To be honest, I never played Factorio before, but watching these videos, seeing how everything just works and connects and the intelligent designs, it just makes me happy
There's a secret ending that the devs added: You need to do a Legend Fragment run with a climber named Melissa and reach Kristelle It gives you the BFF Ending
Loved the video, and I've played each of these save Travellers Rest. Did want to address the characters in Roots of Pacha because it is the only time in this genre that I've seen character progression and changes that stick. They are not tied to a main story, but it really feels like each person has their own life. That said, I think analyzing a genre in this format is pretty cool. Hope to see more!
Whenever motivation to work on my own roguelike starts to wane, I come back to this video and it immediately gets me right back into the swing of things. This and the new Cogmind video have been some of the best motivators I've ever had to continue working on a project. So, thank you for this.
hmm curious how good of a pc do you think you'd need to wipe out all the biters everywhere pretty sure it's a 2million squared tile size so how much ram do you think you'd need for such an undertaking so assuming the unlikley and that the engine is properly scalable to levels it shouldn't be and dosh needed 14 gb you'd need 56gb for reaching the 4 cardinal directions and then you'd need to go in there meaning I think it's 224 gbs that said I don't know too much on this stuff so I'd someone to doublecheck my math and lemme know if i missed something
I still dont get anything! How do i make a train just go back and forth on a single track? I have two stops A and B and 1 loco pushing and 1 loco pulling but it just tells me there is no PATH?
To make a track bidirectional the signals need to be opposite each other on the track. The signals allow trains to move that direction into the block ahead, and that needs to be true for both directions.
Yea, i tried this rampart deathworld thing with additional evolution levels. You can definitely do it using nothing but turrets and yellow ammo, but you must take as little room as possible and focus everything on walls , turrets and ammo and repair packs. it is actually even more difficult in k2 because of the additional resource cost and the red ammo is bait, it's way too expensive to be effective. Once you walled yourself in with an entire turret Wall, you just expand outwards for room to increase production of ammo and turrets to the point they can't even reach you, it can mean double walls with double turrets, at which point your ammo costs have become ridiculous, that's when ammo upgrades come in as they effectively decrease ammo costs. Once you max out turret damage, ammo damage and firing speed you're easily set to survive anything they throw at you all the way up level 4 evolution. By that time you'll have rockets, flamethrowers, lasers, etc which will keep you alive until evolution level 6-7, by which time you'll have artillery anyway. I've had my base completely surrounded by biter expansions and still be able to push these things back long enough to get artillery consistently. It's fun because the threat never stops and forces you to play as quickly as you can until laser artillery comes online, by which point you've won.
Rampant new enemies/factions is easier then turning the new enemies off. If you play with these settings, its a lot harder. Factions is easier to beat.
I played like a decade of Moria in its various forms since it came out for Mac when I was a kid. I'm glad to hear the ADOM is coming back into popularity, I'm kind of interested in checking that out.
Recently I'm swept away with a small roguelike called Doors of Trithius. Starts you out unexpecting in some temple, but once you get to the overmap and start taking down fortresses to give faction defenders a fighting chance to protect villages for them to prosper, you're entangled in quite a process.
Although it's worth noting that this type of game is a very niche subgenre of roguelikes, even if the are the ones sticking closer to the original. Great that so many ppl still seem to like it though, would be a shame losing something so close to the roots
1:00 I need someone to explain something for me stone bricks take iron ore and furances takes bricks but hes saying he is hard stuck because hes SMELTING IRON ORE to iron plates??