this is something that is frustrating. For me as a new player coming into the game around the time of all will be one this has been great! Ive played magic in the past but these past few sets gave me a reason to want to pick it up and play again. Its been awesome to watch the content and gameplay. i can agree with some of the stuff that your saying, but ultimately i look at the set as a whole. Its been great in standard great in tournament for me.
This deck doesnt have the best win rate, but when I do win it is very fun and satisfying! Im sure you could make it better! Release the ants! Deck 4 Tear Asunder (DMU) 183 3 Forest (ONE) 276 3 Shadowbeast Sighting (MID) 198 4 Rise of the Ants (MID) 196 4 Mindsplice Apparatus (ONE) 63 2 March of Wretched Sorrow (NEO) 111 4 Dreamroot Cascade (VOW) 262 4 Rootcoil Creeper (MID) 238 3 Yavimaya Coast (DMU) 261 4 Syncopate (VOW) 83 2 Dissipate (MID) 49 3 Shipwreck Marsh (MID) 267 3 Titania's Command (BRO) 194 1 Awaken the Woods (BRO) 170 1 Boseiju, Who Endures (NEO) 266 1 Tyvar's Stand (ONE) 190 1 Swamp (ONE) 274 1 Llanowar Wastes (BRO) 264 3 Deathcap Glade (VOW) 261 5 Island (ONE) 273 4 Thirst for Discovery (VOW) 85
Recall a March of the Machine release preview video in which Wizards devs explained they were moving away from planeswalkers and printing more powerfull legendary creatures because planeswalkers are too powerfull and hard to remove... blah blah. As we seing from MoM and Aftermath cardpool they were just feeding us bullshit to sell a commander product disguised of standard. There is no way wizards can make standard appealing to players if the cards released are meant for commander. Just pushing rotation a year further isn't enough without card quality.
We dropped to one standard at our lgs fnm as soon as they announced 3 year rotation as we were all sick of grixis and nearly everyone can build it. Aftermath does nothing at all.
I like Nashi, Moon's legacy as a rat tribal commander and Kiora, Sovereign of the deep as a sea monster tribal commander. other than that: Nahiri's Resolve and Leyline Immersion are on my buy list as I think they are fun to try out in Raggadragga and Winota respectively. so from the set of 50 cards, I want 2 legends and 2 regular cards, rest is meh. Of course Filter out goes in blue decks and blot out in black. But not currently looking to get them
We're in for a long Standard drought until Wilds of Eldraine - 4 months or something like that? How is this not part problem the problem that WotC needs to address for Standard revitalization?
Its weird wizard is killing their rotating format to focus on a non rotating one that would thrive either way. Player having to makings new decks after rotation is the easiest eay to sell product... Or you would think 🤷🏾♂️
Well concerning "control cards" what would we the point? Control only works in a "fair" Magic environment. People talk about all being Midrange these days but honestly? I don't see it. Its just a mad dash to the finish line with soooooo many free cards. Todays Magic seems to be so focused on just hitting like 10-15 mana worth of cards (most of it cheated into play) on turn 4-5 consistently. How would you ever control any of that. Free Magic cards (cascade and Etali/Breach/Bridge-like effects) were a mistake. All in the name of more flashy Magic moments and big turns that make for good streaming but bad (gambling style) gameplay. Historic Brawl is exactly the same ... its almost entirely Golos ("free" cards), Bridge (free cards), Etali (free cards) or Emry ("free" cards through endless recursion).
I gave up on standard ages ago for the obvious reasons. I can still find ways to enjoy my free to play experience with historic and varied decks. It has also turned me more to enjoying a mono blue control build that can do good work for some of the nonsense you can get in standard. Also at times the infinite combo decks become annoying, they are cool don’t get me wrong but it feels kinda sad to have a decent match and the realise an infinite combo has been assembled. You do tend to show case these at times but if too many players just run them again it detracts from the fun of playing in a diverse meta. 🦑 🐉
WOTC has published so many stupid busted rares and mythics that work at full potential with any other card, that they themselves have limited their design space. It doesn't matter how many new cards are added to standard, unless those cards are even more busted (which may end up braking the format), almost none will ever see play. I've played several card games, and I have the feeling that MTG is the worst offender in terms of power level among rarities. IMO, WOTC should design cards with more synergistic interactions in mind, rares and mythics could still be powerful cards, but only be that powerful when the players achieve full synergy. These would leave common and uncommon slots for more generic, but still good, cards. They won't do it though, they only care about selling boosters.
This set is clearly a Commander product disguised as a Standard set. In a normal legitimate standard focused set there are a healthy amount of commander cards, there is a supplemental commander set that also get's released with each main set release. There is commander sets that get released with other products such as the LOTR set. There's plenty of Commander cards in Modern Horizon sets as well. Commander has more product than any other format. When WOTC gives us a set can we at least actually get cards tailored for that format? I say all of this as a commander player but also someone who enjoys standard as well. I remember several years ago Commander actually had very little support outside it's 1 time a year release. WOTC attempted to change that and succeeded. They've pushed it too far at this point. One format is starting to take over other format releases at this point and that's not healthy for the game. I want Commander to thrive but can we get some actual support for the formats a set is designed to be released for?
I guess we’ll need to wait for ban-day. Maybe WotC banning some of the current meta impacting cards will change how Aftermath’s cards are impacting this meta and will provide new fresh archetypes.
I think it's sad they missed the chance to give decks like werewolves or zombies another spin before they rotate. They printed 1 uncommon human and 1 uncommon vampire but no Phyrexians at all when they're basically unplayable?
@@alpha34098 but they hadn't decided that when they designed the set! and those archetypes are unplayable and off-meta right now, so anyway the intent was not to infuse standard with some love