Reminds me of the Kael'Thas fight where OTs need to use the dagger to dispel the mind control effect. That feel when you get to 70, but never leveled your dagger skills.
I actually used the misplaced servo arm on my rogue back in classic. Had the AQ40 quest dagger that you got outside cthun room. Only dps in my guild using 2 65dps weapons because everyone else was so focused on class spec.
One of the best feral druid weps is 'lvl 34 Manual Crowd Pummeler' from Gnomeregan (if you are willing to farm it after it runs out of charges, it will be well worth). It has 15 str and 5 agi (but what you really want is) Use: Increases attack speed by 50% for 30 seconds (only 3 charges, but it's worth to see the half sec atking).
Alcor's Sunrazor: Faster weapons don't matter for rage due to rage normalisation. The whole 'fast weapon' thing for rage was a mistake in private server rage calculations (hence why you saw it being used on Nost early, they changed it later). You only need a fast weapon for tanking when you need to spam heroic strike (e.g. Vael). If he asked a tank they might have told him this.
fast weapon = steady rage generation since you need 10 rage for a skill right now every global and not the 22 rage a slower weapon would give in double the amount of time. it just smothes the rotation out so much better.
4:00 "private server players gonna get recked by rag in mc" private server players proceeded to down rag in the first week of classic release and some of them weren't even 60 while mostly wearing green gear proving just how easy the content really was what a time to be alive
The Barov peasant caller is for hunter traps, especially if you're a rogue and they're waiting on the trap with a flare. You just pop the trinket have them absorb the trap and eat the hunter.
I love how he doesn't understand how to actually read statistics. Like, it's not about where on the number ranking they fall, it's about how much of a gap between them there is.
Hunters need 9% hit to cap, 3 from this 3 from talent, 2 rings from dm trib.. or the gloves from LBRS quest which had 2% hit.. so easy getting cap for huntards, loved it :D
Core issue of weapon skill is, that the tooltip of them never mentiones +hit. So nobody, just by looking at the infos you have in game would consider it good. Also, have people looked at the Eternal Palace weapons? Some are simply insane. Anu'Azshara has an absolutely monstrous AE burst potential, being able to oneshot an entire pvp Group. (Aside of course the absolutely fantastic stat line).
Barov peasant caller and cannonball runner trinket are pro PVP trinkets. Spell pushback and also stops flag capping in AB Also, imagine everyone in you AB has this and you are pushing a cap, 30 peasants running around creates distraction, panic and chaos! Super fun
9:50 that's a decent point, I feel like a majority of game devs never sit down and think "what could we add to the game thats fun to do". I'm not even talking about the game itself beeing fun, you can obviously get enjoyment out of most games, but just mechanics or little things that are added literally just because "that would be fun to use" that don't serve a greater purpose within in the game. For instance, the ability to just play the ocarina in ooc. It doesn't do anything, they could've added a menu that plays the song or smth but they didnt, and look: there's a ton of videos online of people covering songs in ooc/majoras mask and I think everyone that played those games has sat there just playing the Damn thing at least once. And all that just because some guy thought it'd be fun to do
Belluar expressed this perfectly: Blizzard lack emotional intelligence. They simply don't understand what the player-base think is fun. The players have screamed they hate heavy RNG elements instead of a simple x chance to drop - but they've consistently pushed it the last X expansions. Players have screamed to bring back the unique features of the classes, which they are bringing back in shadowlands - but that's more the exception than the rule. Blizzard honestly thought an AFK house would be fun, random legendary loot dropping from random trash mobs in the overworld and thought having 100+ daily stuff to do was a good idea. Current Blizzard is a business and not a game company anymore.
Venomous totems? No you can't constantly proc. Poisons have a proc per minute cap. This trinket could be useful for a little extra burst in pvp but long pve fights? Pretty crap.
I went Hemo with the Misplaced Servo Arm for a while back in vanilla I remember it was OP! Raid guild wouldn't put up with me raiding as hemo after a few bosses tho :( Understandable...
Wep skill is decent but some people say THC>TF because wep skill and this is simply not true at all tf will most of the time out dps thc as a offhand and rarely it procs often enough to be better all together
"i would need roll on that" proceeds to ninja loot dagger from grenade and tell him hes wrong and greedy and flame him infront of 60k people for rolling on it even tho he won the roll and he was a rogue
Barov pesant trinket. Have every single person in ZG bring one for Hakkar fight. Have every one pop the trinket while in poison. Watch as Hakkar drinks himself to death 75% faster.
I got the edgemasters handguards when I was farming with my hunter last week. I was level 52 killing naga mobs in azshara. I sold it and got my devilsaur set and the dwarven hand cannon. When it dropped my heart was pounding lol
strenght still gave attack power to rogues, just like agility did as far as i remember, it's true that agility gave you attack power, crit chance, and dodge chance, but why pass an item just because had strenght too?
"I don't want every class to be balanced" -- looks at top charts and sees that game isn't balanced, "Look how dumb this is! Theres not even balance amongst classes!"
Yet they want classes to be "unique" and even have specs no longer unique, all of specs and classes become garbage unbalance mess cause people like him!
NOOO!!! No man - the venomous totem is NOT a good, or even remotely viable trinket for any sort of rogue - unless your trinket slots are severly undergeared at T2!! It is complete and utter GARBAGE compared to just about everything else you have access to at T2 level!
I think the Edgemaster's Handguards are actually awful, but they shine in Vanilla cos you're struggling to fill that hit rating effectively. I guess the Guards take on a lot of your hit rating which leaves your other BiS more open. So they'd be totally useless if you could find a better way to hitcap
BiS hands, awful...sure. Hit rating is EVERY THING for tanks. Tell me you know nothing about itemization without saying you know nothing about itemization.
@@Psilocybin77 they are objectively bad, man. They're badly designed because a lot of their stats are burned in two out of three weapons you're not using if you're a tank. Even if you dual wield two of these weapons, that still leaves a 3rd weapon stat increase as completely dead on these gloves. I'm saying they're good in Vanilla cos you need the hit rating and there probably aren't many other options in Vanilla to achieve that hit rating. They're BiS cos there's nothing else that opens more of your _other_ armour slots cos you'd be looking to fill the hit rating otherwise without the Handguards. Would you use these if hit rating wasn't a factor? Hell no, cos they suck. But you do need that hit rating and these gloves do a lot of that for you leaving you to pick up better stats in other slots
>not including Earthshaker 2H mace in this video. sure a 3 second AOE stun proc is nothing amirite. with enough luck, as an Enhancement shaman, you can clear out a whole base in AB alone, assuming the enemy stays close (which they usually do as they all swarm you for a kill)
11:25 that comparison he's bringing up makes absolutely no sense and I'm pretty sure he knows it himself. He is looking at the absolute highest level of M+, the 0,0001% of players that are doing 20+ keys. Obviously some classes will have the edge over others if you look at infinitely scaling conent. If you look at raiding, the classes in 8.2 are pretty balanced.
@@ayylmao2402 Yes, and I do agree that paladins are extremely strong right now. But have you seen what high end guilds used during the BoD raid? Many top guilds used shaman heals, often even more than one per fight. Now take a look at the wclogs healing statistics for BoD. You will see that shamans are last by quite a bit again. Shamans are always behind to other classes when it comes to pure HPS statistics because their healing requires a party to be somewhat stacked, their single target heals suck. If they nerf paladin by like 3-5% all heal classes would be pretty balanced aswell
they can't even bring something useful like Windfury :( Enhancement shamans are considered gimps too, but Ret pally really is the bottom of the barrel. at least enhancement shamans can totem twist for windfury + 89 agi totem, along with improved strength totem, and use a nightfall in combination with windfury (and perhaps stormstrike if your raid leader allows it for the sake of nightfall procs) to buff the entire raids' casters.
The items could do that in vanilla because the power creep wasnt as outrageous going from tier to tier. Now tier to tier is a 25 ilvl difference it's a hard issue to fix
there's so many crap items in vanilla I seriously think the devs didn't know what was best for players when they made the game , I think they only realised when nax came out ,look at tier 0.5 to probably 2.5 there are blues that are better then t1 ,that shouldn't be the case obviously so much work went into the art work and its not used shame
What if asmon did leveling competitions. You get two level 1's furst person to reach a set level wins and the winner gets a boon in a duel against the other competitor and they test their builds in each other
Minmax in PvE Game Situation unless it is a Real challenge is absolutely pointless in my eyes. Basically Make sure to play the Game as Little as Possible..... is dumb in my Eyes.
yeah but the question is; why WOULDN'T you get that helm? its literally the best in the game save for like T2-T3 helmets, and it drops in some easy dungeon like Zul'Farrak (i think)
im abit confused why that dagger is so good. the 10 % fire resist i understand but the proc? why does he talk about that so much? MC is mostly high fire res npc?
Also when attacks get parried, less downtime until the next attack. It is a minor thing, but considering dps is limited by your threat, anything you can do to achieve higher consistent threat benefits the entire raid massively. Generally once warriors get enough mitigation to survive the content, they should be focusing more on threat generation. It is little things like this that add up.
Poison trinket was useless because of poisons being on the charge system at the time. Doesn't matter if they proc 30% faster if you're limited to the same finite amount of procs over the course of a single fight. You do the exact same amount of damage. It only really got good the faster your guild was killing bosses which no one had the min/max at the time toi really do..
Doesnt see the point of min maxing in PVE on classic.. Also on record as saying his play style is to clear dungeons and raids as fast as possible with no down time (the last video i watched about classic wow etiquette). Which one is it Asmon?
i remember in bc they had the pvp marks i had stacked them all to max before i hit 70 annd had got the pvp gear well before hand so i was able to put on s1 gear soon as i hit cap it was great
Yes it seamed like all of the prep for endgame content was done in heroic 5 mans and almost every item you crafted or got from drops was replaced and just didnt matter. I remember in the first expansion after vanilla you were replacing all of your epics with green quest rewards and world drops.
"maybe im being nostalgic" yeah you're being nostalgic. They had complexity without depth (known BiS at each tier) whereas they now have simplicity with depth. There were MANY garbage specs and tons of pains in the ass regarding quality of life. Classic WoW will siphon off a tiny amount of players and then people will go back to retail.
@bean machine A tiny fraction of the playerbase with broken brains have been playing Classic. The hype is almost entirely streamer-generated, it won't last more than a couple of months until people realize why retail is better and the rest of the people that never went back because they're smart welcome them back.
@@CyberneticArgumentCreator your are not wrong at all, now asmongold after rushing to Max level is playing retail alot more then classic, even after he unpreciating bash BFA as "worse" expansion ever! Yet later likes BFA and say it expansion is fun and good lol
He is looking at infinitely scaling content like M+, obviously some classes will be better when it comes to edging out every last % of the content. When it comes to raiding the classes are pretty balanced.
i love that some of the best in slot items for raids are just level 40-50 shit. look at those edgemaster handguards; no strength, no agility, no stamina, etc. just +7 to 3 different weapon masteries. nowadays the best in slot items are either a legendary with super high stats, or an epic with super duper high stats
They have to balance the game more now (or have to, if we want mythic, mythic+ etc) and that is why we don't have almost all the things Asmon misses here. and yes, compared to other games, this game's balance level is insane. It's the intent that is the problem :)
raid balancing is pretty well done right now. Obviously some classes will be better than others when you look at infinitely scaling content like M+ at the very highest level. If you look at keys from lvl 10-15 the classes look much different.