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Answering SATISFACTORY Questions 

Coffee Stain Studios
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We asked on our socials if y'all had any questions for us and you sure did! Here are our answers!
⬇ Links and Info ⬇
Website + FAQ ‣ satisfactorygame.com
NEW Community Wiki ‣ satisfactory.wiki.gg/
⬇ Where to buy Satisfactory ⬇
Steam ‣ store.steampowered.com/app/52...
Epic ‣ www.epicgames.com/store/p/sat...
Humble Store ‣ www.humblebundle.com/store/sa...
⬇ Merch Stores ⬇
Heroic Replicas ‣ lizarddoggo.com/
⬇ Report bugs and make suggestions ⬇
questions.satisfactorygame.com
⬇ Social Media ⬇
Twitter ‣ / satisfactoryaf
Facebook ‣ / satisfactorygame
Instagram ‣ / coffee_stain_studios
TikTok ‣ / satisfactorygame
Discord ‣ / discord
Reddit ‣ / satisfactorygame
Twitch ‣ / coffeestainstudiosdevs
⬇ Community Managers ⬇
Snutt ‣ / bustasnutt
⬇ Editor ⬇
Masonzero Gaming ► / @masonzerogaming
0:00 Intro
1:03 When is Update 8 coming?
2:39 When is 1.0 coming?
3:18 When can we use mercer spheres & sommersloops
4:07 Sam ore?
4:13 When is story coming?
4:16 Consoles when?
4:32 Are you going to add ...?
5:24 Turn off Advanced Game Settings
6:43 Will you add VR support?
7:14 Snow biome?
7:41 Can you fix clipping flicker?
9:02 How to stop my friends making spaghetti
9:39 More than 4 players in multiplayer?
10:21 Math
13:55 Align nodes to world grid?
14:26 Rounded foundations?
15:04 Can we flip buildings?
15:36 Bugs that seemed easy to fix but weren't?
16:40 Unreal Engine 5.3?
18:04 Did scope change after engine update?
19:03 If you could go back would you upgrade engine again?
20:05 What inspired the game?
20:38 Plans to increase blueprint designer?
21:34 Mk3 Miner problem?
22:09 Removing beacons from Uranium Fuel Unit rebalance?
23:15 Will you rebalance the game?
24:09 mk3 or mk4 pipes?
24:58 Logic system?
26:13 OST when?
27:00 More lights?
27:43 wdym Lumen isn't officially supported?
29:24 Outro
#Satisfactory is an FPS open-world factory building sim by #CoffeeStain Studios. You play as an engineer on an alien planet as part of the ‘Save The Day’ program - a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!

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26 июн 2024

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Комментарии : 1 тыс.   
@InfamousBananaGoblin
@InfamousBananaGoblin 9 месяцев назад
i'm sure the satisfactory community was dying to hear the answer to that "two trains" question. glad someone had the courage to ask
@vencam9498
@vencam9498 9 месяцев назад
"There's a lot of questions, I'll try to answer as many as I can." *Whips out whiteboard*
@steveviper9693
@steveviper9693 9 месяцев назад
Glad I'm not the only one
@aresivrc1800
@aresivrc1800 9 месяцев назад
I have watched Snut and Jace for a while now and they have always been fun, but I havent laughed so hard in a while about Snut answering that particular questions while keeping a straight face and whipping out a whiteboard 😂😄
@cmdrsesslaine8701
@cmdrsesslaine8701 9 месяцев назад
I for one will rest soundly in my bed this evening knowing that that thorny issue has finally been addressed.
@Pumkin932
@Pumkin932 9 месяцев назад
I don't recall that question being in the video, however my brain did black out at one point in the video, giving me lucid nightmares before becoming conscious again after a few minutes. I guess that's where said question was.
@killerkartoffl
@killerkartoffl 9 месяцев назад
"We want the game to be somewhat ready for a 1.0 state" also Coffee Stain: *Early acces is more fun and polished than most 70$+ AAA games 2years after launch*
@PanagiotisPolitis-bl9xj
@PanagiotisPolitis-bl9xj 9 месяцев назад
If nobody told me I wouldn't know this was in early access
@Louis13XIII
@Louis13XIII 9 месяцев назад
We are looking at you CyberBug2077
@lucimon97
@lucimon97 9 месяцев назад
"polished" *doubt*
@PanagiotisPolitis-bl9xj
@PanagiotisPolitis-bl9xj 9 месяцев назад
@@lucimon97 I love being able to clip into everything
@aresivrc1800
@aresivrc1800 9 месяцев назад
This... so much this! Love you @Coffeestain
@Zoiyya
@Zoiyya 9 месяцев назад
VERY important question for the next video!!! What about the toilet in the HUB we had since first release? When can we finally use it? We've been holding it in for 4 1/2 years now...
@dfrom3589
@dfrom3589 9 месяцев назад
Yep, that thingy comes also into my mind (after 200 other imprortant ideas ) So we can flush pipes, but not the toilet ! We play with 4 people and the toilet is a messy, stinky location now.
@thomasengweiler7924
@thomasengweiler7924 9 месяцев назад
True! i want to use and flush the toilette, maybe a recycling system? 😇
@ecogent
@ecogent 9 месяцев назад
I had to go to Death Stranding to relieve myself...
@vincewilson1
@vincewilson1 8 месяцев назад
It doesn't work because Jeff Bezos did the plumbing!
@CyclesAreSingularities
@CyclesAreSingularities 8 месяцев назад
@@thomasengweiler7924 Poop Processing Unit
@Herculepoirot314
@Herculepoirot314 9 месяцев назад
I really respect the honesty of being able to say "we could do that but our time is better spent elsewhere," like about flipping machines. Too often devs will claim something is impossible because they're unwilling to say that it's just not the best use of resources, so I appreciate the forthright communication. Also the train bit was hilarious. Excellent video as always!
@b4rs629
@b4rs629 7 месяцев назад
Reminds of when EA claimed it was impossible to give us an Offline mode for Simcity 2013 yet they eventually gave it to us.
@LostMyGoatsAgain
@LostMyGoatsAgain 9 месяцев назад
30 minutes of you answering questions and solving math problems is an amazing way to spend the evening!
@SavageDarknessGames
@SavageDarknessGames 9 месяцев назад
And that was some solid mafs
@TetraTimboman
@TetraTimboman 8 месяцев назад
I paused and worked it out myself. Did get a little bit sloppy but I did get the same answer 36min on my own.
@MrBillclintin
@MrBillclintin 8 месяцев назад
Remember they are experts in optimization
@rameking1
@rameking1 9 месяцев назад
I think it would be fair to update the node positions to the world grid with 1.0 release. People will be starting new games to experience the story. There will literally never he a better time for such a major world-breaking change. As long as the node id doesnt change, old worlds will still work outside of looking odd.
@Br3ttM
@Br3ttM 9 месяцев назад
I'd be fine just having it snap vertically, to the nearest meter, so I can put foundations under it without clipping.
@Shaded
@Shaded 9 месяцев назад
New game? Never! 😂 Also I would be perfectly fine with them moving the nodes, just a minor pain to fix. Also we are still in EA, so such changes should be expected
@user-yb1nh9sn6u
@user-yb1nh9sn6u 8 месяцев назад
Totally agree
@nikelsad
@nikelsad 8 месяцев назад
They could shift them for a new saves. And for the existing saves they could add an option to fix that if a player wants to...
@Zaphnochs
@Zaphnochs 8 месяцев назад
I was going to suggest exactly this. :)
@jamespearson3216
@jamespearson3216 9 месяцев назад
In order to avoid z-fighting and allowing us to have roads, foundations that are rounded, 90, 45, 30 degree would be a huge QOL.
@Wootguy238
@Wootguy238 9 месяцев назад
Fax
@brianjnemec
@brianjnemec 9 месяцев назад
Can I make a suggestion (hoping this might get seen). Have rotation adjust the Z height slightly. Imagine rotating by 10 degrees shifts the height up by say 1cm. This would basically be a free way to fix Z fighting.
@NoobMicesters
@NoobMicesters 9 месяцев назад
​@@brianjnemecthis is also currently how to stop Z fighting in game, its really finicky, and takes ages per foundation, by stacking various items etc, and you can place your foundations just a few pixels higher or lower
@Keldor314
@Keldor314 9 месяцев назад
@@brianjnemec This could even be baked into a vertex shader. Each object is assigned a random tiny offset at creation and is moved toward the camera by this amount. This way, the already small visual impact becomes even smaller.
@flybywire5866
@flybywire5866 9 месяцев назад
Use another (x) material for the foundation. The flickering happens only with the original foundations.
@YawgmothWasRight
@YawgmothWasRight 9 месяцев назад
The fact that changing 'coal' to 'Coal' was a genuinely hard task is a really great example of how perceived difficulty can be completely different from real difficulty in essentially anything IT-related
@Starfool06
@Starfool06 9 месяцев назад
Yes. I also really felt that. As nowadays things are so complex that no one really programs everything on a game (or whatever application) from A to Z by themselves you sometimes encounter those "what the heck happens here?"-moments that you really don't understand. In every other context everything is fine but in one particular area there's something different; usually something caused by a completely unrelated library or something. On one hand you understand the problem and the techniques behind it better after you finally found the cause. But on the other hand you might never need it again :D
@DasHeino2010
@DasHeino2010 8 месяцев назад
I am a 1 week beginner in HTML and CSS and I just spend 2 hours searching for an error that was just a typo in the end! I swear if I dont type carefully it will kill me XD Could I use Life proofreading from Chat GPT??? ^^
@TheDonut1111
@TheDonut1111 8 месяцев назад
"Cant you just flip the switch?"
@Starfool06
@Starfool06 8 месяцев назад
@@DasHeino2010 Welcome to hell. Web development is a b**** ;) But before firing canon balls on little birds you could use a suitable editor and maybe some plugins that check your syntax. VSCode is perfect for Webdev.
@CyclesAreSingularities
@CyclesAreSingularities 8 месяцев назад
@@DasHeino2010 It can give you tips and it can usually help you out if you ask questions about how you need to syntax things. but other than that it can't magically find what's wrong and fix it. I there's compilers that have build-in autocomplete, which is very nice because you can avoid typos by letting it generate whatever you want to call. it also helps you work faster cause you only have to type like 10% as much.
@pietje32
@pietje32 9 месяцев назад
Yes to curved walls please :) Also diagonal walls. Actually, any available foundation should have walls that attach correctly.
@Yama_1291
@Yama_1291 9 месяцев назад
I for one don't care if moving nodes to the grid would brake my factory. Nodes being on the grid just makes sense to me and feels like it would be better in the long run.
@marcusmues
@marcusmues 9 месяцев назад
My thoughts exactly - I think it would make more sense, and the nodes are (from my experience) close enough to a grid square that shifting them slightly shouldn't be too hard to rebuild and reconnect.
@logan758
@logan758 9 месяцев назад
yea, they shouldn’t prioritize players existing worlds, rather do whats better for the game during 1.0
@JoshuaGanoTyraxLightning
@JoshuaGanoTyraxLightning 9 месяцев назад
Remember that time when a whole section of a Coast got rebuilt and we were given advance warning so we could know to evacuate from there then rebuild after the new completion? I can't think of any reason why that woulda not worked and why it couldn't just be done again.
@dheibeljr
@dheibeljr 9 месяцев назад
I can't stand when the output belt isn't on grid and I'm too lazy to do the "fixes" so I'd love node's being on grid.
@the_rabidsquirel
@the_rabidsquirel 9 месяцев назад
Definite +1 to this. At this point I'm waiting for 1.0, where I'll no doubt drop a few hundred more hours into the game easily. Even if I were actively playing, I wouldn't mind going around fixing all the things that broke because it's a change I'd absolutely love to see.
@Jonnyme84
@Jonnyme84 9 месяцев назад
15:04 Thank you for answering my question. I'm so happy to be included in a Satisfactory video!
@Hornswroggle
@Hornswroggle 8 месяцев назад
It was a really great question to get answered. Thank you 😊
@-Gorby-
@-Gorby- 9 месяцев назад
I don't think we need VR for this game, I don't want to actually shit my pants while fighting spiders
@rremnar
@rremnar 9 месяцев назад
🤣
@Starfool06
@Starfool06 9 месяцев назад
I already do without XD ... at least with the new bigger ones. They are so effin fast and I am not sure if it were 3 or 4 magazines I put into them before they died... that's actually challenging now; I actually died sometimes. That's new to me.
@mayhare55555
@mayhare55555 9 месяцев назад
Then don't fight the spiders. Fight the cats
@qrcus
@qrcus 9 месяцев назад
xDD@@mayhare55555
@gilles111
@gilles111 8 месяцев назад
Seeing a spitter in VR isn't something you'd really enjoy I guess...
@ThatsPerty
@ThatsPerty 9 месяцев назад
bro is explaining math better than my math teacher XD I hate math, but damn breh, he makes it look simple
@b4rs629
@b4rs629 7 месяцев назад
For real. I had different math teachers from changing schools & every time the other teacher would have their own way of teaching that it broke my previous understanding on how do said problem.
@jonatansexdoer96
@jonatansexdoer96 9 месяцев назад
Might as well align the nodes to world grid for 1.0 release assuming you're planning other breaking changes for 1.0
@gmoneyuw768
@gmoneyuw768 9 месяцев назад
Lol taking the time to work out a train problem😂
@caxx8777
@caxx8777 9 месяцев назад
Even worse... I think he actually solved it!?!
@kinet1q
@kinet1q 9 месяцев назад
21:32 I suggest you just allow to put a splitter directly onto a miner, like you did with conveyor lifts, and then you could connect multiple conveyors to use the full capacity.
@BL33NB
@BL33NB 9 месяцев назад
It's either that or just even faster conveyors lol
@Midrealm_DM
@Midrealm_DM 9 месяцев назад
Yes - diagonal walls please DLC idea - You could have additional worlds with different biomes. Not only new Biomes, but new maps/worlds.
@paulelderson934
@paulelderson934 9 месяцев назад
They very probably will not do multiple maps.
@InjectTheWaste
@InjectTheWaste 9 месяцев назад
@@paulelderson934 while its not likely they will, it would be a perfect opportunity for DLC, most of the game development hasn't been around the world itself, its the systems. the world has had a lot of changes because they weren't 100% satisfied with it but ultimately once the game is complete, making a new world is probably only as difficult as update 8 or any of the larger updates. For people that have played the game over the last 6 years having to redo the discovery phase is is an enormous boon. not to mention how much easier world gen is becoming with AI assistance, no longer placing each individual asset will make it potentially easier. But i would also completely understand if they dont want to make another world after working on this one for as long as they have.
@Oxibase
@Oxibase 8 месяцев назад
I would absolutely pay for new maps.
@b4rs629
@b4rs629 7 месяцев назад
@@Oxibase Same I haven't discovered most of the map & I'm 400hrs in... I still want a new map.
@Carl-187
@Carl-187 9 месяцев назад
I’m so glad somebody asked the two trains questions! I found the answer Satisfactory.
@vincewilson1
@vincewilson1 8 месяцев назад
Yawn!
@Cheesebread42
@Cheesebread42 9 месяцев назад
Thanks Snutt helps a lot!
@BossSev38
@BossSev38 9 месяцев назад
Snow in DLC - Satisfactory Below Zero
@Zoiyya
@Zoiyya 9 месяцев назад
I hope the Mk3 miner gets a 2nd output. Would be great to use the full possible output and maybe even set the % for each output.
@shanesloth4419
@shanesloth4419 9 месяцев назад
the fact there's a solution (coming?) that we cant get told has really intrigued me, if it was a second output i feel like theyd just say so? but then again, outside of a 2nd output the only other solution i can think of off the top of my head is faster/configurable belt speeds (like maybe mk5 can have a max throughput to match the output of a OC'd mk3 miner), but again, if it was faster belts couldnt it be said? i guess configurable belt approach is a little more "lets keep this under wraps" but idk? EXCITING nonetheless
@tylerlevi7630
@tylerlevi7630 9 месяцев назад
That's when I usually used the modded conveyors. There's 1 that's not super op, but it allows you to use the full capacity of the miner. I think it's called a tier 6. Although there are ones that go like 3000 plus lol
@alexandreman8601
@alexandreman8601 9 месяцев назад
​@@shanesloth4419maybe we'll be able to snap splitters and mergers to inputs and outputs of machines
@ultmateragnarok8376
@ultmateragnarok8376 9 месяцев назад
Or even just the ability to attach a splitter directly to its output, if some issue prevents double outputs.
@deciett
@deciett 9 месяцев назад
@@shanesloth4419 I figure if it were just an additional tier of belts or an additional output they would say it. I assume it's a new big feature. Maybe logistics drones or something else that serves as a high tech replacement that has greater throughput?
@somanyteapots
@somanyteapots 9 месяцев назад
Right at the end I was totally expecting a sudden closeup of Snutt just saying "NO!" Love you guys.
@Aiphiae
@Aiphiae 6 месяцев назад
Definitely align the mining nodes with the world grid. I spent *HOURS* trying to figure out what I was doing wrong with my builds that was preventing my conveyors to line up properly. I had no idea it was an issue with the compatibility between the nodes and world grid.
@blitze3244
@blitze3244 9 месяцев назад
Love your good communication with the community! Thank you 😊
@jobber3500
@jobber3500 9 месяцев назад
Coffeestain: “We’re never adding green energy” Also Coffeestain: Nuclear Power and Geothermal power
@CommentPositionInformer
@CommentPositionInformer 9 месяцев назад
Technically Geothermal is not a viable large scale source of energy, so you are still forced to use non-green. And Nuclear isn't green. It uses a non-renewable fuel and produces toxic waste.
@LiLBitsDK
@LiLBitsDK 9 месяцев назад
@@CommentPositionInformer it isn't toxic it's just slightly radioactive
@icedragon769
@icedragon769 9 месяцев назад
Real life nuclear is pretty green, Satisfactory nuclear definitely isn't, and they definitely had to break some laws of physics to make that happen (waste is somehow *more* energetic than fuel???)
@uss_belfast3693
@uss_belfast3693 9 месяцев назад
@@CommentPositionInformer what colour is the power rods? green looks like green energy to me
@Koushakur
@Koushakur 9 месяцев назад
IRL Nuclear is _extremely_ green even. Like seriously, a chernobyl-scale incident could happen _every year_ and it would _still_ be a lot better for the planet and everything living on it than fossil fuels. The pollution from the burning of fossil fuels are THAT absurdly bad.
@6Twisted
@6Twisted 8 месяцев назад
Interplanetary DLC? Being able to board a rocket at the end of the game to a new world with new animals, plants and gravity would be cool. You could have dry worlds with rare water, uranium rich worlds ect.
@leotheliongames
@leotheliongames 7 месяцев назад
It’d be cool if this happened, they added planetary shipping, so you could ship products or materials to the main planet
@CommentPositionInformer
@CommentPositionInformer 9 месяцев назад
Genuine question: About the nodes and world grid thing, can you make it so only maps *created* using the new update will have the new Node alignments? Like, using a version check during the Save creation process? If it was possible, then it wouldn't break existing saves. But Idk about game design to know if it is.
@vincentschumann937
@vincentschumann937 9 месяцев назад
Not very likely as it would restrict future development, kinda the reason why i stopped playing till 1.0
@shanesloth4419
@shanesloth4419 9 месяцев назад
it's not like they haven't moved nodes in the past and broken older saves. you also shouldn't update during early access / experimental without first reading what's changed and what can break. i updated to u8 experimental straight away cus id just started a fresh save and hadn't used any changed nodes (iirc there was a nitrogen gas node that moved? maybe that was between 6->7 though, i cant remember lmao) and nothing i had would break from updating.
@CommentPositionInformer
@CommentPositionInformer 9 месяцев назад
@@shanesloth4419 Yes, they have moved one or two nodes. But aligning nodes to the world grid? They would need to move basically *every* node. This wouldn't break down one factory or two, or even a chain. It would shut down every factory in the entire world. Nearly the entire world would need to be made from scratch, meaning that making a new saving would be essentially mandatory.
@shanesloth4419
@shanesloth4419 9 месяцев назад
@@CommentPositionInformer yeah exactly, it's why i lean toward "new update, new save" (not that i stick to this always, as said i hadn't done much in the save so felt comfy updating to experimental). but at 1.0 you should be starting a fresh new save in my opinion, and that would also be the best and most ideal time to -if wanted- fix up the nodes to the world-grid. heck it shouldn't even be an option to continue using an old save in 1.0.0 imo, there's a lot changed and getting a fresh experience (imo) would be IDEAL. and it would also mean they can make breaking changes, such as aligning nodes to world grid, to improve the quality of life where previously they could not. personally, a game in early access should be treated with caution, your saves should not be assumed to be able to transfer to a newer version. though i do understand the want to allow players continue their saves and not make them start from scratch each time the game gets a major update. swings and roundabouts, yknow?
@vincewilson1
@vincewilson1 8 месяцев назад
@@CommentPositionInformer No. The player would just need to delete and rebuild every miner and part of the belt. A pita but understandable from an EA perspective.
@ngraner421
@ngraner421 9 месяцев назад
You did the train meeting algebra. That is hilarious.
@Sloppy_Sloppy
@Sloppy_Sloppy 9 месяцев назад
Love y’all, looking forwards towards the final launch!❤
@jonasholm-mw5bn
@jonasholm-mw5bn 8 месяцев назад
27:37 oh yeah, the lights in the game are all quite big. It’s always a bit of a problem to find one that fit right inside. It could be good if it was the same size as a foundation. It could also be cool if there was a either ceilings or foundations with build in light
@RC386spectre
@RC386spectre 9 месяцев назад
I appreciate the "no base defense" commitment - I feel like it's nice to keep Satisfactory a relaxing environment without combat
@Starfool06
@Starfool06 9 месяцев назад
Well, since the last creature updates I wouldn't say "without combat" too loud. The times I died by the big hogs or the big big spiders increased a lot :D ... but it's still a good balance I'd say.
@RC386spectre
@RC386spectre 8 месяцев назад
@Starfool06 true, I meant more like once you build in an area, you don't have to worry about standing there for hours while scrolling the Wiki
@user-qt7co9tb6z
@user-qt7co9tb6z 9 месяцев назад
What I want more than ever is being able to choose how much of x item is to be loaded onto a train/truck. Currently there is no good solution to load multiple items in the same cart/truck without it becoming out of balance over time. By regulating the amount of a certain item being loaded, so that we could always have a 50/50 split of items or whatever ratio we'd like, it would solve this issue without having to result to programmable splitters to filter the excess out to a resource sink.
@Starfool06
@Starfool06 9 месяцев назад
I already suggested something like a programmable merger to be able to have ratios and to avoid blockages near machines before there was the sink in the game. But answers to that were things like there's enough space to get around those problems and that it also is kind of the learning process how to avoid such situations. As your idea is somewhat the same I don't think we'll see that. I just recently finished all goals without needing this functionality. Of course it might make things easier / more efficient, but then the game might be much less challenging. ;)
@user-qt7co9tb6z
@user-qt7co9tb6z 9 месяцев назад
​@@Starfool06Yeah I also suggested those at some point and also to set amount of items in programmable splitters etc. I have a mod which functions as a ratio splitter/merger, but this was more about saving space and items that have to exist in the world, rather than being less challenging. The need to have a whole cargo/truck station for each item you want to move that's not on a belt just feels excessive. I'm already scared enough of hitting the object limit at some point xD
@Starfool06
@Starfool06 8 месяцев назад
@@user-qt7co9tb6z Oh, don't worry about the object limit, if you play "normal" ;) I think people who hit that do really intense / absurd stuff. A few Truckstations won't do much.
@xk445g
@xk445g 9 месяцев назад
I think the solution to the Tier 3 Miners is that the faster belts will be made with S.A.M. Ore in some regard.
@maxastro
@maxastro 9 месяцев назад
From the way he was cagey about it I suspect it's something entirely new, not just faster belts. Like perhaps SAM ore unlocks a "belt" that instantaneously transports items from one side to the other.
@dewetskywalker
@dewetskywalker 9 месяцев назад
He did say that the story will have almost nothing to do with regular progression, so I doubt it
@maxastro
@maxastro 9 месяцев назад
@@dewetskywalker No, he said that it would be optional. He also outright said that the solution involves S.A.M. ore in some way.
@thomasbourchier8715
@thomasbourchier8715 7 месяцев назад
I’d guess before 1.0 release there’s going to be another tier revealed.
@Neo-vz8nh
@Neo-vz8nh 5 месяцев назад
There won't be MK6 belts due to engine limitation. The solution will be something new,
@jamonster123
@jamonster123 9 месяцев назад
Always love a Coffee Stain video :)
@yournamethere123
@yournamethere123 6 месяцев назад
As someone new to Satisfactory and Coffee Stain Studios as a whole, your games are a breath of fresh air in a very stagnant environment of modern gaming.
@JavierSalcedoC
@JavierSalcedoC 9 месяцев назад
Satisfactory and Factorio are definitely complementary in my book (with Dyson Sphere Program making it a love triangle) I can imagine how many here are flipping out for train bridges
@TheMostUt
@TheMostUt 9 месяцев назад
A few things I would like to hit on: Hard no to logic, I understand the difficulty, but I think a SIMPLE power logic system could help with power balancing early/mid-game. I thought I had gone insane when I dropped a beacon and it just disappeared, I totally forgot about the map markers. I would like to see small wall lights, and the big floodlights with variable housing angles. Really that's it. Everything else is perfect as is, and def keep up the hard work!
@NightCabbage
@NightCabbage 9 месяцев назад
I think it would be pretty fair to move/align the nodes to the world grid for the 1.0 release :) If 1.0 can't include breaking changes, what can lol
@T33K3SS3LCH3N
@T33K3SS3LCH3N 9 месяцев назад
14:10 I'd like to propose that you gather "non-priority changes that we want, but haven't introduced yet to spare peoples' saves" as one big package and release them all in one go. Maybe for the 1.0 release. This way you do get these (very much wanted) changes out, while people who continue on old saves only have to do one base rework, and many old players will probably start a new one anyway around that time. That would also fit the Beacon Removal topic. 21:00 It would be nice to bump up the blueprint designer just a little bit to make refineries workable. Piping up refineries is very tedious work in the late game.
@SpiralingOut23
@SpiralingOut23 8 месяцев назад
I LOVE that you guys are making the game YOU want to make and not letting fans (toxic or not) determine what you guys are making.
@ppunion
@ppunion 8 месяцев назад
My question for the community managers at coffee stain: Have you weighed the developers and made sure that they weigh more than a duck? Because the devs being witches is pretty much my only theory on how they are delivering this much content for so little money!
@skavi2182
@skavi2182 9 месяцев назад
Watched the whole vid hoping for priority mergers. I'm gonna write you guys a freaking book about the need for them.
@jonathanmabardy
@jonathanmabardy 8 месяцев назад
You can make one with smart splitters and balancers, but it’s a huge pain to make, so I would totally want that
@lionllew6601
@lionllew6601 8 месяцев назад
Imagine making a game about managing resources and not including any logic or reasonable way to *manage* resouces (beyond a smart splitter)
@b4rs629
@b4rs629 7 месяцев назад
@@lionllew6601 Even the smart splitter barely works. I tried stacking up 5 smarter splitters vertically to make thing look nice, but all it did was cause more issues fixing it cuz one resource would stop the others from going. I went back to spaghetti.
@group555_
@group555_ 8 месяцев назад
22:59 just do what minecraft did with the old slabs, you replace the recipe but keep in everything related to the old one. now you just can't select it anymore. so only legacy saves that already had them can use them. all the old set ups keep working and any new factories will use the beaconless one
@scorpiogt6
@scorpiogt6 9 месяцев назад
5:08 - Jace, Jace who? LOL! Great vid Snutt!
@leroy203
@leroy203 9 месяцев назад
Are you going to change it so fluid train wagons can hold the same amount of fluid as a cargo wagon full of packaged fluids?
@user-iq5cf2cp7t
@user-iq5cf2cp7t 9 месяцев назад
Yes! This is logic and necessary!! And we also need liquid storages to be able to store more liquid then regular storages can store packaged liquid
@Serhii_Diemientieiev
@Serhii_Diemientieiev 9 месяцев назад
It should have more than normal car
@fluffykitten077
@fluffykitten077 9 месяцев назад
I really wish the blueprint designer was a lot bigger. The most frustrating thing in playing this game sometimes is when you want to try out a new design idea and realise that moving your base will take tons of time. Feels like work sometimes. I compare this game to programming a bit but the nice thing with programming is that you can easily move, replace, adjust the layers you have easily (if you've designed your program with layers in mind). Replacing a "layer" in your factory can feel like a titanic affair sometimes.
@BoswenMcBastok
@BoswenMcBastok 9 месяцев назад
I freakin LOVE that you took the time to answer that crazy math question! Those word problems things were the bane of my existence in ... Jr High? Feels like you trolled the troll (I assume) that asked... and that's awesome! 😎
@Xix1326
@Xix1326 6 месяцев назад
The evolution of these sub-genres of games is a lot of fun. We see the Dwarf Fortress -> Rimworld -> Stranded: Alien Dawn as the ASCII -> 2D -> 3D family tree. I don't know if there's a game that inspired Factorio, but this is definitely the Factorio -> Satisfactory family tree. I guess going to VR would be the next step in each sub-genre, but since I don't actually have 2 working eyes, the current implementations of VR don't work for me any better than the 3D glasses of the '50s did. If you don't have 2 properly working eyes (i.e., the optic nerves fuse correctly in the brain) then you don't actually see in 3 dimensions. There are many cues as to how far away stuf is so I don't bounce off walls (usually). I can't really notice much difference until I try and do stuf like VR (or hitting a ball with a stick), which requires binocular vision.
@smstnitc
@smstnitc 9 месяцев назад
I think it would be awesome after 1.0 if you added new biomes over time to expand the map
@domm1677
@domm1677 9 месяцев назад
But once the trains cross non will ever reach its destination, except player resets them
@willie9899
@willie9899 9 месяцев назад
I love how golf is still a topic. I can't wait to build minigolf courses!
@Secutor0214
@Secutor0214 9 месяцев назад
Loved the train bit! Briliant!
@reallyanotheruser7290
@reallyanotheruser7290 9 месяцев назад
Maybe you can implement VR after 1.0. I think its gonna be really interesting, because right now its kinda hard to tell the scale of everything in the game
@icedragon769
@icedragon769 9 месяцев назад
The player character is 1.85 inches tall. Hope that helps with your sense of scale!
@JulianF06
@JulianF06 9 месяцев назад
That would be great, but im afraid of the jumpscares Form the spiders xD
@R33F3RMONSTER
@R33F3RMONSTER 9 месяцев назад
This is one of the greatest games ever made and it's not even finished yet! Keep up the amazing work Coffee Stain team!
@Bender24k
@Bender24k 9 месяцев назад
Thanks Snutt! Jam packed with info.
@EisenloweCR
@EisenloweCR 8 месяцев назад
Green energy is my only point of conflict, I know the reasons behind but honestly I think there should be an option to do it, FicsIt is all about efficiency and if green energy can boost and make the factory better, we should be able to use those resources. Anyway, thats what mods do.
@grixx1979
@grixx1979 9 месяцев назад
I love the up front communication from Coffee Stain's team. I just wanted to say thank you all for keeping us updated it means a lot.
@kathwow4697
@kathwow4697 9 месяцев назад
Here's an question when will Satisfactory be fully able to operate on the steam deck (verified?
@roby2336
@roby2336 9 месяцев назад
And will there be achievements?
@user-yb1nh9sn6u
@user-yb1nh9sn6u 8 месяцев назад
About Z-flickering: you can make it simple just how you already made in blueprints - special mode when you build in two steps, first one is grey build when you can move left, right, up and down and second one - final build. Sorry, English is not my first language, I hope you will get what I suggested
@TheDartFrog
@TheDartFrog 9 месяцев назад
"we don't really have any interest in implementing VR" I'm not crying.. it's just the onions..
@jperezmobile
@jperezmobile 9 месяцев назад
VR would be a great experience
@JohnReidIT
@JohnReidIT 9 месяцев назад
I would really enjoy this, too!
@ShadowDrakken
@ShadowDrakken 9 месяцев назад
you should look into mesh merging to fix the z-fighting
@highdefinist9697
@highdefinist9697 9 месяцев назад
For dynamic geometry, on a huge scale, with an unbounded number of simultaneous intersections, without significantly impacting performance, even on low end PCs which can barely run Satisfactory as it is, including situations where the player is rapidly constructing or deconstructing a large amount of objects simultaneously? No thank you, I would rather have them spend their developer resources on other things.
@ShadowDrakken
@ShadowDrakken 9 месяцев назад
@@highdefinist9697 merging meshes should HELP performance, not hurt it. You're simplifying the geometry, making it easier on the system. You would still track the existence of both objects, you'd just visibly throw out the parts of the mesh that intersect.
@highdefinist9697
@highdefinist9697 9 месяцев назад
@@ShadowDrakken The problem is that "merging meshes" is not exactly free in terms of performance. So, if you want to merge hundreds of objects per second, each of which has thousands of vertices, and an unknown number of intersecting planes, then that is really only possible if you spend an enormous effort on optimizing the underlying algorithm. The memory consumption of storing the corresponding tens of millions or hundreds of millions of vertices for a large factory would also be large. And what about savegames? Do you want to recompute everything when loading the game? That will lead to very long load times, even if your algorithm can process millions of vertices per second. Or do you store it in the savegame? Then it will be hundreds of megabytes or even gigabytes for a very large factory - is that worth it? And what about multiplayer? And how do you implement it in Unreal? Is it compatible with Lumen? And Nanite? And all shaders? What about animated geometry? What about vertex shaders? Really, the problem is quite substantial. Not unsolvable, of course, but far far larger than what they should attempt.
@ShadowDrakken
@ShadowDrakken 9 месяцев назад
@@highdefinist9697 you act like Minecraft and hundred of other games, not all of which are grid based, don't already do it XD
@highdefinist9697
@highdefinist9697 9 месяцев назад
@@ShadowDrakken As far as I am aware, Minecraft does not have this technology. Do you have a source?
@dragonzord6615
@dragonzord6615 8 месяцев назад
The way that you interact with your community is the best part about the game. Don't get me wrong, i fuckin love satisfactory. But the way you treat your customers like people is so refreshing.
@Naviss
@Naviss 9 месяцев назад
Great Q&A, Thanks Snutt!
@dillonmann2557
@dillonmann2557 9 месяцев назад
You guys are the reason I have energy to wake up. Please keep making this game better!
@dillonmann2557
@dillonmann2557 9 месяцев назад
also where can i buy that sweater?
@slowsteadysqueeze4246
@slowsteadysqueeze4246 8 месяцев назад
To further the light question: I'd really like to see a smaller light to put in stairwells and smaller spaces etc. I don't have room for the big lights and don't necessarily want to use sign panels as lights.
@heighRick
@heighRick 9 месяцев назад
Thanks Snutt, very informational, helped a lot
@Warp9pnt9
@Warp9pnt9 9 месяцев назад
Blueprint designers need to be 6 and 8 foundations, in a mk.2 and mk.3 variety. These would help greatly when making larger road, train, power, and bus segments, as well as some of the more complex aluminum refinery and manufacturer and blender configurations. SF+ mod included such sizes and it worked beautifully. Please add bigger BPDs. And also horizontal nudging in 0.5m increments and vertical nudging in 0.5 and 1m increments at the very least. The game would feel whole and complete with these features. I might even forget about golf, it'd be that good.
@danielh.9010
@danielh.9010 8 месяцев назад
I agree! I've played with SF+ mod as well, and building 50 or even 100 solution heaters (+ turbines + pipes + power cables + co2 and steam chimneys) took days even with mk. 3 sized blueprints!
@jamonster123
@jamonster123 9 месяцев назад
Just add golf already XD
@AkuTenshiiZero
@AkuTenshiiZero 8 месяцев назад
This game is the reason why I don't buy early access anymore. 4 years, what a mess.
@rolanddeschain3405
@rolanddeschain3405 7 месяцев назад
But! But with what fervor the developers released the first updates... apparently, Jace's departure is connected with problems in the company.
@rolanddeschain3405
@rolanddeschain3405 7 месяцев назад
And in this case, nodding towards Factorio is fundamentally wrong - already at the early access stage they had an essentially complete conceptual game.
@Psydefective
@Psydefective 9 месяцев назад
When you launch 1.0, you can also launch 0.99, with the main difference being that you aligned nodes to world grid. That solid version launch is a great time to do something like that, because it would force a total rebuild, but it would also allow someone to use all the 1.0 features except the moved nodes to show off their pre-release factory in pristine form, or even add in all their favorite new launch features to it. Then let players choose what version to launch. You can remove beacons and make other such changes too, the 1.0 release is a good time to break factories and force a rebuild.
@An1mat0rz
@An1mat0rz 8 месяцев назад
For 1.0 you could force new saves to implement the new story elements as well as fixing the assets misaligned to the world grid like nodes
@hellix8547
@hellix8547 8 месяцев назад
Wo ist Update 8? Wo ist Update 8? Wo ist Update 8? Where's Update 8? Where's Update 8? Where's Update 8?
@s_bee
@s_bee 8 месяцев назад
Love the algebra! And with complete seriousness too 😂
@DoomsDay117x
@DoomsDay117x 8 месяцев назад
I don't play VR, but honestly satisfactory seems like it would be an awesome game to do VR in. The snow biome seems like a great DLC idea to incorporate world-accurate/lore justification for snowballs and FICSMAS lol 9:02 Josh's legacy will never die that train math section is wild. very impressive Snutt
@group555_
@group555_ 8 месяцев назад
8:33 I would love the option in the build gun to just select an object and give it render priority over anything close to it. we already do this with some build tricks but having it build in would be very nice.
@KimpaTheCool
@KimpaTheCool 9 месяцев назад
Man i gasped when you said i have to wait for 1.0 to know how u fixed the mk3 miner output that is a massive teaser :). Awsome video
@makergaming2022
@makergaming2022 9 месяцев назад
Great video Snutt. Very informative.
@Ehnderz
@Ehnderz 9 месяцев назад
Is this a Snutt post-vacation beard? Love it!
@pearlcanopus8441
@pearlcanopus8441 8 месяцев назад
Thx Snutt, helps a lot!
@TheLeftCulprit
@TheLeftCulprit 8 месяцев назад
The lack of half foundation walls, curved/slanted foundations with at least 45 degree, but preferably 15,30,45 and 60 would be incredible for the architecture sandbox. My building concepts are often running into hurdles due to the lack of these pieces. Plus having the ability to curve your roads and paths without tweaking for 30 minutes would be nice QoL. Oh, and maybe 4+ more pices for integrating the half pipes/rounded parts back into the foundation grid to give more freedom with implementing round geometry to buildings. The sandbox is already so good that the lack these things really stands out.
@fairfield9015
@fairfield9015 9 месяцев назад
videos like this shows me again how important and valueable a community mager is.
@zaphod4245
@zaphod4245 8 месяцев назад
4:55 I thought he was about to say "If you want a more in depth factory game.....go play Factorio" 💀
@K162KingPin
@K162KingPin 9 месяцев назад
21:00 We still need a much larger blueprint designer, even if you wanted to limit the number of parts that can go it it, simply for making roads and trains. I mean, it should at least be big enough to make a 4 way intersection for a train. This doesn't require a lot of part but is game changing in actually building train networks. Currently using a mod for this, can't imagine what it would hurt or take away from the game if it was vanilla.
@indus3270
@indus3270 9 месяцев назад
Can't wait for the next episode of "Snutt does math"! This was exhilerating!!
@tocs
@tocs 9 месяцев назад
I really like playing with Lumen. It makes exploration a lot more immersive with the darker areas and actually needing to turn on your flashlight.
@curiositeperpetuelle8610
@curiositeperpetuelle8610 9 месяцев назад
Thanks Snutt, helps a lot
@Tomyironmane
@Tomyironmane 8 месяцев назад
-We noticed the rain... or lack thereof... I wasn't sure if it was on your end or a graphics problem since you started upping the minimum spec. -Adding lights might be compulsory with the way the new engine has re-done the way light works in game, it's pitch black in the bowels of my factory now and the current lights don't always fit. In a pinch, build a sign, set it to a solid color, and turn up the emission to the max. This would be a way better solution if it was possible to ceiling or floor mount them.
@meneermankepoot
@meneermankepoot 9 месяцев назад
About the z fighting, it would for example be very helpful if you could select a foundation and select an option like "priority foundation". Basically offsetting the selected foundation up by a small amount (slight ledges no one will see are far less of a problem than the flickering). I have to do it with pillars and catwalks all the time, which gets quite tedious. This might have been what you meant when you said that you tried to add a sort of fix for it, but that materials are different so it was hard. I get that this wouldnt really work with the edges of the ficsit and metal grid foundations. But if asphalt, concrete and polished concrete would have this feature that would already be huge
@MrDavidMoyer
@MrDavidMoyer 9 месяцев назад
Regarding the blueprints... I'm still playing update 7 cuz I dont' have a big enough hard drive to have TWO copies of the game going. So I'm not sure if you changed it in Update 8 or not. But I feel like the current size of the blueprints is okay for the early game when players are still learning what all the buildings do and experimenting with different factory designs. But I also think it would be nice to maybe have a "Blueprint Mk2" that is 50% longer and 50% wider, preferably also 50% taller, for when we want to build bigger chunks of our factories repetitively, but still won't let us "copy/paste" entire factories. Then we have two options we can utilize for different situations: the smaller blueprint machine when we just need a couple of constructors or the corner of a wall; and then the bigger version for when we want to build a block with a few refineries in it.
@pinkytheslime1512
@pinkytheslime1512 9 месяцев назад
Resource on worldgrid fix idea: just a a bit of jiggle room so miners can snap to them off-centre
@HelloDonkey9
@HelloDonkey9 9 месяцев назад
The train question cracked me up. Thanks for the nerdy humor
@HelloDonkey9
@HelloDonkey9 9 месяцев назад
@CoffeeStainStudios--Te-legram you won the loser award!
@thoriandragontamer1411
@thoriandragontamer1411 9 месяцев назад
You answered the math question- what a boss! You guys continue to be awesome!! lol Edit: I am sad that the rain is gone. No, I didn't notice it/forgot about it until you mentioned- however I'm very much looking forward to it! It's a very nice touch for the game. :D
@rremnar
@rremnar 9 месяцев назад
There are already survival elements in the game. You eat to keep your health up. You die if a monster hits you enough times, or you fall into the infinite beneath, or fall and eat dirt. There are medicine items that completely restores your health. However, there is no hunger, nor thirst. There is no sleeping (but not many survival games have this). So to add a full feature for survival, is just adding hunger and thirst. There really is nothing else you could add to add the "survival" tag to it. You start off gathering basic materials like you do in a survival game, you fight monsters which are a threat when you explore.
@Chibi-kittenplays
@Chibi-kittenplays 8 месяцев назад
Go you Snutt! Being such a good representative of swedish math lectures!
@pilotdawn1661
@pilotdawn1661 8 месяцев назад
Excellent video. Thanks for the update.
@Illumas
@Illumas 9 месяцев назад
Thanks Snut, helps a lot.
@thzockt
@thzockt 9 месяцев назад
Math with Snutt. Really funny, how he is concentrated the entire time
@Dragoon95
@Dragoon95 9 месяцев назад
love that graphic at the beginning and all the easter eggs
@JayM928
@JayM928 8 месяцев назад
Great video. Awesome game! Keep up the good work. Y’all made something pretty great, and it keeps getting better!
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