"Alright, Narain. I understand the Draconic for Dummies book, I can even understand the goggles... But why, oh why, do you need a FIVE-HUNDRED POUND CHICKEN?" "Needa git mah tendies"
Streamers are going to have the easiest time in vanilla, why make streamer houses and big streamer guilds if your viewers are going to do most of the work for you while you complain about how easy the game is
There was one thing he didn't mention tho: You also needed the help of your realm for the first grinding parts of the quest. Its not just a few people here and there that help, no. Its actually more then that. You literally need alliance players to get Wool Cloth for you because the fastest farmspot for those were Stockades and thats within Stormwind. Then this was the time where cross faction items had to be traded through the Booty Bay Neutral Auction House. As Horde, you needed the Alliance for help. As Alliance, you needed the Horde for help. It was all a big effort by your whole realm and guild. Your realm also want in on that new Raid tier. So they gotta help.
These types of ridiculously long and challenging quest journeys are what MMORPGs need. Not the MoP type solo grind, but something that requires the team effort of a guild to work together to be achieved.
Ehm. Sure, but they can always join a guild. MMOs are great thanks to their social aspect, they are multiplayer. People who do not want to play with others at all can play a singleplayer game, tbh.
@@alfiemoloney1163 thats the point, what hes saying is that if ur a solo guy u should not have access to all the content, u are either fine with this or sotp playing, but it takes the weight away from these achievements.
I remember back in the day when I played Lineage 2 and every week there was Castle Sieges that were basically this insanely giant PVP event to dominate one of the castles in the world, if your guild managed to capture the castle you would rule the city and profit off the taxes and other stuff, it was really cool since Clans would form alliances to improve their chances and clan wars would break off all week long to try to weaken your opponents (in L2 if you die you actually lose XP and levels were a big deal back then and the grind to level was insane). When WoW was announced I thought that it would have similar mechanics where Total war would break out through the world but unfurtunately this never happened. Both games are great, but if WoW had things like that it would be literally perfect.
Best quest ever! Only one that brings back something even remotely close in terms of good memories would be the quest chains in TBC to get Kara , SSC/TK and then Black Temple attunements.
Truly an epic time in WoW's history. That quest was a tremendous effort, but well worth the it by being the one to unlock AQ and get that amazing mount
farming silithid fragments is the hardest part in the questline. 1 fragment equals 1 reputation... and you need around 42k reputation. The average drop rate of theses fragments is 1.5 per mob. (only the stronger ones are dropping up to 4 fragments and they are less frequent). 28.000 silithids per participant....
The hunter and priest weapon quests back in the day were also pretty damn cool. Not as epic and sprawling as this. But still some hard ass work and luck to achieve.
These epic quest lines were one of my favorite parts of Wrath. I was strong enough to solo the level 60 endgame stuff, so it's this big adventure that takes a lot of time.
Any ya'll remember the wrathgate questline that started in dragonblight? I was a wrath kid but that was definitely my most memorable questing experience
World boss minions which could be tagged by another raid, enemy faction or some level 1 gnome denying your raid loot, of which there were only a few of the minions per fight so you likely had to do it a few times, so it took weeks, repeat for every single of the world boss dragons. Or you wipe to bad players, suicidal enemy faction/guilds and loose the kill. Or your raid could flat out be denied access to the world boss which only spawns at a random time of day every few days by all the other competing guilds. There is much more nolife to this than meets the eye, I know because I did it back in Vanilla and it was crazy hardcore.
@@Nightwalk444 says the sperg. WoW also has drop rates under the 1% mark. but when you add in all the other crap that comes with it, it's probably worse than runescape.
@@Drianikaben RS has drops as rare as .00016% (untradable cosmetic mutagen highly sought after by collectors). It's over 1/6000 from one of the toughest bosses in the game. There are rarer drops, with the rarest being literally 1/1,000,000 but those aren't really sought after.
Played the WoW classic stress test. Been playing since it was released. Been off and on though after Wrath. Great game...definitely getting casual though as time goes on.
Asmon, I starting playing WOW with my two teenage boys as a way to help connect with them during and after the divorce from a very abusive situation. Hearing you talk about questing with your mom made me tear up. I miss playing with my boys as my PC is past the system requirements to even play without constantly being kicked off. Your nostalgia talking about this made me miss it and my boys being that little and so fun learning and chatting between rooms. Thanks for being authentic. :)
I didn't do this during vanilla when I had all the time in the world because it was to hard so I certainly ain't doing it this time around. But it really is a fun even I will help someone in my guild when time allows and be their for the opening of the gate which I missed last time.
It's cool fact that Staghelm is the leader of Darnassus in Classic wow and quite a few quests are related to him, He will appear again in Cataclysm as a corrupted boss in the Firelands (The guy that drops the fire cat form staff). Staghelm will go insane after his son will die in a battle against the Ahn'qiraj guys. Alliance lore was great back in Classic up to Wrath.
I had my Scepter of the Shifting Sands... had to wait for the server to finish all the war effort turn ins to start the event to open the gates.... Sadly I was in the Army at the time and we were sent to NTC in Louisiana for a 2 week training exercise. While I was spending 2 weeks living in the mud the damn gates on my server opened.
2:49 "Let me give these pieces to my dragon friends because reasons." Actually makes sense if his intention was to preserve the pieces in case they were needed in the future. Dragons are notorious hoarders of treasure and live a long time so they'd keep the pieces safe.
Did all of this with my guild on Blackhand PVE server back during the opening of AQ. I remember the farm for the rep, those stupid scales, killing thousands upon thousands of the silithus mobs, etc. I wasn't a scepter-holder or anything... just in one of the top-guilds who did the quest to open the gates. I can't remember the name of our guild, just that I was on Alliance side. Sold my account shortly after BC came out(like 5 months post BC launch or something) because I was burnt out and didn't like some of the changes made to the game(I preferred vanilla level 60 wow).. made nearly $1000 for that. No idea whatever happened to the account, if it was banned or what not. Probably was because some random ass person just showed up with multiple toons all of which were above the curve in terms of gear. Thinking back on it today, I regret selling it because I have nothing tying me to vanilla WoW in terms of achievements or account start date, etc. I didn't end up playing WoW again until cataclysm. Coming back for Classic though. A lot of memories I plan on reliving again. Gonna be a lot of fun and it's been long enough that I know I won't get burned out on classic or anything. I never played private servers or any of that kinda shit. The last time I experienced vanilla WoW was 2006. August can't come quick enough.
10:50 this is what stopped me from doing it. I was doing it on my mage in vanilla but nobody in my guild had the bars for it or were being complete dick bags because the price of the bars skyrocketed when people found out they needed them and I couldn't afford to buy them.
Personally, i think, and i believe i am right, that Lost in Battle quest is the best one, the hardest one, and the longest one. I started it at level 14, finished it at level 47...
Final Fantasy 14 Has quests like this for the ARR and Heavensward Artifact gear. Stormblood Artifact gear is locked behind Eureka, a hardcore instanced series of zones with gameplay resembling 2nd gen MMOs. Artifact gear is eqivalent stats to the highest tier gear at the end of each expansion.
The artifact weapons are locked behind fates which spawn randomly, then it's RNG. Eureka is just a farmfest of boring shit til you finally get what you need 4 hours later.
@@realityhumanity4619 Fates are not RNG, they are set to spawn in a cycling timer, you have to run around doing them for the one you want to spawn. Also, Eureka isn't any worse a farmfest than WoW used to be, but at least in Eureka you always get a return you can keep track of rather than hoping for something to drop which has a 4% drop rate. It's the same thing.
@@foxdavion6865 Not the fates you get in the relic quest, feel free to look it up, those are RNG. And with Eureka regardless of it being better than WoW, it's still a shitty farmfest.
I never knew the Quest was THAT big holy shit the quest design in Vanilla was siiick I played it back then but I was way too young, casua and stupidl to even consider doing this lol
So what happens if you don't clear BWL in 5 hours? Do you just wait until the next week to kill nefarian or do you lose the ability to complete the quest forever.
Maybe im just confused and haven't understood this right, but how can a Vanilla/Classic/TBC questline require items brought in to the game in Cata? (Elementium ore)
Wait, didn't one of the dragons create the scepter that opened the gates? If so, why would parts of the dragon created scepter corrupt other dragons? That doesn't seem to make a lot of sense.
The biggest thing holding back this from being the greatest quest of all time is simply its inaccessibility to 99% of the player base. I get the principle of not wanting to make it super available and make the title/mount available everywhere but the fact is if they made the quest something that would be available as long as you were playing the vanilla game(if if they progress the servers to BC then remove it like they do with mount drops off mythic) but kept the overall quest line in the game as long as it was still just vanilla, this would be the greatest questline of all time by far and would definitely get people to jump into classic servers with a vengeance to take the time to farm it up and do everything you need to do, myself included. Sadly as it is...eh, I guess I’m glad that the method’s of the world and streamers will get their new mount but regardless off how much I’d love to have one even if I could sink the time into it my work schedule doesnt allow me to join a raid guild that would actually be able to get through all the content, so I never get to experience it. That removes it as the best quest in the game, no clue what the actual best one is, but if the overwhelming majority cannot enjoy a piece of content, then its not the best.
I agree with this. I like the idea of a hard quest chain. I disagree with making it time gated for no reason. Why is there a time gate? Just so the elite who get carried through the quest chain can feel better about themselves? Sorry that your special title and mount mean nothing more than you stepped over others in order to get this.
There's also the Darrowshire questline, which in my opinion, is the most moving story within any MMO ever, and it puts to shame most single player story-based RPGs. The song made by Cranius about Darrowshire is fucking excellent too.
The epic quest thing: i remember getting to max level and my first encounter with this big quest lines was the onyxia attunement, which i thought was epic. I only got to start on this AQ prequest stuff. but generally all these things are epic compared to everything today - even the fucking karazhan attunement from all the endgame 5man dungeons back then was great, even tho very simplified. Blizzard needs to ask commitment from their players again, commitment to be eligible for endgame, commitment to make big quest lines with epic play mechanics etc. step it up!
galactic president superstar mcawesomeville you’ve been running those dungeons for 2 decades now it’ll just be harder now because you won’t be a god with heirloom