Stages are bland and boring af with 0 easter eggs, cameos, references, about the music is so out of place no question about it, in those 2 aspects MVC1 is superior but I love the roster and gameplay of MCV2, great video btw.
ive been grabbing some older fighting games from ebay for a few months. but when mvc collection was announced it was good news but it also really hurt my motivation to purchase retro fighting games. they are a bit outdated especially with those loading screens. besides the pretty jewel case, artwork, manual and cd and satisfaction of having them on a shelf. there's not much do with them when we have these modern collections being released. after watching this video i feel the collectors editions may still be worth buying because of all the extras you get. but going on ebay and paying $180+ for a retail copy of MVC2 for dreamcast or PS2 those days are over with. just not worth it anymore
14:27 that's a great subject for another video. "What is the best way to play older fighting games online?" Console, Steam, Fightcade? Like where is everyone? SF30th annv is 6 years old but im shocked you cant find third strike matches.
Aside from all the bonus extras and online rollback. I would not recommend this game for beginners, No training, not even a web page booklet option with movelist and game mechanics, and no way to turn down the super turbo button reading AI in Neo Geo SamSho 1-2 makes the collection fall flat of a complete package.
35:57 I thought '94 is a self-contained prologue to the KOF series as a whole. '95 started the Orochi saga with the introduction of Iori and whatever spoilers that are in the game's ending.
34:40 The UI is faster and has far less load times on the Wii. However, white and red flickering have been replaced by black flickering on that platform, so stick to the PS2 port if you want the white and red flickering.
looking back on it it's less video game movies and more just live action ones suck/people just being ignorant. have no problem saying i love the live action street fighter as while it's a terrible street fighter movie it's a solid enjoyable 90's action movie made from the peak of street fighter mania. outside the song the mortal kombat movie isn't the best video game movie by a long shot especially compared to the street fighter films as mk's story isn't really that great but found it alright for what mortal kombat was past the gore. while dead or alive's story outside a few titles like dimensions is just play for fanservice do love tina in this/outright referencing the volleyball games. legend of chun li's the worst one as it just has nothing to do with street fighter that the only thing i remember is bison looking more like geese howard/randomly c. viper being in it to fit 4's release.
16:35 Capcom released a Naomi-based arcade version in 2001 with all of the home version's characters, Dreamcast version's balance changes and the lack of crouch canceling. Perhaps Capcom can re-release Zero 2 Alpha and Naomi Alpha 3 in a future compilation since they were absent in the 30th anniversary collection.
6:45 Tekken 3 got a re-release on the PlayStation Classic, but units sold outside Japan contain the PAL version and Anna's censored ending. To play the game in its proper speed (NTSC version) and with Anna's uncensored ending, import a PlayStation Classic from Japan.
Some of the music is okay, but seriously. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. I WANNA TAKE YOU FOR A RIDE. God damn it, there are like 60 characters, Im trying to pick, calm the F down game.
Interesting vid. I liked it. I'm more competitively focused, but I still agree that most training stages are pretty boring. Tekken's various stages having unique shapes and properties really helps break the "only ever use one stage" trap, because players are expected to adapt to all wall dimensions and stage hazards in competitive play - this not only makes the game a lot more fun to learn, but also more fun to watch, because there's just more variety! Virtua Fighter and Soul Calibur do a similar thing, although I'd argue more interestingly, as ringouts are a pretty important part of round ends in those games. GGST, thankfully, does not have a dedicated grid stage, though I see most people pick Council of Three for competitive play - it makes sense, since the background is pretty drab and muted, and there's not a lot moving, so the characters stand out more easily. UMvC3 has also moved towards Bonne Wonderland, for reasons you described in the video - the rest of the stages are too damn dark! And there's ALSO not a lot going on in the background.
Fo sure the primo bonus is the documentaries. By the tail end of the 7th gen era, all extras were cards for DLC. I would say that artkbooks are a close second but with the bulk of what goes into production, I would rather those be saved for in-game extras or making a dedicated book that covers developer commentary.
The reason Mortal Kombat the movie was considered the best of those back then is that it matched the general quality and tone of the games. Easier to do when the source material is from the same nation too. There is a general better understanding between the two mediums that way.
Man this is my favorite game of all time but I had no clue about all the little details in the stages! I love how much stuff they put into this game, as well as the soundtrack. I’m addicted to the Swamp Stage track lol Thanks for making this!
the SF (or aka power generator) stage, is literally my favorite stage. why? because i wanna know where exactly they are and how they got there. and i actually love the looping music
Good question! Fatal fury 1 is pretty up there, but also pocket fighter and capcom vs snk 2. None of those sprites are bad at all of course I’d just like to see what brand new sprites would look like for those games
@21:44 Fighting EX Layer isn't an SNK game. It's Akira. Also, you describe a lot of training stage music with other music playing in the background. I've never owned CvS2, and I haven't heard the training stage music in years, so I can't even think of what it sounds like without going to another video to refresh. I also disagree that infinite Azure and Kinder Gym are training stages. The actual training stage in Tekken 7 has no final-round transition and is the only stage in that game to lack one.
My fave thing in stages is immersive, atmospheric and interactable details (that are purely visual and have no impact on gameplay mechanics). Unfortunately, these things don't appear very often. :(