@@monad_tcp I'm running around shooting because of the music! The music demands that I run around a fort ineffectually chipping away giant armoured behemoths with a piddly little gun! Watch at the end of the video after the music stops. I just stand in the centre, letting my bots work, basically being a roboport. I could set up a proper roboport, but that requires a power plant to run it, so I usually don't bother for a temporary fort like this. Aggressive artillery use is all about mobility.
-Why do you need to destroy the native species of this world? Conquer their lands? -Because i need the ressources that are under the ground. -Why do you need those ressources? -So that i can run my artillery train and my flamethrowers turrets. -Why do you have to run your artillery train and your flamethrowers turrets? -So that i can destroy the native species of this world.
Indeed. Inotice it differs a lot from my playstyle of having a powerline along the rails and then protecting my artillery fireing position using large amounts of laser turrets. Whilst I do recognice that this system is safer than mine because it is not dependent on a power line to keep it alive and a lot more awesome looking, I just can't be bothered to set up the infrastructure for flamethrower turrets.
From my experience, everyone plays it differently. I used to never use blueprints, but most other people did. Now I use them too cause I've gotten over my stubborness.
@@ladywaffle2210 Exterminatus is only reserved for extreme cases of Xeno Infestation or even Chaos ones,We can't waste a perfectly good planet full of resources to exploit and especially one's where Tyranid Infestation are quite low
@@TonboIV It's a film that had huge impact on the technical aspects of filmmaking but no cultural impact at all. If you've seen Dances with Wolves, Fern Gully or Pocahontas, you're not missing much other than spectacle.
My old boss had this glorious talent for clear cut oversimplification: "You are not missing much. Just picture naked blue pocahontas, and you've already seen the movie right there."
For some odd reason I have never considered combining artillery/flame, trains & stations like this with a blueprinted rollout. I tend to go for a slow push using electricity poles + rows of laser turrets, but this looks simply brilliant.
@@TonboIV It occurs to me that the targeting algorithm can use some work. It looks like all the turrets target the same place, the closest nest. Seems like there should be some 'wobble' in that algorithm (choose a nest within x% of closest) to prevent four shells from being fired at the same spot. Shells are kind of expensive...
@@andrew20146 It isn't actually firing at the same spot, just nearby spots. The damage radius of a shell isn't all that large. The game seems to use shells pretty efficiently, only using one shell when the explosion can hit multiple structures. From my observations, the algorithm works in a series of square layers (not circular, because factorio). It sweeps around mostly in one direction until every nest within the square has been shot, and then it steps out to a larger square.
@@galvanizeddreamer2051 Playing games with large scale combat in them has certainly helped me understand some concepts intuitively, like the way offense is often defined by mobility, and that mobility is more than just speed, but also endurance, ability to move through weather/terrain, self sufficiency, and the abiliy to survive counter attack, and all of these are needed for offense.
"There are creatures charging at us should we be concerned?" "Nah, we have a firewall" "I hardly think software is going to help us with this physical attack" "No, no we have a FIREwall"
Klendathu - Self-sufficient-engineering-division made landfall and achieved first victories! - Do you want to know more? - Research division came up with another efficient way to kill bugs! R&D developed possibilites for Engineers to achieve big victories in small numbers, be it lone wolves or a squad of highly trained pioneers. In a short term of time they are able to build a self-sufficient factory in order build and deploy bug-killing machines like the one advertised! The only good bug, is a dead bug! Do you want to do your part? Enlist now and join the fight! Become a Factorio-Engineer today!
@Jonathan Stiles Bro the Imprium has weapons specifically designed to wipe out planets. The Warlord class Titans alone have lascannons big enough to make mountains twice the size of Mt Everest disappear in an instant.
We must meet this threat with our valor, our blood, indeed with our very lives to ensure that human civilization, not insect, dominates this galaxy now and always! Would you like to more?
Whole new meaning to the word “Fire Base”. Lord that was so much metal and heat thrown around it was impressive. And a (relatively) efficient design too.
What a coincidence... Started a new game of factorio with up to 7 friends, and tomorrow I will be setting up 'Big Bertha'. Prolly gonna be around 40 artillery wagons. There is no such thing as overkill in factorio, just building ahead of time. Very nice video, I enjoy :) Edit: it became 110 artillery wagons^^
@@kabob0077 Very well. From my memory it actually ended up being 110 wagons, and sadly it actually was overkill. As in the Server couldnt handle it anymore (esp. with all the upgrades) so it went down to 5-10 ups-ish. RIP.
Your profile pic raises a HUGE red flag for me, just saying. Lots of military addicted webs that say they did something military when really all they did was serve tours on milsims!
@@metazare That's right! Having a man-cave full of anime figurines is more of a Navy thing: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-o33_RNN2Q40.html The artillery are way too serious for that shit!
looks like youtube's algorithm approved your epic artillery firebase.. I don't even play this game, or even looked at its gameplay... now im interested...
@@Littleman3240 Sorry, but I never did play the demo myself. I just bought it from watching videos. I think the demo only has the most basic items in it. Definitely no artillery and probably not even trains, but in your first game it would probably take a few hours to progress past basic technology anyway. Factorio can eat up a lot of time, and there's always "just one more thing" to do.
@Johnston Steiner America is not responsible for small pox. In fact, it was a white guy who came up with the vaccine. You should do some actual research before spreading false narratives. It was never the policy of America to give small pox blankets to natives. Even just the idea is kind of silly when you think about it from a practical stand point.
@@hopdevil007 Thank you for your sanity, sir! Germ theory didn't exist back in the colonial days, small pox was barely a concept, it was the wrath of God as far as anyone knew.
@@jacobussmit1453 Gene theory wasn't known until historically recently, however humanity had been selecting plants and animals for literally thousand of years. Same goes for illnesses and bacteria.
@@hopdevil007Of course America is not RESPONSIBLE for smallpox...What kind of bullshit rhetoric are you trying to preach here? There are definitely journal entries of them trying to give the natives the "disease" and some people in Fort Pitt also had smallpox. It did happen. YOU should do your research, sir. You are the one spreading false information. Just because it was a "white guy" that created the vaccine does not mean that the racist colonists didn't try to spread it to the natives. Just judging from your idiotic comment you must be racist yourself.
Playing Factorio as Kabaneri is my dream! I want charge through hoards of biters in a giant battle-train, travelling the rails between remote besieged outposts! Zombies would be even better!
Damn. I felt a lot of nostalgy when music striked in, coolest part is that I didn't even remembered what that music from. *I JUST FELT THAT I NEED TO PAY RESPECT*
Found out that ST theme and CFW theme are very similar in beginning, like CFW was inspired by it or smth. But in the video is the Starship Troopers theme
Commissar: I want to destroy these filthy xenos scum. Tech priest: In what way Commissar? Commissar: flames and explosives are preferred. Tech priest: Say no more.
I agree. I could have focused a bit more attention down rang, and maybe also done a zoom out to map view at some point before the action to show all the red surrounding me.
lol if this was something like Starship troopers, the Bugs would just go under the wall and take out your main source or target the tracks but honestly thank god the AI is not that smart.
See, I know you’re tempting me to see what would be needed to...avoid this problem, and my only solution would be some form of under fortifying element or a method of layered defense. Hm, questions for later.
TonboIV AH! Defense in depth! Very Zhukov, I like it. And would do good to allow each line to soak up any contributing force. The AI would need insane (near sentient) levels of coordination to otherwise overwhelm after a certain amount of depth.
See I was curious about this game but wasn't sure enough to buy it. Now you have given a damn good reason to get it. "The only good bug is a dead bug!" I'll be doing my part soon o7
That feeling, that you must have felt when you started sniping bug nests from across the map, must have been just like that feeling in Supreme Commander when your constructors finally finished building the artillery platforms non-terran faction players see in their nightmares - the Mavor. ie, "It doesn't matter how far away on the map you run, your ass is mine. 8)"
Me: I've played some Factorio, even watched some of the speedruns but it's just not that fun for me. TonboIV: *uploads* Me: Never mind, I changed my mind *reinstall Factorio*
That is one highly efficient way to clear out a very populated biter zone. I really enjoyed seeing you pull that train in, and hope out and slap down that print, and got the walls starting to get setup in just the nick of time to impeded the biters path. I know I'm a bit late, this VOD is 13 months old. But it popped up in my recommended list, just now. Seems ya got a good VOD for it to show up there at your channels size. Congrats on that, sucks you wont get a penny for it. But means you're one to something.
This suddenly pops up in my recommended videos. I've never heard of this game, or do I know this channel, but this looks like the most badass manly game in recent years.
This is so fun to watch, it should get it's own fanart. The non-convex corner design is interesting. That said, I'm surprised you didn't just bring power poles with your railway and have no other turrets than flame. Although if everything around the base is covered by flame turrets, then having a few laser or gun turrets doesn't even matter. Personally I'd go with stationary artillery, bring ammo components by train and assemble it in the outpost, but with a dedicated artillery train, logistics is somewhat easier.
The indented corners let more flamethrowers overlap, since they have limited firing arcs. It turns corners from a weak area to a strong one. I don't actually need to shoot the biters myself. That was for the Starship Troopers effect. Flamethrows work just fine on their own with a properly spaced walls and overlapping firing arcs. Light Oil also gives you the most defensive bang you can squeeze into one rail car, by a very long way. Stringing out power poles is annoying, and breaks my feeling of being on a hostile frontier. I play sandboxy games like Factorio and Kerbal Space Program a lot based on style. I want to do things in a way that *feels* at least half way practical. Setting up artillery turrets and ammo production seems like a lot more work than just bringing an artillery train, and not nearly as cool.
I've done it with stationary arty turret + gun turrets, and it's very powerful and compact, but boring to watch. The gun turrets shred behemoths instantly, and there's no need even for stone walls to protect them. I've never had a bot take even a single repair pack from storage; every outpost is sitting at 100. :/ And no fire. The fire is the best part here.
m0rsk I tried gun turrets with uranium ammo first, and it was probably an even more effective defence than this, and very compact, but the logistics! Those guns burn so much ammo so fast! I went with flamethrowers because they sip at the light oil, and I can leave most of it on the train. Just connect pumps and all the turrets get what they need. No bots or belt or inserters or manual feeding needed. It's ideal for a temporary rail based fortification.
I realised that my desire to know more was intensifying as the video rolled on so i came to the comments to see how i could do my part... Was not disappointed.