There were so many references I did not expect to see here. Especially oro on the winter ski stage. I did not know about the last one with the breath of fire characters and the Megaman cameos! I was very happy to see that. This was a fun video to watch and I'm so glad you went into full detail with this game's stages because it's packed with so much charm and references for many capcom fans to look at. I love super gem fighter mini mix a lot and I'm glad this video showed me a lot more hidden details I didn't know about! ^_^
Pang! I grew up on those games. NA gamers will know it as "Buster Bros". It's kind of a shoot-em-up. The player controls the character moving sideways at the bottom of the screen. Bubbles fall from the top. You shoot them with the harpoon and the bubbles split in half into smaller bubbles, which split into small bubbles, and so on. The goal was to pop all the bubbles, which also unlocked temporary powerups (such as spread shot), but if a bubble touched you, you died. As expected, the early stages were slow and easy, but later stages were extremely chaotic.
Thanks for making these types of videos. It occurred to me after watching Majin Obama's video on stages, that nobody was making vids talking in detail about the ambience in fighting games. Keep it up!
Wow, there are some things I had never noticed being pointed out here, like the cake details on the roof of the toy shop, or Pyron being buried in the snow at the ski resort. Great work! Just goes to show how packed full of wonderful details these stages are.
God I love this game, every reference, humour and goofy background behaviour like Dan sliding on the floor dressed as a vampire or being Elvis in his attacks is something you just ‘get’ and is no doubt lost on everyone else
It's like 9 videos in 1! You spoil us! Love this game! Thanks for taking the time to go through ALL of these stages. It's a bunch of small references in here.
Love, love, love this video. I thought I caught all references, but you showed me several ones I hadn't noticed. There are two that I still don't know. In the toyhouse stage, all the way to the left, one of the windows has "Batosa" printed on it. I've been wondering for decades if that is a reference to anything. Dmitri's castle stage, there is a giant painting at the top of the stairs whom I never figured out, either. One of the few PS1 games I still have. The version I have is called Pocket Fighter and Chun Li's spiked bracelet is used as the "O" in Pocket. My favorite "costume combo" is Chun Li's Jill Valentine, ending with the rocket launcher.
I need that painting in my life 😆 That Chun-li combo blew my mind when I first saw it when I played this game! I still wish Chun-li had the Jill outfit in SFV over Cammy but oh well
Excellent work putting this together. There's references in here that I would've never found. You really have a lot of good suppositions for the ones you aren't sure about. It shows your vast library of knowledge. About the Cammy & Bison relationship thing though, don't take Capcom USA endings as legit canon. That one was changed from the Japanese version. Cammy originally says she remembers she was an assassin for M.Bison but Capcom USA felt that was too scandalous or violent and changed it to "We were in love"
Because it didn't do good in the way that they [Capcom Corporate] wanted. The game sold well and was played at the arcades, but it was suppose to bring in girls like with Puzzle Fighter. Instead it brought in more boys and men, so it got canned.
I found your channel a few weeks ago and really love your videos. I've learned a lot from this video. Here's a few things that were also in these stages too: Maximum Bar -The bandit at the top may be from the old Capcom game Gun.Smoke. Not 100% sure on that one. -The Hutizuli Statue is reference to his win animation where he is playing many instruments, including a drum and a horn -Side note: Dee Jay's Maximum bar returns in the PS1 port of SFA3 and now Street Fighter 6. Toy House -The Symbol on the Bridge on the right is from the belt buckle of Leo from Red Earth -The Chun-Li plush is a reference to the cover art of Capcom Secret File for Super Puzzle Fighter II -The Christmas tree to the right of June has a base of Pyron -The Merry "X" Mas might be a reference to Super Street Fighter II Turbo's Japanese Title: Super Street Fighter II X Beach House -The photographer kind of looks like Hollywood, an enemy from Final Fight. Tessa's Room -The music for the stage is a remix of Tessa's theme from Red Earth, Magic Square. -The map in the far right is also the map/stage select screen from Red Earth. -The Darkstalkers in with the Red Earth crew might be a reference to the Red Earth/Darkstalkers Manga that came out as well. The World Makai John Taliban howling at the moon is a reference to the opening of Vampire Hunter/Night Warriors intro.
Thanks for pointing that out these stages are so dense with call backs it can be hard to catch ‘em all 😅 btw thanks for pointing out that symbol being Leo’s belt on the bridge it was driving me nuts trying to find out what it is! I kept thinking it was something from plasma sword that was lost on me
@@coreyvicesassistant4403 I personally love it when people point out these details that I’ve overlooked/missed since it makes the video seem more collaborative to me 😁
@@baberuthless i see sooooooo much potential! I absolutely adore like and love your videos! A mix between hard work, and amazing presentation and a super distraction! I am going throught not so good times in my life right now! This videos make me forget and emerge myself into the stages you show! Seriously you are doing a doctor's work! Your videos help me heal :) ❤️🥰
Tessa’s rooms theme song is a pop remix of her theme from red earth. Also the guy in the carriage is featured in morrigans ending. He’s a servant of hers, i believe.
6:07 the thing is Capcom was localization happy back then and changed what was said. They were never in love, he merely reminded her that she was one of his assassins and servants.
At 14:56 the furnace in Tessa's room that looks like a face is a reference to the anvil Hsien-Ko drops in her famous tenraiha attack. Her anvil has the same face on it!
Im so glad u did a Stages Explained for Gem Fighter stages, I just loved playing this game back in the day & it was just one of those fighting games which stuck in my head becuz of how fun & intuitive it was at the time. Kudos on your presentation, loving your content. Cheers
One of my favorite CPS2 games and that's saying alot considering all the masterpieces on that machine. Gen fighter is so good, charming cute fun and underrated
I dunno if someone said this before, but in Breath of Fire 3 (where the versions of Ryu and Nina in this game came from) there is a part of the game where the characters travel an endless desert, which the mechanic is that you need to conserve your water and is better to travel during nightime(not only due the heat, but because you can determine your position using the stars). Maybe they're in this stage to reference that.
Oh that’s a very cool reference! So them just being in the desert itself is a reference to that! I never played breath of fire but i definitely want to soon
Yes! I just discovered this series and was desperately hoping there’d be one on this game! There’s so much heart in all the designs in this game, it’s wonderful
i never knew they made seratonin into a fighting game! also audibly squealed over bison having cammy as his presumed daughter and him happily skiing. this is the good vibes happy AU we could've had for street fighter or really, any of these games
While I have enjoyed your videos recently, I'd like to point out that I think in the future, you should lower the levels of the music so that way it's not mixing in with your volume. At times it kinda becomes too much and feels like it's too hard to hear. It's best to have the music be a bit louder is if you're not talking, but then fade it to a lower volume level once you do. Anyways, keep it up with the stage commentary. Love these type of videos.
Gem Fighters, also known as Cameo/Easter-Egg the Fighting Game. What a great choice for video! Good job spotting everything as well. My friends back in the day never wanted to play this, since it was too kiddy. But I played this a ton alone at home, so it means a lot to me that you chose it. So thanks!
@@baberuthless Oh, I've never known Gem Fighters to be in anyone's Top 10, let alone Top 5. I should know, I did a Reddit poll on people's Top 10 fighting games, and I don't recall anyone mentioning Gem Fighters out of the 200 users who provided their list.
I haven't spend alot of time playing gem fighter but I do like the esthetic and I really enjoy you pointing out all of the details in this game which is awesome 👌 👏 👍
i always loved this game, i'd love a pocket fighter 2. the music is what always grabbed me in this era of capcom fighters and think the outside castle stage was my fav.
I love Puzzle Fighter and Pocket Fighter games :) all backgrounds are very cool. Sometimes I stopped playing with my brother just to look at the stage, I especially like dhalsim's toy store.
This was always one of my favourite Capcom Games in terms of backgrounds and the tone of the game too. You'd probably rarely get another game like this from Capcom with this level of spirit/charm nowadays. Also in the Christmas shopping stage I think that " one eyed fish " that you're not sure of could be Rush from MegaMan/Rockman. ( What looks like a mouth could actually be a nose and he seems to be in dog house too ) Which is kinda of strange , because Megaman characters don't really have a strong presence in the backgrounds until the Survival Rush mode. Which is really strange since he is pretty much the Flagship / Mascot character of Capcom. Also really suprised there was no sign of Ghost n' Ghouls . Guess they wanted to keep it mainly fighting games .
that was an amazing video showing up everything from the Pocket fighter stages, I remember that game being quite fun to play, I wish Capcom actually brought the series back some day
At 7:49 I think that's a Jizō, judging by the red handkerchief in its neck! At 8:00, they might be eating mochi :) At 10:51 it's possibly an shaved ice shop (kakigori)! (Didn't finish the video yet, but wanted to point that out before I forgot! It's super great so far :) )
This was pretty cool. I learned a few things like Yun and Yang being in the background. At glance those two just look like sleds. I think the story of the game is mostly Chun Li stalking M.Bison until she catches the "culprit", then it switches over to Felicia living with Tessa, until she can make a name for herself in theater. As for the Makai, I think there's an underline adult joke being made. I once read that there was an inside joke with Jettah and Demitri because the devs really liked Jettah's M.B. form, so the castle that he is moving into maybe Jettah's. This could explain why Jettah is sprawled out in a...suggestive manner. The Morrigan's servant's name is Mugie and/or Mori (from what I know Mori is the name of the designer of Darkstalkers). As you pointed out, "Makai" places you in a area that is very reminiscent to Morrigan stage, but I always thought it was another area of Morrigan's stage. In every stage of her's (except Capcom vs Tatsunoko) we only see one spot of her room, the huge window/ Balcony facing another castle. I never thought it was her castle, since the DarkStalkers stage is in her room-- you can see her clothes and portal to the Human world to the far left in every version. Anyway, Demitri and Jettah are a pair and Morrigan is going to congratulate them. Regarding to "Cammy" at the toy stage. I think that isn't suppose to be Cammy, but Decapre instead. You can see her scar above her eye when she turns her head. Also in the snow stage there is a very girlish shadowloo sled in the snow, this may be Decapre's as well. There maybe a morbid joke there about Cammy leaving M.Bison for Guile, thus making him a single father. Anyway nice stuff. I hope you do more.
Thank you so much! Also thank you for providing the extra details! One thing I want to bring up however is I do not think that little girl is Decapre since that character is a udon creation initially and udon didn’t exist until the year 2000 which this game came out before then. Plus Decapre has white hair
@@baberuthless ahhuupp, someone never beaten Street Fighter Alpha 3. When playing as Cammy, you face both Juni and Juli before Bison. During the intro you can see the 12 Dolls and Decapre is at the end. Udon didn't create the character; all they did was change the hair color (which may have been a Capcom decision). Like your stuff.
i dont think anyone has mentioned this, but in Running Battle, the thing with rose is that she's side-eyeing oro because hes using her scarf as clothes!
The peace signs in the game's logo could be either a reference to Ken's win pose or the round points from SF2, which were peace signs (or probably victory signs in this case) inside a rectangle with exactly that color.
If I developed the chibi-games, it would be called Capcom Party. It would be like the Mario Party series, where all of the games to choose from are Puzzle Fighter, Pocket Fighter, Pinball Fighter, Pong Fighter, Pang! Fighter, Poker Fighter, Pachinko Fighter, Picross Fighter, PuzzLoop Fighter, Breakout Fighter, Billiard/Pool Fighter, and Karaoke Fighter (which plays like Guitar Hero).
Throughly enjoyed as always. Super Duper informative, with soooooooo many references, Thanks for making it, I don't think there could be possibly be anything you missed. ;)
Coming here after watching a video on cut characters from street fighter from Thorgi's Arcade. I've realised that the statue on the right of the fountain you talk about at 17:20 looks a hell of a lot like Martin, a character that never made it past the sketch phase for SF3 who was probably cut for being too much of a rip off of a monster from Baoh with the same name
Another (maybe) reference in the beach house stage is the Ice sign with the chinese character, there is a sign in Chun Li’s SF2 stage with the same sign, it could be a reference but might also be me making a stretch. 💀💀
Not a bad idea! In a perfect world every single character in the game would have their own stage to represent them but i think it could be neat to determine what stage would have to represent a single capcom series overall.
I was always iffy on playing this game because my little sister has epilepsy and Ken's ending has strobing lights when Eliza punched him. But i found out on the Alpha Anthology tthat a Dip awitch discovered will turn that off. So now i can play the alpha Anthology without worrying about my sisters health!
Those strobes back then I’m sure were to get attention from passerby’s in the arcade but it’s crazy how that wasn’t kept in check for people health back then
lol Oh you mean the thing where i mention everysingle thing around it and it was also dead center and under the Christmas tree? I caught myself late in editing and recorded a line in post but negletated to actually put it in, so now i look like a big ole goofball 😅
22:27 22:42 22:46 22:49 WHAAAAAAAAAAAT!? they are background characters but playable capcom are being Dickies 22:54 and el yeso I've seen that cutscenes many times
@@baberuthless also analyze every episode from the power stone anime do a deep dive into the characters and their ambitions. Point out all the differences in designs from games and the anime.