thanks for this video! realtime vfx beginner here and i found this really informative and im excited to actually experiment with these tools more. looks super fun to just explore what works
Ha, I was just messing round with them as well, been trying to get particles to attract back into a mesh, kinda like a star trek teleport landing, but is so tricky because I can only get vert data from what I can see, anyway, looking forward to charlies more advanced ones of these, see if he has anymore tips that might help.
one of my instructors had referred me to watch your material to get more familiar with particle systems. so far, I thoroughly enjoy your pace and material. looking forward to looking at some of your old content tomorrow.
Great series. I love these videos and learn so much. I used to watch your stream but them my pc died. I'm working to get a new one now so I can put this stuff to practice and learn.
I'm obsessed with your channel, and your tutorials you've produced some amazing work keep it up. I can not thank you enough, these tutorials have really helped me majorly with my own game development. However, I was wondering if you had a particular style or workflow when approaching lighting for your outdoor scenes, particularly what types of lighting have you found work best for cel shader type aesthetics and post-processing.
Will there be more videos about physics animation, that video has gained 36 thousand views, people are interested in your work, you plan to release this on the marketplace in the future?