I search around for many topics and I keep finding myself here watching your videos. They are easy to follow but also full of knowledge. So thank you for all your quality hard work!
Had to check if my RS music was on since I'm playing and learning Niagara. Found out it was your stream haha. Best guide I've seen so far. Appreciate the content. Liked and Subbed
I noticed in landscape you have ghost human character every couple meters this is very useful for scale when you placing assets and just getting things to look right. How do you set up this ghost character to show up and populate landscape every x distance?
Hello, is that even possible to spawn particles from mesh volume in UE5? (custom mesh). It"s a basic feature in Unity, but I can't find it in Unreal. I have a low poly mesh that fills my level, I want to spawn dust over the place, but not have like a big cube because lot of particles will be calculated for nothing (optimization issue) and if I have another place near my corridors I don't want these particles in it. I don't want to add tons of emitters just to fill the level, a simple mesh for 1 emiter is way more clean and optimized. Thank you very much for your help!