apparently I say acid cloud has 800 ATK and that cyclone lets you draw 2 so just igNORE THAT Paytreon: www.patreon.co... Toomblr: / rank10ygo Tweetch: / rata Tweetter: / rank10ygo
Fun Fact: if you have your Clouding destroyed by Ghostrick attacking a face down defense position Cloudian it blows up by it's own effect before damage is dealt, allowing you to re-summon it to the field in attack position using Raging Cloudian, at which point Ghostricks have no choice but to fold since they can no longer interact at all with that Cloudian.
Cloudians should've appeared in Arc-V, having the characters say "BUT YOU STILL TAKE THE DAMAGE" every single turn would make the writers cream themselves
I mean... The amount of "YOU STILL TAKE THE DAMAGE" is kind of unavoidable as the bad guys use primarily ancient gear golem decks. Piercing damage is a major gimmick of the old teethed wheel robots
Can't be bothered to go check GX, but Eye of the Typhoon makes sense in an anime context. Step 1 : summon it, and in typical anime fashion (old series in particular), don't tell your opponent about its effect. Step 2 : opponent summons monster in defense position to protect his Life Points. Step 3 : Attack, dramatically reveal the effect, deal massive damage and laugh as the power of FUCKREADING wins again
Speaking of GX, the dub of that duel had Abridged- like dialogue for some reason. "I activate my face downs!" "HOW?!" "Easy, I just dramatically declare their names and they pop up. It's a common occurrence." "Who cares if he's richer than me?! I'm better at card games, and that's what matters in this world!"
Royal Dayz i remember in one ep where jaden and friends were talking about the white society in the sub but it was replaced with more relavent information in the dub, that being what sandwitch they would like to eat
Every fucking time we get a TOADally awesome animation in a jail cell, I actually laugh my fucking ass off just because the sound effects are timed so well
"It's horrible, run three of them" pretty much sums up the main members of Cloudians. At one point, I tried desperately to make them work, adding in splashable, and stable monsters and cards to try and make the archetype viable. After a point, I realized it wasn't a Cloudian deck anymore, but a very slow Water Extra Deck summoner with Cloudian based removal.
Pretty much everything that Cloudians try to do besides Atlas handrip is comically outclassed by Sharks. And it's that handrip potential that absolutely terrorizes Konami from giving them a full wave of support that makes them too consistent. I wish they'd get something good since GX decks have been pretty hot as of late, so there is some minuscule hope for a possible wave in a future set, but I'm not holding my breath over it.
Yes, Superheavy Samurai have monsters which are treated as equip spells, but that‘s only when you actually equip them. Superheavy Samurai have the restriction that you can‘t use actual spell and trap cards, unless you‘re sure that they won‘t stick around in the graveyard.
There is one rule in Yugioh that will always be followed: Any subpar, but not bad archetype WILL have some kind of large reptilian-like creature in it, even if it makes no sense compared looking at the rest of the archetype.
HardLeg Gaming But maldoches are dessert-themed plushies as seen in maldoche nights... at best you're eating rag dolls... unless you meant "eat" as oh... Then Madolche Queen Tiaramisu, for days!
Note how the two archetypal boss Monsters literally work better in other Decks than in Cloudians; Nimbusman has all the markings of a budget boss Monster for Frogs, and Eye of the Typhoon's Effect is mainly relevant in...Spider Beetles and Clown Control?
@@xCorvus7x It's a series of mons, you switch battle positions for your main gimmick and the Clowns you play all have effects that go off when their positions change
Now it all makes sense why Elder Entity Norden is a WATER Fairy. At first glance it seems like an odd pairing, but all this time they remembered Cloudians and were trying to give them good synergistic support. Maybe Konami isn't so terrible....
Two Dyson Spheres A Chaos Dyson Sphere A Chronomaly Atlandis equipped with Xyz Unit Two Crumble Logos, one equipped with Xyz Unit And a Water Dragon Cluster
You know what Archetype could use a field spell? Superheavy Samurai. Jokes aside, wouldn't it be interesting to have a "field monster?" Call is Superheavy Samurai Farmhand or something. Can't participate in battle, but has to be destroyed with a monster-targeting effect. I guess it'd work a bit like pendulum spells in that regard.
Maybe as a field effect let it banish a spell card or two from either players graveyard once per turn. Allowing players to maybe use a few spells but at risk of it being a dead in the hand without the farm
The 'power levels' of these archetype archive decks has been relatively consistent so far - sitting at the level of "1 step above LOTW decks". Is it possible that this man is planning another tournament? We have 3 decks already that could compete- Cloudians, Aliens and Worms. 4 even if we steal the winner of the WOTW.
The problem with Chemicritters is if they get their field spell I feel like they can bum rush over most of the stuff here... And if they don't... Mnnhhnnnnhhnnn... Yeah. Still, I feel like they benefit from having had some of the most recent extensive support (as opposed to one random card I'm aware of for BES and the like) and probably have too easy of a time GETTIN' NUTS for a lot of the older era decks. Still, a well tuned Aliens deck is actually pretty good. Going to ding Cloudians for needing to be a bit too gimmicky to function well most of the time (getting the 2nd summon per turn is important and yet... Well run 3 Valhalla and 3 Hecatrice, I guess?) But, uh, guy who brought up Cubics? Nooooooooooooooooooooooooooooooooo. I wouldn't say they're great or anything, but the sheer brutality of the 'ole cube rush for some 6000 damage in the battle phase, 2000 at the end phase or what have you, as well as Cubic Seed being a kick in the pants and such... Well some people have been trying to argue "SURPRISE ROGUE TIER!" for them in the current Meta. Which is... I'm pretty sure *wrong*, but that anyone would even think that makes them seem like a rather... Not... Fair match up to some of these older ATs. Also the card he was commenting they needed for consistency has been in the TCG for a while now so CONSISTENCY UP. Still kinda bricky though.
16:47 The ending skit really hits deep and despite beeing a cheeky way of venting your frustrations, as a RU-vid content creator, I relate so much to that. But just know that every single person who subbed to your channel are here because of you. You're a genuinely smart, funny and passionate guy and you brought a lot more to this world than just a few "chuckles" and even helped people struggling through hard times with your videos. I know at least, your videos did for me.
being slower than a geriatric slug who just finished downing a bottle of muscle relaxant, is quite possibly the funniest line I've heard you say and you've had lots.
Nimbus man take me by the hand to the clouds that you understand Nimbus man the voyage to relevance is a real trip Nimbus man the crust of your deck is decent, soaking up the thirst of the counters
A number that isn't insignificant. It's often because they know something is wrong, but not what. It's that self-interest that gets them in to the practice in the first place.
ithink he said he wont because its not an archetype, they're 5D's equivalent to God Cards. Konami never expected anyone to make a deck solely based on Earthbound Immortals.
scarlet night I used to run an «Earthbound» deck at some point, but it was a generic DARK deck with 3 Earthbounds and 3 Mausoleum to avoid bricking. Still fun in casuals.
@Jira Wrong, if it has at least one support card that directly names them, then by definition it's an archetype. Off the top of my head, Linewalker and at least a few spells exist, so it counts. The catch, of course, is that they nonetheless don't have any actual synergy.
They may not have synergy in effects, but they do in playstyle. Running lots of Tribute fodder and Field Spells are essential for their "archetype". Honestly, I think they are underrated. Of course, they aren't Tier 1 or anything, but a field Mound of the Bound Creator and any Earthbound (and maybe Field Barrier) is going to be tough to take out (well, assuming you've got an answer to Castel). Plus, they can be really fun to play as.
Has anyone requested Iron Core of Koa'ki Meiru yet? Because I think you should do Iron Core of Koa'ki Meiru at some point. I know you can still get some mileage out of a few of their monsters in this day & age, but said monsters don't tend to keep themselves alive by discarding Iron Core. I think it could make for a decent video.
Bless you train man. I wanted you to cover this because this was the only deck I ran when I still played Yugioh when the Quasar build was still a thing. Then fishborg got banned and I never got past the salt again. ;v;
CloudyDaze Don't burn the Deck! D': There are other good Xyz plays that the Deck can make, and like RANK10YGO said, Cloudians can make Link Monsters easily, too. :) I actually have a Cloudian Deck irl that I've had for years, so I've been playing with and researching Cloudians.
I appreciate your videos so much! I like the combination of card analysis and humour in your videos. I understand the conversation with the cloudian bit was for comedy, but I hope you know that watching your series has been the highlight of many of my days. Keep up the great work!
It took me about 5 times watching this to realise the music playing at the cloud dude thing is the main menu music from .flow I appreciate your work a lot more now, you rank 10 madman
Well, I have a Karakuri Deck, that has a 3 Cards OTK, that can Summon Naturia Beast and Naturia Barkion without problem, and can pull-off a Star Eater with only 2 cards. It's not close to Meta or Tier 1, but it's fun to play... Before Links comes anyway...
The Fallen Angel here is the thing, that water trap archetype is the only one that can crap out TOADS constantly, any metal deck just goes bahamit then toad becuse lv 4 water monsters are more vaiablr
And now Cloudians have an extra link that's hard to pull off. Also you played Guile's theme at the start of the Poison Cloud segment. That's surprisingly fitting.
Yo, Do Toons Plz Or it would be interesting to see the history of Elemental Heroes, archetype which sucked at the begininng because of his lack of synergy and then became really good today 😁
I feel like with Heroes it can easily go into three or four parts cause there's a lot of them. Jaden's original heroes Neos (which he covered) The evil heroes The omni manga heroes
The only problem with that is doing the entire HERO archetype is like 5 Archives in one. I would like to see Destiny, Evil, or Vision since no one talks about him.
Just in case anyone reads this, you can use turbulence to summon a smoke ball, then tribute the smoke ball with fog control. After that you can special summon the remaining smoke balls with turbulence. Not exactly the most consistent combo, since it requires an unsearchable spell card, but can be fun to pull off, as it is a 2 card to 4 monster combo.
I think Neo Spacian should get a new field spell that essentially the new Neo Space that lets you specail summon 1 E hero Neos or Neo Spacian and buff Alius by reprinting him as actual effect monster ( I cant remember if you already stated this or not ) but hey...... BES got support anything is possible.
I got an idea for a field spell: Cloud-covered Sky: Field Spell All "Cloudian" monsters you control gain 200 ATK for every Fog counter on the field. You take no battle damage involving "Cloudian" monsters. "Cloudian" monsters you control cannot be destroyed by card effects while they have a Fog counter on them. Once per turn, you can shuffle a monster on the field into the deck who possesses 1 or more Fog counter(s), and if you do, place Fog counters on other monsters on the field equal to the amount of Fog counters that were on that card, then place Fog counters on this card equal to the amount of Fog counters placed on monsters. If this card were to be removed from the field, you can remove 3 Fog counters from it instead.
You should do one of these for Fire Kings. It's a fairly recent archytpe, of course, but you've repeatedly expressed your fondness of nuke effects and Fire Kings are basically what you would get if you turned a nuclear missile silo into an archtype
I just come back from school and saw rank10ygo updated I video and forgot any idea about killing myself for some dumb shit I did and becoming clown of class thanks rank10ygo for making my day
So what are your feelings on Gong's LEVEL 12 SUPERHEAVY TRAINNNNNNNNN!!!!!!!!!!! Even though it's a synchro monster and was made so Sabin couldn't suplex it
Have to note something about Raging Cloudian: Curse of Anubis, Windstorm of Etaqua, and Zero Gravity were in play at the time as common non-targeting battle position-changers that would entirely wipe out a Cloudian field (another reason to condemn this archetype). Raging Guardian, particularly in duplicates, was the archetype's fail-safe for these, and it's still the only card in the game that creates a lasting "can't be changed to Defense position by a card effect" effect.
Ahahahah!!! Ram Poisen Jacked Cloud into Obelisk and injuring yourself with 2000+ damage but it's ok because you burn 800 in the end... xD dying! The way you just said that and animated it was amazing xD.