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An Engineer Ranks All The ZACHTRONICS Game 

DoshDoshington
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In this video, I show you why I went to college.
Consider supporting what I do: / zyllius
Okay, you got me, it's not every Zachtronics game, but you know what I mean
Music used:
Fork Lifter - Rhythm Heaven Fever
Everything Else - The OST of the Zachtronics games

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28 сен 2024

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Комментарии : 503   
@psmitty840
@psmitty840 Год назад
Zachtronics games are my favorite games to beat the first half of.
@Hyperlooper
@Hyperlooper Год назад
First half? Got a real brainiach here. I'm lost after the third level
@Cloakdasasin0
@Cloakdasasin0 Год назад
Facts.
@0Synergy
@0Synergy Год назад
@@Hyperlooper Literally me in Exapunks, still don't get it.
@Cethinn
@Cethinn Год назад
I've played most of them, but I think the only one I completed is Infinifactory. It both never gets as challenging as the rest and is short and doesn't overstay it's welcome. A lot of the other games either get really hard, or are so easy that it's not fun anymore, and are long enough that I feel like I got enough and move on. I think I'm going to boot Exapunks back up. I remember the style of it being so good, but I haven't touched it since release.
@codesymphony
@codesymphony Год назад
worst part is when you come back to one after years you have no idea what's going on and you're already in the deep end it's just so hard to pick up again. all of mine are at like 80% complete
@theresinger8462
@theresinger8462 Год назад
I'm pretty sure Zach had mentioned in an interview when last call came out that he was really stepping away from developing the games to teach computer science in school.
@TheNextDecade244
@TheNextDecade244 Год назад
From what I recall, that same interview also mentioned that he looked at the working hours and salaries, got horrified, tried it anyway for a bit, got horrified even more by the conditions and rushed back into freelance programming. Mostly because, all jokes aside, he had an idealized view of teaching and that view got shattered the moment he looked back at it seriously.
@Maddinhpws
@Maddinhpws Год назад
Just imagine the dude creating these games is your teacher. You'll get some according to him simple task and just absolutely despair over it together with your classmates.
@Kenionatus
@Kenionatus Год назад
@@Maddinhpws Judging by what I've played of Opus Magnum, he knows how to manage difficulty curves, so I'd be pretty stoked about having him as a teacher.
@ZarHakkar
@ZarHakkar 8 месяцев назад
@@TheNextDecade244 He probably taught computer science to more people through his games than he would have as a teacher
@jmw1500
@jmw1500 3 месяца назад
@@TheNextDecade244 Ah, go figure. The USA cannot keep talent in teaching.
@DRienecker
@DRienecker Год назад
That Authorization statement is crazy. Glad you mentioned it. A lot of apps now days have similar permissions.
@chiefbucket
@chiefbucket Год назад
My favourite part of TIS-100 was beating the first page of puzzles only to find out there's a second page of even harder community made puzzles to beat
@nhobb
@nhobb Год назад
Yeah that hurt
@KampfKeks502
@KampfKeks502 Год назад
After presenting my 8.2k red SPM production, I got immediately hired as an electrical engineer in automation
@Volatar
@Volatar Год назад
Thank you for this. Zachtronics has been a part of my life since those early flash days. I played most of the games over the years and loved every one of them. I still tell people about Shenzhen IO because I love the concept so much. I actually missed playing a couple of these and should get around to playing those since I know I will enjoy. Great video.
@Druuj
@Druuj 9 месяцев назад
I have 3 of the 8, only managed to finish one of them. I am really sad Zach closed shop, because these games were a fantastic gift to like-minded friends and one of my "nerdy" safe places to relax and close the world out. I really hope that at some point Inspiration will hit him again and we ll end up enjoying something new and really cool.
@manopl44
@manopl44 Год назад
Perhaps Zachtronic puzzle game would fit more in the title as there is no mention of Möbius Front '83, Eliza and Ironclad Tactics
@DoshDoshington
@DoshDoshington Год назад
The hard part about Youtubing is when you need to make an inaccurate but more eye-catching title
@ragnose1
@ragnose1 Год назад
@@DoshDoshington coulda just covered them too
@DoshDoshington
@DoshDoshington Год назад
@@ragnose1 Sadly that takes both time and effort. It didn't feel like they fit the theme well enough to justify it.
@oranges4880
@oranges4880 Год назад
Learning about npn and pnp transistors this semester. Nice to see it has real world applications for these games
@AuthorAlodo
@AuthorAlodo Год назад
Yoooo, finally, a fellow Zachtronics enjoyer! Man. There's like a million things I'd love to bring up now, but to limit this comment to a sane word count: That final line of yours? Probably the best summary of the whole Zachtronics phenomenon that there is. Which is exactly why, after completing their 3 coding-related games, I am feeling a bit *scared* of seriously attempting to clear another one. I already had enough trouble falling asleep recently after trying to understand competitive Tetris builds. My mind needs a break. Opus Magnum *does* look extremely tantalizing though... Wishing the honest best to all the Zachtronics people. May their future endeavors be successful and fulfilling.
@alfredfeldt5694
@alfredfeldt5694 5 месяцев назад
sdpc loop stays winning
@workethicrecords5901
@workethicrecords5901 9 месяцев назад
2 notes: Hack match is nearly a direct clone of "Magical Drop 2" for Neo Geo arcade. Different skin, but exact same mechanics, great game. Also, Future Food Court is more of a play on Modular synthesizers. This is how electronic music used to be made in the 60s and 70s, and the most popular format for people still using modular synthesis is called "euro-rack". A lot of the modules in food court were ripped straight from popular eurorack modules. If you want to give it a try, there's a FOSS program called "vcv rack" that emulates having a physical eurorack setup. Worth a download if you're curious
@SoulSukkur
@SoulSukkur Год назад
TIS-100 Quite often, your (self-imposed) goal is to produce a program which runs as fast as possible. There was an achievement for first level, however, for producing a really slow solution. It became my mission to find the slowest (halting) design with the finite space available. After a few different approaches, I'm satisfied this design is basically the worst possible. This feels like the best place to talk about it. There's a strip of 3 cores, and a disconnected strip of 5 cores. We can ignore the 3 core strip, it's useless to us. Each core has two registers, and so can store two variables at a time. Each variable has a maximum value of 999. The goal: Turn these ten accumulators, which can store a max value of 999 each, into one big virtual variable, which can store 999^10. Force this virtual variable to count down to zero before passing the value from start to end. The method: Use each core as a nested loop, one register only decrementing once the other has hit zero. Don't let a core decrement until the previous has reduced both registers to zero. Only once the final register has hit zero do we pass the value from beginning to end, as promised. In effect, a 10x nested loop. The result: Running in fast mode, register 1 blazes away. Register 2 decrements almost exactly once a second. We can extrapolate that the full program requires roughly 1000^8, or 10^24, seconds to move a single value. Testing this is impractical. For the purpose of optimization benchmarking, we'll set all registers to 3. Time to move single value (all 3s): 43m, 45s. (When I started this comment, it was actually 2:15. After all these years, I figured out a way to get two extra rounds of decrements out of each core, multiplying the time by a factor of 20. Exponentials are fun. Future tests will need to set all registers to 2, though. It's almost 2 am.)
@SoulSukkur
@SoulSukkur Год назад
This is the 5 core program I wrote, in full. if you're quite bored, may be fun to try out. N is the number placed in the registers. For full length, use 999. For benchmarking, use 2. I've included # comments to explain some bits. Core 1: T: MOV N ACC . .# set up i L: SWP . . . . . . . . # mov i into secondary register MOV N ACC . . . .# set up j S: NOP . . . . . . . . # a nop burns an extra cycle per inner loop, for fun JLZ CC . . . . . . . .# if j has decremented to -1, inner loop is complete SUB 1 . . . . . . . . .# decrement j JMP S . . . . . . . . # jump to start of inner loop CC: SWP . . . . . . # put i back in primary register JLZ C . . . . . . . . .# if i has decremented to -1, outer loop is complete SUB 1 . . . . . . . . .# decrement i JMP L . . . . . . . . # jump to start of outer loop C: MOV 0 LEFT .# send "continue" signal (0) to next core MOV LEFT ACC # wait for signal to come back from next core JEZ T . . . . . . . . .# if return signal is "continue", start from beginning MOV UP LEFT . .# otherwise, signal was returned "complete". move the value Cores 2, 3, 4: (These cores are identical, save the MOV commands, which each point in different directions. They'll be abstracted to PREV and NEXT.) T: MOV N ACC L: SWP MOV N ACC S: MOV PREV PREV . .# wait for "continue" signal, immediately send it back SUB 1 JGZ S . . . . . . . . . . . . . # if j hasn't reached zero, jump to start of inner loop* and wait SWP JLZ C SUB 1 JMP L C: MOV PREV NEXT . # send "continue" signal from previous core to next MOV NEXT ACC . . . . # wait for signal to come back from next core MOV ACC PREV . . . . # send copy of signal back to previous core JEZ T . . . . . . . . . . . . . # if return signal is "continue", start from beginning MOV PREV NEXT . . . # otherwise, signal was returned "complete". move the value * SUB-then-JGZ has two problems over the JLZ-then-SUB used elsewhere: 1) the original value of N never reaches JGZ, because the decrement happens first, and 2) the loop breaks at j == 0, instead of j == -1. In effect, it only runs 998 times, instead of 1000. However, JLZ-then-SUB has one huge disadvantage: it's actually a JLZ-SUB-JMP; you need an extra unconditional jump to restart the loop. cores are capped to 15 instructions, so for these middle cores, I'm flat out of room. For the record, until yesterday, I was using SUB-then-JGZ everywhere. It was realizing this optimization that gave me the 20x time boost I mentioned in the above comment. Core 5: T: MOV N ACC L: SWP MOV N ACC S: MOV LEFT NIL MOV 0 LEFT . . . . .# costs one more cycle than MOV LEFT LEFT, had room for it. JLZ CC SUB 1 JMP S CC: SWP JLZ C SUB 1 JMP L C: MOV LEFT NIL .# burn "continue" signal MOV 1 LEFT . . . . .# finally... send "complete" signal MOV LEFT DOWN # move the value, completing the test.
@dude2991
@dude2991 Год назад
Somehow you manage to make the only videos over 30 minutes that I watch all the way through at 1x speed. Thank you.
@christopherlee280
@christopherlee280 Год назад
Factorio engineer > actual engineer
@pax3403
@pax3403 Год назад
I just have heard about Zachtronics, I got here expecting a factorio like games tierlist, now I want to play all these games and I love the thought of it, thank you for expanding my world.
@wastelanderone
@wastelanderone Год назад
I buy every single Zachtronics game thinking "this'll be the one I get past the second level". I have never got past the second level.
@amcalde
@amcalde Год назад
I have loved all the zachtronics games. Well, actually I mostly love beating the scores of my two nephews who play them. Once my nephew somehow got wise and started beating my infinifactory scores, so I of course had to return to the game and max out my scores again. Thank you for making this video. I appreciate it and agree with your rankings. I wish we could be steam-friends so I could see how my scores match up with yours.
@Theonlynamenoonehas
@Theonlynamenoonehas Год назад
I could listen to your commentaries and narration all day!
@soraos21
@soraos21 Год назад
gotta say, knowing now that Zachtronics made that browser version of Opus Magnum years before is a wonderful warm sip of calm joy. Opus Magnum itself is the only one i've bought on steam and i greatly enjoy it; trying to figure out how to optimize one of the three ranking categories for each machine is aggravatingly fun, and the bonus puzzles at the end that brute force a max machine size are Extra Fun.
@VIP-ry6vv
@VIP-ry6vv Год назад
Yeah you got things you should be doing. Like finishing the space ex trilogy. I haven't anticipated a sequel so hard since Brandon Sanderson was announced to be finishing the wheel of time series. Kidding of course. I'm happy to hear the dolcete tones of your dry sarcasm, especially when it's an expose of games I'll never play, let alone master, just like your tower climb or marrow playthrough.
@mr.fishfish570
@mr.fishfish570 Год назад
I enjoyed this and I enjoy pretty much all your videos including Factorio
@jerrycan1756
@jerrycan1756 8 месяцев назад
Seeing your rankings is kind of funny. Infinifactory and Opus Magnum are the two Zachtronics games I've played to any serious extent. I tried Tis 100 but realized I could get paid to be good at the game and that that was a sign of its unplayability, and I knew what Spacechem was because it had Team Fortress 2 tie-in games, but IF and OM were the only two where I managed to complete a level. Maybe it's because I was playing them as a teen and there was a few-year gap in between, but I never beat either - Infinifactory was so hard that I stopped being able to understand the solutions, and Opus Magnum was so easy that I was 2/3rds of the way through and was spitting out complete solutions on my first try. Both of them became hard to get invested in after that. It's funny that that's what being one letter-grade apart means in terms of difficulty. Ever since I got it, Opus Magnum has been installed on my computer permanently. I am up to 600 wins in Sigmar's Garden.
@raicyceprine8953
@raicyceprine8953 5 месяцев назад
i have a feeling a developer like himself would be putting secrets inside his game especially his last one
@brunogarba
@brunogarba Год назад
I never agreed so much with a tierlist. Love zach as a developer, i look forward to his next game/whatever
@cheetodust8051
@cheetodust8051 Год назад
Thanks for recommending this developer. I took a look for some of their games and got Opus Magnum. Played it for a few hours and really enjoyed it. Money well spent!
@cellularmitosis2
@cellularmitosis2 Год назад
Been curious about these games, thanks for the overview!
@jbthekeeper2509
@jbthekeeper2509 Год назад
Oh yooo! Didn’t know that the factorio challenge guy also played zachtronics games! I have only played opus magnum but loved it.
@yourikhan4425
@yourikhan4425 Год назад
I didn't know he stopped making these games >_>. Opus Magnum is my favorite of the bunch. Watching a level execute is kind of hypnotic. Doing every puzzle to get first place in each category made it last quite a bit.
@Zetimenvec
@Zetimenvec Год назад
I totally forgot about cracked copies of games and whatnot having soundtracks. That was definitely a throwback.
@shen1891
@shen1891 Год назад
Nerts! online is a zachtronics game but instead of being about comp sci it's about the mental effects of playing solitiare against people
@1_1bman
@1_1bman Год назад
i used the instruction SWIZ T T X as the best way to shave off a cycle in an exapunks solution the other day, and i distinctly recall using SWIZ T T T at some point in the past. i'm considering using some MODI nonsense and a literal computer search optimized by an understanding of modular arithmetic to find a way to input the code for SAWAYAMA in one less line and snag a world record for size. exapunks holds a special place in my heart and im glad you ranked it S tier (although I agree opus magnum is probably a better game but I like the little exas more)
@PJ-kv7oq
@PJ-kv7oq Год назад
I remember making a synchronised clock, a system to encode/decode data into/from packets, and a weird handshake protocol just for one level that absolutely didn't require it (one of the human body ones IIRC). I don't think any other game, including ZT games, has ever made me actually want to do something so difficult and fiddly of my own free will. Best part is it didn't work, the clock kept desyncing and the encoding didn't deal with certain numbers well, but I learned an absolute ton from the experience.
@karzyn7839
@karzyn7839 9 месяцев назад
I actually really enjoyed Molek Syntez for how much fun it was to optimize the speed of a solution. It gave you just enough limitations on the "waldos" that there was a challenge and you felt so smart for doing something cool with them. Trying out different ways to organize their orientations and locations sort of thing. My real complaint is that there wasn't enough variety in the systems. Except for the chemicals changing halfway through, the puzzles were kinda the same thing but harder. My play style was to have a blast for a bit, put it down for weeks to cool off, and then come back refreshed. But I can see where if you weren't interested in optimizing it wouldn't be your jam. On the other hand, optimizing in Opus Magnum was less interesting. You covered why price/area was boring but I saw some solutions for speed and they ended up being a bunch of arms on tracks. Not very thought-provoking. Also, I found SHENZHEN I/O to be substantially more challenging than TIS-100.
@stevenmadden8634
@stevenmadden8634 Год назад
This is not the next 9,000 hours of space exploration........ fine I'll watch it anyway
@deadass849
@deadass849 Год назад
2:12 why yes i do LOVE the "plot" in hunie pop
@mrpojsomnoj3313
@mrpojsomnoj3313 Год назад
I dunno, at some point you have 3 more girls to go but you have to go through the same minigame 12 more times after you completed it 24 times already, so at this point I better go play something else than to do it again. Yes you get 24 pictures for this, but I better to spend 2 hours in net finding 24 memes for future negotations.
@annoyannoy
@annoyannoy Год назад
These games look amazing, how have i never heard of any of these??
@QuantumRipple
@QuantumRipple Год назад
Damn I’m definetely going to give these games a go. I hope he keeps making games though, I can only imagine what he would create in other genres.
@j1t176
@j1t176 Год назад
man i wasn't expecting to know about/have played like half of his titles, small world!
@backflip5043
@backflip5043 Год назад
Retro-Ahoy's video was pretty great. Probably going to pick up opus at some point
@loganq5152
@loganq5152 7 месяцев назад
Their hex wargame Mobius Front is exceptional too.
@gawain0
@gawain0 11 месяцев назад
I never knew you could swap a block with the one just above it in Heck*Match. Now I feel even more proud of myself for throwing myself at level 4 over and over again until I got lucky enough to be given the blocks I needed in the right places to set up the combos I needed to win.
@qu765
@qu765 Год назад
My favorite zach-like game is not made by zachtronics. Its called warp factory. Its like infinifactory, but is 2d and has portals. It's very fun.
@anonvideo738
@anonvideo738 Год назад
tis-100 not having an option to make the text turn green is such a weird oversight.
@dranimal
@dranimal Год назад
25.02 It reads as Constructor. But your variant is awesome
@catapus8351
@catapus8351 Год назад
Actually there is a cycle limit in exapunks. In one hack my solution was so bad that would take over 1 million cycles to complete, which apparently is too long. IT WOULD HAVE WORKED THOUGH
@jmanzx5508
@jmanzx5508 Год назад
The only zach game I was able to beat was exapunk. And for the final level, the average cycle solve peaked at around
@ares395
@ares395 Год назад
I remember one of the keygens having so many banger tracks that I'd just let it run. That was before everything was on yt
@icevlad148
@icevlad148 Год назад
I pressed on this video accidentally and just couldn't stop.watching
@TashdacatGaming
@TashdacatGaming Год назад
So I had never heard of this developer before. Never saw the name, never heard praise or criticism, nothing. Yet I own most of these games, with Opus Magnum being my favourite for the same reasons you also stated, and the only one I've actually beaten. Weird. Sad to see them go, their games hurt my poor brain but they were a creative visionary the games industry needs more of frankly.
@janethefromstatedog7269
@janethefromstatedog7269 Год назад
I can't believe you didn't talk about Nerts Online
@Ikxi
@Ikxi 11 месяцев назад
Where can i find more of you solving puzzles like these? Not just the factorio challenges
@hasamanda3687
@hasamanda3687 Год назад
alright this video has convinced me to re-try beating oxygen not included. if i cant even figure that game out then i not half as smart as i think i am and i dont think ill be able to beat any of these games
@Hiandbye95
@Hiandbye95 Год назад
I own almost all of these games. I've beaten none.
@TheridMegu
@TheridMegu Год назад
Bro I had a heart attack when you said "you program in Assembly language". Please don't make me do that again.
@idaboi8378
@idaboi8378 Год назад
I found Waldo! and yes, I did pause the video the moment the page came up
@realityveil6151
@realityveil6151 Год назад
Pausing at the 4:42 mark to make a prediction: he's going to put all the games into S tier difficulty. I'm not sure if it's funnier if it comes true or not. I can't prove that I didn't skip and check first, but just trust me, I didn't. 7:38: Awwww, I'm immediately wrong. Oh well. Would have been funny. :)
@yungoldman2823
@yungoldman2823 Год назад
thank god youtube recognized the hame is “zach-likes”
@alacer8878
@alacer8878 Год назад
Holy fuck I can't believe I missed this on upload. I'm here now at least.
@ScrotumScraper
@ScrotumScraper Год назад
5:05 where have i heard this sound effect before it sounds familiar
@DeadLikeYou
@DeadLikeYou Год назад
25:00 Fun fact, the name for that game you mentioned is "KONSTROOKTOR" in Russian Cyrillic
@marcopolo8584
@marcopolo8584 Год назад
"At the risk of sounding super Zyllius." This man has the biggest ego and he's earned it.
@onedeadsaint
@onedeadsaint Год назад
17:04 hey! what's that supposed to mean?! hmmm? smartguy! you know, it's hard trying to be Neo, but I'm doing my best, ok?
@nobodyfornow
@nobodyfornow Год назад
10:33 oh, i thought this was normal. guess i need to go to the optometrist lmao
@Yupa_
@Yupa_ Год назад
Here i am not knowing who zachtronics was, only yo find out I've played FIVE OF THEIR GAMES
@keyofdoornarutorscat
@keyofdoornarutorscat Год назад
I’d make a video of Zachtronics mini games but I’m getting over my addiction to playing the Shenzen IO Solitaire game
@Bigmandan420
@Bigmandan420 Год назад
25:42 lmao, only took me 1 and a half years
@NeinStein
@NeinStein Год назад
Sorry to nitpick, but against your own statement, there are actually at least 3 Waldos in that picture at 2:30. But perhaps I don't know that game enough. Do they need to look exactly like the one shown before??
@corktail7900
@corktail7900 Год назад
i probably will never play any of these games because im scared of doing anything that involves thinking, but i can agree that they are very cool
@ricks5756
@ricks5756 7 месяцев назад
Oh gods, TIS-100 ! The puzzles became very VERY demanding, far beyond what a real life low-level programmer would have to reasonable have to deal with in their job.
@peterschmidt1900
@peterschmidt1900 Год назад
Still waiting for your video(s) about Bitburner. It's pure programming, but actually a game. And on steam. And free.
@peterschmidt1900
@peterschmidt1900 Год назад
Oh, and you write javascript instead of assembly 😀
@T0ly113
@T0ly113 Год назад
@@peterschmidt1900 you had me until the second comment
@iiklaa
@iiklaa Год назад
I got into SpaceChem twice without getting super deep into it, but I did enjoy my time. I am certainly going to play Magnum Opus, I don't know if I should make that contingent on beating SpaceChem.
@tomshraderd4915
@tomshraderd4915 Год назад
Magnum Opus is a lot easier than Spacechem, so I think you should play it first.
@dojelnotmyrealname4018
@dojelnotmyrealname4018 10 месяцев назад
20:00 "Unlimited instruction length" instruction length is very much limited. Generous, but limited.
@Influfferious
@Influfferious Год назад
I really wish Opus Magnus would be longer :( Give me 40 more levels of story
@Ky-Nas
@Ky-Nas Год назад
The genre you referred to as _fleshpunk_ in this video is called _biopunk_ which admittedly sounds less gross and by extension less fitting for the genre.
@JNJNRobin1337
@JNJNRobin1337 Год назад
was the zachtronics solitaire collection free at one time, now at cost (ten dollars]?
@bajszosklarinetmadar3957
@bajszosklarinetmadar3957 Год назад
1) You fogot to mention Ironclad Tactics. While not a classic zachlike, it's still a great game. 2) Конструктор is cyrillic for 'Constructor' 3) It would've been nice to show the different source game ideas from CoAE, Infiniminer, BoSE and Ruckingenur returned and intertwined in later games.
@LordDragox412
@LordDragox412 7 месяцев назад
Ruckingenur II was a blast. I have no idea how I stumbled upon it those 15 years ago, but it made me fall in love with Zach's games. It was wild.
@Timon_Rasta
@Timon_Rasta Год назад
Word "constructor": *exists* Dosh: 25:01
@obeliskthe
@obeliskthe Год назад
I´m wondering, how many people stopped at 2:30 to look for Waldo :D
@calvindang7291
@calvindang7291 Год назад
I was wondering what game I wanted to buy next. Exapunks looks perfect, though, so I guess that's what I'll get. (Opus magnum's problem is being too easy. Until you decide to optimize cycles.)
@HYEOL
@HYEOL Год назад
OMG I remember that game I had forgotten its name
@GeorgeTsiros
@GeorgeTsiros Год назад
TIS-100 is an absolutely unique game. There *might* have been similar games before it, but still. I knew you would include it right from the title of the video. I have paused the video as soon as you started talking about it (ok, at 7:59 where you say "assembly language"). If you do NOT rank it 'S' in at least one of the two categories, I am reporting you for abuse to youtube >:|
@cooldud7071
@cooldud7071 Год назад
You don't actually sound that old but you have nostalgia for 90's internet. How old are you?
@vornamenachname594
@vornamenachname594 Год назад
>you studied to become an engineer, but all the engineering jobs left your country and so you moved to China >pretty unrealistic It surprises me that you say this as a Computer Engineer. I definitely considered moving to China, because there are very few (close to 0) real embedded design engineer jobs in Germany or in Europe as far as I know. Might change with increased investments of Intel into Europe, though. I for one ended up just changing my profession to software engineering, like most Computer Engineers do. Singapore is also an option or embedded design.
@snake5394
@snake5394 8 месяцев назад
What about Möbius Front '83? Its a Zachtronics game from 2020...
@Mixppmix
@Mixppmix Год назад
What about other games from Zachtronics?
@ortuluna
@ortuluna Год назад
Solitaire‼️‼️
@Darktotaled
@Darktotaled Год назад
this makes me wanna know how fast can dosh finish While true learn()
@Alex.Holland
@Alex.Holland Год назад
You left out Möbius Front '83
@SolathPrime
@SolathPrime 2 месяца назад
[29:10]: Now I'm angry >:( I built an entire analog computer and bought everything with my own f-ing money just to find out few years later that there is a game that gives you the Joyce of building one without even spending a single nickel >:(
@fero5145
@fero5145 Год назад
I love zachtronics
@candyman9635
@candyman9635 Год назад
I actually really enjoyed Shenzhen I/O.
@Crownpanda
@Crownpanda Год назад
👍
@TMac2467
@TMac2467 Год назад
why the fuck didn't this video show up in my youtube feed but your latest did
@REgamesplayer
@REgamesplayer Месяц назад
I think that you rated Opus Magnus difficulty low without explaining why. It can certainly be easy to solve, relatively speaking. However, the challenge is self-imposed. Try to create your first solution on the left side of a curve while being mediocre in other parameters. Scoring well is difficult and it requires to think. This is when this game becomes a lot more challenging while people who do not want to engage in high scoring through their first run will find it a lot easier.
@hellboy19991
@hellboy19991 2 месяца назад
What the hell is his obsession with Solitaire of all things? This isn't an insult, I am just really curious. Is it some kind of inside joke lost to time? Does he just really like the game?
@lukedufaur5368
@lukedufaur5368 Год назад
25:02 This pronounciation of "CONSTRUCTOR" made me lose it
@takamori11
@takamori11 Год назад
No love for Eliza?
@explosive_koala1
@explosive_koala1 7 месяцев назад
25:02 It's spelled like konstruktor (I'm qualified to say that, because I speak russian)
@arisutanaka859
@arisutanaka859 Год назад
What engineer graduated top of their class?
@Mahfireballs
@Mahfireballs Год назад
Damn what an amazing video and review, I really got a sense of the games and I couldn't stop watching being tottally fascinated. And this despite having decided it was really time to go to sleep before I started watching and knowing absolutely nothing about programming beside 2 lines of codes in html. So damn very nice video and definitely will check it out and maybe pick one up if I have the time and mostly the balls to try one. XD
@humphrygonads223
@humphrygonads223 Год назад
But what kind of train do you drive Dosh?
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