Rankings of every monster and boss, as well as a quick guide on how to defeat them in Risk of Rain 2. Follow me on Twitch: / wooliegaming Join our Discord: / discord
Actually overloading worm has a hidden ability of negating your fps and making the game stutter so you disorient and die of this. I've seen magma worms do that too but it seems they have a lower power ability wchich requires more than one worm to be present in order for the fps to drop.
@@yoshibeara3446 I've gotten there a few times, but I suck too bad, so I always get killed there. Because of this, I can't say I have the same experience.
I feel like Minimushrooms should be bumped up a tier, their attack hits hard if it actually hits you and the ground AoE it leaves stays out for a VERY long time and hurts like hell + slows. For regular bosses I feel like Clay Dunestrider and Imp Overlord could have a tier of their own higher than the other 3 but to keep to your current tiers it makes sense. I think you could have talked about the different Twisted Scavengers and how they rank up against each other (Guragura and Wipwip are definitely more dangerous than Kipkip and Twiptwip ) but also not a huge deal. Great video man!
Unless you're doing the Trial of Glass, of course, in which case it subjects you to an endless bullet hell of increasingly fast homing shots that will almost definitely one-shot you.
@@Bogeynator Yeah, but almost everything is threatining under the glass artifact. Additionally, that's the circumstance of you having 10% of your health and no OSP that you subjected yourself to (either by plugging in that code or selecting the artifact already), not the Reliquary itself doing that.
@@Liam-yl7pq Technically, the Reliquary literally contains the artifact in question, so there's an argument to be made that they're the source of the artifact's effect.
I was in the Void fields and the Jellyfish got triple Runald's Band and triple Red Whip. Suffice to say, Loader could only survive like 30 of em before getting two-shot.
I feel so vindicated that Vultures have made it up to high tier threat. Every time one of those bastards clipped me from a weird angle and ended a run or put it at risk I would always think about how they got stuck so low on your last list and being like "nah, that can't be right." Wasn't sure if they'd changed since that video, but it's good to see you finally recognize their terrible screechy horror.
Did you guys know on the stage 5 map if you get a really difficult horde boss, you can just run over to the flying rocks and the rocks will knock them off the map and instant kill them?
Void Reavers also kill enemies in their blast radius, so it's good to take them out first if they're in a crowd. Also, I have more trouble with Beetle Queens than I do Stone Titans.
Interestingly enough, Contraptions are, in game, considered light monsters like beetles and not heavy like a golem or Templar. Loader's alt grapple drags light enemies to you, and you to heavy enemies, and it drags contraptions to you. It suprised me the first time I saw it, because design wise, and gameplaywise, they absolutely seem like heavy enemies.
I disagree about the mushrooms. I've been gigaslapped by blazing mushrooms hitting me with 20+ stacks of burning when I accidently go into their pool. They also have a tonne of hp and stick around to cause problems.
Not to mention it absolutely sucks when you don't have a lot of damage and you run into a celestine or malachite cause once their health is widdled down enough, the basterds just heal in seconds again
I don't usually worry about jellyfish, but I think they become a lot more threatening on stages where they're the only enemy that spawns, like in the Void Fields. It's really easy for one to spawn close behind you, and because they only make noise when they're about to explode, I often don't notice them until it's too late to move out of the way. The normal ones do respectable damage on their own, but elites can put you in danger or outright kill you on higher difficulties.
@@Djitterbug i tried to joke. didnt work out. some stuff doesnt come out right on the internet, should have been more clear. just thought overexplaining would ruin the "joke". how did that comment make you think my wocial skills are whack? i mean.. they are.. but still i dont know how 2 sentences made you think that
Could we possibly see a video in the future about log entries for monsters and environments? I’m not sure if any other viewers agree but I only have log entries left to do in the game and I’d like to fill them out as fast as possible, but I do not know the spawn chances of radio towers or the spawn chances for special boss monster log drops.
Every strategy can be summed up as follows: sprint and jump around in circles while taking potshots at the enemy, occasionally hide behind a rock or something
What I find important to know about dunestriders is that their suction attack has a pretty hefty cooldown of 2 minutes before they can do it again. That's nice in general, but pretty crucial when you fight multiple of them with a melee character (and your items are bad). While the intuitive strat is to kill one boss at a time, it can be good to bring down the health about equally on striders, then GTFO. One strider entering suction will bring the rest with him which leads to two important things happening: 1. All the striders will cancel eachothers heal. 2. If they finish, you'll have a 2-minute window where you don't have to worry about ANY of them pulling the move and all still being at low health.
It's fun to get a couple shaped glass and crowbars as Bandit so you can just delete Brass Contraptions with your R ability. In fact, mass deletion with the R is just fun in general.
Also a sidenote that Woolie forgot to mention: unlike other mid tier champion monsters where being hit is dangerous but not instant death, being hit by a void reaver explosion is instant death. Yes, even with your OSP up. You can't afford to get careless with dodging them, ever, which puts them above Brass Contraptions in terms of danger for me.
Jellyfish are obviously low threats but one exception is when your in the null void and they get some movement based items. Then they are extremely hard to avoid (it might just be me being bad tho)
I would put the magma worm as extra low tier as well (not the overloading version though). I mean, has anyone actually ever died from one of those in this game? They were more of a threat in the first game. 90% of the time they aren’t even attacking you and are off somewhere figure-eighting inside of the walls.
I'd even put brass contraption in higher high threat just because a moment of distraction and bam your hp is gone. These things are ringing for your death. The moment they get any elite status their damage bcome so high.
I don't have too much of an issue with them. As long as you can see them, the spike balls are easily telegraphed and always release in the same pattern
@@MrEvan1932 See, I'm usually the same way. But then you get complacent, and that's when you get hit. Just ONE spiky ball from those fuckers managed to kill my good run in the Void Fields earlier today.
Lemurians are underrated. I died to lemurians about as much as to wisps. Their shots have large hitbox and make you burn, making them very dangerous in groups. Same goes to beetle guards and stone golems. They are not as dangerous by themselves, but in groups can kill you very quickly
I was about to get my first skin when on the last stage i got like 5-6 blazing templars as boss fight Thus spawning even more because of scorched acres
Honestly the void reaver should be the least prioritized thing in a run because they aren’t a threat unless you kill them because of their instakill death explosion.
Is it bad I've been having the most trouble with Beetle Queens than any of the other early bosses? I can't dodge that damn spray to save my life (literally). Titans are easy, Vagrants catch me in "oh shit I have no cover and am dead" every now and then, but rarely. The bugs just... shoot me. Over and over again...
I find greater wisps to be a greater threat than the brass contraptions. Sure the brass and greater wisps attacks are very predictable but considering the blast damage I'd say that's harder than dodging slow moving spiked brass balls.
The Beetle Queen can be a little problem for the new players. The tip is the same as with the Imp Overlord - don't strafe in a circle but also forward/backwards to Beetle Queen, otherwise the poison spit will hit you
I never took vultures seriously until i had a pretty good run activated shrine of the mountain and had a celestine vulture boss spawn yeah... they hit hard
Hermit crabs belong in the ultra low tier with beetles since it's pretty much impossible for them to hit you unless you are standing still for a couple seconds with clear line of sight to the top of the map
I have come from the future to say that overloading worms were been buff by making them more agressive an satanic on the 1.0 update, so better have that on mind next time.
Tbh the only time I really struggle w wandering vagrants is on the first wave. If I get it first wave and I don’t have good items I’m almost guaranteed dead. (I only play monsoon)
I really would place Greater Wisps over Brass Contraptions. I may, one day, maybe, have died to a Brass Contraption. Greater Wisps are so much harder to avoid without decent mobility. As an Artificer player, Brass Contraptions may hit hard, the thing is they just don't hit. Greater Wisps hit hard AND reliably.
I feel like greater wisps and brass contraptions should be swapped. But I'm also on switch, so things are different. I'd also swap grovetender and beetle queen, and maybe move down titan. Beetle Queen is the scariest first level boss, since she can straight oneshot you with her spreadshot. Extremely dangerous when your mobility and crowd control are bad.
To be honest I would actually swap beetle queen and stone titan because especially later on when you have more than 2 bosses, it can be hard to tell when all of them are about to poison spit and the distance from which you can get immediately shotgunned is surprisingly long. While on the other hand, the titan's insta-kill move (the laser) is much easier to avoid whether it's by just standing right next to him to prevent it entirely or just circle-strafing to avoid it.
Titans in group can be a problem, you want to take cover from a titan, but on the other side there is an other titan trying to kill you. Beetle queens can ofc be dangerous in group if they shotgun you at the same time and there is poison all over the floor, but they're extremely easy to manage and it's not hard to take them one by one.
Void reverse are insta kill, doesn't matter how much he, teddy bears or clovers. Idk molded though but thats the only reason I think they should be high threat, not them but their death.
If you have any ranges attack and the scav doesnt have regen or teddies with the beads. you can damage him from a distance with acrid and the poision. jello % bases damage and just sorting ther with and atg or a royal cap. if you dont got for the first oblitorationyou get thwy have always seemes easy if you have any ranges attack.
I have never had trouble with the Grovetendies, in over 100 hours I've only killed 45, like 5 of which were the actual teleporter boss, I haven't been killed by one. Every time I fight one, they shoot their chains at me and it resembles the scene from Pulp Fiction where a guy unloads at John Travolta and Samual L Jackson and outlines them without hitting a single shot. They are really rare and them hitting their chains on me is even rarer, to the point that I've died to more Beetle Queens (2 deaths) than I have Grover (I don't wanna talk about it...) If you get one as a boss just hope he drops his boss item, because if you have a few rose bucklers, energy drinks and goat hooves you can just sprint around and let the enemies die.
Beetle Queens have gotten a lot worse since they started summoning beetle guards along with beetles, at least in the early game before you have any good aoe
So uh... today I had a really good run on Loader and I saw a Malachite Beetle. I wanted to see what it did, so I let it hit me. I died instantaneously.
I would have agreed with the jellyfish, except when i was at the void fields I had jellyfish, mini mushrooms and some kind of alloy-esque thing with goat hooves, stun grenades, and an AGT. it was annoying enough as is to be an acrid and having to deal with all the ranged units, but the mother fucking jelly fish rammed at me like a suicide bomber riding bull in a fiesta de toros with chilli stuffed up their arses. Guess how I died. edit: the alloy things were souless probes.
Actually, I'd say that the Magma and Overloading Worms are a high threat if you are playing a melee character. Getting a DOT on you from getting too close is pretty horrible as melee.
Beetle queen with 4 mountain challenges then: very easy Beetle queen with 4 mountain challenges now: WHERE TF DID ALLT THESE DAMN BEETLE GAURDS COME FROM THEYRE ABSOEBING ALL MY SHOTS WHYYYY