When i read the title i read it how it's probably supposed to be pronounced, like all the other nerubian stuff, but as soon as dratnos pronounced it the way he did i was like "fuck it's gonna be ara ara forever now"
FYI the tailoring bonus gives you a single use extra action button that stuns a mob for 20 seconds, including mobs normally immune to stuns (it works on the minibosses that summon the first boss)
it also works on the big mobs after the first boss that ministun, and they also grant all nearby allies 50% DR. They have truesight so cant be skipped, but the tailoring stun is a true CC so allows for skips. I reckon tailoring will be huge here.
azjol'nerub and ankhaet put in a mixer and polished. looks nice, i hope it's fun and the mechanics are so engaging, we don't need m+ affixes anymore. the endboss gonna be nice as a DK^^
Super excited for this one! Not super inventive, all things considered, but it has some neat little options with pulls and potential skips. The bosses all have solid ideas behind them too, which I like.
While i like most of the stuff in most of the new dungeons, i am really not a fan of all the forced melee downtime they're putting everywhere. The storm gryphon boss in the rookery, the big adds in the flying dungeon that do the aoe root (fine for some melee, massive dps loss for havoc), and now this last boss with the "run out and root yourself" mechanic. It really feels bad just sitting there 15yds away with my junk in my hand watching an already higher damage dealing class do their full rotation anyway.
like the dark atmosphere, was getting brain cancer from the starbucks-yoga-zen of DF. last thing they really need to do away with is the "hero" and "champion" nonsense, esp when it comes from hostiles.
The name of that dungeon has to be some kind of joke... Dev1: "yo what we callin this dungeon?" Dev2: "Dunno - Ara Kara or something lol" Dev1: "got it, thanks"
loooks horrible designed dungeon. since bfa they absolutly lost the ability to create decent dungeons, sl was bad, df is a joke, and this looks really ass
Im curious as to why you think it's horrible and what you would want a dungeon to be designed like. What was it about bfa dungeons (and which ones) that you liked that isnt in anything after?