Also zeratul's speech refers to the shadow walk, a nerazim traditional test to truly become a dark templar. Artanis stands alone against the overwhelming zerg, yet he returns in one piece proves that he is now becomes one of the nerazim too
Amon: "I can hardly believe this! You blew up your own Shakuras! Are you afraid to fight me, templar?" Artanis: "So long as you continue to be so predictable, oh "god", I need not fight you at all. You are your own worst enemy." I also love the fact that by standing alone against so many enemies, Artanis basically completed old Nerazim ritual and had become true Dark Templar.
“Hey, are we really gonna blow this place?” “Only if we see a Zerg!” “Yeah, got your Zerg right here, heh heh…” *sips on Terazine before getting face-pulled into a crevice*
'Oh well, I'll just have my broods and Moebius Corp breed two billion more to replace them. Should take them a week.' With those kinds of numbers, who needs tactics?
Vorazun: "We're going to blow up a planet!" Artanis: "Oh! Cool! Some alien planet where Amon is breeding their hybrid? Or, or! Maybe some planet with lots of zerg in it?" Vorazun: "Weeeeeeell"
“My people have departed, and it is now that I perform my charge. In fealty of the God-Tassadar, our Un-Simping Lord, and by the grace of the Dark Prelate, Zeratul, I declare Exterminatus upon the Shadowed World of Shakuras. I hereby sign the death warrant of an entire world, and consign 1.5 billion zerg to The Void. May Protoss Justice account in all balance. En Taro Tassadar.” -Artanis, probably.
They did the Xel'Naga Temple dirty with this design. It looks like it hasn't been fully activated yet, and even its "spiky" protrusions look much smaller than it really does, even though in the final cutscene for Brood War Protoss, the four rotating protrusions are much bigger than the temple itself
GiantGrantGames makes fun of how the hybrid go from big scary units you want to avoid in the other campaigns to borderline cannon fodder in LOTV, but I like it. It shows the power of Protoss technology!
Imo these cannon fodder hybrids are just prototypes, a frankenstein version of both zerg and protoss. They are somewhat strong, but not any close to be the best vessel to contain amon's full power. Also it is mostly Moebius Corp technology that craft them, which is even further behind from what the protoss achieved long ago though.
Cool Protoss don't look at explosions. They blow crystals up and then warp away. I thought this one would be easy since you can field 600 supply of units and can't run out of resources. Is there some kind of event flag for the Zenith stones spawning more enemy forces when they're destroyed, which is why the last one was saved to the final moment?
For the sake of the funsies and curiosity, I even wonder: assuming a player got bored and tried testing out stuff and typed 'terribleterribledamage', sat in font of the screen and ate popcorn or something, without even overloading the temple, _how long does the entire mission last though?_ Cause in Co-op Missions, because of a limitation, Dead of Night automatically kicks players (and subsequently getting a loss) if the mission drags for like 6 irl hours straight. This is the same case for any online map that has been dragged for 6 hours straight. So, if that would be the case, I wonder if the game simply crashes if Last Stand dragged for more than 6 hours?
@@SimplyDuker to many campaign players, we may never know; only few people would document and experiment in the campaign for informative little trivias, something like that, let alone waiting for 6 straight hours just to test a game-breaking bug. But testing it on an online map sure does kicks you out of the map if it drags for 6 hours because of the in game clock limitation, few people managed to post it on Blizzard forums before.
I don't like how evacuations of entire worlds or countries seem to take place in a matter of hours. Shakuras was a center of Protoss civilization after BW, it must have had hundreds or thousands of other cities and small towns to evacuate, with their own local authorities that would need to coordinate the exodus. We completely don't see the scale of such logistic endeavour, which makes it tempting to think that most of Shakuras inhabitants were most likely left to die in a planet explosion. It's also my complaint about the evacuation of Aiur in BW, but there at least we can assume Fenix and Raynor continued gathering survivors throughout Protoss and UED campaign after the warp gates were shutdown. Also, imagine the whole operation goes to hell in the final seconds and the temple is not overloaded because Artanis gets overwhelmed, just because they didn't leave him any damn escort. But well, at least we have a cool cinematic.
@@lostrelicsf2p756 You still need to get the people to teleports. Or if you warp them out from a distance, you have to somehow identify and target them. Either way, it's a massive endeavour and I wish they would at least hint us that it's been on-going for a while.
Hang on. Are the zenith stones automatically destroyed upon reaching the bonus solarite objective? Because it appears that way. Does that happen in canon, or is it specific to this modded map?
Pretty sure they just waited for that threshold before destroying the last one which had like 1 hp left. Unless the creator did mess with the triggers and this is something they knew
@@ExecutorNral Maybe those crystals only work once and then lose their power forever. Also in BW they only work against Zerg, would they work against hybrids? Who knows?
@@Qoldos In Enslavers 2 (which happened after Brood War Protoss Campaign) the energies of the Xel'Naga Temple prevented Zerg to land on Shakuras. That campaign is canon and there was no update on that topic afterwards. Maybe Amon infused the Zerg with Void energies same way Ulrezaj did so they became immune to the effects of the Temple.
Yes. The developers went for a number that sounded big, but when you consider there are over seven billion people on Earth right now, a billion zerg is really small for blowing up a whole planet.
@@executorocsicnarf5475 Not to mention that the Zerg are virtually numberless. They breed at an extraordinary speed so a billion can still be considered as a totally replaceable loss to them.
@@SimplyDuker virtually numberless but not actually infinite. It's expliticly said by Kerrigan that her brood is weakened after fighting hybrid on Ulnar. Even the SC1 manual listed the estimated number of zerg on each brood, and still the combined numbers in the manual didn't even reach billions.