Maybe its intentional, the ships are just there to represent trade routes, the real magic is the economic code behind the scenes, this could be either a overshight or deliberate decision, since ships traveling at absurd speeds across the screen would be both distracting and a bit silly.
In AoH2 the revolters can also just break away and form a country but they seem to require several turns with no fighting battles to do that which makes it rare for them to win against player.
Lukasz came back and with a 5-star meal Extra: Rebels in AoH2: Oh no, 1 turn has passed, we ded Rebels in AoH3: See this land? It's now my property *invasion intensifies*
@@user-ct6fj5sk7qTNO fans are so gifted with intelligence that for them the whole world history is a reference to TNO (it cannot be that the mod for the game takes phenomena and concepts from real life, and not vice versa)
It looks like the war tactic used isn't the siege mechanics we saw, instead it's like AoCII, conquering tile by tile. I like that, make sense to have that updated with the era.
It seems that conquering province by province will only be valid for the rebels, almost at the end of the video when he goes to wage a rebellion in the middle of Portugal, he conquers 1 province and the others around him are also conquered.
it'd be good if you can make a rebel faction that is sympathetic to your ideology as well, imagine funding a monarchist loyalist rebels inside a republic and if they succesfully take over they'd be your allies or they'd have good relations with you, but i think its best in my opinion. Would be cool actually!
Also, rebels could revolt but if the land they revolted from belongued to another country, instead of turning into another country, the land would be returned to the original country, or they would be a vassal of that country or, after some time, willingly join become vassal etc...
There should be some feature that incentivizes the ai to form any of their formable nations, cause it’s kind of sad just seeing England sit there as England for an entire game
Not simplicity. But the fact that it is easy to learn and hard to master. Lukasz should continue that Aoh2 was both easy to learn and easy to master. He should definitely add more features and make the game a bit more difficult
I really hope that revolts will happen more often and for more reasons. That being said, wow I like how much stronger they are, they actually may be a challange
I think it would be more realistic if the rebels had a rebel side of the nation that when they capture a province, that said province becomes part of their rebel side of the nation instead of just being an army that takes control of provinces that are not officially theirs until they win the war.
Idea: after losing all provinces you can play as a rebellion. Also add the possibility of starting a rebellion wherever you have cored provinces. The created rebellion would join your country for example when playing as Hungary you could trigger an uprising of the Hungarian minority in Romania or playing as Greece, an uprising of Greeks in Turkey.
It would be good for the rebels to have a leader, that is, like a civil war that there are 2 factions with their respective leaders and that when the leader who wins is over, he can be the one who occupies the position and there is instability for a period
I think that in the game, when you change a government, the leader should also change, and that it should include those exact historical events every year.
Hi, Lucas! Just wanna request about Union, here what i request: 1. Unions can determine the motif of their flag by designing it from the two (or more) flags of the countries that form the union 2. The countries that form a Union will be centered on a stronger country (for example England, Ireland and Scotland are united, then the center will be in England) and to make it more challenging in making a union, why is it not necessary to just maintain the stability of provinces like the provinces? newly acquired province after war? Considering the unity of two countries must create a new culture 3. Enemies, rivals and alliances of a united country will change, increasing or decreasing as a result of the union of the two countries. Example: Papal state has a 40.5 percent relationship with france and naples has -20.5, when papal state and naples are together, their relationship is 20 with france maybe trading with other Nation would be cool?
*Lukash, I think it’s better to make uprisings similar to wars, with a military score, at 100% of which the rebels declare independence, not suddenly, in the middle of a war.*
Please add the feature to make roads and railways b/w provinces for faster troop movements. These infrastructures could also give the country economic bonuses!
I've been waiting a really long time to see this feature implemanted in such a fashion. Good job! I would also like to draw the attention to the map of Morocco. Apart from how the provinces need some refinement for aesthetic and realism purposes, Morocco at that time was divided into 2 entities (Fez and Marrakesh). Oujda and Sus were not independent and thus shall be included into the kingdoms of Fez and Marrakesh.
I m looking forward for part 3 of ur game, i just rember when i was young and i was writting with u about new updattes, ur feddback was very positive i still your fan and your games. This game will be a compettion to europa universalis in my opinion.
itd be nice if instead of the rebels turning into the united arab emirates or any other regional country, theyd turn into an actual country from the time of the scenario, or just create a name based on different informations about that rebel nation (warrior names, city names, goals, myths, etc...)
how the puppet mechanic works? In aoc2 the puppets inevitably force you to recognize its independence after some turns, even with relations up and with the tribute taxes on 0%
Wow, as always, the progress looks amazing! I also have an idea, You can add corruption in the game, so if your country has a very high corruption rate, you loss stability and happiness
Hello Lukasz. As a Turk, we follow his work internally. It looks like it's going to be a great game, well done. I hope this game works and you make good profits. We only have 2 requests from you. 1. Please, please let multiplayer come, I know the game will take longer, 1 MONTH, 2 MONTHS, 3 MONTHS, even 1 year. We really want to see multiplayer in this game. Secondly, please do not let the price be too expensive. As you know, the purchasing power in Turkey is very bad. I request you to make this game less than 5 dollars. Or you can make an advantage like this. If it was 5 dollars when it was first released, for example, 50% discount or as much as you want. We have been waiting for this game for years. Price If It Is Expensive, We Will Have To Download Crack. Please Understand Us, Have A Good Day, Good Luck - With love, Emir.
Just throwing this out there,a cool little DLC for this game when it drops would be an alien invasion,a dlc that can be enabled when making a scenario,this alien invasion can happen randomly or can be expected,Middle Ages or modern era and the only purpose of the DLC is to add more to the game after either taking over the world or the game gets boring,the aliens don’t have to come in like 80+ variants they can just be the little green men n that’s it,in this DLC you can try to decipher their language,get threats from from them during the game like threats that they are coming,try to negotiate a peace deal with them or try your luck and kick them off earth the DLC is meant to just take place on earth so no space battles or space exploration it’s just a fun DLC I don’t know if it fits the game but whatever, I’ll let Lukas decide
Fantastic game! But a question: There will be a way to play as Rebels, like starting my own rebellion, declaring independence if I win and play as the new formed nation?
Rebels AoH2: Nah, im ded and shid my pants. Rebels AoH3: What did you conquered and said to my lands and traditions?* proceeds to make a revolt/rebellion
Rebels are the one thing I love about these type of games. They balance the game and stop large nations from getting more large. Lukasz I would highly suggest you make features that stop large nations and either stop them from expanding or even split, pop new nations etc. Rebels are very effective at this if you make it right. I would say that you make rebels vary a lot in size, like you can have a 5k rebel or a 100k rebel depending on which rebels you get(I hope you add rebel types) and unlike other games make the rebels as strong as the tech of the country(without modifiers of the country). I would also suggest, if the national unrest is high and your king dies, that you could get a civil war and for democracies it’s after a election. You could give in the peace treaty to annex the entire nation with 1 point or so to unify the nation. This would stop blobs. Because the nation gets very weak after a civil war. I just want you to highly focus on rebels and features that weaken nations for example if you have other large culture groups than your main you have to satisfy them with treats otherwise you get large culture rebellion(independence rebels) which are stronger than normal independence rebels. I have to say that blobbing makes for me the game not fun anymore, because you only get large nations at the end of the game. I also suggest another feature, random events, which have small or huge modifiers.
На самом деле часто --AOC-- AOH сравнивают с hoi4, хотя как мо мне она больше похожа на eu4. Учитывая, что eu5 в разработке, интернесно было бы посмотреть на соревнования aoh 3 и eu 4
Łukasz, please, show us provinces at the caucasus (Grozny, Mahachkala, etc.) in next video, i really would like to see it 'cause i can't coreectly make Russia scenario in the AOH2 cuz ingushetiya and kabadino-balkaria republics was in 1 province, i hope that that problems won't be in the AOH3. Best wishes❤
LETS GOOOOO THIS MAKES THE GAME 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000X BETTER !!!
I would love to play RIGHT NOW, but seeing errors like when you increase the speed of the game the ships continue traveling at the same speed, I understand that the game needs a couple of things to polish. Even so, I will continue to wait for the game with great anticipation, greetings from Uruguay on behalf of the Spanish community, we love you Lukasz🥰
I may not be caught up, but is this the first time the AI works in these videos, I didn't see him control the rebels, if so, that is a huge milestone... Congrats Lukasz...
when a revolt happens and there are no previous countries or anything there, like how in aoh2 it would be Portugal or communist Portugal. maybe it could randomly generate a country based on the area, language, religion, and culture. and if the revolt is another party like communism, then just give it a generated name if the original country doesn't have a name for that government. oh and btw the randomly generated country could be saved to your created countries if you wanted it. just an idea, much love for this game
It would be cool to have states so you can control other countries as states to your unions, for example, Scotland will still be part of the UK but will have its own scottish population without creating instability, it would also be cool to have a slight bit more control over you vassels for example if you own a vassal you should be able to: stop them from starting wars limit how many troops they can have and maybe eve be able to set how much a vassal can invest in population and economic growth it would also be cool if you could build buildings in vassals which will give you better relations with your vassals
vassals cannot start wars with other nations in Aoh3. Maybe they can, depending on the vassal's level of autonomy, but I don't remember If the vassal's autonomy level will be or is in Aoh3. Also, apparently you can get resources, money and more from your vassals. (Idk If the autonomy level is going to affect this too.)
@@joaocosta8390 I just wanna be able to preserve borders through vassals to avoid border gore, plus I do like having different ethnic groups, I dont want all of eastern europe to be russian
@@ukaszJakowski Please add Olivença to Portugal, it's bscly half of the current Badajoz province and was Portuguese from the reconquista to the war of the oranges
@@iveneverhadagoodusername8808 most of the Badajoz province in the game isn't in Olivença, so I think that changisg that at this point would be asking too much, unfortunatly