Please keep making these tutorials, you're literally the most helpful content creator when it comes to Arma editing! 🙏 You're up to date and you're easy to follow. I love it.
Great video, excellent details on the setup. You answered a key question I had about the "Player" variable....as in it relates to any playable unit you have placed in the mission, perfect for MP stuff. Thanks for sharing.
HI, now i'm trying to do my first mission on Arma 3. It's very simple: you have to take an hostage and put him on a helicopter. the only problem is that I want to end mission after some sacond when the hostage is on board and failed the mission if the hostage is not on the helicopter when it take off but i can't do it. Is possible to activate trigger when a unit is on a specific veichle? Thank also a lot for this tutorial, it really helps me!
Great video mate, worked a treat, I've tried to tweak it abit and make a capture enemy and load into a chopper objective, I can capture the enemy and escort them around but can't make the target get into a chopper, I've tried getting the ai to join my team and ordering them but no luck, any suggestions?
I know this is an older video but I was hoping you could help me out. I'm using your script on a downed pilot in PF SOG. Everything works fine but I can't get the pilot to follow me. I get with in 2 meters of him, he is commanded to join group and he does but when I move off he doesn't follow me.....he just stands there. Now I can use the commands to "Move There" and he goes where directed or to "crouch", or go "prone" and he does but I would really like him to just follow the me (group) as we move toward the extraction LZ. Any thoughts on what i might be doing wrong? Much thanks
It should work. No reason it shouldn't it's pretty basic code to have AI follow you. Have you tried Commanding the AI to "Join Formation"? As in, fall in?
@@OnlineCombatBN yes sir. He pretty much does hand motions and moves on a command but he won’t move unless instructed. I switched “move” to “follow” to see what happened and he joined up with no issue. But obviously an error popped up.
Just a heads up, idk if its just me but this worked on multi-player and local servers for me but when I tried it on a dedicated server, the trigger condition would trip. I found a way around it by using an area trigger with no condition but the same activation.